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  • Base Slicing Guide Version 1.0
    By: Jounville Blackferne and the Church of Alvis, Scylla Server, Posted at: Mon, Oct 18th 9:48 PM 2004
    Rated 0.00 by 0 people

    So you want to slice a base. It requires 5 roles to be filled,
    each with a specific requirement. BH(inv 2), Smuggler (Slicing 1),
    BE(Novice), Commando (Heavy Weapons Support 1) and Squad Leader
    (novice).

    Each slice does something different and sometimes have a mini game
    associated with it. Below is a break down of every slice type that I
    know how to do, and hopefully some people can reply with the info I
    don't have.

    Before you can enter the base you must take out any turrets that
    are attached to the outside of the base. Currently there is an
    "exploit" with the turret control terms inside the base that allows the
    defenders to shoot at a clip equating to how fast the person using the
    turret control can click his/her mouse. I was told this by Shifted so I
    give it some credit.

    If there are no turrets you can ignore all AT-STs and
    Stormtroopers outside the base. Just ride your bike into the front door
    and start working on the NPCS on the inside of the base.
    The following people must be overt for 5 minutes before the slicing occurs.

    Bounty Hunter
    Jam the Uplink Terminal (requires Bounty Hunter: Investigation II)
    This is a mini game where you try to guess a bandwith somewhere between
    1-10. Select one and it will tell you higher or lower until you get it.
    Even if you started at 1 and went systematically to ten it shouldn't
    take that long to do.

    Smuggler
    Slice the Security Terminal (requires Smuggler, Slicing I:
    Terminals) This is a standard slice interface. The smuggler needs a
    laser knife and should also use a molecular clamp. If the slice fails a
    repair option should appear on the radial menu. Select repair and in 2
    to 4 minutes the terminal should be repaired and the smuggler may try
    again.

    Bio-Engineer
    DNA sequence the Override Terminal (requires Novice Bio-Engineer)
    This is a mini game where you are matching up the sequence provided
    with the appropriate DNA pair. Basically you look at the first letter
    in the sample string and pick the option that has the matching pair.
    The key is A=t and C=G. So if the string was CGATATTTACGA you would
    select G since the string starts with a C. If there is no appropriate
    answer choose a multilettered answer since that cycle was "bugged" and
    you need to get to the next prompt. You need to get through around 10
    of these to slice this term. (If anybody has had more experience with
    this and wants to add feel free)

    Commando
    Switch alignment of the Power Regulator (requires Commando, Heavy
    Support Weapons I) There is a list of 10 switches displayed in an on
    position. The commando may flip one to the switches to off position.
    This will affect one or more switches. Continue flipping switches until
    they are all in the off position.

    Squad Leader
    Activate overload at primary terminal (requires Novice Squad
    Leader) This is just a radial option off the Imperial HQ terminal. Its
    so easy.

    Each slice has to be done in the order described above. It will
    not let you slice a terminal until the previous step has been cleared.
    Prevent the HQ from "shutdown" activate-able by any defending declared
    player. If the defenders are successful in the shutdown, there is a
    5min "reboot sequence" before you can attempt step 5 again.

    The easiest way to do this is have everybody gang up right infront
    of the HQ term the Squad Leader sliced and group gank anybody
    running in to try and reset the terminal.

    SWG: General: Base Slicing Guide Version 1.0, by Jounville Blackferne and the Church of Alvis, Scylla Server
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