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  • From Non-FS to Jedi Padawan v1.5b
    By: Ithiris, Posted at: Fri, Oct 15th 2:05 PM 2004
    Rated 5.00 by 4 people

    This Guide has bugs!


    And I need your help clearing
    up all the little details, so please, start those PM's coming, over the
    next two weeks I will be finalising the Guide, and I want to clear up
    as many areas as I can.


    Also, please note, THIS IS NOT A Q&A OR A BUG REPORTING THREAD.
    I am sorry, but I cannot help you with these, especially the bugs,
    however, I will either create or PM Garva and request an official Bug
    Thread.






    This Guide is here to answer
    questions and provide guidance on how to progress from complete
    non-force sensitive to Jedi Padawan. It will likely require numerous
    revisions, but I'll try to do the best I can, if you spot something
    wrong, please PM me. Keep in mind this is NOT a guide through each of
    the Village Quests, I will be doing them all, and if the feedback to
    this guide is positive, I will look to do more in the future based on
    the Quests.


    From 'normal' to 'glowing'.

    This is the easiest part of the
    entire Jedi grind, simply collecting badges and completing themeparks
    and missions. Even a casual player should complete this in a week.
    There are various levels of force sensitivity, which can be checked
    using the /che command:


    1 You feel no connection with the Force.
    2 You barely notice something different about yourself.
    3 You feel a faint sense of the Force.
    4 You have a strong sense of the Force within you.
    5 You feel the Force surge within you.
    6 You feel an inner glow. The Force is with you.

    Once you are 'glowing' with the Force, you are ready for the next stage, the Old Man.

    See this Guide for a detailed explanation of the Badges required to get the inner glow of the Force:

    Guide to Glowing v1.6


    The Old Man

    Once you are 'glowing' with the
    Force, you should receive a visit from the Old Man, typically within
    72hrs. The Old Man has been reported in many locations, both inside and
    outside player cities. He spawns randomly, however, it does seem that
    there are various things that you can do to hurry the Old Man to you.
    They are:


    • Travel by shuttle to another location, and wait a few minutes

    • Walk approximately 1000m outside of any player or NPC city limit

    • Enter combat whilst 1000m outside of a player city

    • Log in and out

    The best method is often a combination. Shuttle to a city, walk
    1000m outside of the city, linger a few moments, log out, wait ten
    minutes, log in, walk back, shuttle to another city, repeat. Eventually
    the Old Man will visit you, and ask if you have ever considered the
    possibility that you are Force Sensitive. If you say yes, he will offer
    you a crystal to protect, which acts as a log on your journey to Jedi.
    Once your conversation with the Old Man is complete, he despawns, and
    you are ready for the next stage.


    The Sith


    The Sith come in two parts. The first
    is a random spawn that operates in much the same way as the old man.
    They will appear and attack within 72hrs, you can use the same
    techniques listed above for causing an faster spawn, such as shuttling
    to another city etc. When they appear, they are very easily defeated,
    and you should loot them. There is a fair chance that they will have a
    datapad to use containing information regarding their basecamp, and a
    WP to it is added to your datapad.


    [NB: If you do not loot the datapad,
    more Sith will attack at a later time, so don't worry, further chances
    to loot camp location datapads]


    Once you have the Sith Camp WP, travel
    there. The Sith Camp has 3-4 NPC's, again, very easily defeated, and
    once more, a datapad with the Dathomire Village location, and a single
    unit of some mineral. Keep the mineral, and use the datapad to obtain
    the location for the Dathomire Village.


    With the new WP for the Village, travel there.


    The Village of Aurilia, and planning and training your Force Skills


    The Village is located on Dathomire,
    5000m South East of the Science Outpost. Once you are there, things
    start to get a little more complex, so pay attention.


    The Village Quests simply allow you to unlock a branch and devote Force XP into the unlocked branch. There are four total skill trees: Combat Prowess, Crafting Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four branches, so sixteen branches in total.


    You must master SIX of the possible sixteen branches.


    The trees and branches are as follows [Bonuses are in brackets]:


    Combat Prowess: Ranged Accuracy [+12 ranged acc]

    Combat Prowess: Ranged Speed [+12 ranged speed]

    Combat Prowess: Melee Accuracy [+12 melee acc]

    Combat Prowess: Melee Speed [+12 melee speed]

    Crafting Mastery: Experimentation [+20 experimentation*]

    Crafting Mastery: Repair [+20 repair]

    Crafting Mastery: Assembly [+20 assembly]
    Crafting Mastery: Technique [+4 technique]

    *NB: This does NOT give 2 extra
    points during experimentation phase, just a higher chance of amazing
    success, and will probably work out better than a cities Research
    specialisation. City specialisation is an either or, it does not stack
    with this force skill, and the force skill will give better result than
    city specialisation.


    Enhanced Reflexes: Ranged Defence [+20 ranged defence]
    Enhanced Reflexes: Melee Defence [+20 melee defence]
    Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration]
    Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge, Trapping, Terrain Negotiation]

    Heightened Senses: Healing [+20 to: Injury Treatment Speed, Wound Healing (Dancing), Wound Healing (Music)]
    Heightened Senses: Surveying [+20 surveying]
    Heightened Senses: Persuasion [+20 persuasion]
    Heightened Senses: Luck [+4 luck]

    The branches unlock four per village
    cycle, and there are four cycles. What you can unlock is set though,
    so, if you have free unlocks, ideally you want to unlock the skills you
    want that are normally unlocked in a later cycle.


    Here are all the Phases and what can be unlocked in each Phase:

    Village Phase 1: Combat Prowess: Ranged Accuracy
    Village Phase 1: Enhanced Reflexes: Survival
    Village Phase 1: Heightened Senses: Persuasion
    Village Phase 1: Crafting Mastery: Assembly

    Village Phase 2: Combat Prowess: Melee Speed
    Village Phase 2: Enhanced Reflexes: Vehicular Control
    Village Phase 2: Heightened Senses: Survey Tree
    Village Phase 2: Crafting Mastery: Crafting Techniques

    Village Phase 3: Combat Prowess: Melee Accuracy
    Village Phase 3: Enhanced Reflexes: Ranged Defense
    Village Phase 3: Heightened Senses: Luck
    Village Phase 3: Crafting Mastery: Experimentation

    Village Phase 4: Combat Prowess: Ranged Speed
    Village Phase 4: Enhanced Reflexes: Melee Defense
    Village Phase 4: Heightened Senses: Healing
    Village Phase 4: Crafting Mastery: Repair

    Of these, you must pick six. For those who have free unlocks, the next part is important:

    Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy, Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence.

    You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE!

    With this in mind, plan out what comes first in the list. For the above skills selected, my template is kinda like this:

    Village Phase 1: Combat Prowess: Ranged Accuracy
    Village Phase 2: Combat Prowess: Melee Speed
    Village Phase 3: Combat Prowess: Melee Accuracy
    Village Phase 3: Enhanced Reflexes: Ranged Defense
    Village Phase 4: Enhanced Reflexes: Melee Defense
    Village Phase 4: Combat Prowess: Ranged Speed

    Now, you can see here that I have
    two in Phase 3, and two in Phase 4. If I had no unlocks, I would have
    pick one of the Phase 3 skills and one of the Phase 4 skills to unlock
    through the quests, and then wait a FULL CYCLE before I could do the
    second skill in Phase 3, and then the second in Phase 4, delaying my
    Jedi Initiate by up to 12 weeks.


    I would have to train in this order:

    Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy
    Week 4: Village Phase 2: Combat Prowess: Melee Speed
    Week 7: Village Phase 3: Combat Prowess: Melee Accuracy
    Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
    Week 13: Village Phase 1: Nothing I desire available
    Week 16: Village Phase 2: Nothing I desire available
    Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense
    Week 22: Village Phase 4: Combat Prowess: Ranged Speed

    However, if you are
    clever, you can use your free unlocks to reduce your waiting time.
    Imagine I have two free unlocks. First unlock would go on the last
    skill you would train,
    Combat Prowess: Ranged Speed, and the second unlock would be used for Enhanced Reflexes: Ranged Defense.
    This immediately means that the last skill you need to unlock by
    waiting for the normal village cycle and performing the relevant quest
    would be:


    Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense


    Now I am finished on week 10,
    instead of week 22, all by careful planning of what skills I need, and
    what order to use my free unlocks.


    To get a free unlock, you must talk to Paemos,
    who offers any free unlocks you might have. He will unlock the branch
    of your choice, and allocate enough xp to master that branch. Training
    is provided by Noldan.


    Remember: Unlock ONE free branch at a time, train it, then return for another free branch.

    Once you have attained your free
    unlocks, it's time to do the quests relevant to the other branches you
    want to do as part of the six required to move on to Jedi Initiate.
    Personally, I would do all of the quests, as there are some cool
    rewards.


    Quests and XP Conversion

    Each NPC offers a different Quest in
    each Phase. One NPC will offer Quests to unlock Combat Prowess skills,
    another would offer Crafting Mastery, and so on. They will offer
    different Quests in each Phase.


    Here are the Quests listed with their Phases, and their rewards:

    Phase: Force Skill Tree: Specific Branch Unlocked: Quest Name: Reward


    Phase 1: Combat Prowess: Ranged Accuracy: Angry Villagers: 10 Patrols unlocks, 20 obtains the Aurilian Banner
    Phase 1: Enhanced Reflexes: Survival: Distraught Villagers: Aurilian Sculpure Part 3 of 4
    Phase 1: Heightened Senses: Persuasion: Aid Station: 5 Villagers unlocks, 10 for +5 CM Exp necklace, 15 for House Plant
    Phase 1: Crafting Mastery: Assembly: Clean Up Crew: Aurilian Sculpure Part 4 of 4

    Phase 2: Combat Prowess: Melee Speed: Raiding party: Durable Lathe [300 use melee p'up with +30 speed]
    Phase 2: Enhanced Reflexes: Vehicular Control: Quarter Master: Focus crystal, +2000 health for 2hrs, once every 3 days
    Phase 2: Heightened Senses: Survey Tree: Construction Forman: Organic Survey Tool
    Phase 2: Crafting Mastery: Crafting Techniques: Puzzled Engineer: Not Known

    Phase 3: Combat Prowess: Melee Accuracy: Armed Group: Power Crystal, if grouped, a +900 mind crystal, useable every 96hrs
    Phase 3: Enhanced Reflexes: Ranged Defense: Raiding Party: Item with limited uses, adds +10 to ranged defence
    Phase 3: Heightened Senses: Luck: Construction Forman: Not Know
    Phase 3: Crafting Mastery: Experimentation: Engineer: Not Known

    Phase 4: Combat Prowess: Ranged Speed: Village Elder: Aurilian Sculpure Part 1 of 4
    Phase 4: Enhanced Reflexes: Melee Defense: Village Elder: Not Known
    Phase 4: Heightened Senses: Healing: Fenzied Doctor: Not Known
    Phase 4: Crafting Mastery: Repair: Chief Engineer: Aurilian Sculpure Part 2 of 4

    The following NPC's and their quest types:


  • Captain Sarguillo: Combat Prowess
  • Whip: Enhanced Reflexes
  • Silvarra: Heightened Senses
  • Quharek: Crafting Mastery
  • Alpoka: Heightened Senses

    Once a branch is unlocked, you must
    grind experience (any type) and talk to Paemos, who will convert the
    normal xp into force xp. There are limitations on what kind of normal
    xp can be used in what tree. For instance, unarmed, combat or rifles xp
    is only suitable for the Combat Mastery and Enhanced reflexes. Merchant
    and crafting xp is suitable for Crafting Mastery, and so on.

  • The conversion ratio is often steep,
    you will have to grind hard in order to earn enough experience to fill
    each branch. This will be no walk in the park. Here are the ratio's:


    Combat & Reflex xp


    • Weapons (any type) xp 30:1
    • Combat xp 3:1
    • Squad Leader xp 90:1

    • Bounty Hunter Investigation xp 5:1

    Sense xp


    • Image Design xp 15:1
    • Dancing xp 10:1
    • Musician xp 10:1
    • Entertainer Healing xp 10:1
    • Survival xp 5:1
    • Scout xp 8:1
    • Trapping xp 15:1
    • Medical xp 10:1
    • Surveying xp 5:1

    • Merchant xp 4:1

    • Creature Handling xp 9:1

    • Slicing xp 3:1

    • DNA Sampling xp 3:1

    Crafting xp

    • General Crafting xp 8:1
    • Architect xp 35:1

    • All other crafting 5:1

    The easiest method would probably be to pick your six branches from the Combat Prowess and Enhanced Reflexes
    trees, as with an elite melee profession, you should be able to grind
    xp very fast. Once you max out your xp, travel to the village, and talk
    to Paemos to have the xp converted to force xp. Then it's back to the
    grind for more xp, until you max, return to the Village and Paemos,
    convert the xp, rinse and repeat, until you have enough force xp to
    master a new box, and then you talk to Noldan, for training.


    If there are no branches unlocked for
    you to train in, you are perhaps waiting for a later stage, simply
    grind xp anyway, and convert it, until your force xp is maxed out, and
    then max out your other normal xp too, so that when you unlock another
    branch, you have plenty of xp to devote to the new branch, speeding up
    your grinding process.


    No Force-Sesitive xp cap has been
    discovered as yet, but it is safe to assume that like most other xp's,
    it is twice the current highest skill box.


    Once you have unlocked six branches, and converted enough xp to master those branches, you will be eligible for the Jedi Padawan Trials.


    Jedi Initiate


    When you have mastered six branches
    of the Force Sensitive trees, you will again be visited by the Old Man.
    He will give you a datapad that contains the location of an NPC
    named
    Mellichae. You must find and kill him to start your quest for Jedi Padawan.


    This ain't too easy, although if you
    are a double melee elite master with some medic, you might solo it.
    Otherwise bring friends. Here is the low down on what you will be
    facing:


    Mellichae:
    55k HAM, 80% resist to everything except Lightsabers. Is surrounded by
    four force crystals of some sort that you must destroy, as he uses them
    to heal himself and is virtually unkillable until the force crystals
    are gone. Armed with a Lightsaber, Force Choke, and Force Lightening.


    Daxter: 25k HAM, 80% resists to everything except Lightsabers.

    Sith: A bunch of Sith NPC's, roughly eight, not to difficult to dispatch.

    You must first destroy the four
    force crystals, each has approximately 40k HAM. Take out the Sith and
    Daxter where possible, and finally, kill Mellichae. Upon completion,
    you can begin your grind towards Padawan.


    Padawan Trials

    This is the best info I can find from various threads, I
    don't know many people at this point, but a guild member is about to
    undergo them in a few days, so I will update with better info as and
    when I get it from him.


    Some small points:

    • Avoid missions on Rori, apparently they are bugged.

    • You may need good Gungan faction for one of the missions.

    • For the Chef mission, you do not need high Cobral Faction, simply refuse to help him get revenge.

    And, the Trials:

    Architect Trial: A jedi must
    gather all possible information before making his decision. You will be
    given a waypoint. Travel there, and speak to two disputing parties. As
    far as I can tell, speak to everyone involved, then your decision
    should be that the Gungan can keep his land.


    Artist Trial: A Jedi must
    understand the motivations and desires of others without becoming
    emotianlly involved. Again, you are given a waypoint to travel to.
    Speak to the Artist, Sathme, and her assistant. The winning decision is
    to return the supplies to the artist, and tell her that her assistant
    will not be coming back.


    Bad Cat Trial: A Jedi must do
    everything possible to keep innocent civilians from being in danger.
    Another waypoint, leading you to actor Yvana Bailer, who asks for help
    ending the rampage of an escaped cat. Kill the wild cat to complete the
    trial.


    Chef Trial: A Jedi must be
    willing to put himself in danger in order to do what is right. A
    waypoint leads to a Chef who wants you to find out who is stealing his
    goods. I would imagine that you would hunt down the people stealing,
    however, since it is possible to cheat on this Trial, by telling him
    you won't help [this completes the trial for you], I cannot find any accurate information. Will update later.


    Old Musician Trial: A Jedi
    must always display respect and dignity when interacting with others.
    Travel to the waypoint, speak with Grizzlo, the old musician. He wants
    you to find the members of his band. Travel first to Eisley, then to
    Lok, speak to the NPC's at the wp's, and finally return to Grizzlo with
    the ring you attain.


    Pannaqa Trial: A Jedi should
    always be willing to lend a helping hand whenever possible. Travel to
    the waypoint, speak with the Farmer, Pannaqa, who needs help obtaining
    parts for his vibro-tiller. Speak to the first NPC, and then move on to
    the second NPC, who it appears you must tell you don't trust, and that
    you will do it for him... you are given a vibro tiller to return to the
    farmer, completing the trial.


    People's Soldier Trial: A
    Jedi must put aside personal feelings when aiding someone they might
    not find appealing. Travel to the waypoint, speak to Torin Gundo, who
    gives you a mission to kill a thug. Kill the thug to complete the Trial.


    Sob Story Trial: A Jedi
    should remain calm in the face of emotion. Travel to the waypoint, and
    speak to Erim Thelcar. She asks that you find her brother, or his
    remains, and return the blaster that was a family heirloom. I think
    that there is another waypoint, where you find his remains, and loot
    the blaster, which can be returned to Erim to complete the Trial.


    Spice Mom Trial: A Jedi
    should always strive for understanding rather than blind faith. Travel
    to the waypoint, speak with Sola Nosconda, who will ask you to pick up
    some items. Speak with the Spice dealer, obtain the spices, return
    to Sola. You must get her to threaten you before you hand over the
    spices. If you do that, the Trial will be successful.


    Surveyor Trial: A Jedi should
    be prepared to undertake that which others will not. Follow the
    waypoints to Par Doiae, who wants you to kill a Sharnaff bull that is
    terrorising a site he wants to build on. Kill the bull to complete the
    trial.


    Politician Trial: A Jedi
    should be equally a public servant and a public defender. Travel to the
    waypoint to speak with Kaul Dysen, who wants help killing a Bloodseeker
    Mite that is terrorising the local populace. Find and kill it to
    complete the Trial.


    The Ring Trial: A Jedi must
    recognize chaos but not become a part of it. Follow the waypoints to
    Keicho, who has had his wife's mothers wedding ring stolen and wants it
    back. Find the thug that stole it, converse with him and choose to
    fight, then return the ring to Keicho to complete the Trial.


    The Baz Nitch Trial: A Jedi
    must be an able and courageous warrior. Follow the waypoints to Menchi,
    who asks that you kill 20 Baz Nitch's. Kill twenty to complete the
    Trial. They are found on Dathomir.


    The Sludge Panther Trial: A
    Jedi must do whatever is possible to protect the natural order of the
    universe. Follow the waypoints, speak to Luha, who asks you to kill 20
    sludge panthers. Kill 20 to complete the Trial. The can be found near
    Dearic, or the Lost City of Durbin.


    The Falumpaset Panther Trial: A
    Jedi must understand that there are times when a greater good outweighs
    a lesser evil. Follow the waypoints, speak to Braganta, who asks you to
    kill 20 falumpasets. Kill 20 to complete the Trial. Gungan sacred place
    or missions to complete.


    Craft Lightsaber Trial:
    Thanks to your progress thus far, you have been granted the rank of
    Jedi Initiate. With this honor comes the ability to craft your first
    lightsaber. Such is your next task... to craft yourself a lightsaber.
    Craft one to complete the Trial, this is the final Trial, and once
    complete, you are a Jedi Padawan. You will need a single force crystal
    to tune to complete this Trial.


    Ending the Guide here for now, until I can review it and add to it at a later date.

    IF YOU HAVE INFORMATION THAT MIGHT BE USEFUL, PLEASE PM ME!

    Version history:-
    v1.0: First draft.
    v1.1: Corrected a mistake on the number of quests per phase you can complete, added some additional information.
    v1.2: Added information on Quest NPC's and xp conversion ratio's.
    v1.3: Rearranged some of the unlocking info, more conversion ratio's added the Exit Quest that takes you to Jedi Initiate.
    v1.4: Added Quest Rewards, corrected some minor errors, added some more conversion ratios
    v1.5: Added the Padawan Trials information.

    SWG: General: From Non-FS to Jedi Padawan v1.5b, by Ithiris
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