This is courtesy of JivanMukti, reposting it here from the old index
of posts.
SWG- Armor
By: Kyckyer
Tantel Armor
- base armor unknown
- bonus unknown
notes: i have never seen the stats show up on this type of armor, and as it is the protective values of this type of armor seem to offer nothing and it is purely cosmetic. i've used it before and it seemed to do nothing at all for protection. this is not confirmed however, just my suspicions from past experiences.
Padded Armor
- base armor of 15
- bonus vs explosive weaponry [rocket launchers, grenades, etc]
notes: somehow this type of armor switched places with bone armor in terms of its base protective value, and now holds a base armor oddly enough comparable to chitin armor. i think this may be some kind of mistake though [padded is now better then hard bone, and an equal to chitin?] but i am not sure.
Bone Armor
- base armor of 10
- bonus vs energy weaponry [blasters, carbines, rifles, etc]
notes: i like the look of bone but its usefulness has dropped considerably [for me] after the last change to armors. it used to be on par with chitin armor in terms of its base defensive value and but its focus of defense geared towards ranged warfare [energy] where chitin focused on melee [kinetic] defenses. i think the devs may have mixed up padded armor and bone armor defensive values.
Chitin Armor
- base armor of 15
- bonus vs kinetic weaponry [swords, polearms, axes, etc]
notes: the king of tank armors, in my opinion. it gives the best added protection vs kinetic [physical] attacks and isn't as cumbersome as the composite armors. it doesn't, however, protect you as well in fire fights as bone or composite armor, but, i find that [as a guess] roughly 85% of my fights are done in melee anyways.
Composite Armor
- base armor of 20
- no bonus
notes: composite armors murder regen rates and offer no extra special protections. however, composite armors seem to always protect better all around vs shock and wounds, more so then any of the other armor types. the regeneration rate cuts are steep, and the focus costs to equip an entire suit are heavy as well, but the time you can stay in the field without going home to heal up shock and wound damage seems to be slightly longer in the composite armor.
Storm Trooper Armor
- base armor of 30
- no bonus
notes: right now this pretty much rebel exclusive armor [how ironic] since it can only be taken off storm trooper npcs, and only rebel factioned players can attack storm troopers. st armors are pretty much like a greater form of composite armor, it offers unparalleled raw defense [with the armors currently available so far] but offers no added bonuses. much like the composite suits st armor also requires a hefty amount of focus to wear, more so then composite, and kills regen rates even more so then composite as well.I]This has been fixed and is Imperial Only now, as far as I know[/I]
Riot Armor
- base armor unknown
- bonus unknown
notes: i saw this armor as a bug long ago floating in mid air at the city of wayfar on tatooine. this is the only reason i know it exists. i was not able to inspect it, but i was able to examine it as an environment object. all the parts that i saw where body part specific, much like all wearable armors, so i am under the assumption that it may be useable at some point.
What is the best armor?
The absolute best armor combination [in my opinion] is chitin legs, chest, and helmet with composite everything else.
why?
composite offers the best wound and shock defense from what i've seen, and chitin is a close second. with this armor config all your major body parts [head, torso, legs] are protected with the best melee armor-to-regen-ratio armor, chitin, and the rest of your minor parts are protected with the all around best wound and shock negating armor, of which are also body parts that don't effect your regen rates as much as the big three.
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