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  • Artisan - Casual Gamer�s Guide to Becoming an Artisan
    By: JennyDragon, Posted at: Thu, Jun 5th 10:42 AM 2003, Last Edited: Thu, Mar 10th 8:18 PM 2005
    Rated 4.48 by 31 people

    A Casual Gamer�s Guide to Becoming an Artisan
    Character Creation

    There�s not really much for me to say here, except pick what suits you. Yes, some species are better suited to some professions than others, but stat migration can mitigate a lot of that. I can see some difficulties hawking your wares if you�re a Wookie, but even that can be gotten around. For starting profession, your two best choices are Artisan and Scout, because you�ll start out with the Generic Crafting tool and a few survey tools. However, if you choose Brawler and decide at a later time to pick up Artisan, you can usually find someone more than willing to sell you the tools you need.

    I strongly recommend running through the tutorial with your first character. I�m not a novice gamer, but the controls took me about a day to get used to, even with the tutorial (and a seasoned beta-tester playing back seat driver). Besides, it�s a nice little bit of story to ease you into the Galaxy.

    When you�re done with the tutorial, you�ll get a chance to swap (or �migrate�) any stats you're worried about, and then you�ll have to pick a starting planet and city. Don�t worry too much if your first choice isn�t available; the shuttles get busy some times. Just pick the next best and head out. You�ll get plenty of opportunity to explore later.

    Getting Started
    Getting oriented

    I like to make the city I land in my base city for awhile. I get to know the layout, find the cloning center (and clone!), join a bank, check out the local cantina and med centers. Then I head for a mission terminal. Time to make some money!

    Getting money

    You do start out with a small stake, but don�t expect it to last very long. It�s a rare artisan that can make money right away, and there can be a variety of expenses. You�ll want to have some cash handy to tip entertainers and doctors, you may have to pay for training, and you�ll probably want to travel.

    I like to run a few delivery missions right off the bat to increase my stake. Once I�ve found a mission terminal, I browse until I find a delivery mission with a nice story that offers a decent reward (1500-1800 cr.). I accept that one, and make careful note of the end destination. Then I look for a second mission with roughly the same destination. This can be a little tricky, but they tend to fall into the same price range, so you can weed out obviously bad choices.

    Once you�ve accepted two missions, follow the orange arrows to the waypoints that mark the starting NPCs for your missions. Talk to them both, then head for the nearest shuttle port.

    Buy yourself a ticket, then check with the Ticket Collector droid to see when your shuttle departs. If you have several minutes, you can use this time to sample nearby resources. Always make use of shuttle down time�you�ll be surprised how many items you can craft in just a few minutes.

    Once you get to your destination city, talk to both your target NPCs, then find a mission terminal. Get two missions that end in your base city and head home.

    This should give you a base of around 5000 cr. , which will keep you going for some time. By the time it runs out, you should be making a profit from your crafting. You also will probably have met �older� artisans willing to train you, and you�ll have resources and crafted items to barter for healing and entertainment.


    Training- already?!

    When you�re back in your hometown, find the trainers. I like to pick up Marksman, Scout, and Medic. Marksman and Scout allow me to kill critters and harvest resources from them. Medic will allow me to craft medicines that�ll get me on my feet a little faster when I lose a fight. They can also keep me sampling longer.

    Once I�m an established Tailor, I might drop these skills and get my points back. At that point, it'll be more efficient to buy hide and other resources then to harvest them myself. Or I might decide that I like having an alternative to crafting. In either case, there�s no sense in limiting myself right from the start.

    Getting resources

    At this point you should have some resources from hanging around shuttle ports, but not enough to make anything cool. So, it�s time to head into the wilderness. The absolute first thing I do is equip my pistol, in case of ambush.

    If you haven�t already, now is a good time to get acquainted with your overhead map. It should be down in the lower left hand corner of your screen. You are the white dot at the center of it. Red dots are bad guys or wildlife. The bigger the dot, the bigger the critter. Yellow squares are generally some kind of spawn point for these guys. Blue triangles are your waypoints, orange triangles are mission waypoints. Notice that you can zoom this little map in and out.

    If you started as an artisan, you�ll have a few surveying tools, but not all of them. If you started as a Scout, you probably have all of them. Otherwise, you may need to purchase a Generic Crafting Tool and a Mineral Survey Tool (MST) before you can continue.

    To make the rest of the tools, you need metal. Open your pack and click on the MST. Go to �Set Options� on the radial menu and set the range. At this stage you�ll only have one option, but as your surveying skills increase, so will your options. Once this is set, click on the MST again and choose �Use�.

    This opens a handy little surveying window. To the right are all of the mineral resources currently available on your planet. Choose one and click on the Survey button. You�ll notice a neat special effect, and then map on the left side of the window will display a variety of numbers.

    These numbers represent the concentration of that resource in the area around you. If you�re really lucky, some of those numbers are above 60%, but it�s unlikely on your first try. If you close this window, you�ll see one of those floating blue arrows pointing to a brand new waypoint.

    Now you�re ready to head out into the unknown; try not to get killed on the way. Once you�re there, you�ll want to survey again to find the next highest concentration. You can either reopen the MST, or you can type /survey, or you can click on the button on your hotbar. You�ll automatically survey for the same thing you did the last time you used the tool (unless that resource has since disappeared, of course).

    When you�re happy with the concentration level, or just tired of running, it�s time to sample. If the spot you've found seems particularly good, take a minute to rename the waypoint. Open your datapad and look for the icon that says "Resource Survey" or something similar. Right click on it and choose rename. I generally rename mine to the name of the resource and its concentration level. Now to sample: click on the icon or type /sample. You�ll find yourself kneeling to sample for whatever resource you surveyed for last.

    Every so often you�ll see a special effect and get a message that you either found a resource, or didn�t. It�ll be a little boring at first, but you�ll soon have enough material to craft your first tool. Even better, you can continue to sample while you craft, so you can stay in one spot and craft all the tools you�ll need. Once you've done that, you can sample for other resources and start making some things to sell.

    When you're ready to move on to another resource, open your datapad again. Click on the active waypoint and choose "Deactivate" to get rid of the pillar of light and floating arrow. When you need this resource again, you'll be able to activate the waypoint and find your way back, assuming it hasn't been depleted. If you arrive at an old sampling spot and are unable to locate that resource, you can use your datapad to delete the waypoint.

    Getting to know and Love the Generic Crafting Tool (GCT)

    Once you�ve got 30 or so units of metal, click on your GCT and chose �use�. This opens a �Draft Schematics� menu window. All of the schematics currently available to you are neatly organized under various categories. Click on �Generic Items� to find the surveying tools. I suggest making a chemical tool first, so that you can get the resources you�ll need for clothing.


    Click on the schematic for the tool, then on the Next button. In the �Item Assembly� window, you�ll have a chance to allocate your resources to each component of the item you�re making. Your choices should appear to the left of the window under �Inventory��this usually defaults to �filtered�, showing you only resources which can be used with this schematic. In order to assign the resources, you can either click on one and drag it over the appropriate component, or you can just double-click on the resource. Notice that if you highlight a resource by single-clicking it, the components it can be assigned to will also be highlighted.

    It�s important to note that you can only assign one type of resource to each component. For example, if you have two types of Corellian Fiberplast in your inventory, you can use one or the other, but not both, for a component. They just don�t stack, at all. It's also important to be aware that some schematics require very specific resources (steel), while others will accept anything in a broad category (organic=flowers, fruit, wheat, bones, hide, etc.)

    Now click �Assemble�. After a short wait, you�ll either get a critical failure or a success. A failure will send you back to the �Item Assembly� window, a success will send you to the completed item window. Here you can see the stats of your new item, and change its name. Do that and click �Next�. After a few seconds, the item will be dropped into your inventory. You can�t use that GCT again until the item is in your inventory, but you can create a second (or third or fourth) GCT and cycle between them.

    Experimenting

    Basically, you need to use your GCT to create a specialized crafting tool. Then go stand near the appropriate public crafting station and use the specialized tool to make an item. You'll notice an extra step in the crafting process: a small window with three menu choices. One of those choices is to experiment. It's fairly easy to get the hang of, but I suspect it'll take more study to master.

    Making/Selling Stuff

    The boring way
    The boring way is to pick the item with the highest XP to resource ratio, then go get the resources and churn �em out until your fingers bleed. Not my idea of fun. You might get ahead faster than me, but that�s ok. I pay to play, not to work. (Ok, well, I am paying to work right now, but this is being written for release...)

    If you�re bent on following this route, you have two options on what to do with all that junk you�re churning out: destroy it, or sell it on the Bazaar. Be kind to your fellow crafters�don�t flood the market with cheap goods just to get rid of them.

    The fun way
    *Make a bunch of fireworks, then wait for nightfall and put on a show. You could even set up a camp, invite some dancers and entertainers, and call it a folk festival.

    *Make fishing poles, then hold a fishing derby. Winner gets a new jacket (made by you, of course). You could ask for one fish from each player as an entrance fee.

    *Play bartender in a local cantina selling �beer� and �hotwings�.

    *Sell "scrubs" and "medic bags" to unsuspecting doctors.

    *Get together with the other crafty and/or entertaining types in the city and declare a �Trick or Treat� night. Pass out �candy�, put off fireworks, dance, or tell lame Wookie jokes.

    *Convince the dancers at the local cantina that Go-go boots and hot pants are In. Offer a 5 credit discount on each set.

    *Play image consultant to the local bands; they need a more cohesive look, don't they? Maybe matching black leather jackets...

    *Get a few friends together and set yourself up as the first party planner on the planet. Weddings are good business.

    *Take a look at your latest Clothing or Lingerie catalog and crib ideas for item descriptions. Make your Bazaar items stand out from the crowd.

    The Bazaar

    Bazaar terminals are located near the star ports in most towns. They may be in front, along a side, or all the way to the back. If you pull up your overhead map (ctrl+M is the default), you can usually locate it by the number of players clustered in an otherwise deserted spot.

    Use the Bazaar wisely. It costs 25 cr. to put an item up for sale, so use that as a starting point for your pricing. Selling an item on the Bazaar for less than 25 cr. is throwing money away. Some other things to keep in mind:

    [ul]
    *You may want to rename your items so that they stand out a little more (even "Pink Robe" is more helpful to a buyer than "Simple Robe"), but take care not to misrepresent the item or mislead the buyer. They may buy from you once, but never again.
    *Use the description field! Sure it takes a little extra time, but it adds to the fun of shopping.
    *You may want to include your brand name or a business motto in either the item name or the description. You might generate repeat business, or even some special orders.
    *Always, always check the details before you buy. There is no return policy.
    *Unless you have a really cool item up for sale, use the instant buy option. Few people have the patience to wait out an auction for a pair of boots.
    [/ul]

    Doing Some Hunting

    Surviving

    Say to yourself �I am a pansy artisan�

    Always, always keep this in mind. Keep your insurance up to date, and always remember to clone. Admire the wildlife from a distance, and know where your burst run icon is.

    First things first

    Buy, Barter or Borrow a decent rifle. You�ll be glad you did. You should always pick on those weaker than you, and do it from the greatest distance possible. The idea is to kill them before they kill you; to do that you�re going to need all the advantages you can find.

    Don�t just stand there

    Would you let a scavenger rat gnaw on your leg in real life? I don�t think so! Run! You�ll find that you continue to shoot as you run, but they have a harder time hurting you. Yeah, you�ll miss a lot. That�s ok, as long as you occasionally manage to hit home. Run in circles, run in straight lines; it really doesn't matter. Just don't run yourself into more trouble.

    Prepare to die

    Let�s face it. You�re a pansy artisan. If you�re surprised into a fire fight with a thug, or pounced upon by a giant chicken, you probably don�t stand a chance. If there�s a Rebel or Imperial base near by, you might head there; otherwise you might as well stand your ground and do some damage before you get taken out. If someone else wanders by and kills the bully for you, you might even get some XP.

    Thriving

    Tactics

    Use your rifle to snipe at your target from a safe distance (45-60 m). If you go prone before attacking, your target will waste precious minutes trying to locate you.

    Once the MOB does locate you, they�ll come for you like bees after honey. Go to a kneeling position and equip your pistol. Use any special moves you have.

    If the MOB isn�t nearly dead by the time it reaches you, move! Run in circles or for help, but don�t just stand there while it kills you! It isn�t cowardice, it�s tactics!

    If you find yourself overcome with dizziness (there'll be an icon up near your stat bars), don't move! Don't try to stand up, don't sit down. If you do, there's a good chance you'll fall over in the attempt. You'll find yourself lying flat on your back looking at the stars. Chances of survival: not good. If you don't move, you should be able to at least continue to defend yourself until the dizziness passes.

    Harvesting

    This is why I told you to go train as a Scout (you did listen, right?). If you�re going to kill critters�and don�t kid yourself, you will have to at some point�you might as well get some goodies out of it. Once the critter is dead, hold your mouse over the carcass and look for it to turn into a "hand". Click and hold until you see the Harvest option. If you hold your mouse over that, you should see three choices: bones, hides and meat. What you choose should depend on what you're looking to make. I usually choose hide (what can I say, I can never have enough boots!).

    You may find that you enjoy the occasional hunt, in which case it is definitely worth while to increase your harvesting skills. If you don't care for it however, you can release the skill at any time and free up those points. There are usually scouts just begging for someone to take extra hides off their hands.

    Summary

    I think crafting in this game has a lot of potential. There are some tweaks that need to be done, some weird schematics that need to be straightened out, some out and out bugs, but overall the system seems like a good one. I know many folks will disagree with me, but I think that it does actually favor the casual player. If you're like me, you'll want to do a little bit of everything. I do a little hunting, collect some resources and make some stuff for the bazaar. I head into town, stopping by the bazaar first to add my new items. Then I head to the medical center and trade some of my organics or stimpacs for some healing. Then I might hang out near the bank or in the cantina to see if anyone wants some custom work done. I'm only to Dom Arts III and Eng II, but I'm in no hurry, and I'm having fun.
    If your goal is to advance quickly in one area (rather than slowly in several), you will probably find this system repetitive, and eventually boring. I definitely think there are some things that could be done to make crafting more fun for all, and there are a bunch of good ideas out there. It'll be interesting to see what the devs come up with to keep us hooked...

    ****************************************
    By Emogee Freestar of Freestar Fashions

    SWG: Profession: Artisan - Casual Gamer�s Guide to Becoming an Artisan, by JennyDragon
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
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    26 threads, 1 2 page(s) long Next Page
       House decoring Reply...
      Posted @ Thu, Nov 11th 4:25 AM 2004
      By: XAssassinX
      Scholar
      25 posts
      Score: Decent [3.00]

      I wanted to know how can you make house decors like from animals, weapons, armor, clothes and other?                                                                

       
      ----------------------------
      "Do it or do not there is no try!"
         (Master Yoda)
      0 Replies
       tumadre Reply...
      Posted @ Tue, Aug 3rd 10:37 PM 2004
      By: vladterrible
      2 posts
      Score: Decent [3.00]

      very nice guide i love the way you made artisan fights, i love putting firework shows on .                                                                

       
      0 Replies
       pretty good Reply...
      Posted @ Tue, Jul 27th 2:17 AM 2004
      By: Sindarlee
      8 posts
      Score: Decent [3.00]

      Nice basic guide... although, I think there is a lot of flak that has nothing to do with being an artisan, being a marksman or scout are explained elsewhere and are not necessary at all. I would also have liked discussion on mineral extractors, factories, power generators, because nobody gets the resources by hand after all, but there were some good posts on that topic on this thread.
                  

       
      0 Replies
       Macros Reply...
      Posted @ Sat, Jul 3rd 1:57 AM 2004
      By: Arniejrimmer
      9 posts
      Score: Decent [3.00]

      Hey folks, just mass sampling here and wondering if anyone knows how to bypass or ignore the option to go for concentrated resources while macro sampling?                                                    

       
      ----------------------------
      What is the terror of death,
      That we die our work incomplete?
      What is the joy of life,
      To die knowing our task is done?
      0 Replies
       Macros Reply...
      Posted @ Sat, Jul 3rd 1:57 AM 2004
      By: Arniejrimmer
      9 posts
      Score: Decent [3.00]

      Hey folks, just mass sampling here and wondering if anyone knows how to bypass or ignore the option to go for concentrated resources while macro sampling?                                                    

       
      ----------------------------
      What is the terror of death,
      That we die our work incomplete?
      What is the joy of life,
      To die knowing our task is done?
      0 Replies
       Artisan AFK macro needed Reply...
      Posted @ Tue, Jun 15th 11:18 AM 2004
      By: Amphiaraus
      Scholar
      40 posts
      Score: Decent [3.00]

      NEED HELP !!!

      Can someone post an AFK macro into this thread that could be used to generate Noob Artisan, simple food items, such as Bofa Treats and Travel Biscuits?

      Please mention if the above AFK macro can be left to run unattended by the player, or would the player still need to click and drag the raw materials used to make the Bofa Treats and Travel Biscuits?            

       
      1 Reply
         RE: Artisan AFK macro needed Reply...
        Posted @ Tue, Jun 15th 1:52 PM 2004
        By: Tomshirk
        181 posts
        Score: Decent [2.62]

        Dont bother.  
        If you're going to make foods, make them to sell or use as intended: buffs. The ratio of experience gained to time and effort to gather and harvest the materials is just too low for foods to use as a grind.
        Get your GCXP by making something useful: specialized crafting tools! Additionally, once you start making them, you can experiment on later iterations. If you make a weapon, droid and generic crafting tool, you can use it to experiment on your NEXT WDGC tool! Your tool gets better and better and better each time until you own a tool you're proud of! Then sell the others (and there're ALWAYS buyers for experimented tools... mine sell at a rate of about 5 - 6 a day for 300-500 credits each!). And you get more experience that way.
        Craft based on usefulness and you wont need or want a grind macro!

         
        ----------------------------
        Why do we fear death?
        It is the one common thread that binds all living things.
        We should emrace it with the love of life and desire for harmony.
        Or should we instead cling to life and diversity, at the cost of peace?
        0 Replies
       Great! Reply...
      Posted @ Mon, Apr 19th 9:35 PM 2004
      By: Midwinter
      8 posts
      Score: Decent [3.00]

      Great review! =)                                                                             

       
      0 Replies
       Macro Reply...
      Posted @ Sat, Jan 31st 6:04 PM 2004
      By: wcagizmo
      2 posts
      Score: Decent [3.00]

      is there a macro that I can make that will continuously make an item?                                                                

       
      0 Replies
       Macros Reply...
      Posted @ Mon, Jan 5th 5:00 AM 2004
      By: ArticonEclipse
      2 posts
      Score: Decent [3.00]

      Have any of you made macro's for aritsan/weaponsmiths?

      How have you made them?                                                                

       
      0 Replies
       Survey Mission Reply...
      Posted @ Sun, Dec 7th 10:25 PM 2003
      By: Tinbar
      22 posts
      Score: Decent [3.00]

      Anyone have a link or advise on how these work?                                                                             

       
      1 Reply
         RE: Survey Mission Reply...
        Posted @ Mon, Dec 8th 2:08 PM 2003
        By: mountaindiver
        Scholar
        39 posts
        Score: Good [3.50]

        Survey missions are pretty simple.  You are asked to find a particular resouce in a certain concentration or higher. The resource is just the basic class; ferrous metal or radioactives for example. The concentration is just the minimum percentatage needed; usually this is around 65% or so. (No finding a 5% concentration and calling it done.)

        The resources you find must be a minimum distance from the survey mission terminal. I have found that if you go a bit beyond the no-build radius around a city you are usually all right.

        Beyond that, you can find the resources anywhere. They can even be on another planet.

        Essentially all you have to do is use your survey devices. When you do if there is a concentration of the desired resource with the required percentage, the mission is a success and you are paid immediately.

        Now, sometimes this may take a while. You may have to wander all over the planet looking for whatever resource is requested or even find that no concentrations the resource in question doesn't even exist at the time.

        There is a way around this. I call it a "reverse" survey mission.

        Simply wander around near a city with an artisan mission terminal (staying outside of the no-build zone) until you find a collection of harvesters. Use your various survey devices until you figure out what is being harvested there. (You don't care what it is but make sure the concentration is around 70%.) Make sure your last survey was for the high-concentration resource. Set a waypoint here.

        Now, run into town and find the artisan mission terminal. Open the menu and keep hitting refresh until you have two missions for whatever resource it was you found above.

        Then, run back out to your waypoint and type /survey. Both missions should instantly be completed and pay off. Run back into town and get two more missions. Repeat as desired.

        I have found that it is easy to get 2-3k for each pair of missions and can easily get 20-30k in an hour this way. Good luck.

         
        0 Replies
       Also.. Reply...
      Posted @ Sat, Nov 8th 3:02 AM 2003
      By: Jasconius
      6 posts
      Score: Decent [3.00]

      just a note on getting Engineering 4, make bone armor pieces, as many as you can make, go out and take a few hits with them on, thatll get you usage XP

      with 5 pieces of bone armor on i made nearly 1k usage XP going to and from my house.                                      

       
      1 Reply
         RE: Also.. Reply...
        Posted @ Sun, Apr 11th 6:33 PM 2004
        By: XiasLarkand
        Scholar
        52 posts
        Score: Decent [3.00]

        The easiest way to get engineering 4 and then the other crafting skills in artisan such as domestic arts tree and business tree is to get a crafting macro and to just keep on crafting wind power generators and then after you have about 3 of them you should then craft mineral mining installations.then you can place them and power them with the wind power generators. i got 16000 general crafting xp in under 10 minutes lol. if you need a crafting macro send me a mail at Ahazi.xias and i wil send one back to you and the instructions on how to use it.

         
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        XX
        II
        AA
        SS
        **
        RR
        OO
        CC
        KK
        SS
        0 Replies
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       Nice Read Reply...
      Posted @ Fri, Sep 5th 11:36 PM 2003
      By: Dameos
      50 posts
      Score: Decent [3.00]

      Very Well Thought out and Put Together... Since it is a couple Months after Release some things have changed... but basicaly I feel that anyone reading this will be better off for the beginings of crafting... My self I started second day after Release... and as soon as i started.. I started "Grinding" To Grind is to make something over and over and over add Nausiam to get exp... I did this by making Crafting tools... I got to level 4 survey just running around and collecting the metal i would need... as well as the chemicals for the specialized tools.. (Enough to make 200) then I sat down and just "Ground" em out... VERY VERY BORRING and TIRESOME but I got to master Artisan in about a week... (4 hours a day) right after that i took up Weaponsmith... and did the same thing... gathered enough resources to make 200 of an item and began GRINDING heh after a week again 4 hours a day i had attained level 1 in melee weapons.. I needless to say gave it up quickly i wasnt enjoying the game and there were already Master Weaponsmiths in the game... so why bother trying till my fingers bled... hah now i buy weapons... and Sell resources.. I am still a master artisan so i can still slap things together to sell em... but hey I make my money selling resources... all you need is level 4 survey.. Just dont Price Gouge people... get yourself a small shop... set up a vendor... and sell your resources... at 3x thats what i do.. i got stacks of 100,200,300,400,500, and 1000 of various resources.. and pretty much EVERYDAY i am sold out... I also take LArge Scale Resource Contracts... of 50k or more... in which case i charge a bulk rate of 100k heh basicaly they are getting ALOT of free resources but it keeps em comming back.. I recently Filled a contract for 500k ORe from an Architect.. heh i charged 1 million creds... instead of 1.5 million.. they payed me 2 million... heh... and they gave me free equipment... talk about a sweet deal...!!!!

       
      ----------------------------
      I live to die by the sword!
      0 Replies
       money making Reply...
      Posted @ Fri, Aug 29th 7:07 AM 2003
      By: Vhin
      Scholar
      19 posts
      Score: Decent [3.26]

      I got master artisan cuase  i read it was good to have if i decided to get droid engineer or another second level profession. I have since decided to put moving up on hold. I was wondering what are some of the more money making items from master artisans...

      Tardyn Dar'Tanion
      Wanderhome                         

       
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      Lardorian Pr`Fang
      62 Minstrel
      Little Peoples Revolution
      0 Replies
       HELP!! Reply...
      Posted @ Thu, Aug 21st 3:42 PM 2003
      By: Maggotrottenwurm
      4 posts
      Score: Decent [3.00]

      Need Help how do you get the the draft schematics
      you make in to a crafting tool?
      Thanks
      Mag                                                                

       
      0 Replies
       Harvesters Reply...
      Posted @ Thu, Jul 31st 12:38 PM 2003
      By: wrgrant
      1 posts
      Score: Excellent [4.50]

      As soon as you can afford it (when you have about 10k or so from missions), go to the bazaar and buy a deed for a Wind Generator and a couple of Chemical or Mineral Extractors (under 1k for each item). Go survey for a suitable resource (fibreplast is good with the Chemical Extractor, Metals are good with the Mineral one). Make or buy a wind survey tool, chemical survey tool, or mineral survey tool. Try to find a suitable location that has a resource at over 70% and also has Wind at at least 50%. Set up the wind generator, pay the maintenance (another 1440k for a day, but you can do an hour or two), let it run for a bit to build up some wind power, then setup the harvester(s) and pay their maintenance and put some power in them. Don't forget you have to turn harvesters and generators ON for them to work. THen you can cycle between them every few hours (depending on how much power you put in the harvesters and how much maintenance you paid on all of them). They will harvest resources for you, so you don't have to survey endlessly (and you will get survey experience from running them while you are online). Periodically check them, empty the hoppers and take the results into town. Go to the bazaar and sell your resources in suitable amounts (250, 500, 1000 etc) lots (You can stack identical resources by dragging one pile onto another and you can split them using the radial menu Split command). Dont' get greedy when setting a price - you want these items to sell after all. I generally set any basic resource at 2x its number (so a lot of 500 is priced at 1000), or if its more valuable seeming (Fibreplast, gems, steel) at 3x. Note that you cannot sell an item on the bazaar for more than 3000c, and that you can only have a maximum of 25 items up for sale at any one time.

      Doing this, I have managed to build up about 70k credits playing only in short sessions of 30mins each a few times a day to collect my resources, then list them on the market. Now that I have chosen my path (Droid Engineer), I can go purchase the resources I need (because I am not mining them, I could switch to mine them instead), and burn through the fibreplast (which I *am* mining) making things. I plan on slowing down to enjoy the process when I get to Droid Engineer but I am burning my way through to Master Artisan (some elements of droids can only be made by a MA). So far I have completed the entire first 2 rows of Artisan, Eng III, and I am almost through Survey IV (because while I am crafting, my harvesters are slowly getting me my survey experience - much better than running a macro or something very dull), all in about 4 hours total. I figure another 6 hours or so and I will be a Master Artisan, and ready to tackle the far more interesting job of learning to make Droids (once I get through the Novice Droid Engineer requirements as well of course). Its dull, but not that dull and there is always a sense of progression since even makign one or two items moves the experience bar a bit.
      So I started off as suggested above, with Scout, Medic, Artisan, Marksman novice skills, gathered resources using Scouting and Marksman to sell on the bazaar to make enough money to get harvesters and take it to the next level. Along the way I did easy destroy missions and delivery missions to raise more money. Now I have a clear path ahead of me and enough money and resources to keep me going.

       
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       Master Artisan Reply...
      Posted @ Fri, Jul 25th 3:07 AM 2003
      By: Anonymous
      Score: Default [2.00]

      How do you get Apprenticeship XP for master Artisan????
                                                                      

       
      1 Reply
         RE: Master Artisan Reply...
        Posted @ Mon, Jul 28th 1:52 AM 2003
        By: Ramokk
        11 posts
        Score: Decent [3.00]

        You get apprenticeship experience by teaching other players.  Find some people who need to learn the skills that you already have, group with them, and use the 'Teach' option on the radial menu. You'll have to do it a whole bunch of times, meaning you need to find a lot of people.                         

         
        1 Reply
           RE: Master Artisan Reply...
          Posted @ Thu, Aug 28th 7:27 AM 2003
          By: Chieu
          Sage
          78 posts
          Score: Decent [3.12]

          in order to get master, you need to have 620 apprenticeship points...I've gotten 20pts every time I've taught someone, so that's 31 times you need to teach to get Master                                                   

           
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          Mmmmm, cheese.
          0 Replies
       artisans Reply...
      Posted @ Sat, Jul 12th 7:06 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Nice thx. I dont have the game yet but im thinking of picking up Artisan/Scout/Entertainer (play an instrument or something to have gigs!)

      *you can make your own instuments if your in the artisan profession right?                                      

       
      1 Reply
         RE: artisans Reply...
        Posted @ Sat, Oct 11th 11:57 PM 2003
        By: ANolan
        Scholar
        29 posts
        Score: Decent [2.96]

        instrament making is in the entertainment tree i dont think artisan makes them                                                                

         
        ----------------------------
        Just Say No To Spice (JSNTOS)

        wwjd Read the book and find out (john 3:16)
        0 Replies
       Artisans Reply...
      Posted @ Wed, Jul 9th 7:35 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I liked the artisan guide, it was very informative.  One thing that I think should be changed with the artisan is that I think you should be able to purchase the schematics for more items. I mean, who cares if you can build a furniture crafting station if I can't build even a three legged stool!? It just seems to me that there aren't enough items that one is able to build early on to keep the crafting path interesting enough.

       
      1 Reply
         RE: Artisans Reply...
        Posted @ Thu, Aug 28th 7:32 AM 2003
        By: Chieu
        Sage
        78 posts
        Score: Decent [3.11]

        you get more schematics with the different skill levels you reach...i took artisan/marksman/scout and, even though none of classes have a skill above 2nd level, there are plenty of things for me to build to keep occupied and make a decent amount of money...it gets better with practice.                           

         
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        Mmmmm, cheese.
        0 Replies
       thanks Reply...
      Posted @ Sun, Jun 29th 5:06 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I am now playing the game, and started as an Artisan.  I also trained in scout and marksman even though no one told me to. They were simply the first ones i found. I basically wondered aimlessly figuring out how to get things to work and got the basics down. It is after all that, that i read this and some of the things i was doing correct and some doing incorrect make a little more sense. I enjoyed the writing style and the information and just wanted to say thank you for the time and effort.

      Jewbadga "the wookie artisan"

       
      0 Replies
       Tay'Lorem Reply...
      Posted @ Thu, Jun 26th 9:58 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Very nice Info, during Beta I was also an Artisan and found out near the end that you can setup a Macro to get samples, this way you don't have to sit at Computer and be VERY bored.  I got a small sample of the Macro needed but did not get it perfected before Beta ended :( this I will work on after getting the Game and starting another Artisan. The basic commends I heard about is as follows, BUT need to be worked on not perfected yet.

      Make a Macro with the following commands (that HAS to be fixed) /stand;/sample;/pause 300;/sit etc etc
      After getting the right Combo make a hot key and when ready to sample hit hot key and Character will Automatically sample and med this as I said is ONLY a sample and needs to be worked on to work properly.

       
      0 Replies
       Nice :) Reply...
      Posted @ Thu, Jun 26th 6:54 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Excellent guide and fun reading :)
      Thank you, Kwee
      PS. As another said, delivery mission rewards have halved.  High end is in the 700's or credits.                                                   

       
      0 Replies
       needs a rework Reply...
      Posted @ Wed, Jun 25th 2:51 PM 2003
      By: oneguy
      3 posts
      Score: Decent [3.00]

      Mission payouts dropped quite a bit at the end of beta, and shuttle and transport prices rose. Takes a bit longer to make the money.                                                   

       
      0 Replies
       yeah Reply...
      Posted @ Wed, Jun 25th 12:40 PM 2003
      By: Anonymous
      Score: Default [2.00]

      artisans all the way. who needs fighting?                                                                             

       
      0 Replies
       Another reason to get scout also. Reply...
      Posted @ Mon, Jun 23rd 1:20 PM 2003
      By: Kunshu
      1 posts
      Score: Decent [3.33]

      Another good reason to double up and get scout is that all the camps and traps that you make as a scout also give general crafting xp. Plus the terrian negotiation, maskscent and burst run effeciency in the explorations branch will help you outrun and advoid alot of little fights along the way.                         

       
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