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  • Artisan Guide
    By: Leufo Atego, Posted at: Fri, Aug 13th 1:35 PM 2004
    Rated 3.66 by 6 people

    Artisans can make lots of money, fast. However, they tend to be a little bit on the boring side to develop. Hopefully, this should speed things along greatly.

    The first skill you'll want to develop with your new artisan is Engineering. Once you have Engineering 4, you can craft your own harvesters, which generates a tremendous amount of crafting XP. You're going to have to do what's called 'grinding' to get your engineering up to level 4 quickly. If you just started and have no XP at all, first create as many fireworks as you can to level up to Engineering 1 (or whatever you have the most available resources to make with). Once you have Engineering 1, start grinding muzzles. To get your materials for these items, just buy the cheapest materials you can find on the bazaar or ask other players nicely if they have any they can spare.

    A good way to increase your cash flow during these slow times is to sell the stuff you're crafting on the bazaar. Put them on in a large city so that they'll get more exposure. It won't be much, but it's something. You'll also probably want to run a few delivery or artisan crafting missions if your cash runs a little low. The crafting missions usually pay more, and you get a little crafting XP along the way.

    Once you've gotten up to Engineering 4, make a Weapon, Droid and General item crafting kit or a structure crafting kit. Now you can start crafting things like personal chemical extractors, personal natural gas processors, micro flora farms, etc. These give out quite a bit more XP than the muzzles do, and you'll gain the rest of those crafting-dependant skill trees in no time at all. I would suggest learning Business first, then Domestic Arts.

    Surveying sucks. This is the most time consuming of the artisan branches. Luckily there are a few things that make it easier on the budding artisan.

    First of all, you can learn it while grinding on crafting XP. Since you're doing muzzles, take your mineral surveying device and hunt down a spot that has at least 60%-75% mineral concentration. Then start sampling. While that's going, take out your crafting kit and start making more muzzles. As you find more materials, your mineral resources will replenish, so you have to make less trips back to the bazaar.

    Second of all, there are these things called macros that will make surveying XP a snap to get. Find a good spot with a high concentration and no red enemies around. (You're an artisan, remember that.) Take a sample with your surveying device, then close the tool. Stop sampling, and hit Ctrl-A. Click on 'macro' and then click 'new macro'. Let's name this one 'sampling'. In the box type:

    /sample;

    /pause 600;

    /pause 300;

    /macro sampling;

    The first line tells the game to sample the last material you sampled. The next two lines can be adjusted to fit your character. Wait until your action bar and mind bar are full, then type /sample into the interface. Time how long it takes for you to run out of action (or mind). Then replace the number in the first 'pause' line with that time (in seconds), plus 30 seconds just to be safe. Then time how long it takes (in seconds) for your action or mind to recharge to full. Then put that into the second 'pause' line. The final line just loops the macro, so you can go to work or sleep and let it run. To run it, just type "/macro sampling" into the interface.

    Just leave this stuff running while you're at work or asleep, and you should get lots of surveying XP fast. Surveying was my last tree to complete for Artisan. I started playing the game as a n00b and within a week I had mastered this profession. I hope you enjoy the same success I do. If you're on Sunrunner galaxy give me a /tell, my character's name is Leufo Atego.

    SWG: Profession: Artisan Guide, by Leufo Atego
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
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    6 threads, 1 page(s) long 
       crafting Reply...
      Posted @ Fri, Feb 25th 1:13 PM 2005
      By: BPByeroc
      2 posts
      Score: Decent [3.00]

      there is a crafting xp macro, it skips out lots of crafting stages:

      /nextcraftingstage;
      /nextcraftingstage;
      /nextcraftingstage;
      /createprototype;
      /createprototype;

      put it in your toolbar in any slot.
      When you have chosen the thing to craft, and inserted the resources needed, dont press next, just press the toolbar short cut :D

      also, whatever takes the most resources, gives the most xp, for example, bikes give about 2500 xp a time

       
      0 Replies
       macro Reply...
      Posted @ Tue, Dec 28th 8:24 AM 2004
      By: sedde
      3 posts
      Score: Decent [3.00]

      i use this macro when sampling

      /kneel
      /pause 10
      /sample
      /pause 850
      /sit
      /pause 150
      /ui action toolbarSlot(00-23 depending in wich slot the macrobuttin is placed, 00 is F1, 01 is F2 etc) change the 2nd and 3rd pausetime so it fits you                         

       
      0 Replies
       More efficient sample-macro Reply...
      Posted @ Mon, Aug 16th 9:49 AM 2004
      By: Ipita
      1 posts
      Score: Excellent [4.50]

      Biggest problem with these sample-macros is the annoying pop-up window appearing from time to time. As a workaround you might try the following macro:

      --- SampleMacro begin ---
      /stand;
      /pause 2;
      /sample;
      /pause 6;
      /sit;
      /pause 23;
      /macro SampleMacro;
      ---  SampleMacro end ---

      You might want to adjust the /pause 23; to a timespan you need to recover all your action loss during one sample.

       
      2 Replies
         RE: More efficient sample-macro Reply...
        Posted @ Tue, Sep 28th 5:39 PM 2004
        By: stacnmae
        8 posts
        Score: Decent [3.00]

        I have found this macro to work relatively well.  It didn't take long to figure out the required timing to regain Action and Mind. The only real draw back is that the process of standing and sitting will move your character a little bit. Over the course of 30 minutes my character moved 5 meters from where I started. So if you use this be real sure that you won't be wandering into a dangerous situation. Also make sure you are facing in a direction such that you will have a minimal drop in resource percentage as you move.

        No need to worry about the popup windows either. The macro continues to run in the background so you will just have to close the windows when you get back to the game.

        Good luck and happy surveying!!

        Bilden'Da Stoof

        Edited, Tue Sep 28 17:42:15 2004

         
        0 Replies
         RE: More efficient sample-macro Reply...
        Posted @ Tue, Sep 14th 10:48 PM 2004
        By: agoodeil
        1 posts
        Score: Decent [3.00]

        Ok, I used this macro, but when the popup comes up it puts the sampling on hold.  Is there a way to tell the popup to keep going, or to keep it from getting a rich sample?                                                   

         
        0 Replies
       resources Reply...
      Posted @ Sun, Aug 15th 6:31 PM 2004
      By: Misram
      2 posts
      Score: Decent [3.00]

      is that a good macro for obtaining large amounts of different resources? or is there a more detailed one that i should be using?                                                   

       
      0 Replies
       Survival knives Reply...
      Posted @ Sat, Aug 14th 2:51 PM 2004
      By: Balzabub
      1 posts
      Score: Decent [3.00]

      Rather than muzzles I prefer survival knives.  They only require one material type, any metal. Metals qualify for both the metal and mineral needs so you only have to get a pile of a single thing. This also helps when you are just surveying for your materials in the beginning.                         

       
      0 Replies
       Question Reply...
      Posted @ Fri, Aug 13th 7:02 PM 2004
      By: konigtiger
      Scholar
      34 posts
      Score: Decent [3.00]

      I really did appreciate this guide and I'm thankful to people who contribute but I have a question that is nagging me.  I haven't used macros for grining...dont know if I will. What happens when you get a special sampling event? Like you survey device detects a higher concentration and the system is waiting for your imput to continue? It seems to me that these special sampling events would render sampling macro's useless...Anyone have any thoughts on this?

       
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      Imockik
      Flurry
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