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Jedi hunting guide (revised)
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Elvandar01
Jedi
Posts: 2894
Registered: 08-02-2003



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I have no idea why my last guide post here got deleted, but I've removed all questionable content and left the pure facts and helpful tips. Enjoy, for the 2nd time... this time, revised.
 
The Jedi hunting guide by Elvandar:

Where to find Jedi (if you're not a Bounty Hunter that can track them)

  • 75% of Jedi hunt religiously on Endor. Why? It's a no-build planet where you cannot have cities, houses, or any inhabitable structures. Very little people ever go there, and Endor spawns numerous random high level mobs, such as mantrigues, gurrecks, boars, blurgs, etc. If you don't have the capability of using the bounty hunter terminal and still want to find Jedi to kill, Endor is your best bet. The prime exp areas for Jedi on Endor are north in the Desert near the battlefield, near any of the lakes, near the Marauder mountain area, or south of the Research outpost (as less people tend to travel to the research outpost). Jedi will most likely NOT go too far from the outposts (usually around 2000 meters or so to avoid area track from the outpost) because they eventually have to go back to the main planets, usually to rebuff or train.
  • About 20% of Jedi hunt on Dathomir, usually at the Rancor caves or in other areas where rancor spawn. They're high-ham creatures that give good exp, so they're a good target. Other targets include baz nitches and occasionally Nightsisters and Singing Mountain Clan sisters (especially now since they had their weapons and force powers removed). They also tend to fight near bodies of water, thinking that it could save them from any potential attackers (when in reality, there is a way around that).
  • The remaining 5% of Jedi typically hunt on Yavin 4, though these Jedi are most likely lower in the skill trees, as Yavin 4 does not spawn many high-HAM npc's worth decent exp later on.
  • Very little, if any Jedi will hunt on any other planet due to: player cities, shuttle ports, higher population, lower level npc's, etc etc
  • If you visit an outpost and you are a covert member of a faction, yet you see a droid and/or pet that is attackable (yellow dot on radar), /examine it and check if it belongs to a player, if it has an Owner listed, it belongs to a Jedi that is TEF'd and is most likely nearby. Try searching around the outpost, preferably with a ranger capable of area tracking players.

 

Tips for Bounty Hunters with a Jedi mark

  • First off, if you see a Jedi on the terminals and know of other bounty hunters online, get them to retrieve the same mission, even if they can't come help track the Jedi at the moment. This allows them to be able to hunt them later on even if you fail and lose your mission. Missions never expire unless A) the bounty hunter with the mission successfully deathblows the Jedi, or B) the Jedi successfully deathblows the bounty hunter with the mark on the Jedi. Some bounty hunters have reported missions expiring after 3 days, yet I've tested with a guildmate's MBH, and the aforementioned results are what I have experienced.
  • Secondly, know this. If a Jedi is on the terminals, it is more often than not due to the fact that they are hunting with other people, most likely people of the same faction that can group TEF any potential attackers. That being said, you should bring a friend or few if at all possible or if you are not overly confident in your combat skills
  • Do not send any tells to the Jedi or to anyone that you think might alert the Jedi. There's currently a bug in the system that if a Jedi goes offline after you've gotten a mark on them, and they come back online, the seekers will report that the "target is offline" and will not work again until a server reset or if another bounty hunter gets the mission and tracks before it happens again.
  • Having Investigation 4 and Master Bounty Hunter result in faster, more precise, and more consistent seeker tracking and updates than just having Investigation 3.

 

Tips for fighting Jedi (the important section)

  • Most people who attack Jedi think of regular PvP targets. Translation: they want to attack the mind bar. However, Jedi, unless they are of guardian or higher level skill ranking, cannot effectively heal themself in combat. Therefore, if you find one alone, and you know that the said Jedi is not in their Guardian tree yet (the highest tree), examine the HAM bars of the Jedi and check for the lowest one. If it's health, use a health and/or random pool attack. If it's action, use a random pool attack. If it's mind, use a mind attack.
  • Jedi cannot cure fire. If you have a potent and strong fire weapon, or bring along a commando, you'll swing the odds heavily in your favor. Jedi are very suceptible to fire.
  • Jedi cannot cure poison or disease until apprentice. Knowing this, it would benefit you if you know your target Jedi is not in the Knight tree yet, to either use a poison weapon, disease weapon, or to bring a combat medic along with you. Combat medics can also help take down any people grouped with the Jedi that will help defend them and also heal your mind bar while you engage.
  • Most Jedi are Zabraks for the coveted Equilibrium ability. Equilibrium cannot be used while stunned. Know this and use it to your advantage. Try to keep the Jedi stunned the entire fight and you can negate their racial perk.
  • Jedi have 0 melee defense and saber block does not defend against melee attacks. If you're a bounty hunter, it would be wise to bring a TKM or other melee profession with you when tracking down a Jedi. TKM also sustain very low damage from lightsabers due to their high unarmed toughness, especially with armor on.
  • Jedi are extremely vulnerable to intimidate. If at all possible, land an intimidate and a stun. This will drop the Jedi's damage output by about 85%, and making their ultimate lightsaber ultimately worthless. Intimidate also negates a Jedi's saber block ability, making almost all ranged attacks successfully land. If you do not have brawler to intimidate, try using a pet that has intimidate as a special attack.
  • Jedi can still force run while dizzied. If you see a Jedi turn the opposite direction, it usually means they will try to make a break for it. Nail them with a posture down or a knockdown, coupled with a dizzy to keep them in place.
  • Remember to use posture down in conjunction with dizzy. Jedi can easily attain +100 or more defense vs. knockdown by simply eating a Thatikillo, however, there is no food that gives a bonus to Defense vs. Posture change (down) and Jedi do not have any bonuses to this skill inherently, making them extremely suceptible to it. Use this to your advantage.
  • Force range is 32 meters. If you don't have the Jedi lying over dizzy/kd'd, attempt to stay out of 32 meter range when engaging. This will guarantee that the Jedi will not be able to harm you in any way.
  • Jedi usually do not wear stun body armor. Most Jedi are out there hunting and using regular composite armor with possibly high kinetic resist and for most situations, they do not require stun body armor (though some Jedi may still wear stun helmets). Know this, and if you bring a rifleman or pistol user with you, strafe/stopping/torso shot them with their respective stun weapons and you should see good results. Fencers with stun batons (especially Acklay bone versions) also do the trick very well.
  • If you approach a Jedi and get first strike, and you see their speederbike out, destroy that first before anything else. This almost guarantees a fight to the death.
  • Be prepared with your foods: bring Parwan cake with you when fighting Jedi. This food allows you to burst run multiple times (up to 5 total for me) so that you can catch up to Jedi that attempt to flee with force run. Force run 1 is actually slightly slower than burst run, so it is possible. Also bring Thatikillo to resist their force knockdown more easily. Also be sure to have muon gold and neutron pixie hotbarred for easy access in the event that you need them in the middle of a fight
  • Make sure that you do not have any armor holes and you are using at least 80% kinetic resist composite armor. Lightsabers use kinetic resist check.
  • The favorite attacks to most Jedi are the flurry hits. These attacks are high damage, random pool, point blank area of effect hits. If you can land an intimidate and a stun on them, however, their damage will be severely crippled. Knowing this, if you're a ranged combatant teamed with a melee, do not stand near the Jedi if they are fighting off the melee so you can avoid the flurry range.
  • Force powers miss/hit depending on your melee and ranged defense. If you have high defenses or bring along someone that does, you will find that most of their force abilities will end up missing and serving no other purpose than draining the force power bar of the Jedi.
  • If a Jedi attempts to flee into water thinking they'll be safe, simply call your mount on the shoreline, mount it, ride into the water, and open fire. They will be forced to either die in the water or swim slowly back to shore where they'll once again be open to attack.
  • If you are a melee profession, use /centerofbeing, and land a blinding state special on the Jedi and you will notice that their hits will almost all miss. Lightsaber accuracy is not as high as most people think.

 

Enjoy and good luck hunting down the Force Sensitives.

Avatar- / Elvandar
03-29-2004 08:37 AM  

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Re: Jedi hunting guide (revised)
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enkidu2132
SWG Chief Petty Officer
Posts: 442
Registered: 10-10-2003



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haha good show.
 
I don't give it more than a few days however before the jedi whine to the moderators to have it deleted again. You might consider putting it on a website and linking to it in your sig or something.
03-29-2004 08:40 AM  

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Re: Jedi hunting guide (revised)
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Iggep
Jedi
Posts: 3900
Registered: 08-03-2003


Iggep
PA: Lords of Star Wars (LSW
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Reply 3 of 21

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This was deleted before?  Why?

Crestlighter Heavy Industries
Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

See current stock of Droids, Starships & Starship Components
Bastion, Naboo (2844 6355)

03-29-2004 08:46 AM  

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Re: Jedi hunting guide (revised)
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Apolo13
Jedi
Posts: 697
Registered: 08-22-2003


Apolo13

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it was deleted because is this world there are stupid people , yes STUPID people .
03-29-2004 08:55 AM  

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Re: Jedi hunting guide (revised)
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Marspuialax
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Posts: 122
Registered: 01-26-2004



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In case it "disappears" again.
Jedi Hunting Guide

Marsupialas Wombatto of RECON
Master Bounty Hunter, Human Shield, Brandy Drunkard
03-29-2004 09:03 AM  

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Re: Jedi hunting guide (revised)
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Marspuialax
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Posts: 122
Registered: 01-26-2004



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Oops. Bad linking. I'm retarded.

http://pegasus.cc.ucf.edu/~mtucker/jedi.html

 

Marsupialas Wombatto of RECON
Master Bounty Hunter, Human Shield, Brandy Drunkard
03-29-2004 09:04 AM  

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Re: Jedi hunting guide (revised)
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Elvandar01
Jedi
Posts: 2894
Registered: 08-02-2003



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Nice if you could copy the bullets

Avatar- / Elvandar
03-29-2004 09:33 AM  

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Re: Jedi hunting guide (revised)   [ Edited ]
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FR33K
Jedi
Posts: 1727
Registered: 07-24-2003


FR33K

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Wow,

Good info for both jedi and BH.
Now I know where NOT to go (gonna be slower, but this info's availability is gonna chg my strat). And now I know what tactics the average BH will be using.

Gotta say tho...

I've never seen a "How to beat my Rifleman", "How to beat us BH'ers", etc. type of thread before. No doubt the BH'ers will 5-star you into the stratosphere, while not offering the same type of guide (which is understandable on so many levels).

At first I thought "Yikes!" when I read this thread, but I also learned a lot about probably the best BH tactics that they will use against us and where they are most likely going to be searching. Cuz, honestly I think a lot of us jedi think we're so smart about doing many of the things that you state, when if you think about it, Most seasoned BH'ers probably already gleaned this info from (simple deduction) or from each other or jedi buddies...

...and all the while, I would've still been stupidly grinding away in ignorance. So I guess I'm a "glass-is-half-full" kinda guy when reading this thread.



Message Edited by FR33K on 03-29-2004 12:57 PM

03-29-2004 09:44 AM  

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Re: Jedi hunting guide (revised)
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FR33K
Jedi
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Registered: 07-24-2003


FR33K

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Damn you guys'll one star anything
03-29-2004 09:59 AM  

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Re: Jedi hunting guide (revised)
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Veroth006
Wing Commander
Posts: 726
Registered: 01-11-2004


Veroth006

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lol funny guide...

Dark Jedi * Veroth Black * "In the absence of light, Darkness prevails"
03-29-2004 10:41 AM  

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Re: Jedi hunting guide (revised)
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porkinsredsix
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Posts: 359
Registered: 01-02-2004


porkinsredsix

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FR33K wrote:

I've never seen a "How to beat my Rifleman", "How to beat us BH'ers", etc. type of thread before. No doubt the BH'ers will 5-star you into the stratosphere, while not offering the same type of guide (which is understandable on so many levels).


Message Edited by FR33K on 03-29-2004 12:57 PM


Have at it then. Seems like that would be your job as a Jedi to create a guide on how to stop bounty hunters or is it that your guide would consist of....

* Force run to water

* Log off frequently


 

03-29-2004 10:54 AM  

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Re: Jedi hunting guide (revised)
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Drango
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Drango
PA: Pirate Lords
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So you want a "How to beat a BH" guide eh?  Ok Here it goes:

How to Beat a BH

/attack;

Bane' (Bloodfin) Drango Tiac (ShadowFire) Drango Tiac (Bria) OotaGoota Soloh (Flurry)
03-29-2004 11:29 AM  

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Re: Jedi hunting guide (revised)
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FR33K
Jedi
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Registered: 07-24-2003


FR33K

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porkinsredsix wrote:


FR33K wrote:

I've never seen a "How to beat my Rifleman", "How to beat us BH'ers", etc. type of thread before. No doubt the BH'ers will 5-star you into the stratosphere, while not offering the same type of guide (which is understandable on so many levels).


Message Edited by FR33K on 03-29-2004 12:57 PM


Have at it then. Seems like that would be your job as a Jedi to create a guide on how to stop bounty hunters or is it that your guide would consist of....

* Force run to water

* Log off frequently







You can rest assured, If I were a BH, I wouldn't be writing a "How to kill BH'ers" guide.

And what you mentioned is really only valid for initiates against a BH mostly (of which, I have done neither).

The thing is; this guide is mostly useful to Non-Bh'ers and how they can join the hunt. Pretty much 90% of the hunters will (now) no longer have any BH xp at all. So jedi aren't the only ones effected by this guide.


03-29-2004 11:37 AM  

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Re: Jedi hunting guide (revised)
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porkinsredsix
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porkinsredsix

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FR33K wrote:


You can rest assured, If I were a BH, I wouldn't be writing a "How to kill BH'ers" guide.

And what you mentioned is really only valid for initiates against a BH mostly (of which, I have done neither).

The thing is; this guide is mostly useful to Non-Bh'ers and how they can join the hunt. Pretty much 90% of the hunters will (now) no longer have any BH xp at all. So jedi aren't the only ones effected by this guide.


Kind of difficult for them to hunt Jedi without droids but then again bounty hunters have been trying to do that since the introduction of Jedi missions. How do you suppose they attack Jedi at random without a mission or faction tef?  
03-29-2004 11:58 AM  

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Re: Jedi hunting guide (revised)
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FR33K
Jedi
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Registered: 07-24-2003


FR33K

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porkinsredsix wrote:


FR33K wrote:


You can rest assured, If I were a BH, I wouldn't be writing a "How to kill BH'ers" guide.

And what you mentioned is really only valid for initiates against a BH mostly (of which, I have done neither).

The thing is; this guide is mostly useful to Non-Bh'ers and how they can join the hunt. Pretty much 90% of the hunters will (now) no longer have any BH xp at all. So jedi aren't the only ones effected by this guide.


Kind of difficult for them to hunt Jedi without droids but then again bounty hunters have been trying to do that since the introduction of Jedi missions. How do you suppose they attack Jedi at random without a mission or faction tef?





The guide is geared mostly towards non-BH'ers, look at the first heading. That, and 'most' BH'ers (the really good ones) know most of this info anyway.

All you have to do is find a jedi hunting in the wild. We are TEF'ed while hunting. Initiates are Rebel, that is true. But I have been targeted by Imp and rebel alike (although a rebel grouped with me can not target me, an Imp grouped with me can, as I've experienced a few "accidents" while hunting with Imp friends). I have no idea if non-factioned players can target me.

I've also had Imp npc's (StormTroopers) assist me while being attacked by mobs. Go figure.


03-29-2004 12:07 PM  

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