OK, not only had I read it before, I had forwarded it to the design team as something to take to heart. That was long before it was 1000 posts though, which is why I didn't know what you were talking about.
We're discussing what we can do in terms of getting smuggler missions. A lot of the other stuff is something that we just need to go through the profession with a fine-toothed comb. There's not really anything in the post to disagree with.
The designer who works on smuggler is GreenMarine, and if you follow the dev tracker closely, you know that he's actually away on his first vacation ever in his professional career. I will make sure that he gets a good look at this post when he gets back.
-Raph Koster Chief Creative Officer, Sony Online Entertainment
Ecaterina Ki'Sera--Seeker of Prey/ the blue thingie told me to go Master Carbineer. Major of the Imperial Army Willing to fight for the following Causes.
--------------------------------------------------- Allowing Master Chef the usage of flamethrower. Imperial Uniform need to fixed to fit female bodies. ---------------------------------------------------
OMG, are you serious? We have a severley gimped profession with outright broken skill trees and all you have on the plate is smuggler missions and other "stuff'?
Holo? Here? Ok, whoo let him in? Worse, who should him how to get here? Hmmm...
(joking)
Well, since you're here. Did you know Panic Shot does NOT work at all now? EVERYTHING from a minor wort to a Kimogila is resisted to the delay.
Ok, so it was uber before, but you took it to the extreme other end, and made it a "Suicide by Mob" now as it's a low damage, high cost, area-effect shot. All is does it kill us instantly. Now I use it to get to a cloned town quickly after my missions are done. I don't think that's the game's intent, but it's all it's good for now.
OK, not only had I read it before, I had forwarded it to the design team as something to take to heart. That was long before it was 1000 posts though, which is why I didn't know what you were talking about.
We're discussing what we can do in terms of getting smuggler missions. A lot of the other stuff is something that we just need to go through the profession with a fine-toothed comb. There's not really anything in the post to disagree with.
The designer who works on smuggler is GreenMarine, and if you follow the dev tracker closely, you know that he's actually away on his first vacation ever in his professional career. I will make sure that he gets a good look at this post when he gets back.
Fine tooth comb? Go through with a brushmower first and work your way to fine tooth comb.
Thanks for the response Holo. Ok... SO I won't streak through your keynote screaming "Smugglers must be Heard!!!!" .... but I may use the occasional *Cough*bushh1t... just for the heck of it ... J/K
Ok, Holo finally posted here, to help us out. Granted it may not be the post some of u hoped for BUT now is definetly not the time rip into on him. This is our chance to be heard, so make it constructive, PLEASE.
One thing at a time, try not to make a post that contains 80 different things that need to be fixed, they will soon be aware of all of them.
I for one would LOVE to see Smuggler missions, it would be a great change of pace.
btw : just because he said "stuff" in his response means he read through our ideas, and didn't have time to list all 1010 of them.
GreenMarine.....time to report to work soldier!!
/lol
SYBOOTH...A Zombie stole my PANTS !! ________________Jorras Thri v lvl 31 Imperial Medic
Virrago - (9/21/2006) [Stating that the subpar smuggling system would be pushed to LIVE] "...and to clarify.... It would require another publish (in other words not chapter 3)" Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
By all means! PLEASE don't let this degrade, it is our best chance now. If a Community Rep whom shall be nameless sees it go down it will get locked in 3.2 sec.