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JTL - 'All Things Droid' Guide (Updated: 10/21/04)   [ Edited ]
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TheRealTK421
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Registered: 06-29-2003


TheRealTK421

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How to use JTL's new 'Space' droid features:
 
 
The droid lube's a flowin' and the factories are burning like a lightsaber through Cortosis ore (yes....I know, lightsabers can't cut through Cortosis Ore).  I figured it'd be good to get this FAQ/guide out...seeing as the NDA is now a thing of the past. 

A great many thanks to all the DEs (you all know who you are) and players that aided in my compilation of this guide during JTL beta.  I was happy to see that so many found it useful when it came time to peep the JTL droid goodness.


For the uninitiated, it'll be important to get...
 
 
Some terminology to groove on first...
 
Data Module (for Rebels):  A Droid Engineer-made "Data Storage Module" is the part that gives droids a datapad of their own. In the past, this has only stored factory manufacturing schematics (and missions, long ago).  It is in this 'datapad' that you store programs in the droid for use during spaceflight.
 
    Note: Currently, the starfighters that use an actual Astromech (R2, R3, etc.) droid, instead of
                 a flight computer, include the:
  • Z-95
  • Y-Wing
  • X-Wing

     All of the other starfighters take a flight computer.


Flight Computer (for Imperials/Freelance):  A Droid Engineer-made "Flight Computer" is basically a portable ship/droid program storage device. There are 6 levels of Flight Computer, from "v1" to "v6" (see further below). The number shown on the Flight Computer you get/use will need to match your pilot profession's droid certification level (check your highest Droid branch skill box for that number).
 
    Example: You are a Droid Cert. 3 in your chosen pilot profession, you can use up to a "v3 Flight
                        Computer" with your ship. You would not be able to use Flight Computer 4-6 (till you
                        have advanced).
 
 
'Unprogrammed Droid Command Modules':  These Droid Engineer-made parts are your key to programming droid commands, which you can use to make adjustments to your ship's systems during spaceflight. Basically, these are like blank floppy disks.  Each one will hold one, and only one, droid program.  Once it's has been programmed, it can not be reprogrammed.  Once programmed with one of your earned pilot skills, you will then have a....
 
 
'Ready Chip: ':  This is a Droid Command Module in your main inventory that's been programmed with one of your pilot skill commands (see further below).  You'll need to change this from an Inventory item into a 'Data' object by using the radial to "Transfer Memory Chip...". 



What do droid pilot skills 'do'?
 
The Droid branch of your chosen Pilot profession's skill tree will allow a pilot to make various kinds of adjustments to different aspects of the ship. Here's what the pilot professions' "Droid" skills will do:
  • Freelance Pilots - Reactor / energy adjustmentsfor the ship
  • Imperial Navy Pilots - Weapon / Engine adjustments for the ship
  • Rebel / Alliance Pilots - Shield adjustments for the ship

For those interested, more details on each skill and cert is given below, by profession. 

 
Cool new droid tidbits...
  • Droid deeds should display what rating pilot astromech (or flight computer)  cert will be required to use them.

  • When you launch into space using an Astromech (R-series) in your ship, you will see the correct model when viewing your ship in 3rd person view(R2, R3, R4, etc.). In addition, it will have the correct colors (same as you have on the ground). Note: I've personally tested this and it does function correctly.  Yeaaaa!!

  • The quality of your "Droid Interface" should affect the speed at which you can perform droid commands in space...

  • You should now only be able to benefit from a crafting station module in a droid pet if you own the droid pet.

  • More to come, as they are found/added....


 

In-depth: How to program, load and manage droid commands/skills:
 
Creating / programming an "Unprogrammed Droid Command Module"
 
  1. Get droid commands/skills granted to you by attaining one or more 'Droid' skill boxes (the far right branch in your chosen pilot profession skill tree).

  2. Craft or otherwise get your hands on an "Unprogrammed Droid Command Module", this will be a tangible object in your main inventory.

  3. Bring up the radial/context menu on the unprogrammed command module and choose "Program Droid Memory Chip".

        Radial Menu options on 'Unprogrammed Droid Command Module'

        Examine:
        Destroy:
        Program Droid Memory Chip:


  4. After you make that selection, you should see a system message: "Please select the command you wish to burn into this memory chip" ...a list will then appear of all the commands you know. Pick one you'd like to 'burn' to the unprogrammed module and hit "OK".

  5. When you do this, if it's successful, you should see: "Command has been burned into memory chip."

At this point, the chip should rename itself to "Ready Chip: ". The module is now programmed and can be traded to other people (even if they do not yet have the skill to 'burn' the module themselves).

 

Setting up an astromech/flight-computer with a programmed droid command module:

  1. You should already have a programmed 'Ready Chip: ' in your main inventory as a tangible item. Use it’s radial/context menu to get...

       Radial Menu options now on 'Ready Chip: ':

       Examine:
       Destroy:

       Analyze:  This will display information on the droid program that was burned to the module.

       Transfer Memory Chip to Datapad:
    Sends the item from your main inventory to YOUR Datapad.

  2. Select Transfer Memory Chip to Datapad. The chip should disappear from the main inventory and appear in the "Data" section of your Datapad (Ctrl-D).  You'll note that it will show in your Datapad as a 'chip' item with "Ready chip..." and the command programmed to it.

  3. Call droid (if not called already) and use the "Droid Options" radial menu selection to get to "Open Droid's Datapad".

    Note: If you're using a Flight Computer, just 'use' it to open it as you might a backpack.

  4. Drag-and-drop the burned chip(s) from the "Data" section of your Datapad (Ctrl-D) over to the open droid datapad or Flight Computer window (just as you would when moving items from one backpack to another).

  5. If you've associated that particular droid/flight computer with your ship (done via the Manage area when using a Starship Terminal), you'll have access to the program(s) loaded into it when you get into space. Once you're in space, the command will be listed in the 'Astromech' page of your CTRL-A abilities window. It will work like other commands; either via the toolbar or as a /command.

Some pointers that might help illuminate...

  • A programmed chip can be traded as freely and without restriction as other tangible items like food, weapons, etc.

  • "Pilot's Required Astromech Certification:  Level [X]" will be shown on the droid deed, indicating the droid/pilot certification needed to use that droid in a ship.

  • The ability to program chips with various capabilities remains with the people that have the knowledge of that program (via a skill-granted ability).

  • You're 'associating' the droid with the ship by loading it onto your ship.  However, you will still need to have some level of "Droid Interface" installed on your ship for the droid's features to be used.

  • An 'associated' droid will remain in your Datapad, just like it would be any other day of the week. The "Manage" ship-component UI simply 'links' that droid or Flight Computer to a ship's power control systems when you launch.

  • Whenever you are walking around on the ground, the droid is still with you...the same as it's always been (without you having to 'unload it' from the ship).  When you launch into space, using a ship its 'associated' with, it will be in the astromech socket on the ship. You should then have access to whatever programs are loaded into its datapad.



Droid Pilot Skills/Commands (Freelance, Imperial, Rebel):


 
Freelance Pilot:
  • Basic Pilot (Novice):  
    • Droid Program:  Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
    • Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Droid Interface Basics (Tier 1):  
    • Droid Program:
      • Reactor Overload 1 - "Reactor to generate more energy, at the cost of over-stressing it."
      • Reactor Stabilization - "Reset reactor back to default settings."
    • Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Reactor Engineering Algorithms (Tier 2):  
    • Droid Program:  Reactor Overload 2 - "Reactor to generate more energy, at the cost of over-stressing it."
    • Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • System Balance Programming (Tier 3):  
    • Droid Program:  Reactor Overload 3 - "Reactor to generate more energy, at the cost of over-stressing it."
    • Level Four Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Droid Intelligence Theory (Tier 4):  
    • Droid Program:  Reactor Overload 4 - "Reactor to generate more energy, at the cost of over-stressing it."
    • Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Flight Artistry (Master):  
    • Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."

 

Imperial (Empire) Navy Pilot:
  • Imperial Pilot Initiate (Novice):  
    • Droid Program:  Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
    • Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Astromech Management I: Droid Interface (Tier 1):  
    • Droid Program: 
      • Engine Overload - One:  "Makes engines provide more thrust, but is rather wasteful in energy."
      • Engine Stabilization:  "Engine settings to their defaults."
      • Engine Tuning - One:  "Engines consume less power, at the cost of a bit less thrust."
      • Weapon Normalization:  "Reset the weapon power to defaults."
      • Weapon Overload - One:  "Increase weapon performance, at the cost of efficiency and possible system stress."
      • Weapon Tuning - One:  "Re-tune the weapons to use less power, at the cost of performance."
    • Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Astromech Management II: Reactor Engineering (Tier 2):  
    • Droid Program: 
      • Engine Overload - Two:  "Makes engines provide more thrust, but is rather wasteful in energy."
      • Engine Tuning - Two:  "Engines consume less power, at the cost of a bit less thrust."
      • Weapon Overload - Two:  "Increase weapon performance, at the cost of efficiency and possible system stress."
      • Weapon Tuning - Two:  "Re-tune the weapons to use less power, at the cost of performance."
    • Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Astromech Management III: System Balance (Tier 3):  
    • Droid Program: 
      • Engine Overload - Three:  "Makes engines provide more thrust, but is rather wasteful in energy."
      • Engine Tuning - Three:  "Engines consume less power, at the cost of a bit less thrust."
      • Weapon Overload - Three:  "Increase weapon performance, at the cost of efficiency and possible system stress."
      • Weapon Tuning - Three:  "Re-tune the weapons to use less power, at the cost of performance."
    • Level Four Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Astromech Management IV: Droid Intelligence (Tier 4):  
    • Droid Program: 
      • Engine Overload - Four:  "Makes engines provide more thrust, but is rather wasteful in energy."
      • Engine Tuning - Four:  "Engines consume less power, at the cost of a bit less thrust."
      • Weapon Overload - Four:  "Increase weapon performance, at the cost of efficiency and possible system stress."
      • Weapon Tuning - Four:  "Re-tune the weapons to use less power, at the cost of performance."
    • Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Imperial Pilot Ace (Master):
    • Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."

 

Alliance (Rebel) Starfighter Pilot:
  • Alliance Starfighter Trainee (Novice):  
    • Droid Program:  Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
    • Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Droid Interface Basics (Tier 1):  
    • Droid Program: 
      • Shield Front Adjust - Light:  "Changes the shield generators to generate stronger front shields than rear."
      • Shield Front Reinforcement - Light:  "Divert some of the stored charge from rear shields to front."
      • Shield Rear Adjust - Light:  "Changes the shield generators to generate stronger rear shields than front."
      • Shield Rear Reinforcement - Light:  "Divert some of the stored charge from front shields to rear."
      • Shields Normalization:  "Resets shields back to their defaults."
    • Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Reactor Engineering Algorithms (Tier 2):  
    • Droid Program: 
      • Shield Front Adjust - Moderate:  "Changes the shield generators to generate stronger front shields than rear."
      • Shield Front Reinforcement - Moderate:  "Divert some of the stored charge from rear shields to front."
      • Shield Rear Adjust - Moderate:  "Changes the shield generators to generate stronger rear shields than front."
      • Shield Rear Reinforcement - Moderate:  "Divert some of the stored charge from front shields to rear."
    • Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • System Balance Programming (Tier 3):  
    • Droid Program: 
      • Shield Front Adjust - Heavy:  "Changes the shield generators to generate stronger front shields than rear."
      • Shield Front Reinforcement - Heavy:  "Divert some of the stored charge from rear shields to front."
      • Shield Rear Adjust - Heavy:  "Changes the shield generators to generate stronger rear shields than front."
      • Shield Rear Reinforcement - Heavy:  "Divert some of the stored charge from front shields to rear."
    • Level Four Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Droid Intelligence Theory (Tier 4):  
    • Droid Program: 
      • Shield Front Adjust - Extreme:  "Changes the shield generators to generate stronger front shields than rear."
      • Shield Front Reinforcement - Extreme:  "Divert some of the stored charge from rear shields to front."
      • Shield Rear Adjust - Extreme:  "Changes the shield generators to generate stronger rear shields than front."
      • Shield Rear Reinforcement - Extreme:  "Divert some of the stored charge from front shields to rear."
    • Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
  • Rebel Alliance Master Pilot (Master):
    • Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."

 
Droid Craftables - Space Specific:
  • Unprogrammed Droid Command Modules (Complexity - 22):  Available at Novice DE
    • Module Frame (Copper):   16
    • Contaminent Neutralization Medium (Inert Gas):   10
    • Thermal Shielding (Extrusive Ore):   8
    • Circuit Mounting Unit (Fiberplast):   6
    • Memory Circuit (Electronics Memory Module):   1

  • Ship Component Crafting Module (Complexity - 28):  Availalbe at Master Droid Engineer
    • Module Frame (Aluminum):   30
    • Data Storage Matrix (Inert Gas):   15
    • Crafting Tools (Metal):   40
    • Experimental Durability:
      • Decay Rate:  Shock Resistance - 50% / Unit Toughness - 50%
    • Experimental Effectiveness:
      • Mechanism Quality:  Conductivity - 50% / Overall Quality - 50%

  • Flight Computers:
    • "v1 Flight Computer"  (Complexity - 15):  Available at Novice DE
      • Primary Frame (Metal):   20
      • Body Shell (Chemical):   15
      • Droid Brain (Metal):   12
      • Engine Unit (Metal):   15
      • Sensor Suite (Metal):   6
    • "v2 Flight Computer" (Complexity - 17):  Available at Intermediate Droid Blueprints (tier 1)
      • Primary Frame (Metal):   25
      • Body Shell (Chemical):   20
      • Droid Brain (Metal):   17
      • Engine Unit (Metal):   20
      • Sensor Suite (Metal):   11
    • "v3 Flight Computer" (Complexity - 19):  Available at Advanced Droid Blueprints (tier 2)
      • Primary Frame (Metal):   30
      • Body Shell (Chemical):   25
      • Droid Brain (Metal):   22
      • Engine Unit (Metal):   25
      • Sensor Suite (Metal):   16
    • "v4 Flight Computer" (Complexity - 21):  Available at Expert Droid Blueprints (tier 3)
      • Primary Frame (Metal):   35
      • Body Shell (Chemical):   30
      • Droid Brain (Metal):   27
      • Engine Unit (Metal):   30
      • Sensor Suite (Metal):   21
    • "v5 Flight Computer" (Complexity - 23):  Available at Master Droid Blueprints (tier 4)
      • Primary Frame (Metal):   40
      • Body Shell (Chemical):   35
      • Droid Brain (Metal):   32
      • Engine Unit (Metal):   35
      • Sensor Suite (Metal):   26
    • "v6 Flight Computer" (Complexity - 25):  Available at Master Droid Engineer
      • Primary Frame (Metal):   45
      • Body Shell (Chemical):   40
      • Droid Brain (Metal):   37
      • Engine Unit (Metal):   40
      • Sensor Suite (Metal):   31

  • Droid Data Storage Module Level - Ratings table (for # of programs stored)

    (This part updated per Drashk.....thanks, man!!)

    "Each Program has a certain Program Size.

    Stablization / Mute Programs = 1 Program Size

    Tier 1 =  5 Program Size
    Tier 2 = 10 Program Size
    Tier 3 = 20 Program Size
    Tier 4 = 25 Program Size

    The Storage Capacity of each Droid and Flight Computer is based upon the Storage Capacity of each.


     Astromech       Storage        Data
       Level            Rating       Capacity

           1                 1 - 2            20
           2                 3 - 4            40
           3                 5 - 6            70
           4                 7 - 8           110
           5                 9 - 10         125
           6                   11+          150"

 

  • Ship-related Droid Components:

    Note: 
    The "Droid Interface" component is the 'gate-keeper' to droid-ship association. Without a droid interface component installed in a ship, you cannot associate any droid (or flight computer, depending on what the ship will accept) with that vessel.



    Shipwright:

    • Novice Shipwright:
      • Component Analysis Tool:  "This tool is used by Reverse Engineers to analyze starthip components. All looted ship components have a reverse engineering level -- placing that number of identical components in this tool, then using that tool, will result in the creation of a starship component superior in quality to the ones consumed in the process."
      • Droid Interface Repair Kit:  "Droid Interface Repair Kit
      • Mark I Droid Interface:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
    • Core Systems I: Basic Systems
      • Droid Brain Upgrade - Mark I:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
      • Maintenance Reduction Kit - Mark I:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
      • Mark II Droid Interface:  "Mark II Droid Interface"
    • Core Systems II: Intermediate Ship Devices
      • Droid Brain Upgrade - Mark II:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
      • Maintenance Reduction Kit - Mark II:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
      • Mark III Droid Interface:  "Mark III Droid Interface"
    • Core Systems III: Heavy Internal Systems
      • Droid Brain Upgrade - Mark III:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
      • Maintenance Reduction Kit - Mark III:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
      • Mark IV Droid Interface:  "Mark IV Droid Interface"
    • Core Systems IV: Advanced Assembly
      • Droid Brain Upgrade - Mark IV:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
      • Maintenance Reduction Kit - Mark IV:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
      • Mark V Droid Interface:  "Mark V Droid Interface"
    • Master Shipwright:
      • Droid Brain Upgrade - Mark V:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
      • Maintenance Reduction Kit - Mark V:  "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."

/bow

Respectfully,

Message Edited by TheRealTK421 on 10-21-2004 09:31 PM

TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."

10-21-2004 06:58 PM  

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Re: JTL - 'All Things Droid' Guide
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GnomeAd
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TK, once again, you are da man.
 
Thanks for all the work you put into not only this, but into JtL Beta as a whole.
10-21-2004 07:08 PM  

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Re: JTL - 'All Things Droid' Guide
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Drashk
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A bit of updated info for ya TK
 
 
Each Program has a certain Program Size.
 
Stablization / Mute Programs = 1 Program Size
Tier 1 =  5 Program Size
Tier 2 = 10 Program Size
Tier 3 = 20 Program Size
Tier 4 = 25 Program Size
 
The Storage Capacity of each Droid and Flight Computer is based upon the Storage Capacity of each.
 
Astromech      Storage        Data
    Level            Rating       Capacity
        1                 1 - 2            20
        2                 3 - 4            40
        3                 5 - 6            70
        4                 7 - 8           110
        5                 9 - 10         125
        6                   11+          150



Making SWG more Star Warsy. One droid at a time.
10-21-2004 07:14 PM  

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Gunga000
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Do droid experimentation tapes now help? Should i  start looking for droid experimentation tapes or clothing? Is it worth it?>


GIGGS
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10-21-2004 07:23 PM  

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Re: JTL - 'All Things Droid' Guide   [ Edited ]
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Drashk
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TheRealTK421 wrote:
'Burnt Chip:'Ready Chip:  This is a Droid Command Module in your main inventory that's been programmed with one of your pilot skill commands (see further below).  You'll need to change this from an Inventory item into a 'Data' object by using the radial to "Transfer Memory Chip...". 

At this point, the chip should rename itself to "Burnt Chip:'Ready Chip". The module is now programmed and can be traded to other people (even if they do not yet have the skill to 'burn' the module themselves).

Setting up an astromech/flight-computer with a programmed droid command module:

  1. You should already have a programmed 'Burnt Chip:'Ready Chip' in your main inventory as a tangible item. Use it’s radial/context menu to get...    

    Radial Menu options now on 'Burnt Chip:'Ready Chip':   
  2. Select Transfer Memory Chip to Datapad. The chip should disappear from the main inventory and appear in the "Data" section of your Datapad (Ctrl-D).  You'll note that it will show in your Datapad as a 'chip' item with "Burnt chip'Ready Chip..." and the command programmed to it.
  3. Drag-and-drop the burned chip(s) 'readied chip(s) from the "Data" section of your Datapad (Ctrl-D) over to the open droid datapad or Flight Computer window (just as you would when moving items from one backpack to another).


A few more items to update. Burned Chip was replaced with Ready Chip

Message Edited by Drashk on 10-21-2004 07:43 PM



Making SWG more Star Warsy. One droid at a time.
10-21-2004 07:41 PM  

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Re: JTL - 'All Things Droid' Guide
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JavelinCatcher
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JavelinCatcher
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I think you guys made the type too small....go larger

----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
10-21-2004 07:46 PM  

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Re: JTL - 'All Things Droid' Guide
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Jeryld
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Registered: 09-10-2003



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Thanks for the info...I know it's not strictly droid related, but I expect there will be a fair few DE's interested in starting up as shipwrights...are there any posts / guides etc that anyone has seen regarding how you become a shipwright etc? I was a bit disapointed that there wasn't a Friday Feature on shipwrights in the same way there was a walkthrough for each of the pilot professions...
 
Cheers
10-21-2004 09:10 PM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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EnigmaBSc
Wing Commander
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Registered: 02-13-2004



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I have a few questions on how the new modules stack. I've had a quick search and didn't find anything that answered my question, so if this has been answered before I apologise.

1. Can you place a Level X Data Module and a vX Flight Computer Module into an R-Series droid and have it function for all types of ships? (I.e. a Level 1 Data Module and v1 Flight Computer Module in the same droid).

2. Can you place multiple Data Modules or Flight Computer Modules in a droid.

3. If the answer to 2. is yes, do they provide multiple levels of benefit, i.e. can a droid with a v1 Flight Computer and a v2 Flight Computer be used by both a Novice Pilot and a Tier 1 Pilot? (Also for Data Modules)

4. If the answer to 2. is yes and the answer to 3 is no, do they stack, i.e. does a v1 Flight Computer and a v2 Flight Computer equal a v3 Flight Computer? (Also for Data Modules - obviously at the moment Data Modules do stack, I'm assuming this is still the case in this crazy upside-down post-JtL world, but thought I'd check )

Thanks,

EnigmaBSc
10-22-2004 02:10 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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Drashk
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Drashk

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Flight Computers and Droids are 2 seperate Items. Flight Computers are used in the place of an Astromech.
 
Data Modules do stack, however they are a linear stack based on the Data Storage Rating.
 
IE -  2 Level 1 Data Modules are stacked in the same droid. One has a Storage Rating of 3 and the other has a Storage Rating of 2. Both modules produce a combined Storage Rating of 5, which is equal to a Level 2 Data Module. Refer to the Data Module ratings above for the Data Storage Rating  per Level ratio.



Making SWG more Star Warsy. One droid at a time.
10-22-2004 02:19 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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EnigmaBSc
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Ah, OK. I was making the assumption that the flight computers were droid modules too. So they're just stand-alone items then are they?

EnigmaBSc
10-22-2004 03:18 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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LeCrunch
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LeCrunch

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great as allways. thx TK!
10-22-2004 04:01 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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Rhysen
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I only have 2 questions:
1) Do the Z95, Y-Wing and X-Wing require an astromech droid?
2) If they don't require an R-series droid, then what's the difference between using an astromech droid vs a flight computer of the same rating in the ship?
10-22-2004 06:09 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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Straker_Atrella
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You can't use a Flight Computer in those ships, it must be a Droid.
 
You can go without a Droid or FC in all the ships, you jsut wont be able to use your programs.

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*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
10-22-2004 07:12 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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Kilun
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Kilun

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{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --
10-22-2004 07:38 AM  

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Re: JTL - 'All Things Droid' Guide (Updated: 10/21/04)
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Kilun
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So let me clarify this.
 
I can make an R3 with Data modules 1-6 so that the only Droid a Rebel Pilot needs to buy will be that one Droid?  
 
That's how I'm taking that.  That is lame.  I mean in all honesty, why would I make anything but the one droid to sell to my customers?  Since all droid products are the same, people are buying on the--look droid shop, cool they got one to fit all my flight needs, bingo I buy.  Or I can sell them one with a Data module level 1 and *HOPE* they visit my shop for the next 5 and *HOPE* they don't realise that they shop across the street has 1 Droid for 100k(example price) that fits all there flying needs.
 
I like the idea to introduce flight droid decay, heck even R2 got messed up big time.  Otherwise the Droid aspect is an R3 with 6modules for some price I determine, because I'd rather have one Big Sale, then 1 or 2 small ones that don't equal that big sale.

{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
-- Don't Flame, Be Happy --
10-22-2004 07:46 AM  

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