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Re: Theory of Fun   [ Edited ]
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Corrupt-Jedi
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Corrupt-Jedi
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RedDestinyCC wrote:


Corrupt-Jedi wrote:
At least in my opinion, ...


I disagree wholy.

This thread has the issues identified correctly, coupled with the fact that these elements haven't been in the game since its launch:

http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=373445





Well its natural for things to progress and evolve over time - but my opinion stands

 

edit: Not to discredit your link, but the read was about as funny as the Imperial Hat Bug  of ages past

Message Edited by Corrupt-Jedi on 09-12-2005 03:39 PM

Melgamius
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Cephalopod
Lv60 Undead Warlock
Shadow Council

09-12-2005 12:38 PM  

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Re: Theory of Fun
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skippdogg
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BixieBopper wrote:
Hello all,
I have posted here a few times and some of you may be familiar with me.  =)
We are working to get this process back into place on SWG and you will see the early phases of that this week as Thunderheart begins to update the update areas of the board.  We do want to keep you all informed and involved in the process and will work hard to do so.  All I ask of you is to give us time to get information and get it posted.   
As far as my enforcing Community Policies, that is internal only.  Tiggs and Thunderheart have to worry about me, not you.  I make sure our teams are all doing the same things to keep thier games community informed, involved and entertained.  I do not plan to enforce policies upon you, the SWG players.  =)

 





thanks for the clarification and the intorduction!!  you were a bit of a mystery when you poped up on the announcement listings lol

Welcome to the community!!

Just a piece of advice to you for your new job, when there is a decision that will effect the community and you guys are at a crossroads just ask us. 

Whether or not good or bad you will get a feeling as to what the right decision will be )

Again welcome aboard!

RaReece DavisaR
 \`nnnn]nb[ggggggggggggggggggggg)
BUY MY SHIZZZ!!!
Davis Enterprises LTD. ~3 N. Main~ Varia Naboo
09-12-2005 12:40 PM  

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Re: Theory of Fun
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Panthu
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Panthu
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Holocron wrote:
The plan is to have this system roll out across all the games in the coming weeks, and along the way, fix it on any games where it exists but is not being used to its full intent.


Ok, all the titles don't have corr programs though. How does the corr program rank as priority in SWG community relations? If it doesn't - it should be dissolved.
 
If the process is only meant to include the Update Forums, not the Corr Forums, then the SWG playerbase is getting screwed by having them. Then the only uses for Corrs becomes getting content nerfed (which they do, constantly) and giving Devs someone they can hide behind so they don't have to talk to the real communities themselves.
 
That's so lame.


P A N T H U Y GlitterUsagi
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09-12-2005 12:52 PM  

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Re: Theory of Fun
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Red-Dwarf
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BixieBopper wrote:
Hello all,
I have posted here a few times and some of you may be familiar with me.  =)
 
Hi again
We are working to get this process back into place on SWG and you will see the early phases of that this week as Thunderheart begins to update the update areas of the board.  We do want to keep you all informed and involved in the process and will work hard to do so.  All I ask of you is to give us time to get information and get it posted.   
 
Good start - TH already posted in the AI In Test thread, it'd be great if we could see some feedback from devs on his report in that thread. Will have to see the new threads and comment on them.
As far as my enforcing Community Policies, that is internal only.  Tiggs and Thunderheart have to worry about me, not you.  I make sure our teams are all doing the same things to keep thier games community informed, involved and entertained.  
 
Cool, the last word there is the most important! (if you aren't entertained who cares if you are informed) 
 
I do not plan to enforce policies upon you, the SWG players.  =)
 
Hmmm....We know plans change....
*prepares Bixiebopper resistant bomb shelter*

You can have some fun while you work can't you?



The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
09-12-2005 12:54 PM  

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Re: Theory of Fun
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Grunzer
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Grunzer
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BixieBopper wrote:
Hello all,
I have posted here a few times and some of you may be familiar with me.  =)
We are working to get this process back into place on SWG and you will see the early phases of that this week as Thunderheart begins to update the update areas of the board.  We do want to keep you all informed and involved in the process and will work hard to do so.  All I ask of you is to give us time to get information and get it posted.   
As far as my enforcing Community Policies, that is internal only.  Tiggs and Thunderheart have to worry about me, not you.  I make sure our teams are all doing the same things to keep thier games community informed, involved and entertained.  I do not plan to enforce policies upon you, the SWG players.  =)

 




Wow, Where have I heard that before? For the last 2 years...  Oh yeah, right here on these forums.


 

CANCELLED
 
??????????? ?? ????????? ?????? ??? Sony
09-12-2005 12:56 PM  

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Re: Theory of Fun
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Chessack
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Chessack
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Well, Holo, I can hope that some of these things you are saying will/should happen, in fact will.

To be honest, I am a bit less than optimistic. The reason is, you folks at SOE have been giving lip-service to "improving communications" for many months now. Early in the year, people like TH were posting on the forum that you intended to improve communications. It did not happen, and we had situations like, e.g., the CU being sprung on people days earlier than it was supposed to be, with no real warning. We had situations like, "Don't worry, Entertainers, BF is not being removed from the game!" followed within a month by "We are removing BF from the game." We had situations like, "Don't worry CHs, the elite pets are working as intended... their nerfage last patch was just a bug," followed by "Oh the elite pets were never supposed to work that way, so we're getting rid of them." And this, after your own community specialists posted to this forum that you were "working on communication."

Then came FanFest. I was not there but several of my guild mates were, and they posted the results to our guild forum. Because of this, I am aware that one of the main issues discussed at FanFast was the abysmal state of communication, and once again the devs -- now not on a forum but standing there saying it to my guild mates' faces -- said that they realized communication was not what it should be, and that they would be improving it. In fact the reportage from FanFast, not just from my guild but from other sources, was that when you guys got back from and recovered from FanFast, communication was going to be the TOP priority. And what happened? Nothing... no communication at all. Massive changes to the XP system without a single mention in "In concept" or "in dev" nor even "in testing." Changes to the entertainer buffing system with little or no warning, and with nothing (prior to it being posted on TC) to even indicate what direction the devs were going in.

So twice now, your organization, at the highest levels, has recognized there is a lack of effective communication, admitted it, promised to improve it as a top priority, and done nothing at all to change the way things work. So, forgive me if I am rather skeptical that suddenly you are going to wave the magic wand, hire some new person, and it will all get better. We've heard this song-and-dance before.

C

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
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Kor Spera, Corellia, Naritus
09-12-2005 12:58 PM  

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Re: Theory of Fun
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QuiJonOz
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Gamesanator wrote:
In reply to Holocron,
 
After reading your post i cant comprehend how SWG has turned into what is has, the "fun" factor of this game is down to allmost zero with all the nerfs to everything and especially this recent nerf to "aaukauns" which was the only mob that droped anything worth your playtime leaving one proffession "BH's" as the only ones that can get "good" loot. We could go hunt blacksuns for nice loot but all they drop is stuff for bounty hunters   .What are we supposed to do go loot bones and eyeballs on kashayyk? Thats not the kinda fun players are looking for.
 
You obviously have a great understanding of "videogames" from the players point of view and a vision of what mmo's should be, so why has stuff like what i mentioned above been allowed to happen?
 
Apparently your depature has been catastrophic for SWG and seems like it could have played a big part in the "current" state of the game .Because it sure was an awsome game a year ago somthing sure happened along the way.
 
How about you come back for a few months and help get the wheels turning again?

Message Edited by Gamesanator on 09-11-2005 08:34 PM


You can blame the afk-campers for getting the Aakuans nerfed.

As for Holocron's post:

Yes, I think it would be a great idea if implemented properly.  But it's not being implemented properly and as a result SOE has seriously eroded the trust of the community, and not just among us whorums.  A lot of average players abandoned ship when the xp nerf hit.  A lot of players are upset that instead of listening to the players or getting their feedback on the expansion, we are getting something that again violates continuity and appears to cater to the part of the game viewed as the cause for it sucking now.  Meanwhile, the Powers That Be answer our questions with coy non-answers that they think are clever but just leave us more frustrated.

SWG has the most lucrative license on the planet, and it only has 1/16th (actually less since the last exodus) of the subscribers than WoW, which is another generic fantasy MMO without 6 movies, dozens of books, comics etc.  How do you explain that without admitting there is something seriously flawed in SOE's execution of the game?

And what is being done to fix it?  Your statement regarding the various development communications is a start, but only that.  If SOE wants to save the game, they have to swallow their pride and admit they messed up and need to make some fundamental changes to keep most current players, bring back old players, and draw in new players and do it through a great gameplay experience and not cheap marketting ploys.

No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.
09-12-2005 01:15 PM  

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Spynet-Informant
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BixieBopper wrote:
 
I make sure our teams are all doing the same things to keep thier games community informed, involved and entertained.  


You are failing at this one, and boy does it keep us entertained, and involved.  How many times does one need to post in order to get some information on:
 
General Direction of the Game
- Movement away from crafting, towards more loot oriented?
- Movement away from giving entertainers a viable role in the game?
- Who we have to kill to finally allow smugglers to smuggle?
 
Solution to the imbalance Jedi bring to GCW PvP
 
Solution the PCMG Base spamming problem, that contributes to lag in a growingly horrific manner, as well as taking what meaning the GCW barely used to have away. (i.e. a base cap, or point cap per planet)
 
Status and Planned direction for the FRS
 
 
Just to name a few..
09-12-2005 01:19 PM  

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axlerodhomeboy
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I have been watching this post for a while now.  I have been a vivid reader of our players replys for a long time and always it has seemed that they have gone utterly...unanswered, until now.   It is extremely gratifying to see some SOE administrator involvement as I can say that we might actually be headed in a positive direction involving long term game health with SWG's gameplay. 
 
A message to SOE: You guys have your work cut out for you.  You have a large competent number of community members that care deeply for this game and they will push you to work your hardest and to acheive as much as possible.  Speaking on a more personal note, this game (as I'm sure you all are well aware of) has massive poteintial.  SWG has the most content of any other MMO i have yet seen and where WOW beats SWG in game play, SWG beats WOW in content.  The complexity of this game is a wonderful world to emmerse oneself in and truly start a new "life" away from the daily grime of the world that we have become accustomed to live in.  SOE....I humbly implore all of your staff to strive hard and long to make this game wonderful.  I understand short term gains have been on your minds latley....but I honestly feel that if the long term health issues of the game continue to be neglected it could be more harmful for SOE in the long run.
 
Mabey SOE could institute a diplomatic system in which the players have some minor degree of control over how the game will be played.  Reguardless of its future outcome, the more player input SOE listens to in accomodating its game, the more happier its players will be.  Last time I checked, happy players had a tendancy to buy more accounts, recruit their friends, and make the game a more enjoyable experience for everyone.  Please consider all possibilities. 
 
Sincerely,
A observant player-

Xanderr
09-12-2005 01:23 PM  

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Holocron
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In reading the responses thus far, I want to make one thing clear.
 
We're very aware that the proof is in the pudding. You need action, not words. Reiterating promises is pointless. But I will be checking back every few days to see how it's going.

-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG

09-12-2005 01:37 PM  

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Costello
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Costello

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BixieBopper wrote:
Hello all,
I have posted here a few times and some of you may be familiar with me.  =)
We are working to get this process back into place on SWG and you will see the early phases of that this week as Thunderheart begins to update the update areas of the board.  We do want to keep you all informed and involved in the process and will work hard to do so.  All I ask of you is to give us time to get information and get it posted.   
As far as my enforcing Community Policies, that is internal only.  Tiggs and Thunderheart have to worry about me, not you.  I make sure our teams are all doing the same things to keep thier games community informed, involved and entertained.  I do not plan to enforce policies upon you, the SWG players.  =)

 





   As community relations go the bria comunity was told we would be informed of what compensation we would recieve weeks ago and yet we hear nothing, not even its been looked into. The server can be down for 5 hours +, yet nothing is said. Jedi were told that the Pearl drops were a bug but not a high prority, then they were a bug and going to be fixed and then that everything was working as expected. Not very consistant with the information given.

   I dont think any posts are made over the weekend when most people are playing and generally such topics as who is your favourate star wars character are answered while posts asking about game mechanics are ignored. I really hope that we are going to be kept informed but lately it just hasnt been happening.

.
09-12-2005 01:41 PM  

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BioEngine
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Please, consider the amount of changes that have been stated already, and which were not.
 
Entertainer inspriation buffs
 
CH Revamp
 
Smuggler Revamp
 
Ranger Revamp
 
Squad Leader Revamp
 
FRS Reinstatement
 
Planetary Revamp
 
AI Upgrade
 
Capitol Ships
 
Dual Weilding
 
"Secret Research Data"
 
POB Upgrades
 
Bounty Hunter mission upgrades
 
Entertainer props
 
Commando AoE solutions
 
Adhesive Mesh restoration
 
/Rescue being addressed - does not function at all
 
 
 
 
The combat upgrade broke several things, but it seems that you are too busy creating problems with solutions and using the next publish to address those problems, which becomes an unnecessary cycle. It seems the bug fixes are centered around missions and items, when there should be resolution for all of the broken foods / drinks / armors / clothing / BE tissues / weapons / traps / camps / special attacks that were either broken by previous publishes, the combat upgrade, or even pre-combat upgrade. If you intend to bring the "bug fix priority" phase to a quick and successful close, you will need to hire more people for internal testing, more people to code solutions or re-hash existing code, and people to report bug reports done on the Test Servers. Fix the broken stuff, but in a timely manner so that you may address what you have promised.

Account active 'till November 10th, contact me on forum name:
Stamina
09-12-2005 01:51 PM  

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Phenix1050
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Holocron wrote:
In reading the responses thus far, I want to make one thing clear.
 
We're very aware that the proof is in the pudding. You need action, not words. Reiterating promises is pointless. But I will be checking back every few days to see how it's going.

Not too sound overly skeptical, but I've heard it said before. I've always respected you (from waaaaaaaaaaay back in the day when Rangers were going to be recieving a lot of changes), so I'm not going to say that I outright disbelieve you, but interaction is always the hardest thing to maintain. When work is getting done, interaction might neccesarily go down while you iron out some issues. So I understand why interaction might be lax sometimes, so I'd caution about promising to check in ( I guarantee people will quote you forever--we still like quoting your post on the Ranger forum, even though it's 2 years old now).

In the end, I've long lamented the fact that there aren't "dedicated devs" anymore. I remember when Green Marine was the Ranger dev, the Smuggler dev, etc. It was always nice to have a specific person to direct concerns toward. I don't mind having you try to interact on a more global scale, but with all the "noise" on the forums, I imagine your job is that much harder. It requires you to focus on broader issues generally, which often leaves the "niche" professions like Ranger feeling like nobody knows or cares about them.

While I certainly don't believe that myself ( I look at the recent changes to CH and SL as signs to the contrary), remember that communication is always a double-edged sword. For every issue you answer, you don't answer a thousand others. Just remember then, that every now and then, that communication is good, but focusing only on broad issues can leave professions like Rangers feeling like nobody knows or cares about their issues. This is, unfortunately, a growing feeling on the Ranger forum, as we haven't had a community relations member post on our forums since April or May, except to announce the fact that we needed a new corr. Before that, it had been about 8 months between interaction.

As I've said, I do respect you, and I don't envy you your task here. But I would caution against two actions-- promising communication knowing that sometimes things can and do come up, and being either too broad or focusing too much on one subject in your communications. I don't mind hearing about the new expansion, but if that's all you talk about, it feels like you're a used car dealer with a lot of high-preassure sales. But if you only take soft-ball, broad issues, you risk looking like you're unable to answer difficult questions or you don't care about niche professions.

In the end, I'd love to see a return of the old system of dev communication-- name somebody who's the go-to guy on certain issues. Somebody who knows a lot about melee combat should be the one to answer questions from brawler and the elite brawler professions. Somebody who knows a lot about scout should be the guy you go to for Ranger, Squad Leader,etc. Doing it this way would make communication easier, in my mind, because then you're free to focus on broad issues as a lead, because your focus is the game as a whole. If we need dev communication, we talk to our person.

Anyway, it's good to see you back, best of luck to you, and remember that Rangers (for the most part) still love ya.

PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKING SPY EVER --FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
09-12-2005 02:05 PM  

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Bionic
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Bionic
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Reply 179 of 425

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Holocron wrote:
In reading the responses thus far, I want to make one thing clear.
We're very aware that the proof is in the pudding. You need action, not words. Reiterating promises is pointless. But I will be checking back every few days to see how it's going.



I like words AND action. Reiterating promises is certainly NOT pointless.

As long as you don't break them.

'
Who decided every addition to SWG should be a rutabaga?
09-12-2005 02:13 PM  

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Re: Theory of Fun   [ Edited ]
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DocMirrim
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DocMirrim

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QuiJonOz wrote:

SWG has the most lucrative license on the planet, and it only has 1/16th (actually less since the last exodus) of the subscribers than WoW, which is another generic fantasy MMO without 6 movies, dozens of books, comics etc.  How do you explain that without admitting there is something seriously flawed in SOE's execution of the game?

And what is being done to fix it?  Your statement regarding the various development communications is a start, but only that.  If SOE wants to save the game, they have to swallow their pride and admit they messed up and need to make some fundamental changes to keep most current players, bring back old players, and draw in new players and do it through a great gameplay experience and not cheap marketting ploys.



Yep, this pretty much says it all.  THe best thing this game could possibly have going for it is star wars content.  And content is what players have been repeatedly begging for - for years...and SOE just cant deliver.  Explain to me, why, at a minimum, one NEW instanced dungeon isnt added every 6 weeks?  This is a subscription service...you want more people to pay you money?  PROVIDE them with a service that is undermarketed and overdelivered.  PROVIDE with a service that reaks of value and love of craft, like WoW does.  Then you can compete...until then this game will be a foot note in a WoW dominated market segment.  And the sad thing is the WoW mythos sux.

Message Edited by DocMirrim on 09-12-2005 02:28 PM

09-12-2005 02:22 PM  

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