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Re: Meatlump Cave [Swordsman Guide]
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LordMiston
Jedi
Posts: 2202
Registered: 07-14-2003


LordMiston
PA: AST
Server: Bria

Reply 16 of 107

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Bockeroo wrote:
Thought I would post this guide because of the recent influx of interest in the cave. I don't know why this cave was incorporated into the game because this kind of content is so high end that it takes an immense amount of skills to even reach the bottom and still have the courage to face the Meatlump King.
Though rare, the Meatlump Vibro Motor gives ten-fold damage to any weapon that it is applied to. Only one of these motors has ever been looted to my knowledge, as well as the Meatlump Energy Wood Staff that is looted from the Meatlump King.
The Meatlumps on Rori are comparable in strength to the Nightsisters of Dathomir and drop equally good loot. The trick is finding them. When I came across the strange cave located on Rori I was very curious as to what was inside, and was greeted by a one hit incap by a Meatlump Protector.
I waypointed the location and came back to explore the cave. This time I was lucky to get past the Meatlump Protectors without a hitch. I slowy meandered down the cave and was wary of the constantly spawning Meatlump Initiates and Outcasts. One of the strange things I noticed were these Meatlumps used Force Attacks with regular weapon, just like the Nightsister. After making it to the end of the cave, I noticed a final red dot and engaged. Now I have soloed many Elders and other high end MOBs but none were as tough as Junot Malik, the Meatlump King.
This beast had a little over 500k HAM and 100% resists to everything except Electricity, which it had 90% protection. I quickly whipped out my 746 Max Vibro Lance and started pounding away with Leg Hit. An hour went by and the King was only down to 50% of his health. 1000 damage bleeds and insane damage hits kept me constantly healing myself. Two hours and ten minutes later, the King was gone. I had over 150 wounds in each pool and I had to switch armor twice in the middle of the fight.
I walked over to the corpse of the King and got the "You have completely looted the corpse of all items" message and *POOF*, the cave around me was gone. I shot a double-take. Nothing. No Meatlumps, no cave. I was perplexed and amazed at the same time. I called my bike and swooped the 3 kilometers South to Narmle, where I logged out. After logging back in, I had totally forgotten about the loot. I opened my inventory and there was a nice 400 mind fire wood staff with over 10,000 uses Still amazed, I swooped back to the WP of the cave and there was nothing. A small group of thugs were spawned there.
Now some might believe me and some will not. I know I have told Jerele about this before and he spent days searching for the cave and got that Exceptional Hammer with Carnage. Once the hammer was looted the cave was gone, just as had happened to me. If you want to try your hand at the Meatlump King, it will take hours of dedicated searching unless your lucky. Good Luck!



I could saw something right here,,,but I am going to go to bed instead...lol maybe i can loot a hammer like carnage did in my dreams.....rofl.

Miston Master Swords 02-20-2005 01:15 AM
 

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Re: Meatlump Cave [Swordsman Guide]
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Kyus
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Registered: 07-15-2004


Kyus
PA: IMPERIUM REGIMENTA
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Reply 17 of 107

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in case anyone wondered this story is not true.

Kyus Orillian
Master Carbineer

Biggest Disappointment MMORPG (rpgdot.com)

1 EverQuest 2 24.4%
2 World of Warcraft 21.6%
3 Lineage 2 - The Chaotic Chronicle 17.6%
4 Ryzom 8.0%
5 Final Fantasy 11 5.7%
6 City of Heroes 2.8%
7 Mu Continent of Legend 1.7%
8 Blade Mistress 1.1%
9 World of Qin 1.1%
10 Ashen Empires 0.6%

++===============================================================
03-31-2005 01:18 AM  

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Re: Meatlump Cave [Swordsman Guide]
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Bockeroo
Descrambler
Posts: 3269
Registered: 08-15-2004


Bockeroo

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was there any doubt? thanks for the /bump, now everyone can see and believe

EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON


03-31-2005 01:20 AM  

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Re: Meatlump Cave [Swordsman Guide]
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fozzie22
Jedi
Posts: 1768
Registered: 02-18-2004


fozzie22

Reply 19 of 107

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clowdvailo wrote:
Good job man, youprolly havelike so many noobs running around rori right now looking lol.... thats freaking great lol


LOL,

 

Well in all my time playing ive never come across this,but the thought of people rampaging across rori brings a smile to my face

03-31-2005 02:36 AM  

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Re: Meatlump Cave [Swordsman Guide]
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PhYFiI2e
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Posts: 401
Registered: 08-11-2003


PhYFiI2e
PA: Warriors of Zoist
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Reply 20 of 107

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Haha, i may half beleive that story if i wasnt grouped with carnage when he got his hammer =p.

Oteco Walser Yep... I'm a fish.
03-31-2005 10:10 AM  

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Re: Meatlump Cave [Swordsman Guide]
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Canvas
Wing Commander
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Registered: 07-15-2004


Canvas
PA: FBI
Server: Bria

Reply 21 of 107

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I was just there and looted a 1200 damage PH! w00t w00t THX so much for this info!!
Hope it will still be useful after the CU, though.
 
/cheer
 
 
 
 
 

"You have enemies? Good.
That means you've stood up for something, sometime in your life." -- Winston Churchill
03-31-2005 12:50 PM  

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Re: Meatlump Cave [Swordsman Guide]
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Bockeroo
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Posts: 3269
Registered: 08-15-2004


Bockeroo

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Canvas wrote:
I was just there and looted a 1200 damage PH! w00t w00t THX so much for this info!!
Hope it will still be useful after the CU, though.
/cheer





there! proof that this cave exists for all the haters!

EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON


03-31-2005 02:56 PM  

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Re: Meatlump Cave [Swordsman Guide]
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poisonweilder
Squadron Leader
Posts: 922
Registered: 07-23-2004


poisonweilder

Reply 23 of 107

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you could have made up a better name, then maybe people would believe you . nice story tho. and nice try also

-Elo []D [] []V[] []D Fellow-
-TKM-MasterSwords-MasterBrawler-
-/\/\4573R []D [] []V[] []D-
03-31-2005 03:09 PM  

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Re: Meatlump Cave [Swordsman Guide]
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XeroHaven
Jedi
Posts: 2186
Registered: 07-07-2003


XeroHaven

Reply 24 of 107

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April fools?
 
Nah...the post is too old. Damn. lol.
04-01-2005 07:55 AM  

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Re: Meatlump Cave [Swordsman Guide]
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XanKrieger
Wing Commander
Posts: 4779
Registered: 01-26-2005


XanKrieger
PA: GODS
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Reply 25 of 107

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Very hard to believe but i do...but how do meatlumps go from being pathetic morons to force wielding gods in teleporting caves?!
Sounds like they drop some nice loot, i mite try to track down this magic cave
Maybe the meatlumps arent idiots after all "shifty eyes"


"Vi Veri Veniversum Vivus Vici"
XanKrieger - Combat Medic
Trigen Krieger - Jedi
Beotrix Krieger - Heavy Infantry
Kaiser, Bloodreaver, Cedar = My Mentors and lost Friends 
Ranger/ Swordsman = My Pre Cu Template
Member of the Anti-Wook Squad
()gnn[[[[[[[[ppnW--Xggggggggggggggggggggg
04-01-2005 03:01 PM  

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Re: Meatlump Cave [Swordsman Guide]
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XanKrieger
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XanKrieger
PA: GODS
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Reply 26 of 107

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Wait Meatlumps are Corrielian not....err Rorian?


"Vi Veri Veniversum Vivus Vici"
XanKrieger - Combat Medic
Trigen Krieger - Jedi
Beotrix Krieger - Heavy Infantry
Kaiser, Bloodreaver, Cedar = My Mentors and lost Friends 
Ranger/ Swordsman = My Pre Cu Template
Member of the Anti-Wook Squad
()gnn[[[[[[[[ppnW--Xggggggggggggggggggggg
04-01-2005 03:03 PM  

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Re: Meatlump Cave [Swordsman Guide]
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Quiet420
Wing Commander
Posts: 1791
Registered: 11-10-2004


Quiet420

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OMG...just looted a meatlump energy scythe off Junot...looks like a normal scythe but has particle effects sorta like the vibroblades have but yellow instead of red. these stats aint scythe like tho....speed 3.2 damage 478-891..its got mods too...terrain negotiation +22, polearm damage+16 eheh, go figure, it'd have a broken mod on it. thanks for telling me about this place, only spent 2 hours looking on sunrunner...now I know it spawns in random locations, but any idea on how often?
04-01-2005 03:55 PM  

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Re: Meatlump Cave [Swordsman Guide]
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sstegall
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Posts: 27
Registered: 12-07-2004



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Between this MIGHTY quest and the Obi-wan's Hut quest, we'll all be set for the queen of the Mountain Singing Clan ... April Showers.
04-01-2005 04:08 PM  

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Re: Meatlump Cave [Swordsman Guide]
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Bockeroo
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Posts: 3269
Registered: 08-15-2004


Bockeroo

Reply 29 of 107

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Quiet420 wrote:
OMG...just looted a meatlump energy scythe off Junot...looks like a normal scythe but has particle effects sorta like the vibroblades have but yellow instead of red. these stats aint scythe like tho....speed 3.2 damage 478-891..its got mods too...terrain negotiation +22, polearm damage+16 eheh, go figure, it'd have a broken mod on it. thanks for telling me about this place, only spent 2 hours looking on sunrunner...now I know it spawns in random locations, but any idea on how often?





since ive only seen it spawned once, i dotn have enough information to gauge the spawn times. after i got it the first time though, i searched all over rori and didnt find anything, so its probably a server reset spawn

EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON


04-01-2005 06:59 PM  

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Re: Meatlump Cave [Swordsman Guide]
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poisonweilder
Squadron Leader
Posts: 922
Registered: 07-23-2004


poisonweilder

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I seriously doubt theres a cave, and if there was, it wouldnt be a random spawn. SOE wouldnt do that.

-Elo []D [] []V[] []D Fellow-
-TKM-MasterSwords-MasterBrawler-
-/\/\4573R []D [] []V[] []D-
04-01-2005 07:50 PM  

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