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  • How To Change Toolbars And Access Hot Keys
    By: Kierstad, Posted at: Mon, Jul 21st 4:27 PM 2003, Last Edited: Tue, Sep 14th 10:47 AM 2004
    Rated 4.55 by 9 people

    A lot of people have been asking about this, so I'm going to answer it after doing some testing myself.

    Accessing Hot Keys In A Macro

    Simply use the following command in your macro to access a specific hotkey:

    /ui action toolbarSlot[xx]

    [xx] is a number 00-23 that directly relates to the slot (two banks of 12 slots, 24 total slots, starting at position 00).

    So, if I had a macro or command I wanted to execute in say the third slot on the first row of the toolbar I'd use the following:

    /ui action toolbarSlot02

    And this leads up to one of the BIGGEST questions ever...

    How to Equip/Unequip Items In A Macro

    So far, this is the only way I know how to do it since /equip, and /unequip do not work. Since you have a plethora of toolbars available, place all the items that you want into a toolbar or bars. I.E. weapons in one part, armor in the next, etc.

    To equip, simply use the same command as above, to unequip, call the command again on the same slot. For example, I have a pistol in the first slot, rifle in the second, and melee in the third. I want to equip my pistol (doing something in between), unequip it and equip my rifle, etc.

  • /ui action toolbarSlot00 # This equips my pistol

  • /doaction # I'm doin my thing.

  • /ui action toolbarSlot01 # I need to equip my rifle

  • /doaction2 # Taking potshots at the pedestrians from my porch, guzzling beer.

  • /ui action toolbarSlot02 # Some fat slob's up in my face about shooting his dog, so now I'm gonna beat him senseless


  • How To Change Toolbar Panes

    Similar to the above, you can change your toolbar panes in a macro. Say I want to have all my weapons in one toolbar, and all my armor in another. In order to use a macro to change to that pane, then call the appropriate slot, I need to first switch to that Toolbar Pane. Let's say I'm using Pane 6.

    /ui action toolbarPane05

    Again, you actually have 12 toolbar panes, from 00 to 11. Why 12? Well, since each toolbar has two rows of possible slots, each toolbar then has two panes. A pane is a row. Let's leave it at that. You obviously need to be careful as to where you are placing items on your toolbar and remember that if you do NOT have it expanded to two rows, it will always be the odd number that you need to call.

    I'm going back to playing now, if anyone wants more detail or has questions, feel free to post and I'll respond when I get a chance. I sure hope devs don't break this functionality (knowing them they might because this now would allow someone to write a macro that calls other macros....ugh).

    Once you've changed to the appropriate pane, you can then issue the /ui action toolbarSlotxx command to activate whatever is in that slot. As a recap:

    Equip An Item

    /ui action toolbarSlotxx # xx is a number 00-23 related to the 24 slots in one toolbar.

    Unequip An Item

    /ui action toolbarSlotxx # xx is a number 00-23 related to the 24 slots in one toolbar, and is the one you have equipped. It will be highlighted green.



    Switch To A Pane And Equip An Item

    /ui action toolbarPanexx # xx is a number 00-11 related to the 12 total panes you have available. Each toolbar has two panes, 6 toolbars total = 12 panes.

    /ui action toolbarSlotxx # Same as the previous step for equipping an item.

    /ui action toolbarPanePrev # Will only take you back to the pane directly before the one you are currently on.

    Addendum

    What I've done is actually tried two different setups: one with all specials in the same bank and weapons at the end (only enough really for two different weapons and their attacks since they're grouped in fours), and another setup with the weapons on the second pane of the same toolbar as the attacks. The intervening spaces hold things such as /harvest macros and /loot macros, etc.

    An example of what I currently have is like this in order

    1. AttackLair # Equips my bowcaster and does /overcharge;/peace
    2. HeadShot # Simply /headshot - whichever one I have right now
    3. BodyShot # /bodyshot2
    4. Intimidate # /intimidate
    5. Stun # /unarmedStun
    6. Blind # /unarmedBlind
    7. Hit # /unarmedHit1
    8. Lunge # /unarmedLunge1 - for human MOBs
    9. HealMe # /healdamage self
    10. HarvestHide # /harvest hide
    11. HarvestBone # /havest bone
    12. Loot # /loot
    13. Empty
    14. Empty
    15. Empty
    16. Empty
    17. Empty
    18. Empty
    19. Empty
    20. Empty
    21. Empty
    22. Bowcaster
    23. DH17 Pistol (still the best pistol I can find so far and man have I been looking)
    24. Vibro Knucklers

    Now, I did have some macros made to actually script combat, but I found that with failure rates on integral attacks such as intimidate, made it rather moot.

    For my weaponsmith, I do have more involved macros that actually equip/unequip armor and weapons to switch between combat and sampling. Sampling with armor on is just um..well dumb

    Addennum No. 2

    Yes, there is a command for going to next and previous toolbars (syntax uses pane, but it's the same):

    /ui action toolbarPaneNext # Switches to the next toolbar in the series of 6
    /ui action toolbarPanePrev # Switches to the previous toolbar in the series of 6.

    I actually use macros that switch to equip my weapons (on they're own toolbar) then switch to another toolbar with specials and combat macros for that style.

    Toolbar #6
    Slot 00: Rifle
    Slot 01: Pistol
    Slot 02: Knuckles

    Slot 09: EquipRifle
    Slot 10: EquipPistol
    Slot 11: EquipKnuckles

    Toolbar #2 (Melee Bar)
    Slot 00: AttackLair*
    Slot 01: Intimidate
    Slot 02: UnarmedStun
    Slot 03: UnarmedBlind
    Slot 04: UnarmedLunge (Works well on humanoids imho but only if you force them prone i.e. two attacks)
    Slot 05:
    Slot 06:
    Slot 07: HarvestBone
    Slot 08: HarvestHide
    Slot 09: HealMe
    Slot 10: EquipRifle
    Slot 11: EquipPistol

    Toolbar #3 (Pistol Bar) (Has some other specials on second row 12-23)
    Slot 00: AttackLair
    Slot 01: OverCharge
    Slot 02: BodyShot2
    Slot 03: BodyShot1
    Slot 04: KipUp
    Slot 05: Dive
    Slot 06: Roll
    Slot 07: HarvestBone
    Slot 08: HarvestHide
    Slot 09: HealMe
    Slot 10: EquipRifle
    Slot 11: EquipKnuckles

    Toolbar #4 (Rifle Bar) (Has some specials on second row 12-23)
    Slot 00: AttackLair
    Slot 01: OverCharge
    Slot 02: HeadShot
    Slot 03: TakeCover
    Slot 04: Aim
    Slot 05:
    Slot 06:
    Slot 07: HarvestBone
    Slot 08: HarvestHide
    Slot 09: HealMe
    Slot 10: EquipRifle
    Slot 11: EquipKnuckles

    Macro Notes


    EquipRifle
    EquipPistol
    EquipKnuckles
    AttackLair (separate for all weapons due to delays)
    HarvestBone
    HarvestHide
    HealMe
    Corpse

    EquipRifle
    /ui action toolbarPane05 # 05 because the real index is 00-05, not 01-06
    /ui action toolbarSlot00 # Equips the rifle
    /ui action toolbarPane03 # Fourth toolbar, see above note on indexing


    EquipPistol
    /ui action toolbarPane05 # See above notes
    /ui action toolbarSlot01 # Equips the pistol
    /ui action toolbarPane02 # Third toolbar, see above


    EquipKnuckles
    /ui action toolbarPane05 # See above notes
    /ui action toolbarSlot02 # Equips Knucklers
    /ui action toolbarPane01 # Second toolbar


    AttackLair
    Each weapon type has to have the numbers looked into for the pause between the first and last commands. Just haven't taken the time to do it yet.
    /overcharge
    /pause 5
    /peace


    HarvestBone/HarvestHide
    Another simple macro:
    /harvest hide
    /harvest bone


    HealMe
    Another simple macro
    /healdamage self


    Corpse
    My corpse macro
    /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse...
    /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse...
    /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse...
    /corpse;/say Here I go draggin my corpse, draggin my corpse, draggin my corpse...

    Hope that helps some of you out. Of course, if I wanted to just switch back and forth between two toolbars if I was simply a unarmed and say carbineer, then you could change the equip macros to switch previous or next depending on where they were.


    Agrippa, Wookie, Corellia - Sunrunner
    Bit Twiddler, Human, Tattooine - Naritus
    Pegai Runningfly, Human, Tattooine - Unknown

    SWG: General: How To Change Toolbars And Access Hot Keys, by Kierstad
    [Post] Forum Preferences: Logged in as: Anonymous [Login]
    Save:
    9 threads, 1 page(s) long 
       case sensitive Reply...
      Posted @ Wed, Sep 17th 3:53 PM 2003
      By: Anonymous
      Score: Default [2.00]

      For those of you who can't get it working....

      IT's CASE SenSiTiVe!!!!                                                                

       
      0 Replies
       Re-Assigning Mouse Cursor Toggle Reply...
      Posted @ Tue, Sep 9th 1:22 AM 2003
      By: Sammk
      7 posts
      Score: Decent [3.00]

      I know this doesn't really fit in with this topic very well, but I couldn't find a topic it did fit. So here's my problem:

      Using the default keyboard settings, either ALT key will toggle the mouse cursor.  When I looked at the keyboard mapping option, that command (Mouse Toggle) is "ALT, ALT". It is set so that either ALT key will toggle the mouse cursor.

      What I want to do, is to ADD a mouse button to the command. So it would then be "ALT, ALT, Mousebutton4"

      The only thing I can do is replace the "ALT, ALT" with "Mousebutton4". I cannot add it. Also, all I can re-assign is one (1) key. For instance I can re-assign the "insert" key, but not the "insert" and the "pause" key to the same function.

      Is there a way to do either of these changes? It would make life so much easier if I could use a mouse button and/or the ALT key to toggle my mouse cursor.

      Thanks in advance for any help you can offer.

       
      ----------------------------

      1 Reply
         RE: Re-Assigning Mouse Cursor Toggle Reply...
        Posted @ Wed, Sep 17th 8:20 AM 2003
        By: Anonymous
        Score: Default [2.00]

        I have done this to switch to a pane and then equip weapon in certain slot, and it didnt work, like someone above also posted.

        /ui action toolbarpane02;
        /ui action toolbarslot01

        What am I doing wrong?                                      

         
        0 Replies
       ESC or ENTER command? Reply...
      Posted @ Tue, Aug 5th 4:54 PM 2003
      By: Anonymous
      Score: Default [2.00]

      How do i include a command like ESC or ENTER in these macros.

      For instance I have an auto loot set up and sometimes there is no loot but i continue to keep the same target, I want to hit ESC to clear current target so that when the next NPC attacks me I can have him as new target.  If I do not hit ESC then I will continue to target the Dead Body, even though I will be attacking my new Aggro.

      Thanks for the help.

       
      0 Replies
       ESC or ENTER command? Reply...
      Posted @ Tue, Aug 5th 4:53 PM 2003
      By: Anonymous
      Score: Default [2.00]

      How do i include a command like ESC or ENTER in these macros.

      For instance I have an auto loot set up and sometimes there is no loot but i continue to keep the same target, I want to hit ESC to clear current target so that when the next NPC attacks me I can have him as new target.  If I do not hit ESC then I will continue to target the Dead Body, even though I will be attacking my new Aggro.

      Thanks for the help.

       
      0 Replies
       Working Reply...
      Posted @ Thu, Jul 31st 9:57 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Did they disable this?  I've used your commands and they do nothing, I can't figure out what is wrong.                                                                

       
      0 Replies
       Macro targeting Reply...
      Posted @ Wed, Jul 23rd 7:49 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Does anyone know the command for targeting self?                                                                             

       
      0 Replies
       macro hotkey aliasing Reply...
      Posted @ Tue, Jul 22nd 3:26 PM 2003
      By: Shrei
      2 posts
      Score: Decent [3.00]

      You are a god. This is the most useful guide I have ever read. So many people have wanted to know how to do this. The ability to quickly switch between armor and clothes is invaluable. It also means that people can wear clothes for show while in the city for instance, without the pain of having to manually switch out every piece. Entertainers can do frequent costume changes. Once this becomes general knowledge, tailors will be much more in demand.

      There are plenty of very cool combat uses. Imagine a single button to equip rifle, prone, mindshot, headshot, kneel, equip pistol, headshot, headshot, stand, equip vibro knucklers, headhit. You get the idea. :0

      Yes, it does make it possible to loop macros. Since there are already ways to macro afk sampling, this really doesn't change anything, but it certainly makes it easier. I really hope this doesn't cause it to be removed.

      Thank you!


      Edited, Tue Jul 22 18:26:51 2003

       
      ----------------------------
      Shrei Bastille
      Ahazi - Master Artisan, Rifle Specialist and future Swordsman
      0 Replies
       Trap Macros Reply...
      Posted @ Tue, Jul 22nd 8:31 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Do you know how to make a macro or button to throw a spedific type of trap?  The way I do it now is by dragging a trap onto the bar, but when it runs out I have to drag another stack of them on to the bar. It would be nice if it was possible to have a button that just used whatever traps were in your inventory.                         

       
      0 Replies
       Macro HALT Reply...
      Posted @ Tue, Jul 22nd 4:24 AM 2003
      By: Anonymous
      Score: Decent [3.00]

      Does anyone know of a way to stop a macro once it's been started?
                                                                      

       
      1 Reply
         RE: Macro HALT Reply...
        Posted @ Tue, Jul 22nd 6:45 AM 2003
        By: temur
        2 posts
        Score: Decent [3.00]

        In the Beta and now in public release I have had to enter /logout to kill a macro which is not very satisfactory.                                                                  

         
        1 Reply
           RE: Macro HALT Reply...
          Posted @ Sat, Jul 26th 4:14 PM 2003
          By: Anonymous
          Score: Default [2.00]

          Breaking the loop is easy, just move the macro button to another spot on the the toolbar.  The next time the cycle ends, you get the sound of pressing a null hotkey (the audio que is a nice way to know you've actually stopped).                                      

           
          1 Reply
             RE: Macro HALT Reply...
            Posted @ Fri, Sep 5th 7:03 AM 2003
            By: Anonymous
            Score: Default [2.00]

            /dump will clear all paused commands                                                                             

             
            0 Replies
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