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  • Ximog's Weaponsmithing Guide
    By: Ximog, Posted at: Mon, Jun 16th 3:25 PM 2003, Last Edited: Sat, Jul 24th 5:40 AM 2004
    Rated 3.27 by 37 people

    I wanted to put together a brief post to help folks understand a bit more about player made weapons. First though, a few common situations that I see come up.
    1) ALL of the 65-155 Laser Rifles out there, to the best of my knowledge, are pre-patch guns and they WILL say you don't have a certification. Quit trying to sell them, quit trying to use them. They don't work, and they aren't gonna work. Oh, and they hit for like 15 damage (because they have no certification), so you don't want one anyway.

    2) MOST of the advanced weapons in the game right this minute can NOT be made by a Weaponsmith, due to a variety of bugs. We cannot make Laser Rifles, Spraysticks, Laser Carbines, E11 Carbines, SR Combat Pistols, Power 5 Pistols, etc. either due to missing resources (Plumbum Iron being the main one) or broken factories. When some of these problems are fixed expect to start seeing these weapons around.

    Ok, that being said, if you want a better weapon, what do you do? If you are still using your CDEF weapon, find an Artisan who can make you a player crafted CDEF weapon. A skilled Artisan can use Experimentation points to make quite a nice CDEF weapon. They are quick and easy to make, and should not cost much.

    Once you're advanced a bit more, and you want something better, then what? The first thing I'd do is check the Bazaar on the non-starter planets. There is SO much junk on the Bazaar terminals on the starter planets that there's no point in a Weaponcrafter putting up for sale there, and no point in you looking for them, cause they just get lost in the clutter. Almost all my Bazaar weapons get placed on Lok, so if you look there you might find something good.

    If you can't find anything that way, it's time to track down a Weaponcrafter. Look around Weaponcrafting stations in cities, ask friends, etc., and you should be able to find one. Most Weaponcrafters like making weapons for people, which is why we picked that skill. We're happy to make one for you. Try to keep a few things in mind though. Once we get to the Weaponcrafter tree, just about everything requires at least three subcomponents plus the final combine. It takes time to make a quality weapon. So please be patient. It's hard to chat much when you have a crafting window open all the time, so we might not talk much, but we're clicking away.

    What makes a good weapon? Experimentation makes a MUCH bigger difference than anything else. If you are concerned about it, ask your weaponcrafter how many experimentation points they have. It makes a huge difference in the final weapon. Quality of the materials also makes a difference, as does a general quality committment. For example, when I make a weapon, I destroy every sub-component that doesn't come out well. I think many Weaponcrafters do this. This takes more time, but it gives you a much better weapon in the end. And every single crafted weapon is unique, so we just can't tell you exactly what the final weapon will be until it's done, but a good Weaponcrafter should be able to give you a basic idea of how it will end up.

    If you've gotten this far, and you have found a good Weaponsmith, what should you get? Here are the weapons I've found that are consistently good:

    Rifle:

    DLT20a Rifle. Tusken rifles just aren't very good. They don't hit very hard and they are slow. A well experminted DLT20a Rifle will have damage around 100-150, attack speed below 7, and low costs for specials. Until some bugs are fixed, this is a great rifle.

    Carbine:

    DH17 Carbine. With almost all the other carbines currently broken due to one bug or another, this is about the only choice. Laser Carbines and E11 Carbines can't be made right now. A good DH17 Carbine should have damage around 60-130, attack speed below 5, and low cost for specials.

    Pistols:

    FWG5 Pistol, Scout Blaster, DH17 Pistol, DL44 Pistol. These are all good pistols, and each have their merits. If you've just gotten your first pistol box, find someone to make you a good DL44 Metal pistol and you'll be in good shape for a while.

    Once you can use a Scout Blaster, they rock. A good one will be around 45-80 damage with attack speed below 3 and VERY low specials cost. Great ones can be even better.

    DH17 Pistols can be as high as 60-90 damage with an attack speed of around 3.5 and low specials, but that's nearly a perfect pistol with great quality materials, so yours might be a bit less. Personally I don't like this pistol, mostly cause it's got screwed up Carbine graphics and animations, but it hits good.

    FWG5 Pistols have a much bigger damage range, so expect a good one to be around 30-120ish damage with a speed around 3.5 or so, and low specials. This is my current favorite pistol for a more advanced Pistol user, but you need a more highly skilled Weaponsmith to make a good one, as experimentation on these is a bit harder than on the other two.

    Be sure to look for or ask about specials cost when having a weapon made. The last thing you want is a hard hitting weapon that takes away half your Mind bar every time you use a few specials. The cost for specials can be reduced through expermination, and a good Weaponsmith will make weapons that have low costs for special attacks.

    How much folks charge for these is very variable. I try to keep my prices fairly reasonable, but in the end you decide what you want to pay. Most Weaponsmiths don't need much of anything in the way of materials, but some might, so if you have some and want to trade it doesn't hurt to ask.

    If you REALLY get stuck looking for a weapon, send me mail and I'll see if I can make one for you. If you do, plan to travel to one of the non-starter planets (usually Lok) as there's just too much lag around the cities on the other planets for weapons to be made effeciently.

    Hope this is useful info...

    Ximog

    SWG: Crafting: Ximog's Weaponsmithing Guide, by Ximog
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    20 threads, 1 page(s) long 
       weaponsmith experimentatiion CA's Reply...
      Posted @ Thu, Sep 9th 2:24 AM 2004
      By: Ikemo
      1 posts
      Score: Decent [3.00]

      ** Anyone know how many skill tape points in CA's does it take to max out MWS experimentation points assuming you all ready have the tool set??  

      Edited, Thu Sep 9 02:39:25 2004                                      

       
      0 Replies
       VENDERS YOU P%!@*!!!!! Reply...
      Posted @ Fri, May 28th 12:32 PM 2004
      By: Tomshirk
      181 posts
      Score: Default [2.00]

      VENDORS!  SELL/BUY AT VENDORS! YOU CAN FIND 'EM ON YOUR WORlD MAP!                                                                

       
      ----------------------------
      Why do we fear death?
      It is the one common thread that binds all living things.
      We should emrace it with the love of life and desire for harmony.
      Or should we instead cling to life and diversity, at the cost of peace?
      0 Replies
       Polearm Weapons Reply...
      Posted @ Fri, May 28th 11:18 AM 2004
      By: Yettiman
      1 posts
      Score: Decent [3.00]

      Great Posting - many thnx, of great use, But a little light on Polearm weapons.

      Any chance of an update on these for us 'In yer face' fighters.
                                                         

       
      0 Replies
       Weapons Reply...
      Posted @ Fri, Oct 31st 10:55 AM 2003
      By: Anonymous
      Score: Default [2.00]

      There are no longer any bugs in Galaxies and all of the weapons can be made. I can make weapons for anyone in the Intrepid galaxy if they need them I need the XP. Does anyone have a crafting Macro they an give me? one taht works?
      -Charrd
      Intrepid Galaxy
      Corporal with the Imperials
      LONGLIVE THE EMPIRE! (I still serve rebels there people too you know (: )            

       
      0 Replies
       ? Reply...
      Posted @ Wed, Oct 29th 7:23 PM 2003
      By: Anonymous
      Score: Default [1.50]

      Umm.... you can make all those weapons that you said can't be made. What game are YOU playing?                                                                

       
      1 Reply
         RE: ? Reply...
        Posted @ Fri, Oct 31st 6:09 PM 2003
        By: Anonymous
        Score: Good [4.00]

        Take a look at the dates, genius. This guide was written FOUR AND A HALF MONTHS AGO. If you have better information, write your own Guide, instead of making insults that make you look stupid.                                      

         
        0 Replies
       Crafting Reply...
      Posted @ Fri, Oct 24th 1:20 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Im a novice weaponsmith and I cant find anything to mkake that can get me more than like 60xp a pop, anyone got any ideas on how to get to 35000 weapon crafting xp?                                                   

       
      1 Reply
         RE: Crafting Reply...
        Posted @ Sat, Oct 25th 5:27 AM 2003
        By: Anonymous
        Score: Default [2.00]

        I'd say your doing pretty good with 60xp for only being a Novice Weaponsmith.  Remember (if you don't already know) that you'll get more xp if you click on the "practice" box when crafting...10% more xp I belive, instead of creating the item. This extra xp will add up when you have to make 1000's of the same item over and over again. When you reach Intermediate Firearms Crafting make Blaster Rifle Barrels. They give you the best xp per amount of materials needed. You WILL have to craft thousand of these!! I've heard that you can get xp without having to actually make the items yourself by making a schematic of the item and having a factory build the items for you...but you only get 10% of the normal experience, not to mention you still have to use the same amount of resources. Hope this helps.

        Player Name: Ariff Simmons
        Server: Tempest
        Planet: Tatooine
        City: Mos Eisley

         
        2 Replies
           RE: Crafting Reply...
          Posted @ Wed, Dec 24th 7:40 AM 2003
          By: WayoftheWook
          Sage
          173 posts
          Score: Good [3.71]

          Clarification:
          1.) Practice gives a 5% xp bonus
          2.) You only get 10% of the xp for making items in a factory. That's not +10%, that's -90%, so don't botherusing this to level, unless you have loads of resources and plan on going on vacation for a few months.
          3.) All things gave the same amount of xp relative to their resource cost. Xp is determined per unit resource, actually.
          4.) In fact, xp will be the full amount each time you first craft a specific object. After that, it will drop to ~90% of that value for every other time you produce the same object.


          When it comes down to it, the Advanced crafting proffessions boil down to this: they all require loads of resources. Depending on what you're crafting advancement will be slow or fast, and either way, you are mostly limited by how many resources you have available. (You can rocket through architect, but Tailor is almost agonizingly slow. Architect requires almost twice the resources though)

           
          ----------------------------
          Peace
          0 Replies
           RE: Crafting Reply...
          Posted @ Tue, Oct 28th 8:25 AM 2003
          By: Anonymous
          Score: Default [2.00]

          actually after some study I believe it's a 5% experience bonus                                                                

           
          0 Replies
       re: Bounty Hunter Weapons Reply...
      Posted @ Fri, Sep 26th 10:00 PM 2003
      By: Dinlo
      Scholar
      22 posts
      Score: Decent [2.95]

      I'm a Weaponsmith on Lowca, and there are only a few smiths who can make the BH weapons well.  Both LLC and SP are craftable (I made the mistake of attacking a Reb who was carrying a LLC) Give it a little while, as more and more smiths make Master, the market should start flooding.                         

       
      0 Replies
       Macros for weapon smithing Reply...
      Posted @ Tue, Sep 2nd 3:24 AM 2003
      By: cormellion
      24 posts
      Score: Decent [2.50]

      I posted a smilar post under macro's.  But curious I'm currently xp crunching ballistic rifle barrels for it is there a way of automating this? It has to be said it's definitly soul destroying having to continually click all the buttons.

      Cormellon                         

       
      0 Replies
       DH17 Reply...
      Posted @ Fri, Aug 15th 1:27 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I am currently shooting with a DH17 pistol. I bought it on Scylla for 13k from a master weaponsmith. It's damage range is from 78-121, and the speed was 1.7 before I got it sliced, now it's at 1.3. The pistol is insane! The special move costs are average, but the DPS on it more than makes up for it. If this is the high-end DH17's, I'd love to see what the advanced Power5's and DX2's are going to look like.

      Ochu Omigen
      Scylla
      Novice Gunslinger
      Novice Musician
      Corporal for the Rebel Alliance

       
      0 Replies
       Final assemble Reply...
      Posted @ Wed, Aug 13th 3:22 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Might be stupid question. I did like the four components for the ranged weapon. Now they all appear yellow in my inventory. How the hell do i combine them? cant seem to find the option...                                                   

       
      1 Reply
         RE: Final assemble Reply...
        Posted @ Wed, Aug 13th 4:13 AM 2003
        By: Petercorbin
        Scholar
        95 posts
        Score: Good [3.74]

        You're making the weapon power-ups that have very similiar names to the parts to make the weapons with.  I made this mistake too a couple weeks ago and filled my bank with barrels and such hehe.

        make sure youre under the weapon category in your crafting station and not the general one.. and usually the real components have 2 or more words .. like blaster pistol barrel, rifle stock, projectile rifle barrel... etc and not the one word power ups like scope, barrel, stock, etc.

         
        ----------------------------
        Peter Corbin the Elusive (retired)
        65 shaman The Nameless/Stormhammer/Druzzil Ro EQ
        250 tailor and 200 in 8 other tradeskills

        Petercorbin Jeawafoe
        SWG loner on Valcyn
        0 Replies
       D17? Reply...
      Posted @ Tue, Jul 22nd 2:04 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Interesting...accept that on Lowca it is a D-18 not D-17 pistol......                                                                

       
      0 Replies
       BowCaster Reply...
      Posted @ Thu, Jul 17th 8:10 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Two questions first, how do you make it and second is it considered a rifle or what?                                                                

       
      0 Replies
       Bowcasters Reply...
      Posted @ Mon, Jul 14th 5:28 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Im a wookie artisan wroking hard toward making a bow caster anyone able to clue me in on how hard this will be all im missing to be master artisan is buis 3 and 4 and the master artisan title ( dang thats alot of apprentice points)













                               

       
      0 Replies
       DH17 carbine ? Reply...
      Posted @ Thu, Jul 10th 2:56 PM 2003
      By: Anonymous
      Score: Default [2.00]

      ok well I have tried and tried to make a good carbine but the higest I could get it was dmg 51. How do iget that higher ? I see people makeing the DH17 but i cant seem to make one . clue me in please                                      

       
      1 Reply
         RE: DH17 carbine ? Reply...
        Posted @ Thu, Jul 10th 7:09 PM 2003
        By: Roadtrip
        Scholar
        22 posts
        Score: Decent [3.00]

        You can't make DH17 Carbines until you reach novice weaponsmith.

        I've seen a number of DH17 Carbines on the bazaar terminal (Eclipse server) but most of the makers have spent their experimentation points on damage rather than efficiency when making thme so that all the special costs are prohibative.

        Personally, I'll take a weapon with superior efficency and low special costs over a high damage gun any day.

        DaVinci - Eclipse Server

         
        0 Replies
       Weapons crafting..... Reply...
      Posted @ Tue, Jul 1st 11:50 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Not only am I a novice to Role playing games but also to SWG so here's my question. As an artisan I have created my first weapon (a CDEF Rifle) and it has a very low rate of 18-37 with a max distance of 35. I'm guessing that's not bad for my first creation but I soon found out that it won't help me much. I then went back to create a 'power up' barrel but cannot figure out what to do with it. Do you have any suggestions?

       
      1 Reply
         RE: Weapons crafting..... Reply...
        Posted @ Thu, Oct 16th 4:59 PM 2003
        By: Nekojin
        Scholar
        1087 posts
        Score: Decent [3.08]

        "Power-up" items like the barrel you're referring to are what you would call after-market accessories... you attach them to an already-crafted item to temporarily improve it. They don't go into the actual crafting process of the weapon.

        Nekojin =^_^=                          

         
        ----------------------------
        My Mains over the years (dozens of alts not mentioned, and some games forgotten):
        Celone Greenedge, Ranger, EQ (Retired)
        Aerik, RDM/???, FFXI (Retired)
        Jandu Balo, Scout/Surveyor, SWG (Retired)
        Edifice Wrecks, Stone/Stone Tanker, CoH (Retired)
        Dahlia, Lv. 59 Forsaken Mage, Lightning's Blade PvP, WoW
        0 Replies
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       Alila Reply...
      Posted @ Wed, Jun 25th 8:14 AM 2003
      By: Anonymous
      Score: Default [2.00]

      2) all the weapons in the game can now be made to my knowledge, factories are repaired and working again so we can get identical powerhandlers, missing resources are back in the game, plumbum iron is plentiful for example on naboo (bloodfin server), due to devs making correction to the resource respawning tables.
                               

       
      0 Replies
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       Guide Date Reply...
      Posted @ Sat, Jun 21st 5:16 PM 2003
      By: Anonymous
      Score: Default [2.00]

      this guide was probably written before that                                                                             

       
      0 Replies
       Bounty hunter Weapons Reply...
      Posted @ Thu, Jun 19th 10:08 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Why is there no discussion of the Lightning Rifle or the Scatter Pistol?  I know that the SP can be crafted currently.                                                   

       
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