Character Development: Skills and Professions
Unlike many traditional roleplaying games, there are no "levels" in Star Wars Galaxies. Instead, your character's advancement is much more flexible. Star Wars Galaxies is built around a skill-based system, in which the skills you possess largely define your character's abilities and relative strengths.
Skills, Disciplines and Professions
At the beginning of the game, you will choose a starting profession for your character. A profession is a collection of skills that represent a particular role or activity. Each profession begins with a few basic skills, and then branches upward into more specialized skills. All skills are organized into various disciplines (a tiered group of related skills). You have complete control over which skills you select, what disciplines you advance through and which professions you become.
Acquiring New Skills
Acquiring skills is not simply a matter of "buying" the skills you desire with the skill points you have available. Instead, access to most skills is restricted until you've fulfilled various prerequisites. Before purchasing a skill, you might be required to complete a specific mission or quest, gain experience with another related skill, or achieve a certain status. Training in many professions will also cost credits.
You may decide to make your character a jack-of-all-trades by learning many different professions, though each time you add a new profession, the skill point cost for gaining new skills increases. Instead you may concentrate on just a few areas for specialization, achieving mastery in just one or two professions. The higher-tier skills are generally more expensive to acquire, in both skill points and credits; they also have more rigorous prerequisites. Every character has a maximum learning capacity (pool of skill points) so no character will be able to master every skill at the same time.
Changing Your Skills and Professions
Once you decide to learn a skill, you are not stuck with that skill for the rest of your character's life. You may give up skills you no longer want in order to free up skill points, which can then be spent on new and different skills. For example, if you find that you do not enjoy being a mechanic and would rather try your hand at galactic politics, you may "sell back" your mechanical skills and begin reassigning the freed up skill points to political skills. You will still need to satisfy any prerequisites the new skills require, but no skill points are lost in the reallocation.
Starting Profession Statistics
Artisan
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Artisan |
700 |
400 |
400 |
900 |
500 |
400 |
1000 |
500 |
600 |
Rodian |
Artisan |
600 |
300 |
300 |
1000 |
600 |
750 |
900 |
400 |
550 |
Mon Calamari |
Artisan |
600 |
300 |
300 |
800 |
400 |
450 |
1200 |
700 |
650 |
Bothan |
Artisan |
600 |
300 |
300 |
1100 |
700 |
400 |
1000 |
500 |
500 |
Wookiee |
Artisan |
950 |
650 |
450 |
1000 |
500 |
400 |
1000 |
550 |
600 |
Twi'Lek |
Artisan |
600 |
300 |
550 |
1050 |
700 |
300 |
1000 |
400 |
500 |
Trandoshan |
Artisan |
850 |
600 |
700 |
800 |
400 |
300 |
900 |
400 |
600 |
Zabrak |
Artisan |
800 |
300 |
300 |
1100 |
400 |
300 |
900 |
400 |
900 |
Brawler
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Brawler |
1100 |
600 |
500 |
900 |
450 |
450 |
600 |
400 |
400 |
Rodian |
Brawler |
1000 |
500 |
400 |
1000 |
550 |
800 |
500 |
300 |
350 |
Mon Calamari |
Brawler |
1000 |
500 |
400 |
800 |
350 |
500 |
800 |
600 |
450 |
Bothan |
Brawler |
1000 |
500 |
400 |
1100 |
650 |
450 |
600 |
400 |
300 |
Wookiee |
Brawler |
1350 |
850 |
550 |
1000 |
450 |
450 |
600 |
450 |
400 |
Twi'Lek |
Brawler |
1000 |
500 |
650 |
1050 |
650 |
350 |
600 |
300 |
300 |
Trandoshan |
Brawler |
1250 |
800 |
800 |
800 |
350 |
350 |
500 |
300 |
400 |
Zabrak |
Brawler |
1200 |
500 |
400 |
1100 |
350 |
350 |
500 |
300 |
700 |
Entertainer
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Entertainer |
600 |
400 |
400 |
1100 |
500 |
500 |
900 |
500 |
500 |
Rodian |
Entertainer |
500 |
300 |
300 |
1200 |
600 |
850 |
800 |
400 |
450 |
Mon Calamari |
Entertainer |
500 |
300 |
300 |
1000 |
400 |
550 |
1100 |
700 |
550 |
Bothan |
Entertainer |
500 |
300 |
300 |
1300 |
700 |
500 |
900 |
500 |
400 |
Wookiee |
Entertainer |
850 |
650 |
450 |
1200 |
500 |
500 |
900 |
550 |
500 |
Twi'Lek |
Entertainer |
500 |
300 |
550 |
1250 |
700 |
400 |
900 |
400 |
400 |
Trandoshan |
Entertainer |
750 |
600 |
700 |
1000 |
400 |
400 |
800 |
400 |
500 |
Zabrak |
Entertainer |
700 |
300 |
300 |
1300 |
400 |
400 |
800 |
400 |
800 |
Marksman
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Marksman |
1100 |
550 |
400 |
900 |
550 |
400 |
700 |
400 |
400 |
Rodian |
Marksman |
1000 |
450 |
300 |
1000 |
650 |
750 |
600 |
300 |
300 |
Mon Calamari |
Marksman |
1000 |
450 |
300 |
800 |
450 |
450 |
900 |
600 |
450 |
Bothan |
Marksman |
1000 |
450 |
300 |
1100 |
750 |
400 |
700 |
400 |
300 |
Wookiee |
Marksman |
1350 |
800 |
450 |
1000 |
550 |
400 |
700 |
450 |
450 |
Twi'Lek |
Marksman |
1000 |
450 |
550 |
1050 |
750 |
300 |
700 |
300 |
300 |
Trandoshan |
Marksman |
1250 |
750 |
700 |
800 |
450 |
300 |
600 |
300 |
400 |
Zabrak |
Marksman |
1200 |
450 |
300 |
1100 |
450 |
300 |
600 |
300 |
700 |
Medic
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Medic |
700 |
400 |
400 |
800 |
400 |
400 |
1100 |
600 |
600 |
Rodian |
Medic |
600 |
300 |
300 |
900 |
500 |
750 |
1000 |
500 |
550 |
Mon Calamari |
Medic |
600 |
300 |
300 |
700 |
300 |
450 |
1300 |
800 |
650 |
Bothan |
Medic |
600 |
300 |
300 |
1000 |
600 |
400 |
1100 |
600 |
500 |
Wookiee |
Medic |
950 |
650 |
450 |
900 |
400 |
400 |
1100 |
650 |
600 |
Twi'Lek |
Medic |
600 |
300 |
550 |
950 |
600 |
300 |
1100 |
500 |
500 |
Trandoshan |
Medic |
850 |
600 |
700 |
700 |
300 |
300 |
1000 |
500 |
600 |
Zabrak |
Medic |
800 |
300 |
300 |
1000 |
300 |
300 |
1000 |
500 |
900 |
Scout
Race |
Profession |
Health |
Str |
Con |
Action |
Qui |
Sta |
Mind |
Foc |
Wil |
Human |
Scout |
900 |
400 |
450 |
900 |
500 |
500 |
800 |
450 |
500 |
Rodian |
Scout |
800 |
300 |
350 |
1000 |
600 |
850 |
700 |
350 |
450 |
Mon Calamari |
Scout |
800 |
300 |
350 |
800 |
400 |
550 |
1000 |
650 |
550 |
Bothan |
Scout |
800 |
300 |
350 |
1100 |
700 |
500 |
800 |
450 |
400 |
Wookiee |
Scout |
1150 |
650 |
500 |
1000 |
500 |
500 |
800 |
500 |
500 |
Twi'Lek |
Scout |
800 |
300 |
600 |
1050 |
700 |
400 |
800 |
350 |
400 |
Trandoshan |
Scout |
1050 |
600 |
750 |
800 |
400 |
400 |
700 |
350 |
500 |
Zabrak |
Scout |
1000 |
300 |
350 |
1100 |
400 |
400 |
700 |
350 |
800 |
Current List of Professions
Star Wars Galaxies includes 33 unique professions. Stay tuned in the months to come to as the Developer's reveal these professions. Note that certain professions are considered �Elite� and will not be available to starting characters.
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Architect
This profession includes skills from the blueprints and building production disciplines. A player in this profession can build structures including player venues, installations, and other structures.
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Armorsmith
This profession includes skills from the deflectors and armor crafting disciplines. A player in this profession can create armor for players.
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Artisan
This profession includes skills from the basic crafting and surveying disciplines. A player in this profession is well versed in using schematics to build things.
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Bio-Engineer
This profession includes skills from the DNA sampling and crafting disciplines. A player in this profession is able to improve upon nature, and craft specialized animals for use.
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Bounty Hunter
This profession includes skills from the investigation and tracking droids disciplines. A player in this advanced profession can hunt down other players with bounties and is an accomplished combatant.
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Brawler
This profession includes skills from the unarmed and melee combat disciplines. A player in this profession can be extremely dangerous in close combat.
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Carabineer
This profession includes skills from the carbine accuracy and speed disciplines. A player in this profession is extremely accomplished in the use of ranged carbine weapons.
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Chef
This profession includes skills from the cooking and general crafting disciplines. A player in this profession can create all kinds of foods. Foods are not necessary but are quite useful for temporarily improving a player's attributes.
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Combat Medic
This profession includes skills from the medicine crafting and ranged healing disciplines. A player in this profession can both hold their own in a fight as well as heal those who are injured in the field.
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Commando
This profession includes skills from both the thrown weapon and heavy weapon accuracy disciplines. A player in this profession is dangerous both at range and up close.
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Creature Handler
This profession includes skills from both the creature taming and training disciplines. A tamed animal can be sold to other players who have sufficient skill to control the creature.
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Dancer
This profession includes skills from the dance ability and knowledge disciplines. A player in this profession can heal mind wounds of other players with this talent.
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Doctor
This profession includes skills from the wound treatment and general healing disciplines. A player in this profession has a greater capability to heal damage in a controlled environment.
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Droid Engineer
This profession includes skills from the droid blueprints and production disciplines. A player in this profession can design droid components, instruments and droids themselves.
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Entertainer
This profession includes skills from the dancing and musicianship disciplines. A player in this profession can play musical instruments and perform dance routines for the benefit of others.
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Fencer
This profession includes skills from the sword speed and accuracy disciplines. A player in this profession can be quite formidable in a duel.
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Image Designer
The Image Designer profession includes skills from the body customization and hairstyling disciplines. A player in this profession can modify various aspects of the way other players look.
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Jedi
Jedi is a special case profession that requires considerable prerequisites (such as being Force sensitive). A player in this profession has access to considerable Force wielding skills, but they would be wise to keep that information to themselves as the Galactic Empire aggressively hunts the Jedi.
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Marksman
This profession includes skills from the ranged combat disciplines. A player in this profession is extremely dangerous in ranged combat.
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Medic
This profession includes skills from the wound treatment and medicine crafting disciplines. A player in this profession is a valuable ally to any combatant.
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Merchant
This elite profession includes skills from the venue and vendor management disciplines. A player in this profession can operate vendors and run player-venues.
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Musician
This profession includes skills from the musical ability and knowledge disciplines. A player in this profession can heal mind wounds of other players by performing different songs.
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Pikeman
This profession includes skills from the polearm accuracy and technique disciplines. A player in this profession is accomplished fighter with blunt weapons.
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Pistoleer
This profession includes skills from the pistol speed and accuracy disciplines. A player in this profession can be extremely deadly with handguns.
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Ranger
This profession includes skills from the tracking and terrain transversal disciplines. Some of the most accomplished explorers are master rangers.
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Rifleman
This profession includes skills from the rifle accuracy and speed disciplines. A player in this profession is extremely dangerous at a long distance.
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Scout
This profession includes terrain navigation and organic resource harvesting disciplines. A player in this profession will be able to set up campsites to protect players from wildlife.
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Smuggler
This profession includes skills from the smuggling disciplines. A player in this profession can move "illicit" materials past "faction police" with greater ease and are useful to players involved in commerce.
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Squad Leader
This profession includes skills from the combat and defense leadership disciplines. A player in this profession provides combat and movement bonuses to anyone that is grouped with them.
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Swordsman
This profession includes skills from the heavy sword speed and accuracy disciplines. A player in this profession excels at the art of cleaving.
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Tailor
This profession includes skills from the patterns and tailor techniques disciplines. A player in this profession can outfit other characters in style.
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Tëras Käsi
This profession includes skills from the fist accuracy and technique disciplines. A player in this profession is extremely dangerous in melee combat. Teras Kasi, or "steel hands", is a Bunduki martial arts discipline focusing on weaponless combat.
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Weaponsmith
This profession includes skills from the melee weapon and firearm crafting disciplines. A player in this profession can create the best weapons in the galaxy.
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