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  • An Armorsmithing Professional Guide
    By: Flinx, Posted at: Mon, Dec 8th 4:54 PM 2003, Last Edited: Tue, Mar 29th 7:49 AM 2005
    Rated 4.75 by 16 people

    Flinx�s Guide to Armorsmithing

    Like all of the professional crafting classes the manual that comes with the games is next to useless. This is just a FAQ of questions that I have asked (as I beat my head against the monitor) or others have asked of me.

    Like the other crafting professions this is not a class you want to take unless you have a great deal of patience for repetitive and monotonous work. As you are grinding through to eng 4 of the artisan profession keep in mind that this is what crafting is about. There are not a lot of Armorsmiths in the game so be prepared to pay for training from a npc trainer.

    Things you will need (at least access to):
    A Tailor (take special attention of this)
    A wearables factory
    Lots and Lots of Hide and Bone
    Chemical and Mineral Harvesters
    A Good Crafting Station

    Tailoring and Armorsmithing:

    Ok, you have now ground through eng 4 and are ready for Novice Armorsmith, right? Well maybe not.

    Before you spend all that crafting xp you just grinded to get make sure you have a Tailor as a friend/supplier. All armor requires cloth only Tailors can make. You have two options 1) buy it from a friend. You will need Synthetic Cloth and Reinforced Fiber Panels by the crate load��. or 2) become a Tailor and grind up to Field Gear 2. Both options have their advantages and disadvantages.

    A Wearables Factory:

    Ok, if you have gone Tailor and now can make your Synthetic Cloth you will need the factory starting at Novice Armorsmith (metalweave jackets require 3 identical synthetic cloths). Also the armor plates for ubese and up will need to be identical. I strongly recommend making the armor plates several hundred at a time from the start. They are not worth the little xp they give to grind by hand and you can assure a standard of quality for the armor you choose to sell while grinding by doing factory runs.

    Lots, and Lots, and Lots of Hide and Bone:

    All armor uses hide and chitin and tantel use bone. You will need thousands of units of hide. You have three options. Gathering it yourself is great if you are also chasing a combat class. Have a friend(s) gather it for you and trade them armor. Find a hide/bone merchant and buying it in bulk. I have used a combination of the three with varying success. Keep in mind you will need a ton of hide (mostly leathery and wooly).

    Chemical and Mineral Harvesters:

    If you want to keep your operation small I suggest you gather your polymer, fiberplast, steel and iron on your own and buy the aluminum and special mineral requirements from others. It will take a fair amount of the four listed ingredients to become master (although you can do it with out iron, when I discuss ubese you will see why you want to gather it).

    A Good Crafting Station:

    A good crafting station cuts down on critical failures and helps with the success of the experimentation of the item being made. While you can use the public armor and clothing stations it is far more convenient to acquire one for your house. When you do make sure the efficiency is at least 30% to make it worth it.

    Armor Types:

    Armorweave: This is the cheapest of all of the armor to make. With minimal resources requirements you can grind (with multiple stations and factory run plates) 10k of xp every 10 minutes. The draw back is that it does not sell well.

    Chitin: One of the coolest looking armors (in my opinion) chitin is actually a fairly decent armor. It does require bone and more hide, but you can sell it on the bazzar. I suggest making this for income until you get ubese.

    Tantel: This three-piece set of armor requires avian bone to create. If you are on Tattoine (like me) this can be very difficult to get your hands on. Naboo is ideal for gathering materials for tantel armor, as it has abundant creatures with avian bone and bristly hide. Tantel armor sells at about the same rate as chitin.

    Ubese: This is the best bang for the buck in my opinion. It does require identical plates but the resource requirements are worth the extra boost in xp. Also ubese sells very well. This is where you start making money. Without krayt tissue or similar enhancements I am able to get the kinetic resistance up to 60% and I hope to break that soon. I actually enjoy making ubese. This armor does require Nuetronium Steel.

    Padded: This armor is a pain. It has large resource requirements (including corellian fiberplast, lokian leathery hide, and other specific metals). While it gives a huge amount of xp compared to ubese (which you will be making at better quality) it simply is not worth it, however; it will sell when you can make it well for quite a bit.

    Composite: This armor is like padded in that it is expensive to make. Also the drawbacks (encumbrance) are not always outweighed by the benefits. If made well this is great armor and sells for a fortune. By the time you get here you will no longer need this guide.

    RIS: I have not found it yet but again once you are a Master you will not need this guide.

    Field Gernerators:

    These nifty little gadgets earn you next to nothing xp-wise. They are good for secondary armor, but only a Master Artisan can make some of the parts. If you did not choose to get Master Artisan general armor crafting xp will count for this branch.

    FAQs: (all answers are based on my own experience)

    Q: What should I learn First?
    A: I suggest tackling Armorsmith in the following way
    1) Get personal armor 3 (for ubese)
    2) Get Layers 1 (for kinetic layers � for the ubese)
    3) Walk experimentation (4)
    4) Then get field generators (4)
    5) Then get layers 2 (for blast layers � for padded)
    6) Then get personal armor 4
    7) Then finish it off

    Q: Does quality of materials really matter?
    A: Yes, Yes, Yes�. As an armor smith you are mainly going to be concerned with
    Overall Quality (OQ), Shock Resistance (SR), and Malleability (MAL). The quality of your materials not only effects the base construction and critical failure rate, but how much experimentation can be done on a category. MAL is the stat used for encumbrance while SR is the stat used for effectiveness. They are averaged with (OQ) to determine the armor�s construction stats. Ideally you want materials in the 900s on all three (good luck). Practice will let you know what you can get with the materials you are using.

    Q: When experimenting which bar does what?
    A: Durability (hit points) of the armor is governed by the top bar in the experimentation
    screen. When you increase this it also changes the encumbrance stats. Standard
    resistances (the resistances under special but above vulnerabilities) are controlled by the middle bar. The bottom bar modifies special resistances.

    Q: I put a lot of chest plates on the bazaar and they just stopped selling?
    A: If you dump 25 ubese jacket on the bazaar for 3k a pop, while that is a great price
    there are rarely 25 people lined up to buy them. When stocking the bazaar make
    sure you put bracers, helmets, pants, etc out there. People like to buy in sets.
    Chest plates are good for xp but sets of bracers and pants sell better.

    Q: How much does tissue sell for?
    A: It is an open market. There is no generally consensus on the subject. Price is
    determined by the type, integrity and effectiveness of the sample, but there are no
    set prices or even set price ranges.

    SWG: Profession: An Armorsmithing Professional Guide, by Flinx
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    11 threads, 1 page(s) long 
       Avian bones... Reply...
      Posted @ Wed, Jun 23rd 12:45 PM 2004
      By: Tomshirk
      181 posts
      Score: Decent [2.59]

      Not true!  Any scout can get you copious amounts of avian bone on Tatooine. The Dwarf Nunas around Anchorhead are avians, and are rich sources of avian resources!                                                   

       
      ----------------------------
      Why do we fear death?
      It is the one common thread that binds all living things.
      We should emrace it with the love of life and desire for harmony.
      Or should we instead cling to life and diversity, at the cost of peace?
      0 Replies
       The RIS Armor Reply...
      Posted @ Wed, Jun 23rd 11:10 AM 2004
      By: gollumgalonso
      2 posts
      Score: Decent [3.00]

      To get the RIS Armor Schimatics you have to look in the quests section of this site, and on planet Naboo there is a man who will give this to you, but the only way he will talk to you is if you are an armorsmith master.
                                            

       
      ----------------------------
      I am Legion for we are many
      0 Replies
       That grind recipe works! Reply...
      Posted @ Fri, May 21st 12:44 PM 2004
      By: WmAEvans
      2 posts
      Score: Decent [3.00]

      Just lettin' ya know that I pumped out Armorsmith in about 2-3 days (after my factories were done) using that recipe listed at the start of the responses.  Only problem with it though for people that aren't used to crafting is that they are pretty much still Novices when they have the Master tag. They don't know which types of resources to be looking for or which stats to be looking at when it comes to stats. I've had to learn it on my own, but I must give ya props for that now well tested theory on Mabari Chestplates.

      Kasko Apone
      Bria Server
      Master Armorsmith/Weaponsmith
      "In Every Genius There Is A Hint Of Madness"

       
      0 Replies
       Bang for the Buck Reply...
      Posted @ Thu, Apr 22nd 9:28 AM 2004
      By: Jeraria
      2 posts
      Score: Decent [3.00]

      I just started armorsmithing and a friend recommended making armor upgrade kits, concentrating on the armor types for leveling up to Ubese Shirts for the rest.  The cost is then minimal, you can use a macro to grind and you grind the shirts to level the rest.

      You get about 2.1 exp per unit of resources on the upgrade kits, where with the armorweave it was around 1.7 or so. There is alot of extra work involved to do the armorweave and the other armors for exp, where with the upgrade kits you only need about 20 units of metal and 10 units of chem. They earn 63 exp a pop. Not alot but it adds up very fast when you macro and run multiple advanced tools.

      Once you move to Ubese, you simply adjust the macro for the new item and continue grinding up. Nice to hear they are 126 a pop, means they are keeping that 2.1 exp average per unit of resources.

       
      0 Replies
       What to Grind Reply...
      Posted @ Thu, Apr 8th 8:10 AM 2004
      By: CommanderCool
      4 posts
      Score: Decent [3.00]

      Right now I am grinding Ubese Shirts, they take really long to grind since you are only getting 126 xp a pop in practice but they only take like 60 resources. I think its 20 fiberplast, 30 steel, and 10 iron. i know its those three resources, not sure on amounts on each                         

       
      0 Replies
       grinding and grinding Reply...
      Posted @ Sat, Apr 3rd 8:16 AM 2004
      By: Randbo
      12 posts
      Score: Decent [3.00]

      well it seems that the safest cheapest way to grind this skill is doing marbari chests all the way up. all the other items require very specialized materials that are hard to get. they are good for actually making stuff to wear and sell.
      for pure grinding its marbari chests. the only hard component to get is the 40 hides per. thats not too bad as you can get 30k of it on the bazaar and the chest is not picky about what kind of hide it is. that is the key. easy to get resources.
      ok now, to grind 716800 xp(ouch!) you need to grind out 1825 marbari chests in practice mode(393 xp per). haha. ya thats right.

      now that requires the following resources:
      120k metal. any crappy metal you can find.
      34k more metal for the armorweave segments.
      120k fiberplast. easy to mine.
      96k more fiberplast for the synthetic cloth.
      28k of inert chemical. also easy to mine.
      24k more inert chemical for the synthetic cloth.
      2000 armorweave segments made in factory.
      6000 synthetic cloth made from factory by a novice tailor(me just for this skill. i will go field 2 in tailoring too)
      and last but not least, 75000 hides. now you can buy all those hides and pay like 4 per on average for most of it. avoid the 10 per and 7 per price gougers. now all this is for some serious grinders who want to wear out their arms in a weekend.

      so the main thing i am saying is the only hard item to get is all that hide, but its GENERIC HIDE the whole way up and the rest of the stuff is easy to harvest or buy at 3 per.

      if some of you have a better grind to master this PLEASE PLEASE TELL ME TOO. all of the other high xp items require very special ingredients.
      so its 1825 marbari chests in practice mode at 393xp per. good luck to you all. (please send me the name of a good surgeon to reattach my right arm.)

      ok for what its worth, this does work. took me 4 clothing and armor factories and 5 days but 1825 successful grinds of mabari chests and i am master armorsmith. needed 8 sets of factoried items. 6 sets of synthetic cloth and 2 sets of armorweave segments. and alot of time and a sore elbow too.

      yes you can get 10k xp per hour by making the mabari chests. you can do 3 per minute for 180 grinds per hour. thats 70k xp in an hour. took under an hour of real time to gain one of the level 4 blocks, which was 61600 xp.

      Edited, Thu Apr  8 04:06:59 2004

       
      0 Replies
       I dont think so Reply...
      Posted @ Sun, Feb 29th 3:49 PM 2004
      By: aggamimnon
      15 posts
      Score: Decent [3.00]

        I am very curious how this can be done... please explain? 10k XP in 10 mins, that would be nice =)



      Edited, Sun Feb 29 16:07:46 2004                                                   

       
      1 Reply
         RE: I dont think so Reply...
        Posted @ Sat, Mar 20th 9:23 PM 2004
        By: Mintaru
        6 posts
        Score: Decent [3.00]

        First you need to make a schematic for Amorweave segements, and take them to a wearables factory. You might as well make a few hundred, you will burn through them quickly.

        After they are done, I personally found it useful to have several crates of a few hundred units of Synthetic cloth, if you cant find someone to make it. Just grind wind generators for the 19k general crafting exp necessary for Tailor. And use that.

        So now that you have your crates of Segments, and Synthetic clothes. Start grinding. I personally have 5 wearables tools in my toolbar, and I just go down the line making them in practice mode (Better exp, and you dont have to worry about deleting all the items) and you should be raking in about 10k+ per ten minutes.

         
        0 Replies
       10k exp per 10 minutes... Reply...
      Posted @ Tue, Feb 17th 7:23 PM 2004
      By: PrimeEvilDiablo
      1 posts
      Score: Decent [3.00]

      Very nice guide, can you or some one else post how to grind armorweave for 10k exp every 10 minutes and any macros that might be involved?                                                   

       
      1 Reply
         RE: 10k exp per 10 minutes... Reply...
        Posted @ Sun, Aug 29th 8:05 PM 2004
        By: Zoidburg
        4 posts
        Score: Decent [3.00]

        Look up ^                                                                             

         
        0 Replies
       RIS? Reply...
      Posted @ Fri, Feb 13th 8:38 PM 2004
      By: zoei
      9 posts
      Score: Decent [3.00]

      Where do i find a complete listing of whats needed for RIS armor?                                                                

       
      0 Replies
       Good Aritcle Reply...
      Posted @ Fri, Feb 13th 10:31 AM 2004
      By: TheRuss
      1 posts
      Score: Decent [3.00]

      how easy is this profession to grind?  It seems like it wouldn't be too difficult                                                                

       
      0 Replies
       Kudos Reply...
      Posted @ Mon, Feb 9th 3:10 PM 2004
      By: Razzur
      1 posts
      Score: Excellent [4.50]

      This guide is one of the best I have seen. It is clear, concise, and not overly wordy. It gives you what you need leaves room for your own development and has options. Thanks for taking the time to put it out there for others to use.                                      

       
      ----------------------------
      Razzur Sunsu
      "Come Watson the games afoot"
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