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  • General Game FAQ
    By: Zeladrijn, Posted at: Wed, Jun 4th 6:28 PM 2003, Last Edited: Thu, Feb 5th 6:23 PM 2004
    Rated 2.66 by 12 people

    This was posted on the SWG beta forums, so some of the information may be dated.

    I General FAQ

    Q: What do I do first?

    A: This depends on the profession you want to pursue. The first thing I would recommend to every beta tester is to find all the skill trainers you can and train in their Novice skills -- just so that you can try everything out, and so that if the devs turn off a system (like Combat) you'll still have something to do. Currently these skills cost you nothing and you can un-learn them later if you want. Here's a list of What To Do First for each profession:

    Marksman / Brawler: Go kill things. If you're a Marksman, remember to equip your pistol first by double-clicking on it in your inventory. If you see your character with a gun in her hand, you're ready to rock. Brawlers can choose to equip their survival knife and specialize in one-handed melee or they can stick with unarmed, your choice. If you have trouble finding things to kill, go back to town and use the Mission Terminals to get Destroy missions, then follow the waypoint you're given and some enemies will be created just for you.

    Medic: In order to get medical XP, find a combat type character and follow them around till they get hurt, then use your medical tools on them. Stimpack, Health Medical Kit, Action Medical Kit, etc. To heal somebody, left-click and hold on them so that their radial menu pops up, then KEEP HOLDING for a second until "Heal Damage" pops up, and select that. Alternatively you can select "Use" from the radial menu on a particular medical supply in your inventory.

    Artisan: Oh boy. You have the most complex job to do. First thing you want to do is see a Scout skill trainer and get Novice Scout so that you can extract organic resources from dead animals. Then, go a decent distance away from town (about a football field away) and use your Mineral Tracking Survey Device to get some metal (for instance Copper). See "How do I use the survey device?" below for how to do this. Once you have some minerals, open up your crafting tool and make a Sub-terranean Liquid Tracking Survey Device. Use this to mine a bit of Water and a bit of Polymer. Now go kill a couple monsters and Extract Resources from their corpse (see "How do I get raw resources to craft?" below). Ta-da! You now have all the resources you need to craft any of the starting recipes. To get XP, see the question way down below on "How does crafting work and what is Usage XP?"

    Scout: make a camp from the GCD (you�ll need hides and bones). Chill for a minute. You'll see your camp build around you. Wait a little bit more. Now left-click and hold on the campfire to bring up its Radial menu, and select "De-Camp" or something like that. You should get some XP when your camp goes away. You'll get even more XP if you have other people come and chill in it before you deconstruct it. Now go kill a monster and Extract Resources from it; see the question on "How do I get raw resources to craft?" below. You'll get a bit of Scout XP and a TON of Organic Resource XP. (You'll be a farmer before you know it!)

    Entertainer: This is probably the hardest of the initial roles, because you have to do some social networking. First, decide whether you're going to be a dancer or a musician; if you pick Musician, you'll need to equip your musical instrument by double-clicking on it in your inventory. Next, go to somewhere lots of players gather; in the beta, the Lucky Despot in Mos Eisley is the most popular cantina. (It's the huge crashed ship on the edge of town; walk up the ramp to get into it.) Get up on stage and type /startdance basic or /playmusic rock to start grooving. Now you need people to Watch you in order to get XP. See "How do I get Dancing / Music XP?" way down below.
    No matter which profession you picked, after a while you'll want to go back to the trainers for whatever types of XP you got and raise your skills. See the questions below for help on a lot of things, such as how to get XP, how to talk to trainers, etc. Also at some point you should read the Beta Manual, located on the Beta website; it has screenshots and lots of stuff I didn't include here.

    Q: How do I auto-run?

    A: Press the NumLock key to keep running without holding down the forward key/button.

    Q: Where do I find skill trainers?

    A: Each type of skill trainer has a specific building they're supposed to be in. Combat trainers are supposed to be in the building with the warrior statues out front, crafting and scout trainers seem to be in the building with the spheres out front. However, currently it seems a lot of the trainers are spread out to random spots in the city; hopefully the devs will fix this soon.

    Q: How do I use skill trainers / talk to NPCs? I can only attack or examine them!

    A: When you left-click and hold to bring up the radial menu, at first you will only see Attack and Examine. You have to keep the left mouse button held down even longer to see Converse, which is what you use to talk to NPCs including skill trainers. The amount of extra time you have to hold the button down depends on how laggy the server is at the moment.

    Q: How do I stop attacking?

    A: Type /peace or hit CTRL-\.

    Q: How do I get raw materials to craft?

    A: To get organics / hides / bones, you need to Extract Resources from animal corpses, which requires Novice Scout. See your local skill trainer, or create a scout to begin with. Then kill a critter and hold the left mouse button to get the radial menu, then put the mouse over "loot" ("Loot All" will pop up) and KEEP HOLDING the button until Extract Resources appears. To get metals / inorganics, you can use the Mineral Survey Tracking Device. (See Q on that below.) Once you have the metals, you can build the other types of survey devices to get liquids, polymer (counts as a liquid), etc. You can also buy a liquid tracking device from the Tool Dispensers found in town.

    Q: How do I use the resource Survey Tracking Devices?

    A: Open your inventory, then left-click and HOLD on your tracking device. Its radial menu will pop up; select "Use." The game will whine at you that its range isn't set and ask you to pick a range; select the first option in the box you're given and click OK. Now "Use" the device again. You'll get a window containing a little square map, a list of resources, and two buttons: Get Sample and Survey. First, select the mineral you want to survey for in the menu on the right. I suggest some metal or another since those can be used for building more stuff; anything that says "a type of copper" is a good starting point. Now click Survey. You'll see some waves radiate out from you across the ground; wait several seconds (especially when the server is laggy) and a bunch of colored dots will appear on the square map along with a green circle. The green circle shows your position, with the arrow showing which way you're facing. The dots show mineral patches; big bright red dots mean a heavy concentration, small red dots or small blue dots mean a medium concentration and big blue dots mean a wimpy concentration. If you hover your mouse over the dots, a tool-tip will pop up telling you what the "Efficiency" of that mineral patch is. Find the one with the highest efficiency and click on it; you'll now have a waypoint on your radar. Go toward the waypoint. (You should also see a big blue column of light in the world where the waypoint is at.) When you get there, stop and hit the Get Sample button. If you get a message saying its efficiency is too low for your skill, then you need to find a patch with higher Efficienty; click Survey again and keep heading to the best dot and repeating this process until you find one with high enough Efficiency that you can mine it. If you have enough skill, your character will now begin taking core samples and sifting for the mineral you selected. Every 5 seconds or so you'll get a success / failure message. Wait until you have about 50 of the mineral, then start walking around in circles to stop mining. Viola!

    Q: How do I get Polymer?

    A: Use the liquid tracking survey device. You'll have to make one yourself out of metal, or buy one from a Tool Dispenser machine.

    Q: Where do I get new weapons, armor, equipment, etc?

    A: From killing humanoid NPCs and from vending machines. If you see somebody wearing clothes holding a gun with a red name over his head, he's an NPC; you can kill him and if you're lucky he'll have a weapon/armor/clothes/etc on his corpse when you loot it. You can buy some things from the vending machines in towns; they're called Tool Dispenser, Clothing Dispenser, Food Dispenser, etc. There are a couple things other players can make for you, too.

    Q: How do I get to advanced professions like Bounty Hunter and Droid Engineer?

    A: The advanced professions open up after you've reached Master in one or more basic skill lines. For instance, if you become an Organic Resource Harvesting Specialist (Scout skill tree), that opens up the Farmer advanced profession. If you become an Inorganic Resource Harvesting Specialist (Artisan skill tree), that opens up the Miner advanced profession. As soon as I can, I'll post here a list of what basic profession opens up what advanced profession.

    Q: What's the scoop on Jedi?

    A: Here's what's been revealed so far:
    1) By doing *something* you can open up a second character slot on the server you're playing on. That *something* hasn't been revealed except to say that it'll be different for every person. Any character you create in this second character slot will be Force Sensitive, meaning that he can train in Jedi skills just like any other skill. (I assume finding a Jedi trainer will be quite some work in itself, though.)
    2) Force Sensitive characters will be subject to perma-death. In other words, you get a certain number of "lives" after which if you get killed again your character is deleted. The only exception to this is if you make it all the way to Jedi Master; if a Jedi Master is killed for the final time, he will turn into a "blue glowy" like Yoda and Obi-Wan and Anakin did after they died. The purpose of this is to keep Jedi rare while still giving everyone a chance to be one. Becoming a Jedi Master is considered to be the hardest task in the entire game; the developers have said that you would have to be a very good player to even become a Jedi Padawan. Nonetheless, if your Jedi perma-dies you can create another one and try again.

    ////////// HOW TO GET EXPERIENCE //////////

    Q: How do I get Combat experience?

    A: By killing things. You get XP relative to how much damage you did to something, so if you attack something that somebody else is already killing you'll get less XP -- and if you don't land at least one hit, you won't get any at all. Much better to find your own monster.

    Q: How do I get experience?

    A: By killing things using that type of weapon. The weapon types thus far are Pistol, Rifle, Carbine (shortened rifle, think submachine-gun), Polearm, One Handed Melee, Unarmed Melee. You can't get experience for a type of weapon you don't have; to find new types of weapons, see "Where do I get new weapons?" up above.

    Q: How do I get Scout experience?

    A: By setting up a camp and having people in it -- you'll get the XP when the camp disappears. Or, by extracting resources from monster corpses -- see "Where do I get raw materials to craft" for details. Both of these require Novice Scout.

    Q: How do I get Organic Resource Harvesting experience?

    A: By extracting resources from corpses. See "Where do I get raw materials to craft" for details.

    Q: How do I get Inorganic Resource Harvesting experience?

    A: By using any kind of survey tracking device to sample for resources. See "Where do I get raw materials to craft" above.

    Q: How does crafting XP work? What is Usage Experience?

    A: Instead of getting XP for sitting in one spot and making the same item over and over like in most MMORPGs, in SWG you don't get any XP until somebody besides yourself actually uses the items you make. So, you have to give/sell them to people and then hope they actually use them.
    Each item only has a certain percentage of "EXP Charges" or "EXP Durability" in it; this percentage essentially determines how much XP you get from the item. If you have a charged item (like a Stimpack - can only use it X amount of times) with an 8% EXP Charge, then the first 8% of that item's charges will give you Usage XP and after that it won't do you any good. If it has 100 charges, then the first 8 will give you XP and after that it won't. EXP Durability presumably means that as a non-charged item (like a blaster or a surveying tool) is used and its condition degrades, you will get XP for a certain amount of that condition decay. If you have a blaster with 100/100 condition and 12% EXP Durability, then you will get EXP each time that item's condition degrades by a point until it is at 88/100 (down by 12) after which you won't get any more.

    Q: How do I get General Crafting experience?

    A: By creating generic items like skewers, pots, metal bits-- ooh wait, wrong Verant game. I meant to say, by creating generic items like Water, Cargo Pockets, and Chance Cubes AND HAVING PEOPLE USE THEM (see "What is Usage Experience?" above). There are various other items to make which may give you General Crafting Experience, but some will give you other types; for instance, Stimpacks will give you Medicine Crafting Experience.

    Q: How do I get Weapon Crafting experience?

    A: By creating little knives AND HAVING PEOPLE USE THEM (see "What is Usage Experience?" above), I assume. (I haven't tried it.)

    Q: How do I get Medicine Crafting experience?

    A: By creating stimpacks AND HAVING PEOPLE USE THEM (see "What is Usage Experience?" above).

    Q: How do I get Medical experience?

    A: By healing people using Stimpacks. Unfortunately, when stimpacks are created they have a random skill requirement somewhere between 5 and 25 -- and as a Novice Medic your skill is only 5! So, you have to either be lucky enough to get a skill 5 Stimpack when you create your character, or you have to get a crafter to keep making you Stimpacks and trying them out until you get one with a 5 skill. The devs really need to fix this! I'm assuming you also get medical XP of various sorts by using medkits to heal wounds, but that will take even more skill (and players currently can't make Medkits).

    Q: How do I get Musician / Dancer experience?

    A: By dancing or playing your instrument AND having somebody who's got Shock Wounds watch / listen to you while you do it. This is best done by hanging out in a popular cantina such as the Lucky Despot in Mos Eisley. If people can't figure out how to Watch / Listen to you, tell them to left-click and HOLD on you until your Radial menu pops up, then KEEP HOLDING until "Watch" or "Listen" pops up and select that.

    SWG: General: General Game FAQ, by Zeladrijn
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       Skill enhancement Reply...
      Posted @ Thu, Aug 7th 6:30 AM 2003
      By: Anonymous
      Score: Default [2.00]

      How do I use the skill enhancement items?                                                                             

       
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