TheWeaponsmith wrote: Just a note a scout blaster does req a cert, but a republic blaster does not, its an error in your post.
When you use a Range weapon on a non-mission lair, you want to make sure it is a weapon you do not have a certification on. I'll try to explain.
Being a Jedi is to earn Jedi Exp. (*PLease dont kill me for that statement, but right now, a jedi only concern is mostly jedi exp.*) Jedi Exp is the combat exp equivalent, which means, the more damage you do on a lair with a weapon that isn't a lightsaber, the more exp you take away from your growth.
NOT being certified in a weapon means you will always do Minimum damage and sometimes less then that. So, with secret #3, you would shoot the Lair once with a non-certified weapon and you would do 10 - 20 points of damage. This 1 shot will start the monsters to come out of the lair. During this time, the lair will drop 10-15% of its health and hold off. Then you switch to a lightsaber and drop the lair to 50% of its Total Health and the monsters second wave will come out.
Now, after all the monsters have come out of the lair, You use your non-certified weapon and shoot the lair once more. If you see the range weapon do tripple damage then of your first shot, then the lair is ready for the Force Throw. (*15 - 20 points tripped will show 45 - 60 points of damage*) Force throw can do like up to 2k - 3.5k of damage normally, but if the damage is trippled, you will do from 10k - 12k of damage.
Since Jedi exp is like combat exp, you gain jedi exp for the ammount of damage you do. Since Force throw is like a Grenade on a lair, you will then get 2 sets of Jedi exp. 1 from the Lightsaber you used to knock the lairs health down and 2 from the force throw.
If you used a Certified weapon, you would gain (*Until capped*) the Range Weapon exp, which would take away from your jedi exp.
Thanks again for reading this.
Casper
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