Great post! /5star
I've been using these tactics with friends for a long time, and realy enjoy it. Hope this will inspire others to try it out, and give me more company on unbuffed adventures.
Also wanted to add a few lines about some techniques that work well with the tactics you outline (yes Im a Ranger so there are some shameless Ranger skill pluggs here  ).
Ranger /rescue: A ranger can rescue someone in trouble, pulling the aggro onto himself. This requires the person beeing rescued to peace out of combat. If its a realy nasty creature that needs to be avoided for getting a healing break, the ranger can also utilize his terrain negotiation and burst run to drag it away, and usually outruns anything in hilly terrain for his own safety (carefull with those ranged attack critters though....).
Ranger camo: Same effect as the maskscent, but the ranger can apply it to others that cant maskscent, or have lower skills in it. Keeps unwanted aggros from joining the party. Keep a sensible distance to that red con lair nearby anyway though as camo may break.
Ranger/Scout examine: Use this to find out what resists a creature has, and what wepons will be most effective (this can have huge impact on the damage you deal), also at higher skill it gives you creature to-hit and damage numbers, as well as what special attacks a creature has. swgcreatures.com gives you the same info, but its bad to forget which of the voritors that have poison in the heat of the moment 
The single pull: When taking on the larger creatures that you want one at a time (as per your recomendations), and they are social creatures (the whole lair attacks when one creature aggros) single pull them. Stop about 100m from the creature furthest from the lair. Have a ranged combat player approach to 64m (preferably camoed), shot one single bleed shot at the creature, and peace (may have to be repeated if the bleed doesn't stick). He can then run back to the group and you just wait for the bleed to tick, and the creature will aggro and come running to you. Warning: I have seen creatures that group aggro even with the single pull techique.
Tank aiding: A nice way to help the tank a bit is to have one of the ranged DDs use threaten/warning shots to send the creatures running for a little while, saving the tank from a lot of the attacks and enables you to tank bigger beasts.
A general tip: If you dont do this for mission money, try walking about for a change. Take the bike a few km from towns/outposts as the mission lairs tend to reduce wild spawns (in my experience anyway). Get of the bike and walk around. If you walk more than 100-200m from one lair to the next (atleast on the adventure planets...) Id be surprised. And when on speeders most of the lairs dont even have time to spawn before they are off radar. So speeding about misses lots of opportunities for fun hunting. And wild spawns have more creatures in them and some even spawn special creatures at the end for that extra thrill, and maybe good loot.
Anyway, again great post! Just a Rangers two cents added.
Check the Ranger forums for more posts on detailed unbuffed tactics for different combat proffs etc.
Cheers, Jasse Eyal - Walker City - Corellia - Kettemoor - Master Ranger - Master Rifleman "Its all a bunch of treehugging hippie crap" - Eric Cartman
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