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Proposal: The Hunting Terminal   [ Edited ]
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WildBil2Me
Jedi
Posts: 1922
Registered: 07-25-2003


WildBil2Me
PA: -Antarian Ranger League-
Server: Wanderhome

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The Hunting Terminal
(or making explorer terminals work)
 
Issue:  Current Explorer Terminals do not give the user much more than an impossible task.  When taking a mission from these terminals a rare creature type is (seemingly) arbitrarily named and given a value, finding any number of this rare creature type has proven difficult to even the most accomplished Master Rangers.
 
Issue:  Mission terminals (which yield a waypoint and spawn site) on many planets default to NPC types at higher combat types.  For the Master Ranger / Master Combatant this means that using mission terminals, more often than not, will result in missions for NPC types like Selonians, Mokks, Ewoks etc.  The result leaves Rangers, a PvE class, stuck sifting through dozens of pages of missions just to find a viable creature mission.
 
Issue:  Mission terminals do not give rangers "good" assignments.  Most creature missions are FAR below the rangers current combat abilities and thus relatively worthless in providing decent harvests.
 
Issue:  AreaTrack, though effective as basically a form of binoculars, does not aid the Ranger in finding rare (high Creature Resource yield) creatures.  It's value is simply a sense of the surroundings.
 
Proposal:  Augment the current implementation of the Explorer Terminals to work as follows:
  1. Only Scouts and Rangers have the ability to use these terminals (like BH terms and spynet operatives)
  2. Leave the mission assigments as they are (same requirements, same creatures, same pay)
  3. Upon taking one of these missions the player is given a starting location.  The server then randomly generates a lair of that creature type within 500m of that location.  Using AreaTrack or physically scouting the area will reveal the location of this lair.  It should not appear on the map... it should just be a forced spawn.
  4. The Ranger / Scout must then engage the lair to move towards their quota (15, 30, 45, whatever).
  5. Upon completion of each lair a new lair is spawned within 500m of the previous one, or the original site.  Up to 3 lairs of this type will be spawned / mission to allow the ranger to reach their quota.

Result:  Explorer terminals regain a more prominent stature in the Ranger and Scout community.

Result:  AreaTrack gains a more concrete value in game.

Result:  Rangers have a bonus for finding better creatures to give higher yields built into the game system (rather than directly into the class).  It is my feeling that the ranger bonus to harvesting really shines through on higher level creatures.  A +50% of 15 units is negligable compared to a +50% of 150 units.

note:  These terminals should remain creature oriented and should give rangers and scouts a slight bonus from their current rating to allow them to target spawns which had higher resource yields.  There is nothing more frustrating than going to a terminal and getting a mission for dwarf gronda's when you know you can kill those using your weakest weapon and writing a post on the forum.

Hope you all like it.

-WB

(Editted in some results)

Message Edited by WildBil2Me on 07-27-2004 10:58 PM

Message Edited by WildBil2Me on 07-27-2004 10:58 PM

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
07-27-2004 07:44 PM  

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Re: Proposal: The Hunting Terminal
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Kinnison75
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Registered: 07-14-2004


Kinnison75

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I like the idea, But it might be better to make it a "Big game" terminal. some "boss" type creature you need to hunt track, and take down.

------------------------

Vaanbuzzkrkk - Wookie

Shadowfire

Future Rifleman/Ranger
07-27-2004 07:51 PM  

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Re: Proposal: The Hunting Terminal
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WildBil2Me
Jedi
Posts: 1922
Registered: 07-25-2003


WildBil2Me
PA: -Antarian Ranger League-
Server: Wanderhome

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Like a bounty hunter terminal?
 
High end BH missions are for Jedi... High end Ranger missions are for Krayts?
 
That'd be cool... right now I'm just thinking baby steps though.
 
-WB

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
07-27-2004 08:00 PM  

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Re: Proposal: The Hunting Terminal   [ Edited ]
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Phenix1050
Jedi
Posts: 8130
Registered: 08-25-2003


Phenix1050
PA: Antarian Ranger
Server: Eclipse

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Yup. I like the "big game" version of the terminal.
 
I'm working on updating the Outdoorsman proposal right now and this is my version of the mission after gettng some imput:
 
To add versatility to the explorer terminals, this could just be put onto those terminals.
 
At novice Ranger, a third tab becomes accessible on the Explorer terminals: Big Game Hunting. The missions would follow a similar format to the BH terminal. At level one, they function almost exaclty like low-level BH missions. You are asked to find a NPC contact who tells you the general direction that you should go. At this level, the creature moves very little and you are forced to fight the high-end creature. These creatures would be VERY rare creatures. It would be nice if we got new creatures to hunt, but that's besides the point.
 
At Hunting II, you open up larger/longer hunting missions. These creatures are fairly high levels and move around. The contact will give you a town where the creature was last seen (i.e. last seen northeast of kaadara). You would have to get there and use /areatrack to find the creature. The creature would be limited in speed so that it wouldn't move out of the /areatrack range too fast. However, if you can't find the creature, every city would have a static NPC "hunter" like the BH's spynet ops. The hunters would have unique text: "Well, you'd better move fast son. I have half a mind to head over this way to find the creature myself." Something like that. These would give updates to the creatures location (I'd prefer not to have a waypoint, but that's up to the community at large). So if the target has continued to move away from the city, you'll at least know what direction to go n.
 
At Master Ranger, you get interplanetary hunting missions. high level, rare creatures that you may need a friend to bring down. At this level, you're given only a general area. "He's in the Eastern Dune Seas". Congruently, Master Rangers should get a larger areatrack range. This would be a tough mission, but they'd have high payoffs. The fact that the creature cannot be tracked with droids make it harder to find, so that's the largest problem with these missions;  a mobile target in a large range. That would justif the larger payout.
 
Of course, you couldn't just have it be a "vicious wrix" name or something like that, because then which one would you kill? In this regard, the creatures wouldn't have regular names. They'd be "vicious creature" "rabid animal" or something like that. Another cool thing would be if there were unique creatures Rangers could only get the missions for and they had loot. Ranger-only loot would be nice. Perhaps it wouldn't be anything too big or too cool so as to not make us some sort of rare loot collectors, but if they don't want to give us taxidermy, perhaps we could "loot" certain skulls of these Ranger-unique critters.
 
i have to work out the details, but this is the general idea.

Message Edited by Phenix1050 on 07-27-2004 11:51 PM

PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKING SPY EVER --FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
07-27-2004 08:43 PM  

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Re: Proposal: The Hunting Terminal
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CapricornONE
Jedi
Posts: 1944
Registered: 11-16-2003


CapricornONE
PA: WRATH
Server: Kettemoor

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love the hunting terminal idea.. that would make gathering meat much easier, and give rangers something cool to do with our skills
 
the BGH terminal aint bad either...

Claw
Master Bio-Engineer k Master Tailor
Chef Addative/Petstim k All Black BE'd Clothing Vendors
In the Mos Mesric Mall on Tatooine (-1118, 77)
Blight - Master Swordsman k FS Noob____________Master Riflewomenk Doc - Devaki
07-27-2004 11:09 PM  

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Re: Proposal: The Hunting Terminal
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Toguro
Jedi
Posts: 623
Registered: 08-20-2003


Toguro
PA: Big Game Hunters
Server: Tempest

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wow, that would be awesome! something to test my awesome ranger/big game hunting skills on

07-27-2004 11:40 PM  

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Re: Proposal: The Hunting Terminal
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Dark_0ne
Jedi
Posts: 1487
Registered: 01-07-2004


Dark_0ne
PA: Guildless
Server: Infinity

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nice ideas :-)

Tony Weyland - semi retired
07-28-2004 02:06 AM  

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Re: Proposal: The Hunting Terminal
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ATemA
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Registered: 07-12-2004


ATemA
PA: Nord
Server: Bria

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Hi all
 
This"big game"terminal...a good idea.IMO,it should still be an Explorer terminal,with all kinds of animals to track,but with the really bigguys(...and girls),for the skilled(or brave)Rangers
07-28-2004 02:46 AM  

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Re: Proposal: The Hunting Terminal
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Springbok
SWG Ensign
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Registered: 12-02-2003


Springbok
PA: FTP
Server: Shadowfire

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You boys are great.  All good stuff
 
Camina
MR/TKM/CH
Shadowfire
07-28-2004 11:19 AM  

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Re: Proposal: The Hunting Terminal
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Gelotri
Jedi
Posts: 879
Registered: 09-02-2003


Gelotri
PA: Antarian Rangers
Server: Shadowfire

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Kinnison75 wrote:
I like the idea, But it might be better to make it a "Big game" terminal. some "boss" type creature you need to hunt track, and take down.


Why cant both ideas be implemented. Afterall....its nothing more than a search form for a database albeit with a pretty face. Just add a tab for boss creatures or big game.

Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
07-28-2004 02:55 PM  

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Re: Proposal: The Hunting Terminal
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DarthMarksman
Wing Commander
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Registered: 07-06-2004


DarthMarksman

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I like this idea. I have always said that HUNTER should be an elite profession unto itself, an outgrowth of scout.

"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH

07-28-2004 05:05 PM  

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Re: Proposal: The Hunting Terminal
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Nemo0
Jedi
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Registered: 07-01-2003


Nemo0

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I like it (even if I personally think that this functionality should be given by /track, not by the terminal).  I'm not too big a fan of a big game version of this terminal.  I would say that /track should fill that role.  The big game should be the reward for itself, not any reward a terminal might give.  Even if I think it would be a ton of fun to have missions like that (although turning /track into something like that might be fun, with multi planet stuff coming in just by knowing where the creature should be).

Lythender Nirou
Crazy Bothan

07-28-2004 05:43 PM  

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Re: Proposal: The Hunting Terminal
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Gelotri
Jedi
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Gelotri
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Nemo0 wrote:
I like it (even if I personally think that this functionality should be given by /track, not by the terminal).  I'm not too big a fan of a big game version of this terminal.  I would say that /track should fill that role.  The big game should be the reward for itself, not any reward a terminal might give.  Even if I think it would be a ton of fun to have missions like that (although turning /track into something like that might be fun, with multi planet stuff coming in just by knowing where the creature should be).



Track CAN fill this role also...it just wont payout like the terminal does and allows us to stay out in the wilds instead of trucking back in to the terminal. And maybe.....just maybe...they will make the HTFB terminal work too.....

Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
07-29-2004 09:06 AM  

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Re: Proposal: The Hunting Terminal
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Eklectrick
Jedi
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Registered: 07-06-2003


Eklectrick

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This is a wonderful idea.  It's simple enough that it should be easy to implement, it benefits a wide variety of players, it helps us become better hunters, and it is very clear and well written.  Altho I don't see the reasoning behind limiting it to only scouts and rangers.  Most pleople who aren't either would probably rather use the mission terminals anyway if they are just in it for the money.  Explorer missions as they are currently do not offer nearly enough payout for the time put into doing one and I don't see this changing that aspect of them much.  I would think it would make more sense to have it either not limited at all, or limited to rangers only.  If it were limited to rangers only it would make us more desireable as hunters, either solo, or in groups.  "Need a stack of whooly real quick for a special customer?  get a ranger, he can do bantha missions on tat and get a nice stack for you in an hour." But I wouldn't argue that to death, the base idea is great and it should be implemented.
 
As for the boss creature idea, save that for /track.



Star Wars Galaxies or: How I Learned to Stop Worrying and Love the Jedi.
07-29-2004 09:56 AM  

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Re: Proposal: The Hunting Terminal
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Sulphid
SWG Petty Officer
Posts: 3
Registered: 10-17-2003



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I have been surfing the ranger boards for about 2 months now and some of these ideas are the most exciting ideas i have seen.  This includes stealth (which is only really a PvP skill).  Since I am mainly PvE, I love the idea of having big creature hunts from mission terms.  Great stuff guys!

Sulphid
07-29-2004 02:08 PM  

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