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A Silver Bullet: Jedi Anonymity on BH Terminals (Updated with Live Info - 27/7/2005)   [ Edited ]
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Zorron
Jedi
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Registered: 12-10-2003


Zorron

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THIS PROPOSAL IS NOW ON THE LIVE SERVERS.
THANK YOU TO EVERYONE WHO TOOK PART IN ITS DISCUSSION OVER THE LAST 8 MONTHS.
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TC Bug & Feature Testing Section
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Suggested Bug testing

[X]  Terminals, mission description, spynet operative only talk about "Rebel Jedi", "Imperial Jedi", "Neutral Jedi" without revealing the name. Passed

[X]  Terminals and mission description show a generic payout around 50k, thus hiding the Jedi's skill level, but a full level-dependent bonus payout (e.g. 226k for a templated Jedi) is given on completion of the mission. Passed

[  ]  Is a Rebel Jedi on leave shown on terminals correctly as a "Rebel Jedi"? Or is he shown as a "Neutral Jedi"?

[  ]  BH TEF - in the past this could persist forever. If this happens with the "new" BH TEF, now that we cannot enter houses with the TEF active, this very old elusive bug will not be pretty. One "fix" until the bug is tracked down is to add a small routine to a BH's logoff procedure - clear all BH TEF's from all their victims if any are still up.

Known Bugs

  • BH's who complete a Jedi mission can receive jedi force progression boxes up to master??

Important Features for a Successful Implementation:

[  ]  Kashyyyk! It is now too safe for Padawans leading to trivialized grinding to Knight (Ryatt Trail groups). As a side effect, the terminals will be flooded with Padawans who are grinding vs. NPC's on Kashyyyk, leading also to BH agony and distress as they keep wasting time and droids. The solution to this giant mess is simple: when the droid reports that the Jedi is on Kashyyyk, it should also report the zone name and instance number. This should not be hard to implement, just look them up every time the droid is used, and adjust the droid's text accordingly....

[X]  If the Spynet operative reveals the name, bottom feeding on Padawans will continue. Name should be secret until waypoint is reached. Passed - name remains a secret until visual contact established and the mark is targeted! Only seeker droids return the name, which means having to be on the same planet as the mark to get the name. In addition, the exact skill level remains a secret until the mark is killed. Initial live reports show that bottom feeding has stopped and full templates are being attacked.

[X]  It should still be possible, though statistically unlikely to happen, for more than one BH to attack the same Jedi at the same time. Passed

[  ]  If Jedi can be tab-targeted the moment their mission is selected, various exploits by colluding BH / Jedi will continue (they'll stand next to each other, and the BH will accept / tab / drop missions until he finds the mission he wants). If this is happening, the fix is that it must be impossible for the Jedi to be targeted until after the BH has launched a droid or talked to the spynet operative.

[X]  According to Blixtev, if Jedi go offline their mission stays on terminals. This is game breaking for BH because 24 hours after server up the vast majority of missions will be for OFFLINE Jedi! When Jedi log off, a routine must be called to remove their missions from terminals! Failing that at least a "Verify Mark's Online Status" button should be added at least on the mission description that the BH can hit at any time to query the online status of the mark. Passed - first reports following the July 27th hotfix indicate that terminals now only list online missions. A few reports of some offline Jedi still surface but even so this no longer game breaking.

[  ]  With anonymity in place, the negative exp hole cap can be reduced, death penalty from BH can be reduced, mission payouts can be increased for Knights, mission payounts can be reduced for still-grinding Padawans, and some reward for a victorious Jedi can be put in place.

With anonymity in place, there is an increased risk that Jedi will show off in public places because immediate retribution will not come. In addition, now that virtually all Jedi are on terminals, there is safety in numbers as the fixed number of BH attacks per day are spread out over all Jedi instead of a few visible Jedi. This must be fixed so that the incentive to obey visibility rules is restored. This can be accomplished in different ways :

    [  ] The best way by far is if only non-Jedi PC's give visibility to Jedi.

    [X The second best way is if group members don't give visibility to groupmate Jedi.  In Live!

The result will be to reduce the number of different Jedi on terminals, thus increasing the number and frequency of attacks against them, thus increasing the penalty for being visible. The trick is to give every Jedi, whether a Knight or a grinding Padawan, a realistic option to lead a hidden existence out of sight of the eyes of non-Jedi. Only when that is done will the visibility rules and penalties really start to bite, and therefore actually start to work.

 
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Original Post follows .....
~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
Assuming that...
 
(a) The probability of a specific Jedi being listed upon each refresh of the BH mission terminal is proportional to Jedi's visibility value, with zero probability if visibility is below a minimum (I recall someone tested this and this is already the case - which hints at a broken design intention, by the way)
 
(b) BH droids are stable and working, and there is no reason to expect that they will be broken again
 
...then by implementing the following simple changes:
 
(a) Do not reveal Jedi names or exact mission payouts on BH mission terminals or datapad mission descriptions. (Promised mission payouts can be approximate, so that the payout info cannot be used to identify a Jedi.)
 
(b) Ensure that Jedi missions listed on BH terminals are for online Jedi only who are not currently in Space and state the mark's faction in the mission description.
 
(c) When a BH logs off, all outstanding TEF he may have against any Jedi are cleared. The TEF for a specific mission can be reactivated by talking to an NPC, if BH still has the mission.
 
(d) Give the same, high payout, for all Jedi BH missions - do not link payout to Jedi skill level
 
... it becomes possible to enhance the game in the following ways:
 
(a) If the BH has no way to know who he is hunting until he has spent money and time on droids and travelling, it becomes completely impractical, and therefore impossible, for a BH and Jedi to collude to manufacture credits. (For this to work, the Jedi should not be attackable until the BH has travelled out of a city, fed bio-signature to Arakyd probe droid, launched the droid and waited for the result - otherwise the exploiters will stand next to each other and accept/abort missions until the Jedi turns red.)
 
(b) Following the major nerfs to Jedi healing coming in Publish 19, and the improvements to Doc, CM and Smuggler, which together amount to a drastic change in the balance of power, the proposed changes become even more important as they would lead to fairer one-vs-one fights, because BH can't cooperate to choose missions for the same Jedi.
 
(c) Because the credit exploit is gone, it is now possible to reduce the negative exp hole cap (from 10 million to, say, 500k) reduce the exp penalty on death blow by a BH (from 2000x skill points spent on the Force, to something more sustainable for young padawans - say 50k) and it becomes possible to increase the payout on BH missions by removing the artifical reduction of the payout to 50k for three days
 
(d) Jedi will no longer be able to check with an alt or a friend if they are on the BH terminals, so the element of tactical surprise is strengthened in favor of the BH and there will be less house-hiding of visible Jedi and more content for BH's
 
(e) Jedi who are listed on BH terminals and are on several BH friends lists will no longer receive a BH visit within a fixed time of logging on (a product of the use of friends lists by BH). Instead, the timing of the BH visit will be a function of the Jedi's visibility value, shorter for those with very high visibility, much longer for those with very little visibility.
 
(f) Young padawans will not get picked on so much, and a BH can't hunt and harass the same Jedi over and over, because BH will not know in advance who he will be hunting or how many SP they have spent on Jedi skills.
 
(g) All bugs with leftover TEF's will be fixed by brute force, since a BH who logs off loses all TEF's against any Jedi (BH can reactivate TEF for active missions by speaking to an NPC when he logs back on). SOE can then take its sweet time tracking down the sources of these bugs.
 
(h) If a BH can't pick which named Jedi to hunt, it becomes possible to provide for rewards for Jedi who can defeat an attacking BH. This reward can be a few thousand Jedi or FRS XP and/or reset or reduce the Jedi's visibility upon the death of the BH. This cannot be exploited in practice because of the anonymity and it satisfies a long-standing request of the Jedi community.
 
(i) Many more Jedi will choose to stand and fight rather than play safe and flee because (1) Jedi anonymity randomizes the match-ups, reducing the chance that the BH can target specific Jedi because of their specific known weaknesses (2) after tracking a mark halfway across the galaxy, there is a subtle pressure on the BH to attack anyway, even if he discovers that the Jedi might be too strong - especially now that doc buffs are no longer essential (3) negative exp is reduced and exp penalty on deathblow is reduced per (c) above, (4) there are non-exploitable rewards for defeating a BH per (h) above. This makes it more fun for all involved, and satisfies a big concern of the BH community - that most Jedi run instead of standind to fight)
 
(j) If missions can't be picked by name of Jedi, Jedi will be less anti-social, for example they will respond to tells from strangers without fearing that the stranger is a BH.
 
(k) If missions can't be picked by name of Jedi, Jedi in large guilds will no longer be able to have their BH alts and BH friends to hold their missions so that bona fide BH can't find their missions on terminals.
 
(l) If missions can't be picked by name of Jedi, Jedi in large guilds will no longer be able to direct their guildmate BH's to grief specific Jedi in other guilds taking a lot of hatred and venom out of the game.
 
(m) Under the proposed system, even highly visible Jedi (such as a PVP'ing Knight) are statistically unlikely to draw more than one or two uncoordinated BH attacks at the same time. Therefore, for most Jedi, BH encounters in practice will be one on one affairs, something that is currently considered desirable by the devs as per statements made at the FanFest.
 
I think this is a set of changes that provides net benefits to everyone, Jedi, Bounty Hunters and also to the game designers because it frees their hands to adjust death penalties and mission payouts without having to worry about credit manufacture, FRS farming, or mission hogging exploits. I hope the suggestion receives the attention it deserves.
 
Respectfully,
Zorron

(Note to (a) above regarding shutting down the credit exploit: the BH mission selection process should be thoroughly fine-tuned and all loopholes closed, e.g. do not reveal exact mission payout because the exact skill points help narrow down to a specific Jedi, or, if the cooperating BH and Jedi are standing next to each other and the Jedi is tab-targetable the moment the BH accepts the right mission, the exploit is still possible...the idea is to require travelling, time and money before the BH can learn the name and gain a TEF on his mark, even if the mark is standing next to him in the first place....)


Edit Note: Edited on Nov 22nd, to incorporate critical feedback to date that I agreed with, and to clarify language which has led some people to get confused.

Edit Note: Edited on Dec 18th, to incorporate new benefits suggested in other threads

Edit Note: Edited on Feb 1st, 2005, to incorporate a detailed technical suggestion to ensure that the system cannot be exploited for credit manufacturing (thanks DeadlyTedly and riptor).

Edit Note: Edited on Feb 27th, 2005, to correct wording regarding mission TEF and BH droids that was misunderstood.

Edit Note: Edited on Mar 19th, 2005, to rephrase wording in proposed change (a) and place equal emphasis on the need to hide exact payouts as well as hide Jedi names.

Edit Note: Edited on May 4th, 2005, to add new benefits (yellow text so you can see the additions).

Edit Note: Edited on June 2nd, 2005, to review the CU-related changes I had made in light of actual experience playing the CU!

Edit Note: Edited on June 4th, 2005, to update some points after hearing FanFest news that Devs are considering to implement the anonymity!

Edit Note: Edited on June 25th, 2005, to highlight the important of implementing, given the upcoming changes in Pub. 19

Edit Note: Edited on July 5th, 2005, to mention that this proposal is now on its way to the Test Center!

Edit Note: Edited on July 7th, 2005, to add a summary results section for bug testing and feature testing from TC

Message Edited by Zorron on 07-28-2005 07:24 AM

==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
11-16-2004 02:46 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Sinara-Snake
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Sinara-Snake
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That sounds like a pretty good idea.

Sinara Snake
Pre CU: Master Bounty Hunter/Master Pistoleer Post CU: Master Squad Leader/Master Rifleman
Xeno' Aku
Pre-Patch 9 Jedi
In life you were our friend, even though death seperated us, the Brothers will always remember you Osab Aku. We miss you!
11-16-2004 02:51 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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l_StarFox_l
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l_StarFox_l

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It makes sense to. If someone were to place a bounty on me why would they know my name? At best they'll have a brief description of my appearance, and if lucky some bio data. When npcs spot me and give me visibility I don't shout at them "oh and by the way, the name is...".

- Trias Darkstrider -
(Dark Jedi Primarch)
"Becoming a Jedi and surviving as a Jedi is very very very very difficult (and rewarding)" - Q3-PO
11-16-2004 02:59 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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ultakiller
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it would end pre meditated griefing, thats for sure... its an interesting Idea...
11-16-2004 03:03 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Cablegod
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Cablegod

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Zorron wrote:
Assuming that:
 
(a) The probability of a specific Jedi being listed upon each refresh of the BH mission terminal is proportional to Jedi's visibility value, with zero probability if visibility below a minimum (I recall someone tested this and it is already the case - which reveals a broken design intention, by the way)
 
And by implementing the following simple changes:
 
(a) Do not reveal Jedi names on BH mission terminals or datapad mission descriptions
(b) Ensure that Jedi missions listed on BH terminals are for online Jedi only
(c) Clear all Jedi TEF's, regardless of their origin, when the BH logs off
(d) Give the same, high payout, for all Jedi BH missions - do not link payout to Jedi skill level
 
The game is enhanced in the following ways:
 
(a) If the BH has no way to know who he is hunting until he has spent money and time on droids and travelling, it becomes completely impractical, and therefore impossible, for a BH and Jedi to collude to manufacture credits
 
(b) Because the credit exploit is gone, it is now possible to reducethe negative exp hole cap (from 10 million to, say, 500k) and the exp penalty on death blow by a BH (from 2000x skill points spent on the Force, to something more sustainable for young padawans - say 50k)
 
(c) Because the credit exploit is gone, it is now possible to increase the payout on BH missions
 
(d) Jedi will no longer be able to check if they are on the BH terminals, so there will be less house-hiding of visible Jedi and more content for BH's
 
(e) Jedi who are listed on BH terminals and are on several BH friends lists will no longer receive a BH visit within a fixed time of logging on (a product of the use of friends lists by BH). Instead, the timing of the BH visit will be a function of the Jedi's visibility value, shorter for those with very high visibility, much longer for those with very little visibility.
 
(f) Young padawans will no longer get picked on, because BH will not know in advance who he will be hunting or how many SP they have spent on Jedi skills
 
(g) All bugs with leftover TEF's will be fixed by brute force, since all TEF's against all Jedi vanish when the BH logs off. SOE can then take its sweet time tracking down the sources of these bugs
 
(h) BH will no longer be able to tailor-make their gank squad to the specifics of their target (factions, etc.) because they won't know who they are going to hunt until they reach their mark
 
(i) The lopsided playing field of BH-Jedi encounters is improved somewhat because BH will no longer know in advance who they are going to face, but the essential element of surprise is fully retained by the BH. Together with the proposed reduction of the penalty on deathblow in (b), this means that more Jedi will choose to stand and fight rather than play safe and flee - more fun for everyone involved.
 
I think this is a set of changes that provides net benefits to everyone, Jedi, Bounty Hunters and also to the game designers because it frees their hands to adjust death penalties and mission payouts without having to worry about the credit manufacture exploit. I hope the suggestion receives the attention it deserves.
 
Respectfully,
Zorron

Message Edited by Zorron on 11-16-2004 12:59 PM



this is a reasonable and well thought out post...it makes sence and would solve alot of problems for jedi...but would make most bh quit...the devs idea is to make as many jedi quit as possable...

along with my belief that soes developers are a bunch of drunk/retarted monkeys with keyboards...these are the 7 reasons why this will never be pushed live

Jose'ph Rakkata
Eclipse Server
Grief!
It's Whats For Dinner!
11-16-2004 03:05 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Zhorx
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Zhorx
PA: Lost Ones
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l_StarFox_l wrote:
It makes sense to. If someone were to place a bounty on me why would they know my name? At best they'll have a brief description of my appearance, and if lucky some bio data. When npcs spot me and give me visibility I don't shout at them "oh and by the way, the name is...".



They'll just look at the name floating above your head
 
All kidding aside i really like the ideas you have proposed. Lets bring more good ideas like this forward and eventually we can all enjoy the game more.

~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
11-16-2004 03:11 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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homebreu
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homebreu

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I am not going to coment on these ideas, as it is late and I do not feel like thinking about the cons to them right now.
 
...  But I am real curious as to why you Jedi have such a problem with the friends list thingy.
 
What is the problem you have with it exactly?
 
It will not work for us to track you unless you have us on your list too.
 
The only reasons we use it are to see if you are actually online before we accept a mission on you, to watch and see if you are exploiting the log in/off droid tracking bug, and finally, to see if you log off on us while we are tracking you, so we can get a different mission, or know that we are wasting our time until we see you log on again.
 
It will hardly be used at all now that the tracking droid bugs are going to be "Fixed".
 
I mean, the only reasons that come to mind are:
 
1.) You do NOT want us to know when you are online.
 
2.) You do NOT want us to know when you exploit the log in/off bug.
 
3.) You do NOT want us to be able to track you when our droids are bugged, if you are stupid enough to keep us on your friends list too.
 
Please tell me that the above reasons are NOT why you want the friends list modified in some way to benafit yourselves and no one else that plays the game.
 
P.S.  If you have the devs keep your names hidden from us, it will take care of all the issues you mentioned above, but it will also just make our missions that much more difficult for us to actually complete, which, in essence, makes leveling your Jedi that much easier for you, which SOE and the BH community definately does NOT want.

Zy... "It's not how you pick your nose, It's where you put the booger"
11-16-2004 03:16 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Zhorx
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Zhorx
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homebreu wrote:
I am not going to coment on these ideas, as it is late and I do not feel like thinking about the cons to them right now.
 
...  But I am real curious as to why you Jedi have such a problem with the friends list thingy.
 
What is the problem you have with it exactly?
 
It will not work for us to track you unless you have us on your list too.
 
The only reasons we use it are to see if you are actually online before we accept a mission on you, to watch and see if you are exploiting the log in/off droid tracking bug, and finally, to see if you log off on us while we are tracking you, so we can get a different mission, or know that we are wasting our time until we see you log on again.
 
It will hardly be used at all now that the tracking droid bugs are going to be "Fixed".
 
I mean, the only reasons that come to mind are:
 
1.) You do NOT want us to know when you are online.
 
2.) You do NOT want us to know when you exploit the log in/off bug.
 
3.) You do NOT want us to be able to track you when our droids are bugged, if you are stupid enough to keep us on your friends list too.
 
Please tell me that the above reasons are NOT why you want the friends list modified in some way to benafit yourselves and no one else that plays the game.
 
P.S.  If you have the devs keep your names hidden from us, it will take care of all the issues you mentioned above, but it will also just make our missions that much more difficult for us to actually complete, which, in essence, makes leveling your Jedi that much easier for you, which SOE and the BH community definately does NOT want.


I believe the problem is some Jedi have been "griefed" and hunted by the same BHs over and over again. Since the BH terminals and mission payouts isn't really working as it was explained to us (payout resetting, visibility removed at death) it allows for BHs to make some poor Jedi's gaming experiece suck.
 
With BH droids working why is anonymousity a problem?
 
(note: i am using the word grief as in BHs picking on the same Jedi over and over, not BHs doing what they are meant to do and hunt jedi for the thrill)

~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
11-16-2004 03:27 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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adferoabeo
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hey i like your ideas too! they seem very resonable!
i thought i'd throw in a quick link to my friends post
which has a lot of ideas for jedi visibility and many
other issues that are effecting the game for anyone
who has the time to read it:
 
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=44447
11-16-2004 03:36 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Zorron
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Zorron

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Homebreu, two quick answers:
 
(1) The main problem with the friends list is that it breaks the design intention: instead of the most visible Jedi being hunted most, it is the "Jedi who just logged on and is a verified easily-killable target" who gets hunted the most. You use the friends list to pick a target, and confirm your choice by refreshing the terminal 10,40,100 times until you get the mission you want. That's not the way the game was designed. As to your other argument, the log off/log on exploit has apparently been fixed or is about to be fixed, if I read recent patch notes correctly?
 
(2) As for BH's losing incentive to hunt Jedi, first, I really don't think this will happen if all the changes I proposed go in as a package, and second, even if it does happen, the elimination of the credit manufacturing exploits thanks to Jedi anonymity frees the developers hands to raise bounties to the point that hunting Jedi is extremely attractive. Raising payouts is difficult with the current system because it invites exploitation, but it will be very easy to do with the proposed system.
 
Zorron

==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
11-16-2004 03:45 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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homebreu
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homebreu

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I do not have a problem with them modifiying the friends list, IF our droids are not able to be griefed by the Jedi exploiting them (That came out kinda funny. Lol!), and that the droid tracking is NOT screwed up by crossing server boundaries, taking shuttles, flying in space, and many, many other issues that screw up our droids tracking you... Of which I am 100% possitive will still exist after they "Fix" the droid tracking bug/exploit that is intentionally being used by some Jedi to screw up our tracking droids. 
 
The ONLY problems I have with the removal, or modification to the friends list thing, is the fact that we NEED to know if you are online BEFORE we accept a mission on you.
 
Almost all BH's do NOT accept missions to do on another day or time, or in hopes that they will just happen by a certain Jedi someday. They usually ONLY accept Jedi missions that they can actually do while they are online at that particular point in time.
 
The ONLY other problem I have with the removal or modification of the friends list, is the fact that if you or I were not a Jedi and or BH, the friends list is a GOOD thing for everyone else that plays this game.
 
No matter what you-all say, there is a definate need for the BH community to know when you are in fact actually online. This is paramount to us being able to hunt you at all.
 
IMHO you Jedi are attempting to make a big issue out of the whole friends list thing, when there really is not one at all...  Other than the fact that you Jedi just do not want the BH community knowing when you are actually online. Which I still do not see why this would be an issue at all anyway.
 
Please help to understand why you want it removed or modified?

Zy... "It's not how you pick your nose, It's where you put the booger"
11-16-2004 03:45 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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AD_Dragon_FH
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AD_Dragon_FH
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Its not the BHs knowing im online that personally id have a problem with its the fact we can nolonger put them on the friends list if your jedi so unless you have an alt running and keep checking up on it you have know way of knowing if BH X is online and by putting them on your friends list they might /findfriend you which gives a much more acurate location than droids. Findfriend i think is the bigger issue for jedi than BHs being able to put them on their friends list. I personally dont care who puts me on there friends list however i do care about who can track me and it would be nice if you could select who could /findfriend you and who couldnt.

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11-16-2004 03:55 AM  

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homebreu
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Zorron wrote:
Homebreu, two quick answers:
 
(1) The main problem with the friends list is that it breaks the design intention: instead of the most visible Jedi being hunted most, it is the "Jedi who just logged on and is a verified easily-killable target" who gets hunted the most. You use the friends list to pick a target, and confirm your choice by refreshing the terminal 10,40,100 times until you get the mission you want. That's not the way the game was designed. As to your other argument, the log off/log on exploit has apparently been fixed or is about to be fixed, if I read recent patch notes correctly? Good points here. But this still seems to be related to the way the mission payouts are scaled. I agree that we BH's should NOT know what level Jedi you are BEFORE we hunt you...  But what does the friends list have to do with this?
As I said before, we have to have a way to know if you are actually online before we can accept a mission on you. The best thing would be for the devs to make it so you are not on the terminals when you are not online, and only go on them when you log on, if you were supposed to be on them in the first place...  And removed from them again as soon as you log off.
 
(2) As for BH's losing incentive to hunt Jedi, first, I really don't think this will happen if all the changes I proposed go in as a package, and second, even if it does happen, the elimination of the credit manufacturing exploits thanks to Jedi anonymity frees the developers hands to raise bounties to the point that hunting Jedi is extremely attractive. Raising payouts is difficult with the current system because it invites exploitation, but it will be very easy to do with the proposed system.
 
Zorron


I do not think they will ever loose incentive to hunt you, but I do think that if we do not know your name when we accept a mission on you, it will take us much more time and effort to find you, therfore making your grind easier. Not much easier if the droids issues are actually fixed, but easier never the less. I guess this issue is not a biggy though, because after a while it would not matter anyway. So I digress to this one.

Zy... "It's not how you pick your nose, It's where you put the booger"
11-16-2004 03:56 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Zorron
Jedi
Posts: 1178
Registered: 12-10-2003


Zorron

Reply 14 of 234

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Homebreu, one point on my list of proposed changes is that all missions listed on terminals should be strictly for ONLINE Jedi only. I suggested that because I anticipated your concerns, which are 100% legitimate.
 
Zorron

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11-16-2004 03:56 AM  

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Re: A Silver Bullet: Jedi anonymity on BH mission terminals
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Majiras
SWG Petty Officer
Posts: 207
Registered: 06-08-2004


Majiras

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Hey Homebru...
 
ITS  A FREINDS LIST
 
not a HIT LIST...
 
i want my freinds to know i'm online, and i dont want my enemys to know that.
 
As for this post.. great idea..  if only i could add one thing.. you cant take a mission on the same faction.
11-16-2004 04:04 AM  

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