Hey guys, just been thinking and reading the ideas we have brought forward regarding traps over the past months/year and want to run this idea past you to see what you think.
Obviously many posts have been made the best of which being the outdoorsman traps (ground based AND modular etc) in my opinion but all of which would require alot of work to implement. Since the chances are we will not get any major features implemented until next year at least we should be aiming for simple ideas that push ranger forward and give us some nice bonuses.
Ground traps, and new effect traps have all been discussed so i wont bore you with my personal opinions on those but the most common desire was to make us totally different to scout traping. The ideas to do this are very long and will likely never get implemented until next year so, what if we wernt so different to scout in the trapping department? What if the only main difference was our traps can effect whole groups? What if our traps have a massive chance of hitting our targets too?
Ok here are the traps i would have somewhere in the ranger tree (id also like your opinion on where you could place them in the tree)
Name: Glow Net (Varient of glow wire)
Effect: AOE Combat Defense Down
Notes: This trap explodes upon impact releasing a large net covered in a luminescent liquid that entangles the creature and any other animals in close proximity. The creatures are negatively effected by the netting reducing their melee defenses and the luminescent liquid makes the targets much easier to hit at range reducing their ranged defenses.
Name: Flash Bomb (Same as we have now)
Effect: AOE Blind
Notes: This trap unleashes a blinding flash that dazzles the target and all other creatures in close proximity. The blinding effect makes creature attacks less likely to hit due to decrease accuracy.
Name: Pheascene Charge (Varient of phaescene dart)
Effect: AOE Reduced Movement Speed
Notes: Where the scout based single target dart takes down a single target, this trap detonated upon impact throwing hundreds of micro darts in all directions effecting the targeted creature and all in close proximity.
Name: Adhesive Detonator (Varient of Adhesive Mesh)
Effect: AOE Snare/Imobilise
Notes: This trap detonates upon impact with the target creature spraying a super sticky liquid in all directions that hardens upon contact imobilising the target creature and all others in close proximity.
Name: Sonic Pulse (Similar to /warcry)
Effect: AOE warcry
Notes: This traps unleashes a deafening explosion of pulsing noise. The shear ferocity of the noise renders the target and all surrounding creatures unable to attack for ten seconds. (Also consider intimidate as a possible alternative to the warcry effect)
I think these traps would be prety easy to implement or change. They are basically copies of scout traps with an AOE effect and then the Sonic Pulse trap simply gets it's effects changed to something alot more usefull.
I like the idea of going this route because it seems alot more likely these would be implemented over a total system revamp for ranger. Im happy with being the AOE trapper. And besides, due to the fact our scout traps are still very usefull i think group and single hunting would work great with this ranger/scout trapping combo.
Message Edited by Owen-Lars on 07-18-2004 09:36 PM Message Edited by Owen-Lars on 07-18-2004 09:36 PM
THORTAC BALCOR The Lost Ranger RANGER
|