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Star Wars Galaxies (SWG) Professions


Character Development: Skills and Professions
Unlike many traditional roleplaying games, there are no "levels" in Star Wars Galaxies. Instead, your character's advancement is much more flexible. Star Wars Galaxies is built around a skill-based system, in which the skills you possess largely define your character's abilities and relative strengths.

Skills, Disciplines and Professions
At the beginning of the game, you will choose a starting profession for your character. A profession is a collection of skills that represent a particular role or activity. Each profession begins with a few basic skills, and then branches upward into more specialized skills. All skills are organized into various disciplines (a tiered group of related skills). You have complete control over which skills you select, what disciplines you advance through and which professions you become.

Acquiring New Skills
Acquiring skills is not simply a matter of "buying" the skills you desire with the skill points you have available. Instead, access to most skills is restricted until you've fulfilled various prerequisites. Before purchasing a skill, you might be required to complete a specific mission or quest, gain experience with another related skill, or achieve a certain status. Training in many professions will also cost credits.

You may decide to make your character a jack-of-all-trades by learning many different professions, though each time you add a new profession, the skill point cost for gaining new skills increases. Instead you may concentrate on just a few areas for specialization, achieving mastery in just one or two professions. The higher-tier skills are generally more expensive to acquire, in both skill points and credits; they also have more rigorous prerequisites. Every character has a maximum learning capacity (pool of skill points) so no character will be able to master every skill at the same time.

Changing Your Skills and Professions
Once you decide to learn a skill, you are not stuck with that skill for the rest of your character's life. You may give up skills you no longer want in order to free up skill points, which can then be spent on new and different skills. For example, if you find that you do not enjoy being a mechanic and would rather try your hand at galactic politics, you may "sell back" your mechanical skills and begin reassigning the freed up skill points to political skills. You will still need to satisfy any prerequisites the new skills require, but no skill points are lost in the reallocation.

Starting Profession Statistics

Artisan
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Artisan 700 400 400 900 500 400 1000 500 600
Rodian Artisan 600 300 300 1000 600 750 900 400 550
Mon Calamari Artisan 600 300 300 800 400 450 1200 700 650
Bothan Artisan 600 300 300 1100 700 400 1000 500 500
Wookiee Artisan 950 650 450 1000 500 400 1000 550 600
Twi'Lek Artisan 600 300 550 1050 700 300 1000 400 500
Trandoshan Artisan 850 600 700 800 400 300 900 400 600
Zabrak Artisan 800 300 300 1100 400 300 900 400 900


Brawler
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Brawler 1100 600 500 900 450 450 600 400 400
Rodian Brawler 1000 500 400 1000 550 800 500 300 350
Mon Calamari Brawler 1000 500 400 800 350 500 800 600 450
Bothan Brawler 1000 500 400 1100 650 450 600 400 300
Wookiee Brawler 1350 850 550 1000 450 450 600 450 400
Twi'Lek Brawler 1000 500 650 1050 650 350 600 300 300
Trandoshan Brawler 1250 800 800 800 350 350 500 300 400
Zabrak Brawler 1200 500 400 1100 350 350 500 300 700


Entertainer
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Entertainer 600 400 400 1100 500 500 900 500 500
Rodian Entertainer 500 300 300 1200 600 850 800 400 450
Mon Calamari Entertainer 500 300 300 1000 400 550 1100 700 550
Bothan Entertainer 500 300 300 1300 700 500 900 500 400
Wookiee Entertainer 850 650 450 1200 500 500 900 550 500
Twi'Lek Entertainer 500 300 550 1250 700 400 900 400 400
Trandoshan Entertainer 750 600 700 1000 400 400 800 400 500
Zabrak Entertainer 700 300 300 1300 400 400 800 400 800


Marksman
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Marksman 1100 550 400 900 550 400 700 400 400
Rodian Marksman 1000 450 300 1000 650 750 600 300 300
Mon Calamari Marksman 1000 450 300 800 450 450 900 600 450
Bothan Marksman 1000 450 300 1100 750 400 700 400 300
Wookiee Marksman 1350 800 450 1000 550 400 700 450 450
Twi'Lek Marksman 1000 450 550 1050 750 300 700 300 300
Trandoshan Marksman 1250 750 700 800 450 300 600 300 400
Zabrak Marksman 1200 450 300 1100 450 300 600 300 700


Medic
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Medic 700 400 400 800 400 400 1100 600 600
Rodian Medic 600 300 300 900 500 750 1000 500 550
Mon Calamari Medic 600 300 300 700 300 450 1300 800 650
Bothan Medic 600 300 300 1000 600 400 1100 600 500
Wookiee Medic 950 650 450 900 400 400 1100 650 600
Twi'Lek Medic 600 300 550 950 600 300 1100 500 500
Trandoshan Medic 850 600 700 700 300 300 1000 500 600
Zabrak Medic 800 300 300 1000 300 300 1000 500 900


Scout
Race Profession Health Str Con Action Qui Sta Mind Foc Wil
Human Scout 900 400 450 900 500 500 800 450 500
Rodian Scout 800 300 350 1000 600 850 700 350 450
Mon Calamari Scout 800 300 350 800 400 550 1000 650 550
Bothan Scout 800 300 350 1100 700 500 800 450 400
Wookiee Scout 1150 650 500 1000 500 500 800 500 500
Twi'Lek Scout 800 300 600 1050 700 400 800 350 400
Trandoshan Scout 1050 600 750 800 400 400 700 350 500
Zabrak Scout 1000 300 350 1100 400 400 700 350 800


Current List of Professions
Star Wars Galaxies includes 33 unique professions. Stay tuned in the months to come to as the Developer's reveal these professions. Note that certain professions are considered �Elite� and will not be available to starting characters.

Architect
This profession includes skills from the blueprints and building production disciplines. A player in this profession can build structures including player venues, installations, and other structures.
Armorsmith
This profession includes skills from the deflectors and armor crafting disciplines. A player in this profession can create armor for players.
Artisan
This profession includes skills from the basic crafting and surveying disciplines. A player in this profession is well versed in using schematics to build things.
Bio-Engineer
This profession includes skills from the DNA sampling and crafting disciplines. A player in this profession is able to improve upon nature, and craft specialized animals for use.
Bounty Hunter
This profession includes skills from the investigation and tracking droids disciplines. A player in this advanced profession can hunt down other players with bounties and is an accomplished combatant.
Brawler
This profession includes skills from the unarmed and melee combat disciplines. A player in this profession can be extremely dangerous in close combat.
Carabineer
This profession includes skills from the carbine accuracy and speed disciplines. A player in this profession is extremely accomplished in the use of ranged carbine weapons.
Chef
This profession includes skills from the cooking and general crafting disciplines. A player in this profession can create all kinds of foods. Foods are not necessary but are quite useful for temporarily improving a player's attributes.
Combat Medic
This profession includes skills from the medicine crafting and ranged healing disciplines. A player in this profession can both hold their own in a fight as well as heal those who are injured in the field.
Commando
This profession includes skills from both the thrown weapon and heavy weapon accuracy disciplines. A player in this profession is dangerous both at range and up close.
Creature Handler
This profession includes skills from both the creature taming and training disciplines. A tamed animal can be sold to other players who have sufficient skill to control the creature.
Dancer
This profession includes skills from the dance ability and knowledge disciplines. A player in this profession can heal mind wounds of other players with this talent.
Doctor
This profession includes skills from the wound treatment and general healing disciplines. A player in this profession has a greater capability to heal damage in a controlled environment.
Droid Engineer
This profession includes skills from the droid blueprints and production disciplines. A player in this profession can design droid components, instruments and droids themselves.
Entertainer
This profession includes skills from the dancing and musicianship disciplines. A player in this profession can play musical instruments and perform dance routines for the benefit of others.
Fencer
This profession includes skills from the sword speed and accuracy disciplines. A player in this profession can be quite formidable in a duel.
Image Designer
The Image Designer profession includes skills from the body customization and hairstyling disciplines. A player in this profession can modify various aspects of the way other players look.
Jedi
Jedi is a special case profession that requires considerable prerequisites (such as being Force sensitive). A player in this profession has access to considerable Force wielding skills, but they would be wise to keep that information to themselves as the Galactic Empire aggressively hunts the Jedi.
Marksman
This profession includes skills from the ranged combat disciplines. A player in this profession is extremely dangerous in ranged combat.
Medic
This profession includes skills from the wound treatment and medicine crafting disciplines. A player in this profession is a valuable ally to any combatant.
Merchant
This elite profession includes skills from the venue and vendor management disciplines. A player in this profession can operate vendors and run player-venues.
Musician
This profession includes skills from the musical ability and knowledge disciplines. A player in this profession can heal mind wounds of other players by performing different songs.
Pikeman
This profession includes skills from the polearm accuracy and technique disciplines. A player in this profession is accomplished fighter with blunt weapons.
Pistoleer
This profession includes skills from the pistol speed and accuracy disciplines. A player in this profession can be extremely deadly with handguns.
Ranger
This profession includes skills from the tracking and terrain transversal disciplines. Some of the most accomplished explorers are master rangers.
Rifleman
This profession includes skills from the rifle accuracy and speed disciplines. A player in this profession is extremely dangerous at a long distance.
Scout
This profession includes terrain navigation and organic resource harvesting disciplines. A player in this profession will be able to set up campsites to protect players from wildlife.
Smuggler
This profession includes skills from the smuggling disciplines. A player in this profession can move "illicit" materials past "faction police" with greater ease and are useful to players involved in commerce.
Squad Leader
This profession includes skills from the combat and defense leadership disciplines. A player in this profession provides combat and movement bonuses to anyone that is grouped with them.
Swordsman
This profession includes skills from the heavy sword speed and accuracy disciplines. A player in this profession excels at the art of cleaving.
Tailor
This profession includes skills from the patterns and tailor techniques disciplines. A player in this profession can outfit other characters in style.
Tëras Käsi
This profession includes skills from the fist accuracy and technique disciplines. A player in this profession is extremely dangerous in melee combat. Teras Kasi, or "steel hands", is a Bunduki martial arts discipline focusing on weaponless combat.
Weaponsmith
This profession includes skills from the melee weapon and firearm crafting disciplines. A player in this profession can create the best weapons in the galaxy.
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Star Wars Galaxies is a registered trademark of Lucasfilm Ltd. and Sony Online Entertainment
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