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Producer Letter from Julio Torres: February 2006
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JulioLEC
LucasArts
Posts: 8
Registered: 12-04-2003



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Greetings Everyone,

Hope this letter finds you all well. Here we are roughly three months after unveiling some significant changes to Star Wars Galaxies geared towards delivering the ultimate immersive Star Wars experience. Though not all elements of the new direction were welcomed by all players with open arms, we still see that the majority (~80%) of players still in the game were playing before the changes were unveiled and implemented. We also continue to have more and more players enter the galaxy daily through the demo, almost 200,000 players to date.

First, we'd like to thank everyone who has been posting their feedback and that we want to keep hearing from you in an effort to improve the game experience.  We appreciate your passion and your involvement in the community.  Towards the end of last year, the team made many of the changes, adjustments, and fixes you were asking for and we're going to continue to try and do this in an effort to improve Galaxies for current players as well as new players.

Refining, Fixing, & Improving The Existing Game

Our number-one priority is on improving the existing game. We are dedicating significant development resources to polish the existing experience. One of the biggest facets the new game enhancements got knocked for was that many elements were broken. Quests would break halfway-through or not trigger at all, quest NPC's and enemies wouldn't be where they were supposed-to, as well as other issues that literally made portions of the game unplayable or simply not fun to play. Our main goal of this top priority is to fix all existing issues to the highest standard of quality, not just-enough to where they are playable. There are a lot of annoying bugs out there and we want to knock ‘em out for good!

One of the key efforts of our focus on existing game improvement will be to give all publishes extensive time on Test Center so that you all can have time to evaluate and share your feedback with us so we can make any necessary adjustments before we push them to the live game.

We certainly want to see as many new features and improvements to Galaxies as possible, but we're focusing on the quality over the quantity of features going-forward.  As we mentioned, this will also include addressing the issues that already exist in the game. O ur approach is to make sure that as much attention is paid to addressing bugs as is to implementing new features. This approach will also affect the frequency of publishes this year.  However, this does not mean we have reduced efforts to fix bugs and issues via hotfixes. We are confident our approach in terms of frequency of publishes will allow us to deliver better, cleaner, and more fun Star Wars content. The end result is that everything new and that is fixed in the game is going to undergo a lot more scrutiny, both internally and from the community.  We know this will result in a much higher-quality experience for everyone.

As I mentioned, our goals aren't limited to refining and fixing the existing game. In an effort to improve it as well, we are focusing heavily on giving players the opportunity to differentiate themselves within their chosen profession from others within the same profession. The first you will see of these efforts is in tomorrow's Publish 27 in which we are introducing new abilities to the Jedi profession. We plan to do the same for all nine of our iconic professions across the board. In addition to adding new abilities, we eventually will be introducing new skills for each profession to give players further opportunity to differentiate themselves. Look for information on these skills to be popping-up on the boards in the coming months. Remember, your feedback on these abilities and skills is essential to their successful implementation.


Increasing Interaction With Community
 

Community is an important part of the Star Wars Galaxies experience – it is as important as the game's design itself. We're going to be listening to your feedback and posting much more about the issues and features that are important to everyone. Moving forward we will make sure we have a much stronger dev presence on the boards. Though we may not always be posting, we are always listening.

As part of this effort, we'll be posting more details about upcoming features on the forums so we can get your feedback before any of these features are set in stone.  We'll start by posting information, publishing the features to Test Center , and getting your feedback on how each of these features plays.  We will then be able to more effectively polish the overall experience before anything makes it to the live game.

As all things develop, we'll be letting everyone know what's going on with more frequent letters from the producers and other members of the development team in addition to our more frequent interaction with you all on the boards. 

 

Until next time – may the Force be with you!
Julio Torres, Producer – LucasArts

02-13-2006 01:18 PM  

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Re: Producer Letter from Julio Torres: February 2006   [ Edited ]
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Cigaran
Jedi
Posts: 4703
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Cigaran
PA: Alacio Island
Server: Bria

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Never mind.  Just read Rogue_5's post.

Still looks like these two posts are as vague as you can get...

 

Message Edited by Cigaran on 02-13-200603:24 PM

Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
02-13-2006 01:21 PM  

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Re: Producer Letter from Julio Torres: February 2006   [ Edited ]
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DaagonJettek
Pilot
Posts: 461
Registered: 09-14-2005



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First? Would be one heckuva nice First

*snaps fingers and stomps foot... nevermind*

Message Edited by DaagonJettek on 02-13-200604:22 PM


-Daagon Jettek-

Flurry

Warriors of Justice

Vendors in New Justice on Lok in the Southwest Guildhall from the Shuttleport

Offer all auction winnings there or just stop by and see what new loot has been added
02-13-2006 01:21 PM  

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Re: Producer Letter from Julio Torres: February 2006   [ Edited ]
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Crimepayz
Wing Commander
Posts: 955
Registered: 11-25-2004



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Just a question..You felt the need to completely change the way the game was in order to 'make it better' ?

Message Edited by Crimepayz on 02-13-200604:23 PM

I'm better then you..Because my ePeen is bigger then yours.

-Telephone
02-13-2006 01:23 PM  

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Re: Producer Letter from Julio Torres: February 2006
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Haydekk
Pilot
Posts: 2320
Registered: 11-04-2005


Haydekk
PA: Galactic Intelligence
Server: Eclipse

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wow

I know its taken a while, but thanks for the letter

first? second? I dunno

HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
H a y d e k G o s a a n

HAYDEKHAYDEKHAYDEKHAYDEKHAYD
E
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
- Master Medic -
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
Elder Carbineer
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
Elder Rifleman
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
HAYDEKHAYDEKHAYDEKHAYDEKHAYDE
Elder Marksman
02-13-2006 01:23 PM  

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Re: Producer Letter from Julio Torres: February 2006
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MiagiSan
Jedi
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MiagiSan
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thats it?


Miagi - Bounty Hunter of Old
Hades - Defender of the Jedi Code
Miag - Medical Student
Of all the inhabitants of the inferno, none but Lucifer knows that hell is hell, and the secret function of Purgatory is to make of heaven an effective reality.

02-13-2006 01:24 PM  

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Re: Producer Letter from Julio Torres: February 2006
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Major_Winters
Wing Commander
Posts: 2355
Registered: 12-21-2004


Major_Winters

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LOL! That's it? I'm so done with this game.

_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.


02-13-2006 01:24 PM  

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Re: Producer Letter from Julio Torres: February 2006
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bennybanglong
Jedi
Posts: 4054
Registered: 06-26-2003


bennybanglong

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This letter isn't something we don't already know or haven't heard before, so why did it take 2 months for it?
02-13-2006 01:24 PM  

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Re: Producer Letter from Julio Torres: February 2006
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Red-Dwarf
Galactic Senator
Posts: 6527
Registered: 07-27-2003


Red-Dwarf
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Thanks Julio

I think you may need to check on the P27 date though. It isn't ready in the state we see on TC so either you have a great (aka absolutely incredible) patch internal or it needs a few more days to bake.


The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
02-13-2006 01:24 PM  

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Re: Producer Letter from Julio Torres: February 2006
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JakeArmitage
Jedi
Posts: 531
Registered: 08-14-2003


JakeArmitage
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Server: Bloodfin

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JulioLEC wrote:

Greetings Everyone,

Hope this letter finds you all well. Here we are roughly three months after unveiling some significant changes to Star Wars Galaxies geared towards delivering the ultimate immersive Star Wars experience. Though not all elements of the new direction were welcomed by all players with open arms, we still see that the majority (~80%) of players still in the game were playing before the changes were unveiled and implemented. We also continue to have more and more players enter the galaxy daily through the demo, almost 200,000 players to date.

First, we'd like to thank everyone who has been posting their feedback and that we want to keep hearing from you in an effort to improve the game experience.  We appreciate your passion and your involvement in the community.  Towards the end of last year, the team made many of the changes, adjustments, and fixes you were asking for and we're going to continue to try and do this in an effort to improve Galaxies for current players as well as new players.

Refining, Fixing, & Improving The Existing Game

Our number-one priority is on improving the existing game. We are dedicating significant development resources to polish the existing experience. One of the biggest facets the new game enhancements got knocked for was that many elements were broken. Quests would break halfway-through or not trigger at all, quest NPC's and enemies wouldn't be where they were supposed-to, as well as other issues that literally made portions of the game unplayable or simply not fun to play. Our main goal of this top priority is to fix all existing issues to the highest standard of quality, not just-enough to where they are playable. There are a lot of annoying bugs out there and we want to knock ‘em out for good!

One of the key efforts of our focus on existing game improvement will be to give all publishes extensive time on Test Center so that you all can have time to evaluate and share your feedback with us so we can make any necessary adjustments before we push them to the live game.

We certainly want to see as many new features and improvements to Galaxies as possible, but we're focusing on the quality over the quantity of features going-forward.  As we mentioned, this will also include addressing the issues that already exist in the game. O ur approach is to make sure that as much attention is paid to addressing bugs as is to implementing new features. This approach will also affect the frequency of publishes this year.  However, this does not mean we have reduced efforts to fix bugs and issues via hotfixes. We are confident our approach in terms of frequency of publishes will allow us to deliver better, cleaner, and more fun Star Wars content. The end result is that everything new and that is fixed in the game is going to undergo a lot more scrutiny, both internally and from the community.  We know this will result in a much higher-quality experience for everyone.

As I mentioned, our goals aren't limited to refining and fixing the existing game. In an effort to improve it as well, we are focusing heavily on giving players the opportunity to differentiate themselves within their chosen profession from others within the same profession. The first you will see of these efforts is in tomorrow's Publish 27 in which we are introducing new abilities to the Jedi profession. We plan to do the same for all nine of our iconic professions across the board. In addition to adding new abilities, we eventually will be introducing new skills for each profession to give players further opportunity to differentiate themselves. Look for information on these skills to be popping-up on the boards in the coming months. Remember, your feedback on these abilities and skills is essential to their successful implementation.


Increasing Interaction With Community
 

Community is an important part of the Star Wars Galaxies experience – it is as important as the game's design itself. We're going to be listening to your feedback and posting much more about the issues and features that are important to everyone. Moving forward we will make sure we have a much stronger dev presence on the boards. Though we may not always be posting, we are always listening.

As part of this effort, we'll be posting more details about upcoming features on the forums so we can get your feedback before any of these features are set in stone.  We'll start by posting information, publishing the features to Test Center , and getting your feedback on how each of these features plays.  We will then be able to more effectively polish the overall experience before anything makes it to the live game.

As all things develop, we'll be letting everyone know what's going on with more frequent letters from the producers and other members of the development team in addition to our more frequent interaction with you all on the boards. 

 

Until next time – may the Force be with you!
Julio Torres, Producer – LucasArts




If our Producer seems to think that 80% of the orriginal players are still playing that means HE DOESNT PLAY THIS GAME!! Which means he doesnt know whats going on which means he shouldnt be producing the game. 80% of Bloodfin doesnt play anymore My friend list is almost always empty. Maybe 80% kept their accounts because of Station Access or something but maybe you should count total logins to game servers and play time not just open accounts that onyl matters to you guys since thats money in your pockets. Honestly its the same BS fed to us everytime in a new package. 2yr+ You think we were born yesterday?

Jedi Knight Larsen
Expired Player Elmy Yelm
BH Mazzic

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Bloodfin has better PvP
02-13-2006 01:25 PM  

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Re: Producer Letter from Julio Torres: February 2006
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earlnino
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NOT what I was expecting.

Fîgh†' ©lub
02-13-2006 01:25 PM  

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Re: Producer Letter from Julio Torres: February 2006
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Cigaran
Jedi
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Cigaran
PA: Alacio Island
Server: Bria

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MiagiSan wrote:
thats it?



I'm pretty sure that's gonna be the main reaction from a ton of people due to all the hype that TH put on this.

From the way he'd been talking, I'd half expected this thing to have a map to the Holy Grail in it somewhere... 

Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
02-13-2006 01:25 PM  

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Re: Producer Letter from Julio Torres: February 2006
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Nouveau
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Nouveau
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Red-Dwarf wrote:

Thanks Julio

I think you may need to check on the P27 date though. It isn't ready in the state we see on TC so either you have a great (aka absolutely incredible) patch internal or it needs a few more days to bake.





Agreed, take the time to get this one right. Delay it a week or so. Get it ALL ironed out and ready to go.

...

But I know we're talking to a wall on this one...



icogicogicogicogicogicogicogicogicogicogicogicogic___________Icog Idoin
ogicogicogicogicogicogicogicogicogicogicogicogicog_____Master Droid Engineer
icogicogicogicogicogicogicogicogicogicogicogicogic-=<< LNR >>=- * Shadowfire Galaxy
ogicogicogicogicogicogicogicogicogicogicogicogicog
icogicogicogicogicogicogicogicogicogicogicogicogic________Icog's Droidworks
ogicogicogicogicogicogicogicogicogicogicogicogicog_-7009, 2203 Dark Sword, Naboo
icogicogicogicogicogicogicogicogicogicogicogicogic

________________________DJ Songstorm on TDS Radio!
02-13-2006 01:26 PM  

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Re: Producer Letter from Julio Torres: February 2006
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RAMBOW
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Posts: 5230
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RAMBOW
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JulioLEC wrote:

Greetings Everyone,

Hope this letter finds you all well. Here we are roughly three months after unveiling some significant changes to Star Wars Galaxies geared towards delivering the ultimate immersive Star Wars experience. Though not all elements of the new direction were welcomed by all players with open arms, we still see that the majority (~80%) of players still in the game were playing before the changes were unveiled and implemented. We also continue to have more and more players enter the galaxy daily through the demo, almost 200,000 players to date.

Until next time – may the Force be with you!
Julio Torres, Producer – LucasArts



I want to know where you getting those numbers... I have been a BH for over 2 years.. I have over 800 names on my friends list, when I log on AT PRIME HOURS, I see maybe 6-8 of them online.. thats like.. 5%... the servers are a ghost town.. we all know it, so why cant you admit it?

Why do you guys continue to lie to us and tell us the NGE has been a success?

/sigh

||||||||||||||||
00153831321133700
-Rave Lupine-
Mahonri Disciple #2: The Dusk
02-13-2006 01:26 PM  

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Re: Producer Letter from Julio Torres: February 2006
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ChaleBolan
Life Day Reveler
Posts: 1731
Registered: 11-07-2005


ChaleBolan
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im sorry but this was delayed why?

-Cowboy from Hell
Radiant's Supreme-Commando
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02-13-2006 01:26 PM  

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