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  • How to Single Pull in SWG
    By: Osborne Maelstrom, Posted at: Wed, Oct 1st 4:05 PM 2003, Last Edited: Fri, Sep 3rd 6:21 AM 2004
    Rated 4.80 by 20 people

    How to Single Pull in SWG
    by Osborne Maelstrom - Sept. 19, 2003
    Kauri Server

    The first thing to understand is when one would want to single pull, and why. The answer to "when" is; all the time. Why? Simple math.. every player can deal a fixed average amount of damage per second to creatures, so the amount of time it takes to kill two creatures with a total of 10,000 hit points is fixed, whether you fight them seperately, or at the same time. Lets say for the sake of this exercise it takes 1 minutes, 40 seconds to kill the two creatures. Thats 100 seconds of combat in which we deal 10,000 hit points of damage, so we dish out 10 damage per second. Generally, creatures deal out much more damage than we do. So lets say that each creature can deal 20 damage per second. If you fight them one at a time, you would engage the first 5,000 hp creature for 50 seconds after which it would be dead, and then the second one for another 50 seconds and it would be dead too. During these two fights, you will have recieves 20,000 hit points of damage (which we'll just say was healed). Thats 10,000 damage from the first creature and 10,000 from the second. Now lets change things a little and say you engage them simultaneously. You can't change how fast you kill them, so the fight will still last 100 seconds, but now you are taking twice as much damage for the duration of the fight, so 40,000 hit points of damage instead of 20,000.
    Assuming that you could actually survive the extra 20,000 damage you took (because the damage went to a pet, or you had doctors healing you the whole time), it still cost you twice as much in stims to get through one fight.
    There are plenty of good reasons to fight creatures one at a time, but that one alone is enough to make it worth doing. You are more likely to survive the fight and it will cost you less to do so. In the case of a large group, this would mean that you probably don't have to stop to make a camp and heal everyone now, so you can keep right on hunting, thus making you more effective in the long run.

    PRE-REQUISITE: Where should you fight?
    Once you have determined where the lair is, you should try to fight in a clear spot (no other aggressive creatures around) which is at least 80m (90-100 is better) away from the lair. Bring all your creatures to your chosen place and fight them there. Don't send pets in early while the creature is running to you, don't use suppression fire before it gets there, and don't charge it or go to it to fight. The reason for this is simple. As you are fighting, MORE creatures will continue to spawn. They generally will spawn and/or wander within about 45m of the lair (there are exceptions). If one appears or wanders that far in YOUR direction, and you are at 80m from the lair, it is now only 35m away from the fight.. getting close. So if you are in a precarious situation, this is the MOST important thing to remember (it is also the thing most people seem to ignore, and then die) . DO NOT FIGHT ANYWHERE WITHIN THE SPAWN AREA! More creatures will come and you will die. Ok, now that you've chosen a place to fight, bring the creatures in for the slaugher one at a time.


    So how exactly can we separate one "mob" (mobile object, a creature or humanoid that is hostile to us) from the others? There are many cases, I will try to illustrate each one, from easiest, to hardest.

    1) Non-social Creatures - (such as Tortur)

    This is the easiest case.. just make sure everyone in the group attacks the same creature. Only one until it is dead, then move to the next. Position is irrelevent. This will ensure the fastest hunting over time.

    2) One social creature positioned far from its friends

    This is mostly simple, just stand as far from its friends as you can, so they don't come after you, and attack the one that is alone. It doesn't matter if the creatures are aggressive or not (red dots vs yellow dots). There is only one thing to consider. Make sure you are close enough to the creature you are about to engage and make sure you are standing and thay you do NOT have maskscent or camoflauge engaged. If the creature can't immediately determine where the attack is coming from, instead of charging you, it may wander first looking for you. In some cases, this could lead to it wandering towards its friends, and then you've got multiple mobs to contend with. Make sure you PULL, the creature, don't charge it. Attack with ranged weapons first, let it come to you and fight it where it is safe.

    3) Two social creatures close to each other, far from any other friends

    This is just as easy to single pull as the previous example, but requires a different method. SWG assist logic works in such a way that creatures assisting the one being attacked automatically know where you are and charge you, regardless of other circumnstances. We will take advantage of this. Move to a distance beyond 65m. You MUST be outside of successful attack distance for this to work. Target the farther of the two creatures and fire on it. Nothing will happen because you are too far to fire, but the assisting creature 'knows' its buddy is being attacked, and knows where to find you, so it comes running, while the one you attacked stays put. Change target to the charging creature, and let it come to you. Dont go to it, as you will probably end up getting the one you first shot at join in to help its friend if you fight too close.

    4) A pack of social aggressive mobs

    Believe it or not, hunting aggressive mobs is much easier than the non-aggressive ones. As long as the mobs have ANY amount of distance between them (they're not standing on top of each other) this is pretty easy. Make sure you don't have maskscent or camo on. Now, before you start, hit the peace key. This is the MOST important thing. When you hit 'peace' and aren't in combat, what it does is prevent you from auto-firing at the next mob that agro's on you. You'll know you did it via the peace symbol that shows up next to your HAM bar. Pick out the target you wish to pull. It should be the closest one, because when a mob starts chasing you, if it runs by its friends, they MAY join in. The closest one will run away from his friends. It helps at this point if you know the agro range of the mob you are pulling. Run to the edge of its agro range, that's to say the maximum distance you can stay at and still get it to agro on you, and run sideways in front of it.. side to side, but don't get closer, and definately don't run closer to any of its friends. It will eventually start to chase you by itself, and its friends won't help, UNLESS you forgot to hit peace first. In that case, you will auto fire on it, and as a reaction to your attack, its friends will come running. Once it has chased you to where you want to fight, kill it. Rinse, repeat.

    5) A pack of social, NON-aggressive mobs

    These are a little more tedious to pull than the aggressive ones. It is harder to do well, but is safer. What you want to do here is change the situation into either #2, or #3. By running around at what I can only call the agro range (even though they don't actually agro, being non-aggressive), some of the creatures will react to you. One of two things can happen. If the creature are afraid of you (not many of those anyone cares about), they will run away. Otherwise, they will 'bluff' charge you as if to attack. By running the right way when they charge you (or run away), you can take them to a spot of your choice. Once you've succeeded in getting one or two of them far enough away from its/their friends, proceed with pulling as described in case #2 or #3 as needed.

    This should be enough for any group or individual to hunt mobs within their capability safely and successfully.

    There are other ways of pulling which can come in handy in special circumnstances, such as "bleed pulling", which can buy you a 20 second head start before the creature(s) start coming after you, but that will have to be for another guide.

    I hope this was useful.

    Osborne Maelstrom - call me Os
    Kauri Server

    SWG: Combat: How to Single Pull in SWG, by Osborne Maelstrom
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    16 threads, 1 page(s) long 
       #3 won't work any more Reply...
      Posted @ Sat, Nov 15th 3:41 AM 2003
      By: Anonymous
      Score: Default [2.00]

      The Nov. 14th patch changed the AI of creatures... if you try to do something to a creature but it fails and the creature you're targetting doesn't "catch" you doing it, then its friends won't either.

      --Mike Todd                                      

       
      0 Replies
       single pull Reply...
      Posted @ Tue, Oct 14th 3:08 PM 2003
      By: Anonymous
      Score: Default [1.50]

      great post I'am a master ch and master scout single pulling is the safest and best way to hunt. Solo or with a team mate.I use a pistol and mob do argo on pet like other post said. But who want to keep healing pets.My hunting partner (3) are ch master are close and we all single pull group or solo.                         

       
      0 Replies
       rooting Reply...
      Posted @ Sat, Oct 4th 4:04 PM 2003
      By: Anonymous
      Score: Default [2.00]

      if you happen to pull one too many, a master scout's adhesive mesh trap will root a mob for about 30 seconds if you get into some serious crap.  however, this works just like EQ, a DOT like bleeding shot, or a direct attack will break that root and oh well...one more mob to deal with.                         

       
      0 Replies
       Hehe Reply...
      Posted @ Sat, Oct 4th 7:48 AM 2003
      By: Anonymous
      Score: Default [2.00]

      I maybe a CH with a graul mauler pet, but i love fighting this more thne one at a time, im also a carbineer with 2 different types of aoe attacks.  I do 22k missions on endor, get all the ewok to attack my pet, then just kneel at a good distance and start with my aoes. before i started using aoes i had a really hard time killing all the ewoks, but now that i use aoes its awesome            

       
      0 Replies
       Good Guide Reply...
      Posted @ Thu, Oct 2nd 8:00 PM 2003
      By: taconinja
      3 posts
      Score: Decent [3.00]

      Good guide, ignore the ignorant flamers who feel they must tell you they have a different way, not everyone chose to be demigod Commandos, Bounty Hunters, or Creature Handlers (some of us still relish a challenge).  To the person who said it doesnt work because they are unarmed, I am almost Master Brawler and this method does work, simply innitiating an attack against a social mob will make his friends attack you, even if you are unarmed or have a melee weapon in your hands.

      War Sony dropping the prerequisite on the Vibroknucklers (at least some brass knuckles... I mean c'mon!)
      War Commandos getting Nerfed (must be tough to one shot flamethrower kill my Doctor sitting in the med center healing people)

       
      1 Reply
         RE: Good Guide Reply...
        Posted @ Fri, Oct 3rd 12:14 AM 2003
        By: Anonymous
        Score: Default [2.00]

        Thanks for the helpful info! By the way, I always thought 'mob' stood for 'mean ole bastard'! 8p Thanks for clearing that up too.                                                   

         
        0 Replies
       CH pets or Probots make great pullers Reply...
      Posted @ Thu, Oct 2nd 6:46 PM 2003
      By: phhantom
      2 posts
      Score: Decent [3.00]

      It is easier to use a pet to Attack one, Then oull it back to your group. Since a Pet usually does not gain GROUP Agression for the first 25seconds.
      I do this a lot.
      90M away from intended Lair, PAck, Stormtroopers Etc etc. Send in pet he gains agression at about 40m from mob, I start to /tellpet come, He comes back and walla Single Mob.             

       
      0 Replies
       Not a bad guide, but... Reply...
      Posted @ Thu, Oct 2nd 5:48 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Your reasoning ignores area-effect attacks like Point-Blank Area, Melee Spin attacks and the "cone" attacks of Heavy Weapons.

      Depending on the creature, I can kill three or four in the same time it would take me to kill one, or at the very least in less time than it would take to kill them individually.  This means less time in which each individual creature can damage me.

       
      0 Replies
       Bleed/ Warning Shot Reply...
      Posted @ Thu, Oct 2nd 5:07 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Nice guide,
      I have done alot of hunting but my partneralways did the pulling and nowi know how he did it.  I have been soloing alot and learned to use traps to slow creatures, use bleed shot 1 and 2 (yes they both work on same target) and then try warning shot to see if i can get the mob to run away and bleed to death. I have taken on mountain squills by myself and get great xp. Yes you will get killed once in a while... so make sure a quick trip to town is next on your to do list before pulling a 10,000 ham mob.

       
      0 Replies
       Good post Reply...
      Posted @ Thu, Oct 2nd 5:03 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Good post. gimpper always have to flame you. I am not talking about the math comment. Use as many words as you need they are free. You dont get paid by the word nor do you get charged for them. Typical impatiant (spelling) gimp hero. Good post Mael.

      Carm.                         

       
      0 Replies
       Is there a cliff notes version? Reply...
      Posted @ Thu, Oct 2nd 3:29 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Actually you could shorten the guide down to the 5 numbered lines and maybe a sentence description for numbers 4 and 5. Why do people make guides so long and filled with unnecessary comments and descriptions. You aren't getting paid by the word...                                      

       
      1 Reply
         RE: Is there a cliff notes version? Reply...
        Posted @ Wed, Nov 5th 3:21 PM 2003
        By: Anonymous
        Score: Default [2.00]

        have trouble readin, honey?                                                                             

         
        0 Replies
       hah single pulls Reply...
      Posted @ Thu, Oct 2nd 1:41 PM 2003
      By: Anonymous
      Score: Default [2.00]

      I never single pull all I do is send in my graul and make sure he is on all the mobs, then 4 flame cones kills everything and leaves the pet at 3/4                                                   

       
      0 Replies
       Pulling Reply...
      Posted @ Thu, Oct 2nd 11:13 AM 2003
      By: Anonymous
      Score: Default [2.00]

      This is a great guide..I've been begging people to just WAIT and get someone to pull EQ-style..but people aren't getting the message.

      These methods CAN and should be used by unarmed types, particularly on aggro creatures.  A good unarmed player can take more hits, and pull the creature out farther.

      Of course, these methods are most effective in smaller groups 3-5 ideally. In larger groups the experience may be dissolved, particularly if there are several big hitters like commandos or BH-types with LLC's.

      Good Hunting!

      Csin

       
      0 Replies
       Yep, nice! Reply...
      Posted @ Thu, Oct 2nd 11:06 AM 2003
      By: Anonymous
      Score: Default [2.00]

      Good guide, too bad I am solely unarmed!                                                                             

       
      1 Reply
         RE: Yep, nice! Reply...
        Posted @ Mon, Feb 9th 12:04 PM 2004
        By: HawaiiDlehi
        4 posts
        Score: Decent [3.00]

        Unless you are melee only for strict role-play reasons remember that you can use ANY weapon without certification, they will only do a few points of damage but if you are just using them to pull with you really don't care.

        I also recommend that all melee persons get a good quality Republic Blaster.  Everyone is certified to use these even without Marksman (just like CDEF's) and a good one will do a fair amount of damage. Very useful for things that run away fast or just for blasting away at Worts while you run across Tatooine.

         
        0 Replies
       ?'s and !'s Reply...
      Posted @ Thu, Oct 2nd 9:37 AM 2003
      By: Anonymous
      Score: Decent [2.50]

      You don't really need to know the aggro range ... just look for the ?'s and the !'s that appear above the closest mobs.

      If they are aggro mobs then this is thier 'what is that?' and 'Your MINE!' ranges.

      :P

      Erasmus
      Kouri

      P.S. sup Oz                         

       
      0 Replies
       Question Reply...
      Posted @ Thu, Oct 2nd 9:02 AM 2003
      By: Anonymous
      Score: Default [2.00]

      In scenario 4, what is the 'right' way to run for each mob, the ones afraid and the ones bluffing?                                                                

       
      0 Replies
       Nice Reply...
      Posted @ Wed, Oct 1st 11:22 PM 2003
      By: Anonymous
      Score: Default [2.00]

      Good work, all in all, but check your math in the beginning.  10,000 points of damage over 100 seconds is 100 damage per second, and in the scenario where you take on the two creatures at the same time, assuming you can kill one of them in the same amount of time it would take you to take one on solo, then you would have to deal with 30,000 points of damage, not 40,000, as the first creature is dead in the first fifty seconds anyway, assuming you didn't switch off from MOB to MOB. If you focus on one at a time, then you take 50 seconds worth of damage from the first creature, and 100 seconds worth from the other.
      Obviously things probably wouldn't go as smoothly as they do in any hypothetical situations, but it'd probably be worth your while to focus on taking out one target first, unless you use those fancy-schmansy knockdown moves and the like, in which case it would probably work out for the best to alternate.
      Or not. I don't really know.

       
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