PrObLeMs
Jedi
Posts: 542
Registered: 09-03-2003


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Vets,
I am appealing to you to help SWG's new generation. Here's how to do it in easy steps.
HOW TO HELP MARKSMEN
1. Go to Mos Eisley and look for a Marksman noob that isn't on a trial account, and is actually new.
3. Bring them to a more advanced planet than Tatooine... Corellia does well.
4. Make them get rid of their CDEF and buy something decent for them (spend no more than 5kcr if you're short on money)
5. Bring them to Kor Vella. There should be no lag there, so bring them to the Selonian's hide-out a few hundred meters out of town.
6. Let them kill the Selonians with their new weapon. Explain the Pros and Cons of that type of weapon, and offer to let them try out other weapons.
7. Set up a camp (if you can) or let them set up a camp. Ask them what they want to become. One thing I absolutely hate is when a newbie gets their dreams of becoming a combat medic smashed when you explain to them that combat medics don't do a lot of healing.
8. Explain to them the state of the game, and a bit about their profession and racial choice.
9. Teach them how to add you to your friends list, and check in on them once and a while.
10. Invite them to your PA/City.
HOW TO HELP MEDICS
1. Immediately take your chosen medic from Mos Eisley and set up a camp out of town. Ask them if they'd want to be paid by the hour for their services. Offer them a good sum of money. 2k per hour is my usual.
2. Bring them to your favorite hunting grounds, and buy them a good crate of stims.
3. Choose missions and run them. Tell your medic to heal you during your mission.
4. Once they've qualified for their first healing level, BRING THEM TO A MEDIC PC! I once had a newbie friend who had millions of med xp, and didn't have enough money to train from a NPC. When I trained him up to Diag 4, he became my new best friend.
5. Invite them to pick up artisan, and tell them how to sample stuff.
HOW TO HELP ENTERTAINERS
1. Tip them 2. Bring them clothes shopping. 'nuff said.
HOW TO HELP SCOUTS
1. Bring them off to Dantooine, and kill whatever you want, and let them harvest. 'nuff said.
HOW TO HELP BRAWLERS
1. Get them a new weapon. ANY new weapon, just get them a new weapon. 2. Take them hunting. Ask them which other professions they want to do and concentrate on those. NOTE: I've never really played a brawler class, so I can't really judge these guys.
HOW TO HELP ARTISANS
1. Offer a rediculous amount of credits for something simple, E.g. a chance cube 2. Show them the bazaar, and explain how to sell stuff on it. 3. Buy them a harvestor, and show them how to set it up. Put one month of matenance on it, and the two be. 4. Set them up with a house, and explain how to get a vendor set up.
Special Note on Artisans: I've always loved helping artisans, because whenever they get bigger, they pay back. They're by far the best newbies around, except for the "dream" newbie. (Explained later.)
HOW TO CHOOSE A GOOD NEWBIE
1. Don't help people who are always saying things like, "I R 1337", " I PWN Y00S", etc 2. Newbie should not be seen spamming, begging, or any variation. 3. A newbie that responds to you the first time you call them. 4. An eager (not nessicarily fast) learner, that is always willing to ask questions. 5. A NEWBIE WITH ONLY ONE CHARACTER IS THE BEST KIND OF NEWBIE
REMEMBER: The best newbie is the newbie that comes up to you. NOTE: Guys, I'm really sorry about the spelling+grammar stuff. I meant what I have now edited in.
About "dream" newbies:
Now, there's a special kind of newbie that I've loved... even more than artisans. That's the newbie with a dream... a vision... an expectation... whatever. They've got initative, and are willing to do anything to get what they want. They're fast learners, and concentrate on one goal until they've achieved that goal.
Dream Crafters come up to you, asking you if you want to buy anything. When you ask them about what they want, they give off this amazing buisness scheme, that no one'd ever though of. They are the cream of the cream newbies, being extremely patient and fast learners. Second to none.
Dream Marksmen come to you, asking if you know how to become a ______. You may ignore them at first, but they'll persist, asking if you want to group with them. Dream Marksmen are normally natural leaders, so if you give them a little encouragement, they'll be leading you into battle and inspiring you to new heights.
Dream Medics are usually fun people, who have a cool head in an emergency, and enjoy just healing people. I've always loved these guys second best, because after a fight that ends with you incapped, they run up to you, heal you, and cheer you on as you engage the enemy again.
Dream Scouts are the same as Marksmen, except that they tend to like stealth more. Just a thought.
Dream Entertainers are usually very easy to spot. They're usually the center of attention in the cantina, and greet anyone that comes in. Their dream? To entertain. Plain and simple.
Dream Sword-users usually have strong, but easy-going personalities. They use their other professions as their dreams.
Dream Unarmed Users are the slickest of the slick. They're not of the same quality of artisans, but all they want to do is pop off those awesome specials and kill off a mob in seconds. They're usually coupled with Marksmen, because both professions can rely on each other.
GENERAL TIP: Teach newbies how to use /friend, /addfriend, /addignore, and ctrl+p.
GROUPS OF NEW COMBAT-RELATED PROFESSIONS
Well, if your couple a few dream newbies together, you get something even more rewarding than helping a single newbie. A dream newbie group. If you create a group like this, expect every single member to get together again, and raid a different place, with everyone a little bit stronger. Who knows? If you've got a PA, they may want to join it, and will form a perminant bond with their groupmates for the rest of their SWG life. If you don't have a PA, your newfound friends may want to create one (if they're dream newbies, of course).
A LIST OF PLACES TO RAID WITH NEWBIES: Planet|||Name Corellia|||Rogue Corsec Base Corellia|||Selonian Hide-out Lok|||Nym's Theme Mission 1 Tatooine|||Krayt Graveyards Naboo|||Kaadara Dantooine|||Anywhere
NOTE: Please add suggestions. I don't know many POIs.
GROUPS OF NEW NON-COMBAT RELATED PROFESSIONS (not including entertainer)
One thing I love is when crafters group up together, go out into the wilderness, run back, and start selling stuff, as a group. One of the funnest times I had with this new-style group was way back in the beginning. I was an image designer, and I had another ID and two tailors in my group. They had MORE than enough resources to make stuff (give your newbies resources if they don't have them), and we were bored, so we decided to do a complete make-over for characters for 10k each. Boy, did we have fun. We changed a skinny, tall, and cleanshaven Master Bounty Hunter into something resembling Santa, with all four of us working as a team. By the end of the night, we all had two skill boxes done, and we were each 100k richer.
Good Teams of non-combatants: (Note that these can be aspiring to be that profession. Bofa treats CAN sell well) ID/Tailor Chef/Bio Engineer Creature Handler/Bio Engineer Armorsmith/Tailor Smuggler/Weaponsmith
GROUPS OF ENTERTAINERS Well, I've just joined a guild named Popstars on Ahazi, and I must say, I am having a BLAST! We've done synchronized dancing, parties at our cantina, cantina "visits" so far, and we plan to do more. Why not hop into the Mos Eisley cantina once and a while, find a few live entertainers, and show them what they are REALLY capable of.
HOW TO HELP NEWBIES AS A BOUNTY HUNTER Bring your newbies on your bounty missions! I've had multiple nights when I've just taken a random newbie from Eisley, and started to run BH missions. They always had a blast, and ended up being BHs themselves.
HOW TO HELP NEWBIES AS A CREATURE HANDLER Go out and get a good pet. On my first day I was given a gualama named Silver. Both the Gualama and I were inseperable, until I gave him away to another person, who was instructed to pass him on (I love these grandiose plots). To the point: That pet helped me so much, and is probably responsible for my learning SWG.
HOW TO HELP NEWBIES AS A CHEF Give them hand-crafted foods. Non-BE'd, normal, handcrafted foods. This won't make your newbie a "leet dood," but it will give him/her an edge over the outside world. Pass them out, and don't use the best resources.
HOW TO HELP NEWBIES AS A MAYOR/PA LEADER Invite them to join your PA/City. 'nuff said.
HOW TO HELP NEWBIES AS A DOCTOR Ask your newbie to go out and get you some good meat (the stuff that you need for crafting). Tell them you'll pay them for all their expenses, but you need that meat for meds. This is a great way to help newbies, as it is beneficial for both parties.
MORE TO COME ON HELPING NEWBIES AS [Profession]
**NOTE** ALL CONTRIBUTIONS HAVE BEEN EDITED IF NEEDED.
CONTRIBUTED BY CREFE
HOW TO HELP BRAWLERS:
1. Get them a good weapon! Good means a sword crafted by an Master Weaponsmith if possible, with either good damage or speed for it's class. (I'm not sure about this one, but I think the basic weapons can be crafted by normal Artisans as well, so get a weapon crafted by a Master Artisan then) 2. Get them some armor which protects against kinetic dam - it will half the damage they take from the simpler MOBs. 3. Do missions with them 4. Show them how to use weapon upgrades. 5. Get their weapon sliced. 6. Tell them to watch out for 0 HP armor for sale at the bazaar
optional: Also get them a good weapon they can use if they advance to the next level
HOW TO HELP ARTISANS:
1. Tell them to read the artisan forum 2. Tell them to autogrind survey (takes only one to two nights to master it) 3. Show how to take artisan missions, and how to complete them. 3. Don't only show them the bazaar but also tell them what sells good and for what prices (often the prices are simply ridiculous, not just the ones of the newbies btw., so are the items sold), i.e. tell them that they wont be able to sell a BER 1 harvester for 6k (or at all) if they can craft it. I've seen people trying to do that. 4. Tell them not to set up any harvesters with less than BER 3, no BER 4 (they can afford that with sampling missions) 5. Tell them to grind MASTER artisan, only one skill branch wont bring them far as far as experimentation is concerned.
General Tip: Train anyone you can. Becoming a master requires 620 AP points.
CONTRIBUTED BY KOZAKMAMALYGA
HOW TO HELP BRAWLERS
1. Get him ubese armor, 2. Get him fast weapon. 3. Get him buffed 4. Teach to use food and spice 5. Teach to use specials when needed 6. Teach control the combat (heal himself, burst, etc) 7. Teach to choose proper mission 8. Explain why everything above is important. 9. Help him to level - make mission with him, try to heal and intimidate target (if you can) only but help when needed to prevent him to die. 10. Try to make his leveling fun - talk to him not only sleep aside. Try to discuss what he wants to achieve and give some advice.
CONTRIBUTED BY STATION 1
General Tips:
* Tell them about the /find command and how to use the map to locate places, NPC trainers, etc. * Tell them how to make their own waypoints anywhere so they can find their way back to things * Tell them about powerups and how they will enhance their weapon (I've found lots of folks that have played for a few weeks and never knew about powerups) * Tell them about autorun * Tell them about the option of (or give them) a pet or droid to tank small stuff for them if they want to solo * Tell them about reducing graphics options if they have slower computers and are getting poor performance * Tell aritisan-types about how they can get a bit more crafting xp in Practice Mode * Tell them how to determine appropriate mobs to fight (con system, hover cursor over mob's HAM bars, etc.) Give them examples of good mobs to fight according to their profession/weapon. Show them how to examine mobs resistances. * Be honest and don't patronize people. Don't lead them to believe they will make a fortune selling their crappy stuff on the bazarr or that they will be a force to be reckoned with once they get bodyshot1. * #1 Suggestion - Don't be a jerk no matter how absurd their questions or actions seem. (My favorite: "How do I pause the game?") This game is downright complicated to a brand new person.
CONTRIBUTED BY BRAYNEDRAYNE
Do your droid missions! You can get up to 20k, firecrackers, a rental vehicle, a free time cloning, and a free travel ticket.
CONTRIBUTED BY ELEDRENRONTAS
-Tell them their newbie droids are GOOD!
-Let them know they can do more than one profession
-Give them the money, and show them what to buy on the bazaar, so they learn what to do.
-Buy a cheap bike for them. Its hard to save up 25k to get one as a newbie.
-Show /con command
Artisans: Give WPs to high % of resources, and show where to put harvies. Tell them what gives the best xp, and what is selling well on the bazaar. Explain matenance.
Finally, and very importantly, let them know that you can help them and give them advice, but you cannot kill things for them. If you find a newbie that wants you to do all the work, you've got a bad newbie.
CONTRIBUTED BY KHERAB
Help your musician newbie friend out by making them the 5 starting instruments, and telling them that musician XP is based on instrument, not song.
Well, that's all I've got to say, so if you guys wanna comment, please do. Vets, just do it. Pick up a newbie, and have fun.
CONTRIBUTED BY IAKIMO
1. Hover close during battles and heal their damage
2. VERY IMPORTANT: Show them how to "tap" lairs to GRADUALLY release the creatures!
- A. Show them how to set up their hot-key bank so it shows two rows at a time, and make sure they have both the "Attack" and "Peace" hotkeys in it
- A. After killing all the creatures already outside the lair and harvesting from them (including searching the lair for goodies), explain how to tap the lair ONE TIME ONLY then hit "Peace" and wait for the first batch of creatures to spawn from the lair
- B. Kill all the creatures that spawn from that first tap, then harvest from them
- C. Attack the lair again until you've gotten it down to about 55% of its original damage total, then hit "Peace" again and wait for the second spawn
- D. Kill all the creatures from the second spawn and harvest your meat/hide/bone... and show them how to examine the product to check the quality... explaining the role of the stats for crafting
- E. Let the newbie kill the lair for its XP... but be on guard for the occasional Boss Creature right before the lair dies
CONTRIBUTED BY SHADOWHUNTRER
How to help artisans: Explain quality system. Note that high quality stuff made by newbies can fetch good prices too. Check the bazaars with them together and show/teach by examples what you would buy and what not, if you were new and hadn't got enough money to buy everything. Do newbie missions
Don't donate to begging newbies. Don't start them out with tricked out armor, help them buy a small set of Mabari, for example.
Back to dream newbies: For me these are the guy's who ask a whole mountain of quastions which show they are interested into the deeper things of the game and not only want to get the best mechanics for power grinding(i.e. "How does that count? How does function xy? NOT: "How do I get Jedi in one week" :-D). I like those guys who try to RP a bit and have made up some own ideas even before stepping into this new world (even if they have to change their minds due to special circumstances/bugs/game mechanics and change their character too) and who try to get those ideas alive. I like those guys who ask for help if they are in dire need of it and try to learn for themself as much as they can, those who pop in sometimes to tell your of their own first newbie. Then I know the seed has fallen on fertile ground.
Contributed by
-Give your newbies something related to their profession.
If Artisan: Crafting stations, resources.
If Marksman/Brawler: Weapons/credits.
Note: THANKS TO ALL WHO CONTRIBUTED!
Message Edited by PrObLeMs on 09-13-200404:11 AM Message Edited by PrObLeMs on 09-13-2004 04:11 AM Message Edited by PrObLeMs on 09-18-2004 04:12 PM
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