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Max XP from Milking a Tracker Lair.
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Majorly
Wing Commander
Posts: 1275
Registered: 08-03-2004


Majorly
PA: Alone in the universe now
Server: Corbantis

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Ok. I've seen alot of people explain how to milk a lair over the past few months. While the way they do it works to a degree, They are shorting themselves 9240 xp each and every time. Some even short themselves about 20790 xp. (Per 2 missions). I need to also suggest that you have at least xx4x Lightsaber with some type of healing if you try this. Sometimes trackers can get the best of even Master Lightsaber Jedi due to the AOE attacks not being AOE due to a bug in the game where too many dead bodies neuter the attack. So some type of healing is very very helpful in those cases.
 
So here it goes.
 
Lairs "Pops":
For those that don't know, mission lairs have 3 spawns total. The group of creatures that are at the lair when you arrive are spawn 1. Hitting (Tapping) the lair once will cause the second spawn to start showing up, 1 at a time at around 15 - 20 second intervals. Getting the lair to half damage will cause the third spawn to show up with those same intervals.
 
Solo Group:
First and foremost. Solo Grouping is still a very viable thing. Without being in a group your XP cap lowers right there. Always be in a group. You can lose about 200 xp per creature going out without being in a group. The larger the group the better. We are going to be looking for those "HIGH" level missions. A group with about 15 people seems to work just fine for this.
 
Mission Level:
Alot of people settle with 2, 99 level mission for trackers (or anything really). They look for the standard target price of 17500 and away they go. If this is the case for you, you've just given up alot of XP with the trackers. Let me explain why. Level 99 Vor Trackers missions spawn a total of 12 per lair (non milked). Level 110+ spawn 15 per lair. That small difference add's up QUICK when you milk the lairs.
 
For Vor Trackers, you'll know when it's a higher level mission just by looking at the price. It will increase to around 17800 all the way up to 19000 (Those are like 299 level). If you find a mission that is priced from 17800 to 18600, you know there is a VERY good chance that is the mission you want since there are no 99 level mission that pay that. Be sure to glance at the missions and make sure it isn't a quenker lair or a piket protector lair. Those creatures DB and do all kinds of other nasty stuff you really don't need to deal with if things go sour.
 
Direction DOES matter. The closer you can get them together.. the better off you are. My tactic is to select the first one I find. If I find another one that if the complete opposite direction of that one, I take it too. Then I look for one more that is in either of those directions. Once I find one, I abort the oddball missions and accept the new one and off I go.
 
Milking part 1:
Once you've got the Solo group and got your 2 high level tracker missions in the same general direction, head out to the first lair and check for NPC's if needed. When you are ready roll right up near the lair, hop off your bike and DERVISH1 or FLURRY2 the lair.. Both of those attacks are AOE and will kill each and every Vor Tracker that comes near you as you attack the lair. The first creature from the second spawn will have shown up and been killed.
 
Just keep on spamming the lair with Dervish1 or Flurry2 until it's just to the halfway point. Once you've reached that, you need to start keeping a close eye on the creatures that pop from the lair. Untarget the lair now and just go for creatures. You want the lair to survive.
 
Kill everything that pops from the lair EXCEPT 1 of them. That means you'll have killed 14 of the 15 creatures that spawn. If you've done the attack quick enough and they didn't heal, you'll have creatures from the second spawn and creatures from the third spawn popping at nearly the same time. So just watch the lair for -2500's to fly off the top. When you see that, you know they spawned somewhere around you.
 
The trick is to leave one alive. While you were working the lair down to half damage, you would have killed at least one of the creature from the second spawn already. As the 2nd and third spawns start to arrive together at the halfway point, you'll be killing them in sets of 2. You'll do that 4 times. (The last 4 from spawn 2 and the first 4 from spawns 3). At the very end, A single Tracker will spawn by itself. Leave it alive and ride off to the next mission.
 
The above section may sound complicated but it isn't... and it's faster than you think. Once you do this for one buff session you'll get the hang of it and know exactly which one is the last creature. If all else fails... if you see more than 1 creature.. kill it.
 
Milking part 2:
This is identical to the above section. It's just the second mission you have. Just kill everything but 1 creature and the lair.
 
Milking part 3: Lair one revisted.
By the time you get back to the first lair, it should have "reset" and it should have another 5 trackers sitting at it. The lair will also have zero damage. This is the easy part. You are going to kill everything... everywhere with this lair now.
 
There is one thing you have to keep in mind though. A Lair that's been milked is MUCH MUCH weaker when you revisit it. Not at first.. but once you hit it once and the first creature from the second spawn pops. Your Lightsaber can and will do 7000+ damage. This means that you can kill that lair TOO fast. If that happens you won't get the entire 15 creatures out of the lair and you'll lose XP. Once you see the HUGE chunk of the lairs health vanish. stop doing specials and just bump the lair once or twice to the halfway point. Just standard attacks from your LS will do 2000 damage at this point.
 
Once you reach the halfway point, again don't target the lair, just target creatures and kill them at will. Once you've killed everything that pops from the lair, kill the lair itself and go back to your second mission.
 
Milking part 4: Lair two revisted.
This is identical to the above section. Be careful not to kill the lair too fast again... let it spawn fully, then destroy it.
 
Overview:
Vor Trackers xp caps at 1155 per creature. Plus slightly more for the lairs. Doing the above trick can net you 58 tracker kills and 2 lair kills. This will get you about 69350 XP per 2 missions. Doing this 4 times an hour will net you 277400 XP. The standard buff lasts 3.5 hours now (on my server at least). So... if EVERYTHING goes perfect, you can gain 970,900 xp per buff! That's almost 1 million XP! I myself have broken the 900,000 mark and that's with restrooms breaks and smoke breaks and small stops to talk or whatnot.  If you are up for the grind, you can even get that MLS box in less than a day!
 
Sometimes you might kill that last one... it's no big deal. Move on. Sometimes you might even kill the lair too fast. It's no big deal... move on. Like I mentioned before, after one buff session you'll get a feel for the timing of the pops and you'll pretty much know which one is the last creature.
 
So to recap real quick.
 
Big Solo Group.
2 110+ level Tracker Missions in the same general direction.
Goto Lair 1.. leave 1 creature alive and the lair.
Goto Lair 2.. leave 1 creature alive and the lair.
Go back to lair 1.. kill everything..  but let the lair fully "pop".
Go back to lair 2.. kill everything..  but let the lair fully "pop".
Lather, Rinse... repeat.
 
This trick does work for any lair. So if you are only hunting stalkers at the moment, you can milk those lairs this way as well. Stalkers though spawn babies. So you'll lose XP right there. But level 99 level stalker missions spawn 15 craeture per lair. So the missions are a tad easier to find.
 
I want to say this in no way shape or form is me telling you how to grind. This is how I did my grind (And how I'm currently re griding beacuse I hated Force Armor). It's a very good way to earn XP with less missions.  If you don't want to grind this way you don't have to.. just enjoy yourself and play the game like you want to. But if you want to give it a go, you'll see how quickly the XP can flow.
 
Maj
Jedi Knight
Corbantis Server
 
 
 
 



"Duct tape is like the force: It has a dark side and a light side and it holds the universe together."
- Carl Zwanzig
01-27-2005 05:04 AM  

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Re: Max XP from Milking a Tracker Lair.
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Jaybrean
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Jaybrean
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Wow you went


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Jaybrean Methias --- Jedi Padawan
Corbantis Jedi Collective
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01-27-2005 05:06 AM  

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Jaybrean
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Jaybrean
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Wow you went in


((________o_(_(MAYTHEFORCEBEWITHYOUALWAYS
Jaybrean Methias --- Jedi Padawan
Corbantis Jedi Collective
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01-27-2005 05:06 AM  

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Re: Max XP from Milking a Tracker Lair.
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Jaybrean
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Jaybrean
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W.t.f????? i was typing my message and then it submitted 2 of the same by itself??? bah im not even going to bother finishing my post.....stooopid forum


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Jaybrean Methias --- Jedi Padawan
Corbantis Jedi Collective
----------------------------
01-27-2005 05:07 AM  

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Re: Max XP from Milking a Tracker Lair.
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MenaBen-Hez
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Nice advice. With my method, I was getting 42-46k per lair. Managed 500k in one session with little hassle at all. Problem now is finding the missions... seems to be getting harder and harder.

Mena

01-27-2005 05:10 AM  

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Ginx
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Ok, so let me get this straight. Instead of popping the lair once and going to the next mission, I grind it down half-way but leave one alive?

______________Attee Rievag______________


(gggggggggggg9Xnnn]Jedi Knight]nnnW9gggggggggggg)
01-27-2005 05:42 AM  

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Re: Max XP from Milking a Tracker Lair.
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Majorly
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Majorly
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Ok, so let me get this straight. Instead of popping the lair once and going to the next mission, I grind it down half-way but leave one alive?

 
Yeppers. Get the second pop out and going and kill all but one of them.
 
Maj



"Duct tape is like the force: It has a dark side and a light side and it holds the universe together."
- Carl Zwanzig
01-27-2005 05:46 AM  

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Re: Max XP from Milking a Tracker Lair.
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Boatsheets
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Boatsheets

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Awesome. Thank you thank you!



____Roper-Eyepoke_______
ELDER JEDI

Loot Vendor -253 2859 Dantooine (Outside M.O., Shadowfire)

Subscribed August 19, 2003
01-27-2005 05:49 AM  

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Re: Max XP from Milking a Tracker Lair.
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NalfeinQ
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Very nice job.

Nalfein - Dancer/Tailor
Patron Saint of Purple
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01-27-2005 06:02 AM  

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Re: Max XP from Milking a Tracker Lair.
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Llazarus
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Llazarus
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Hmmm, interesting. I used to hit the lair ones as i dismounted my swoop then kill everyone that spawned then go to the next mission and do the same and come back... This should make it possible to add at least 2 more spawns per lair then .

   mm.           dM8
   YMMMb.       dMM8
    YMMMMb     dMMM'
     `YMMMb   dMMMP
       `YMMM  MMM'
          "MbdMP
      .dMMMMMM.P
     dMM  MMMMMM
      YMMMMMMMMM
        CANCELED
       MxM .mmm
       W"W """
01-27-2005 06:13 AM  

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Re: Max XP from Milking a Tracker Lair.
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Jittaba
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Jittaba

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jup, old know method but still good. will get you 20 more critters so 70 in total, instead 50 wiht the other method...
01-27-2005 06:35 AM  

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Re: Max XP from Milking a Tracker Lair.
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pervel
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pervel

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It is a nice guide but not all of it applies to everybody at all levels. I think it is important to point out the main facts about mission spawning. Whether you kill the critters one by one or attack lair with AOE attacks does not really matter. You can milk lairs even at very low level without any AOE attacks. In fact, milking lairs is not specific to Jedi at all. It is not strictly necessary to get mission in the same direction either.
 
The main facts are:
  • A lair has 3 sets of spawns.
    • First spawn are the critters already at the lair before touch it.
    • Second spawn comes after tapping the lair.
    • Third spawn comes after hitting the lair down to just below 50% condition.
  • The number of critters in each spawn depends on mission level. The higher the level, the more critters.
  • If you leave the lair with at least 1 critter alive and drive about 300m away from the lair and return to it, the lair will respawn completely with 3 new sets of spawns.

All the other parts of yours and other guides are mainly a matter of playing style. Personally I do not care much about getting missions in the same direction. I find that it generally takes too long time at the mission terminal. Instead I just focus on one lair at a time. I kill the 3 spawns except 1 critter. Drive at least 300m away. Go back to the lair and kill 3 more spawns. Then I go on to the next mission.

 

01-27-2005 07:05 AM  

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Kilour
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bump, will be trying this when i get home tonight

Brakkus Morganto k Kilour Dark
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01-27-2005 07:53 AM  

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Re: Max XP from Milking a Tracker Lair.
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Majorly
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Majorly
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Good run down Pervel.
 
The 2 reason it's always nice to have missions in the same general direction are.
 
1) Time. If your missions are closer together, you can pop back and forth with ease. Getting them in the same general direction can cut about 2 - 3 minutes off your cycle times. Maybe more.
 
2) And this is the big one IMHO. By going to the next mission first you are giving the first mission time to "depsawn" the bodies laying around the lair. These cause 2 problems.
 
     a) The AOE bug I mentioned. AOE attacks won't hit anything except the creature you are directly facing sometimes if there are alot of bodies laying at your feet. And since we are prone to taking so much damage, if you can't kill everything fast, you're dead or incapped.
 
     b)  I've also noticed alot of recent problem with not being able to click directly on a tracker with bodies laying at your feet. I assume it's a funky line of sight thing happening. Tabbing to the nearest creature works, just make sure you don't tab to the lair with a macro going.
 
But, my post is just a guide and how I do it. Feel free to play around how I do it and make yourself comfortable. Like I also mentioned before. You pay for the game, so play it so you enjoy it and have fun... even in grinding.
 
Maj
 



"Duct tape is like the force: It has a dark side and a light side and it holds the universe together."
- Carl Zwanzig
01-27-2005 08:02 AM  

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Re: Max XP from Milking a Tracker Lair.
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Kyvv
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Kyvv
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pervel wrote:
It is a nice guide but not all of it applies to everybody at all levels. I think it is important to point out the main facts about mission spawning. Whether you kill the critters one by one or attack lair with AOE attacks does not really matter. You can milk lairs even at very low level without any AOE attacks. In fact, milking lairs is not specific to Jedi at all. It is not strictly necessary to get mission in the same direction either.
The main facts are:
  • A lair has 3 sets of spawns.
    • First spawn are the critters already at the lair before touch it.
    • Second spawn comes after tapping the lair.
    • Third spawn comes after hitting the lair down to just below 50% condition.
  • The number of critters in each spawn depends on mission level. The higher the level, the more critters.
  • If you leave the lair with at least 1 critter alive and drive about 300m away from the lair and return to it, the lair will respawn completely with 3 new sets of spawns.

All the other parts of yours and other guides are mainly a matter of playing style. Personally I do not care much about getting missions in the same direction. I find that it generally takes too long time at the mission terminal. Instead I just focus on one lair at a time. I kill the 3 spawns except 1 critter. Drive at least 300m away. Go back to the lair and kill 3 more spawns. Then I go on to the next mission.






Good description, thank you. I'll try that later this afternoon.

Kyvv Zenith{DEF} -Rebel Alliance Colonel, Jedi Padawan-Anna'Belle Lee{DEF} -MBH/MCM

01-27-2005 08:23 AM  

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