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Re: Ranger Revamp: The Focus (Tier Names)
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Ace3227
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Ace3227

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I think ranger should focus on resource gathering since thats the only real way us rangers can make money. Just my 2 cents.


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12-22-2004 10:08 PM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Owen-Lars
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Waste Wrote:
 
"I disagree. Recon can fit under Survivalist, not really the other way around. The literal meaning of Recon is : a preliminary survey to gain information; especially : an exploratory military survey of enemy territory"
 

 
What im saying though is that in order to perform those tasks and especialy the part about 'Exploratory' surveying you would need to know how to survive to do so. I wouldnt mind at all going the survival route, but it could be restrictive in certain areas afterall surviving is just er surviving. Hunting is not surviving in swg, its monkey gathering, its for run and loot (soon to be).
 
Under the description you posted you could easily fit all the roles we were aiming for:
A Preliminary Survey: Pathfinding (being ahead of the group, finding the targets i.e. tracking)
To Gain Information: Intel Gathering
An Exploratory: Going into the unknown, being prepared for anything and able to SURVIVE in any environment.
Military Survey: Hints of military orientation all over the skill tree plus much depth in the EU.
Of Enemy Territory: Behind enemy lines, sneaking around, decoys, stealth and ambushing.
 
To be honest this description fits perfectly with what we are aiming for. You could have survival as a key role but then what then? Survival COULD be the key role with recon under it, but also Recon COULD be the key role with survival under it. Its not clear and simple, they can easily be swaped around because they are closesly linked.
 
Now imo the sense of being a recon unit and having the tools to suvive and fill that role sounds better than being a survivalist. In the previous tier run downs (like wildbils for example) there has been alot of effort to mix the sub roles and key role in with the whole profession tree, not just each tier. This has developed a situation where ALL the roles are defined in some form in each tier. I dont think its a problem that survivalist isnt the key role, mainly because it's highlighted in each of the trees, same with hunting, same with intel and mainly with recon which binds them together.
 
Its not just about being a survivalist, its about having a direction and role in swg you can fit into. Survivalist isnt unique, but COULD be part of a vert unique profession. The same way that CH's branched off using their creature afinity to use pets as weapons, we want to branch off using our stealth, wilderness knowledge and trapping to create our unique role. 
 
Im not arguing or anything, i understand where you are coming from, but rangers need a unique role, something holocron highlighted this many moons ago. Survival would be nothing more than  super super scout, whereas incorporating it into a new direction (recon) we could have a very unique profession that still emphasises around survival.

THORTAC BALCOR
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12-23-2004 04:22 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Waste93
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Waste93

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Owen-Lars wrote:
 
What im saying though is that in order to perform those tasks and especialy the part about 'Exploratory' surveying you would need to know how to survive to do so. I wouldnt mind at all going the survival route, but it could be restrictive in certain areas afterall surviving is just er surviving. Hunting is not surviving in swg, its monkey gathering, its for run and loot (soon to be).
 
  Not exactly. The exploratory part is part of the military part. Nor do you need to know how to survive to do so. Many recon missions take place in that they don't require extended stays in the in Wilderness where survival is required.
 
  Those that do frequently have resupply where they don't have to worry about it. Those that are done long term without resupply are done by Commando units (real Commandos not the SWG version) that have been specifically trained for such.
 
  Surviving isn't as restrictive as it appears. And it does include hunting. To survive in the wilderness you need to be able to eat and drink. That means knowing how to hunt and trap food. Along with foraging for native foods. It also includes the building of shelters (camps) and the identification and knowledge of the animals and which can be deadly (creature bonuses).
 
  There are two forms of Rangers which I think you are confusing. There are the Wilderness Survival Ranger types. And there are the military Ranger types. They are not the same thing. The Wilderness Ranger is like the Grizzly Adams type. Frontiersman that lived and survived out in the wild during the old west period. That is the type of Ranger I see you as as it fits with your skills.
 
  Military Rangers are now light infantry. However in the past they were Commandos. They are military units which would mean a combat pre-req. They didn't deal with hunting animals but in light infantry high risk target captures.
 
  If you are trying to make them more military Ranger like, then you are trying to actually make them into Commandos (real ones, not SWG version which are just hvy weapon specialists). There is a major difference between the two. A military Ranger lacks many of the skills of the outdoors Ranger. They generally are not trained in traps or in tracking for example. They are trained in military tactics which don't include those.
 
  Military traps are of the mine variety. They don't make the mine, they just place it and use it. The military doesn't really teach tracking either. Tracking skills are those of an outdoorsman.
 
  Though outdoors training would be of limited use for a military Ranger unit. Military Ranger training would be of almost no use to the outdoors Ranger. Though they share the same name. They are completely different skill sets.

Colonel Waste - The Wookiee Crusader
12-23-2004 05:22 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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WildBil2Me
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Waste,
 
I see no reason why the 4 tiers of Ranger can't build up to a Master Ranger that encompasses both of your definitions of Ranger.  We're not asking for weapon certs or skills beyond trapping so the "combat base" your concerned about really isn't that important.  Rangers still would need to grab a weapon set to be effective.
 
Now if you're worried for some reason about balance, remember that a Master Ranger/Master Combat build takes up 232 Skill points.  The Master Ranger aspect of that build needs to bring a number of strong options to the player such that they can compete in a field that is combat oriented while not having any inherent combat related skills beyond trapping.
 
Before getting too caught up in these tier names lets see where the build that is happening here goes.  In the end the Recon role might need to be switched with "survivalist."  It might not.
 
Lets see where the document starts going before we start worrying about it too much.
 

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
12-23-2004 06:02 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Waste93
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WildBil2Me wrote:

Waste,
 
I see no reason why the 4 tiers of Ranger can't build up to a Master Ranger that encompasses both of your definitions of Ranger.  We're not asking for weapon certs or skills beyond trapping so the "combat base" your concerned about really isn't that important.  Rangers still would need to grab a weapon set to be effective.
 

  One is a combat and one isn't. Asking for a military build would require a miltary (combat) pre-req.

  And you aren't asking for weapons certs,,,,, yet. But once you start down the military road that is the natural progression. If you have military skills logic dictates the need for military equipment. Which also leads to military (combat) skill requests. Trapping is a combat skill, however it isn't a military skill.

  The names themselves are important. As it leads to expectations based on that title. Words mean things. People say Riflemen are 'Snipers' not because we have any real sniping skills, but because we have that title. Commandos were highly upset when their flamethrower branch was title Grenadier. There was a large debate about the term Combat Medic since they aren't medics as much as Bio-Weapon specialists. So I disagree, titles are very important.


Colonel Waste - The Wookiee Crusader
12-23-2004 06:25 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Vorpaks
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Ace3227 wrote:
I think ranger should focus on resource gathering since thats the only real way us rangers can make money. Just my 2 cents.



I didn't want you to think you were getting lost in the shuffle there.

I think that resource collecting has become our primary role over time because harvesting and tracking are our two really useful skills. The other skills, not being very useful, have kind of faded into the background. While resource gathering is a very valuable skill and what we have based most of our characters and thought-processes around, it is a rather limited focus for a three-master profession like Ranger. You can get the inorganic equivalent of this skill with a single line (surveying) of the artisan profession. I never want to see resource collecting go away (and being a PvE kind of person it will probably always be MY main focus), but I would like to see our skills broadened so that there are other things we do well besides harvesting.

I think with these new focuses Owen and the others are trying to open up some other avenues for Rangers to use their skills (the dusty ones that have been sitting on the shelf for so long) and possibly some new ways to make monkey. One of the main thrusts here (I think) is to open up some of the content like PvP and the GCW that Ranger skills so far do not have a clearly defined application for (though I've seen some creative uses of man tracking).

Paks
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12-23-2004 06:37 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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WildBil2Me
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Waste93 wrote:


WildBil2Me wrote:

Waste,
 
I see no reason why the 4 tiers of Ranger can't build up to a Master Ranger that encompasses both of your definitions of Ranger.  We're not asking for weapon certs or skills beyond trapping so the "combat base" your concerned about really isn't that important.  Rangers still would need to grab a weapon set to be effective.
 

  One is a combat and one isn't. Asking for a military build would require a miltary (combat) pre-req.

  And you aren't asking for weapons certs,,,,, yet. But once you start down the military road that is the natural progression. If you have military skills logic dictates the need for military equipment. Which also leads to military (combat) skill requests. Trapping is a combat skill, however it isn't a military skill.

  The names themselves are important. As it leads to expectations based on that title. Words mean things. People say Riflemen are 'Snipers' not because we have any real sniping skills, but because we have that title. Commandos were highly upset when their flamethrower branch was title Grenadier. There was a large debate about the term Combat Medic since they aren't medics as much as Bio-Weapon specialists. So I disagree, titles are very important.




I'm lost as to your motivation here Waste.  Is it your feeling that the Ranger profession should have no skills that aid in PvP?

Your feeling that Recon and Ambush Specialist are out of context seems to rely on this idea you have that Ranger is a non-military profession.  More specifically you seem sure that Ranger should not have any "military" skills.  Does that mean you feel we should only have skills that aid in fighting Creatures?

I've said from the begining of this exchange that I feel that Ranger should most definitely have some of what you describe as "military" skills.  I'm just not sure why you think we shouldn't.  Maybe an explanation of why you think these are out of place can make me better understand where your thoughts are coming from.

Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
12-23-2004 08:33 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Waste93
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WildBil2Me wrote:

Your feeling that Recon and Ambush Specialist are out of context seems to rely on this idea you have that Ranger is a non-military profession.  More specifically you seem sure that Ranger should not have any "military" skills.  Does that mean you feel we should only have skills that aid in fighting Creatures?

  Their main focus is creature fighting. That doesn't mean that they don't also have some skills for PvP. TN is a no brainer and I agree that traps should work on NPCs and PCs. But those aren't military skills. Those are outdoors skills. As are all the rest of their skills.

  Building camps from native sources isn't generally taught in the military. It's a survival skill. Tracking isn't taught in the military, it's an outdoors/survival skill. I could go through each skill and point out the same thing. They are outdoors skills. Not military ones. Most soldiers aren't taught camoflauge skills. They are issued camo clothing and may be taught to use some face paint. But the use of native materials to make a camo suit (ghillie suit?) is a specialized trait that is taught to a few select. But that specialized training started with the game wardens (Rangers).

  That doesn't mean that they don't have some crossover ability of course. Knowing how to track animals also makes it possible to track people. Learning to hide your movements and scent from animals helps in doing so from people also. Knowing how to set a trap for animals can also work on people.

I've said from the begining of this exchange that I feel that Ranger should most definitely have some of what you describe as "military" skills.  I'm just not sure why you think we shouldn't.  Maybe an explanation of why you think these are out of place can make me better understand where your thoughts are coming from.

  Because Ranger in this context isn't the military version. Its the outdoorsman version. The military context you are looking at are actually Commandos. The military skills you are talking about aren't Ranger skills, they are Commando skills.

  As they are Commando skills (military) and the fact that the pre-reqs for Ranger do not include ANY military (combat) pre-reqs. Then they appear to be obviously out of place.

  I know you won't agree with this. But Ranger isn't a combat profession. It may be a combat augmentation profession, but it isn't a direct combat profession. You can level Ranger without being involved in combat at all. Can you not?

  Well not completely. Trap XP is combat XP. So that is the one exception. But you can level Scout and Wilderness XP without any combat at all.


 

Colonel Waste - The Wookiee Crusader
12-23-2004 09:00 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Owen-Lars
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Waste i dont uderstand why you are using examples from real world when infact in the real world ranger can mean many many things. Park Ranger, Military Rangers etc. Infact in SWG there is a wide range of rangers alot of those around policing, even force related. Saying that a ranger in swg cant have military training just because of a real world example doesnt make sense.
 
Like you said, commandos in swg are different from those in the real world, is it so hard to think that a mix of military and survival like ranger skills can fuse into a fun profession to play?
 
At the end of the day we are not asking for a gun nor a sword etc so we should not have a brawler or marksman pre-req. We already have a weapon which are traps, CH's have a weapon yet they do not have a combat pre-req. SWG rangers should be a mix between survival and recon, they have stealth, they have traping, they have survival and they have hunting, i dont see why advancing into a recon role would be bad?
 
Why is the name of the key role so important to change when they cover the same points, give the same message and ultimatly do the same thing (i.e. we will still be called rangers)? The only difference being that one role highlights a unique direction the other is just an advancement over scout.
 
We are working for a unique profession here and role that supports it, not bits enhanced over scout, we dont and never wanted to be super scouts, we want to be rangers and be effective in our own right, having survivalist as our primary role only projects the image of doing something a bit better than scouts. Recon gives the same skills and ability under its name yet projects an image of uniqueness and image of purpose and ultimatly a role that no-one else has.

THORTAC BALCOR
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12-23-2004 10:21 AM  

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Re: Ranger Revamp: The Focus (Tier Names)   [ Edited ]
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Vorpaks
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Edit: Arrrg, Owen you bum. You got in there before I hit submit! Ok, in short see Owen's above post to sum up all my arguments!

When I hear Ambush Specialist I think of someone or a group hiding in the bush waiting to attack someone else.
I think thats kind of what we are going for isn't it? The whole camo effect?

The Wilderness Ranger is like the Grizzly Adams type. Frontiersman that lived and survived out in the wild during the old west period. That is the type of Ranger I see you as as it fits with your skills.
And I think this is what about 50% of the Rangers see themselves as - but what is the use for this kind of Ranger in the game? RP is nice and all, but useful skills are better in my opinion. I am not an RP'er though myself. Also, what about the rest of the Rangers? There is a very large contigent of Rangers who do see themselves as military Rangers and Owen needs to represent those people as well. And you have to always remember this game is based on star wars. It is not LOTR or the Old West or Yellowstone or any of that. There is a Galactic Civil War going on and people are going to use the skills they have (camo and survival) to best serve their cause and their war (stealth, recon, etc.)

One is a combat and one isn't. Asking for a military build would require a miltary (combat) pre-req.
Well first - why? And second most Rangers do have a combat profession. The roles and skills of Ranger are meant to enhance this profession. In the ambush example you listed above this seems to work perfectly. THe Ranger skills allow for the concealment, the combat skills allow for the beat-down afterwards.

Military Ranger training would be of almost no use to the outdoors Ranger. Though they share the same name. They are completely different skill sets.
I disagree - I think a lot of military skills would help a wilderness survivalist and I KNOW a lot of military personnel are trained in wilderness survival. Ala Greg Brown even.

And you aren't asking for weapons certs,,,,, yet. But once you start down the military road that is the natural progression. If you have military skills logic dictates the need for military equipment. Which also leads to military (combat) skill requests. Trapping is a combat skill, however it isn't a military skill.
Would there be a problem with asking for weapon certs? Is remaining a triple master profession necessary? And why are weapon certs automatically "military" skills? I use my weapon skills for hunting mainly. And I use my weapon skills to kill storm troopers. The weapon itself is not one or the other - its how you use it. And that is an RP choice, not something that should be decided by what profession you take.

If you are trying to make them more military Ranger like, then you are trying to actually make them into Commandos (real ones, not SWG version which are just hvy weapon specialists). There is a major difference between the two. A military Ranger lacks many of the skills of the outdoors Ranger. They generally are not trained in traps or in tracking for example. They are trained in military tactics which don't include those.
You are right, I persoanlly don't think of our in-game Commandos as being very stealth (grin) especially not with those huge explosions, damn lag pistols. But I don't quite see your point. The type of fighter this document seems to lay out is someone who IS well trained in survival and uses that training to enhance his/her combat profession. If we are trying to make Rangers into RL commandos, and commandos dont have survival skills... then I really don't think we are trying to turn Rangers into RL commandos. We defintely want to keep our survival and stealth skills.

Their main focus is creature fighting. That doesn't mean that they don't also have some skills for PvP. TN is a no brainer and I agree that traps should work on NPCs and PCs. But those aren't military skills. Those are outdoors skills. As are all the rest of their skills.
Is crawling speed really useful in PvP? If traps worked on NPC and PCs they would be military skills - using a weapon against a person is no longer hunting, it is war. Yes, right now our skills are all outdoors skills, but we expect that to change so that we are more useful and versatile as a profession, and not gated from a huge amount of game content.

Most soldiers aren't taught camoflauge skills.
Our kind is. That is why we are not suggesting putting survival skills into the combat professions like commando or rifleman or pikeman. Normal soldiers would not have this training. However a soldier agumented by survival skills (ie: Ranger) would be able to use those skills to fight tactically in situations where it would be useful.

Learning to hide your movements and scent from animals helps in doing so from people also. Knowing how to set a trap for animals can also work on people.
That is what we are hoping for. To be able to be stealthy against PCs and NPCs the same way we are stealthy against animals would open up huge opporunities for the professiona dn also fulfill the vision of Ranger that many palyers have. Being able to use traps against PCs would be excellent, provided of course that traps are revamped to bring their damage dealing and effects in-line with what you can get in a specials line of a combat profession.

Because Ranger in this context isn't the military version. Its the outdoorsman version.
Actually Ranger does not have a defined vision - that is what we are creating here.

You can level Ranger without being involved in combat at all. Can you not? Well not completely. Trap XP is combat XP. So that is the one exception. But you can level Scout and Wilderness XP without any combat at all.
What would be the point of doing this? Our main skill right now is organic resource collecting - are you saying we should follow around combat professions and harvest what they kill? This sounds extremely unnattractive and unfun. No, to PLAY Ranger you really do need a combat profession. Saying otherwise is semantics... lol - plus the same sort of argument can be used for a lot of things. You can technically level up rifleman only using a CDEF rifle right? So why do you even need all those other certs? /shudder Having leveled rifleman three times I can tell you what kind of reply I would have for that. 1. I would be 50 before I mastered. 2. How effective woud I be with only a CDEF??

You guys type too fast. Sorry if any of this is out of order. I am confused on one point - how did "military" and Commandos come into the argument? I thought we were talking about stealth recon here? I have to reiterate Commandos=not stealthy at ALL. Rangers=stealthy (or so our camo suggests ) No one is claiming that Rangers should run around with flamethrowers and pwn all. They are just saying that there should be applications for our skills that allow us to contribute usefull to areas like PvP and the GCW. Things that would make us useful and wanted in a group.


Phew, I know I missed a ton. Oh yes... if we are rethinking the main focus title then I would say not "survivalist" please. It has too many negative connotations (there is no need for wilderness survival and probably never will be). Plus it is a passive word. We want an active word that will get people excited. Recon is an active word, so I'd rather stick with that one if a better one does not emerge.

Message Edited by Vorpaks on 12-23-2004 01:36 PM

Paks
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12-23-2004 10:24 AM  

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Re: Ranger Revamp: The Focus (Tier Names)
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Owen-Lars
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Like bill said previously, The key role may need swapping, it may not. It all depends on how the tree ends up and we cant realy judge it now. Suvivalist and Recon Unit will always be closesly linked, they will twist around each other, they will inspire the same directions alot of the time so lets just leave it as it is until we can stand back and start our editing phase (one of the last phases) becuase tbh, we have more important things to think about.

THORTAC BALCOR
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12-23-2004 10:37 AM  

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lol Paks, you always make better points than me anyways so it wont matter yours will make more sense.

THORTAC BALCOR
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12-23-2004 10:38 AM  

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Actually yours was better - I forgot about the "unique" part. We definitely want to be unique, both from scouts and from core-combat professions. Ranger has the potential for it, without a doubt.

Paks
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-I support ATK play
12-23-2004 10:46 AM  

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Waste93
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Owen-Lars wrote:
Waste i dont uderstand why you are using examples from real world when infact in the real world ranger can mean many many things. Park Ranger, Military Rangers etc. Infact in SWG there is a wide range of rangers alot of those around policing, even force related. Saying that a ranger in swg cant have military training just because of a real world example doesnt make sense.
 
  Because the words we choose invoke a view based on real world examples. If you want military training, that is what the combat professions are for.
 
Like you said, commandos in swg are different from those in the real world, is it so hard to think that a mix of military and survival like ranger skills can fuse into a fun profession to play?
 
  You also have to be careful about treading on the territory of other professions.
 
At the end of the day we are not asking for a gun nor a sword etc so we should not have a brawler or marksman pre-req. We already have a weapon which are traps, CH's have a weapon yet they do not have a combat pre-req. SWG rangers should be a mix between survival and recon, they have stealth, they have traping, they have survival and they have hunting, i dont see why advancing into a recon role would be bad?
 
  Having a recon role isn't bad. Having a recon primary role is. For recon is a military term. That is a combat orientation.
 
Why is the name of the key role so important to change when they cover the same points, give the same message and ultimatly do the same thing (i.e. we will still be called rangers)? The only difference being that one role highlights a unique direction the other is just an advancement over scout.
 
  Like you originally said. Names are important. It needs to be both descriptive and accurate. Forget about what you know the game for a minute. Lets say you just picked up the game. You start up and you start looking thru the professions to get an idea of what you want to do.
 
  Look at the branch titles. They will give you a certain impression. You will expect certain things from them based on their title. If the title isn't accurate you'll be disappointed.
 
  Ranger isn't suppose to be anything other than just an advancement over Scout. That is why they have that pre-req. Just as Rifles is just an advancement over the Rifle branch of Marksman. TKA is jsut and advancement of the Unarmed of Brawler. All elites are extensions over their base profession.
 
We are working for a unique profession here and role that supports it, not bits enhanced over scout, we dont and never wanted to be super scouts, we want to be rangers and be effective in our own right, having survivalist as our primary role only projects the image of doing something a bit better than scouts. Recon gives the same skills and ability under its name yet projects an image of uniqueness and image of purpose and ultimatly a role that no-one else has.
 
  All professions should be unique. However you don't discount the pre-reqs as that is the skills they are built upon.

Colonel Waste - The Wookiee Crusader
12-23-2004 10:48 AM  

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Ah heh but this summed the situation up perfectly:
 
"And you have to always remember this game is based on star wars. It is not LOTR or the Old West or Yellowstone or any of that. There is a Galactic Civil War going on and people are going to use the skills they have (camo and survival) to best serve their cause and their war (stealth, recon, etc.)"

THORTAC BALCOR
The Lost Ranger
RANGER
12-23-2004 10:49 AM  

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