You can use Fanshot in the first room but you gotta be sure to aim it in the right direction. If your right next to the door to the hallway and you have your back turned to it, and then be sure you line the Thug and Henchmen a little to the left it works fine.
got a white barrel and the schematic, was my first time there and spent a little over 2 hours doing it. Great guid thankyou very much, gona go back and try to get a yellow, thanks
Very informative guide and a thought-provoking thread overall. Good stuff, everyone ! I'm MBH/MPistoleer and don't really care that the Launcher Pistol is in the Commando profession any more than if it was a water pistol or flare gun. (Both of which are pistols, and neither of which I use as a Pistoleer.)A Launcher is made for destruction, which is not really the role of a Pistoleer OR a BH. We are here to take out soft targets and bounties. As a BH, I wish we had some snaring-type gadgets in our Inv. tree. But that is for another forum. Went with a group of 5 last night and killed about 12-15 krayts, (canyons and juvies) with only base tissue to show for it. I'm gonna stay after it and try to get my own stuff. I think if more people actually quested to get their uber-loot instead of paying thru the nose for it and driving prices up, we'd all be a lot better off. Just my thoughts, I'll keep ya posted. Happy hunting !
Reb on Kauri Imp on Sunrunner
Can SOE and Blizzard merge so I can fly over Azeroth in my B-wing and blow WoW out of existence?
you need 3 krayt tissues for one DE-10 but you only need 5 tissues to make 2 of them.
*does not compute*
Care to explain? Is the schem one use only or two?
Huh? *looks lost*
The schem is a 1 use schem. Each pistol requires 2 identical power handlers. To make 2 power handlers you need 3 krayt tissue (1 to make the schem to run in the factory for the 2 handlers). If you have 5 tissue you can make 4 power handlers and thus 2 pistols. 7 tissue yeilds 3 pistols, 9 = 4 and 11 = 5. Now for each pistol you need 1 schem and 1 barrel.
so... Option 1 2 barrels and 2 schems with 5 identical tissue yields 2 pistols
Option 2 2 barrels and 2 schems with 2 sets of 3 identical tissue yields 2 pistols.
Only difference is option 1 requires less tissue but it requires it to be a set of 5 instead of 3.
A quick question regarding 'drawing' your targets. People have mentioned useing either Health Shot or Bleeding Shot. Do you know if the BH skill Torso (Flame) Shot also works in this way. The only reason I ask is that I am currently a MBH and working on Pistoleer. I use a single 'Bleeding Flameshot' marco useing Torso Shot, Bleeding Shot, Health Shot 1, Health Shot 2. Its a nice high damage DOT marco and I wondered if it would work in 'Drawing' without Agroing everything in sight?
Sauul (Quelin_Malice)
Sauul Dhampir - FarStar - Hutt Bounty Hunter - Member of D7
Your macro won't work because if you fire more than once, you'll agro the mob prematurely, and will agro everything around it.
The trick to the Pulling Macro is fire one shot, and then peace before he realizes who was shooting at him, then ducking and hiding somewhere safe until the bleed ticks, at which time he'll come looking for you. Firing more than once (even if you fire multiple bleeds) will not work out for you.
---------- "I've got black magic, a hair trigger, and a short fuse. Bring it!" -Black Mage
uh... I used to do some fairly extensive DWB camping for a bit, and I always stuck HS2, HS1 and torsoshot before I peaced and ran off.
You just need to make really sure you're prone while you fire the shots, then you peace, then you get up, and he'll aggro when it ticks. The reason I can imagine why firing multiple bleeds wouldn't work is if you're bleed pulling while standing? (Which although it works, requires lot more precise timing and doesn't allow you to stick all the bleeds you have)
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