THE BASIN

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Basin Grouping Primer

There’s nothing worse than joining a group and then committing some terrible faux pas by breaking from norms that you didn’t know existed! To help those who are new to us get a feel for how we typically do things, I’ve put together some tips to that end. Credit: This was inspired and largely compiled from the post Tomari Verasu started <HERE>.

General Hunting Etiquette:

  • Only one person taps a lair at a time - the likelihood of the group getting in over its head is too great if more tap.
  • Don't attack random critters unless they attack you first, or the group agrees to attack them - as with rule 1 you're likely to get in over your head. Also, and more importantly, those random critters could be someone else's mission
  • Don't steal someone else's mission, this is just plain bad form - You can tell a mission lair by targeting it: if it has a name (ie. Bolle Bol Lair) then it's a mission lair, if it has a description (ie. A Rotting Log) then it's a wild spawn
  • Be polite, one rude person is all it takes to ruin a hunt for the entire group
  • But most importantly, don't be afraid to ask questions or tell the group to slow down if you're having trouble keeping up with something.
  • Typically, you will find that a Basin hunt is a bit different than most normal hunts. Many things I've seen outside our little happy slice of Heaven involve loot distribution not being communicated and things getting ugly. Let me assure you that ninjalooting is not a technique invented by us.

Pre-group discussion that is very helpful:
  • Depending on what the group is hunting, you might want to discuss what role each player is going to take? Are pets tanking, or is there a melee type willing to tank? Who is responsible for KD's, as a second KD will negate the first? Is somebody gonna peel off anything that may aggro the ranged support? Who can heal? and so on.
  • Agree who is group leader, that player will call the next target and when to open fire. Do not open fire too soon, you will most likely lose control of the battle. You probably know what you are doing if you engage a creature on your own, but everybody else will not. Imagine ten players doing that and there is one word to describe the situation: Chaos.
  • Agree when to harvest, once the first harvest on a creature has been performed, it will rot in 60 seconds. Often it is best to kill an entire wave from a lair before harvesting, so that everybody has an opportunity to harvest all creatures. If not, you will learn to dislike ninja harvesting, those who harvest when ever they get the chance. Such behavior seriously upset meat hunts for instance.
  • Agree which HAM bar to kill, there is not much point in killing the creatures three times over, e.g. a rifleman killing the mind bar, a carbineer killing action, and a fencer killing health. I think all combat classes have the ability to do those random HAM bar attacks that will hit health in most cases, so you can always use that if it seems hard to find a good priority HAM bar to hit.
  • Agree beforehand what types of loot found will go where. If something particularly interesting comes along that wasn't planned on, it's discussed a bit and given to the person who can best put it to use. This is generally followed by a whole bunch of "are you sure?" and "yes, we're sure" and "but I..." then "oh just take the thing!" File that under your definition of The Basin Way.

Hunt Specifics:
  • 1. Once the group forms, everybody agrees on a general direction to grab missions in, and what sort of missions to grab. For example Bolle Bols, N NW or W.
  • 2. Depending on what type of missions the group is doing, you may need to get Docs to buff the group.
  • 3. Everyone says how far it is to their closest mission. Who's ever is closest leads the others to the mission location.
  • 4. Once your group has arrived at the lair, the leader will indicate which mob to focus on if it’s a high level hunt, and at that point you'll often see people saying 'r' or 'r?'. This corresponds to 'Ready!' or 'Is everyone ready?'. If somebody asks 'r?', you should wait until everyone replys 'r'.
  • 5. Once the first wave of mobs is eliminated (see Lair Mechanics below), loot and harvest per your pre-group discussion.
  • 6. One group member pops the lair until the next wave starts.
  • 7. When the lair is finished (all mobs and lair gone) go back to #3.
  • 8. Rinse and repeat until all missions are done, or the group has to disband.
  • 9. Once all missions are finished, decide whether or not to go back and grab more...

Lair Mechanics
  • Mission lairs are very predictable (say it has 3 guards, then you can kill those and get two more waves with 3 monsters in each), Wild lairs are like playing with fire, they can spawn an awful lot of creatures in little time - often with a few double spawns as well.
  • A mission lair has a number of guards, say you run a Bolle Bol mission. The lair has 5 guards, this means that the two waves that will spawn when the lair has taken a certain about of damage *also* have 5 Bolles each. The first wave will spawn when you hit the lair once. I think 1 damage point is enough to let them out. The second wave will spawn when the lair has taken a certain percentage damage, I think it is the same percentage for all mission lairs. On my screen, I have my player name placed under the target bar, so I know that when the damage on the lair passes my "k" (in my toon name Simka, I think it is the "a" when I am playing Inka') the second wave will come out. I have not done the math, but I will try and see how many percent damage a lair has to take to let the second wave out.

How to best contribute to the hunt:
  • Know your creatures! Not all creatures act the same. Many of them BAF (bring a friend, that is those "close enough" to the creatures attacked will join in the battle. That "close enough" is something you learn over time as you get an unpleasant amount of creatures in your face all of a sudden). Almost everything BAFs on high level planets.
  • Don't stand next to a lair that can spawn aggro creatures, safe distance is 60m. Stand too close, e.g. at 15m, when someone pops the lair and you are almost guaranteed to be attacked. Standing near a lair being popped if the player performing the pop is still in combat mode when the first creature spawns will almost always get you aggro'd. 40m is also way too close - creatures rarely spawn at the exact position of the lair, they can spawn a good distance from the lair so they will be much closer to you than you are comfortable with. 50m is good in many cases, but for safety: 60m.
  • Many pets have ranged attack, and unfortunately we cannot force them not to use that. It means that creatures wake up much sooner than is handy and may aggro those players nearby instead of the tank pet, when you send in the pet to get attention. Sometimes pets with ranged attack decide to use that, so they will attempt to run away and use ranged, which can make for some very uncontrolled battles.
  • Being polite in the chat and a little tenative in combat can go a long way. The biggest mistakes I see made are when folks that are a bit new and are generally a bit low-level wind up on a high-level planet hunt. Chuba lair tactics and The Green Avenger Special (spin attacking a lair to get the lair and all defenders dead ASAP) are things that work on lower level planets. They haven't much place on Rancor hunts.
  • Be careful with Area of Effect (AoE) attacks, they will target everything in their field of fire. There is no need to involve a group of Nyms for instance in a battle when you are killing Gurks on Lok.

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