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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Vashner
Jedi
Posts: 11627
Registered: 06-26-2003


Vashner

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LOL it's STAR WARS.. Not STAR NO WARS.

--------------------------------------------------------
12-08-2003 08:17 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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3D4D
Jedi
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Registered: 06-29-2003


3D4D

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[sarcasm]

What? Your telling me that this game is about war? I never would have figure that out, even if I read the title of the game...

Do you think it's possible that my character could die a few times while I play during this war period?

[/sarcasm]

Here's a thought Devs... When a world is at war, anywhere can be a dangerous place and the same could go for a galaxy at war.

/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
12-08-2003 09:13 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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TouYuan
Jedi
Posts: 1967
Registered: 10-05-2003


TouYuan
PA: SWG: Test Center Community

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3D4D wrote:

Here's a thought Devs... When a world is at war, anywhere can be a dangerous place and the same could go for a galaxy at war.


It isn't a war.. it is a rebellion with occassional sqirmishes between the Imperials and small pockets of rebels.

______________________________________

TouYuan - "The Wandering Wookie"
12-08-2003 09:54 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Otyc
SWG Chief Petty Officer
Posts: 75
Registered: 08-19-2003


Otyc
PA: Forsaken
Server: Tempest

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And having ALL of your items decay because they keep killing you in the clone center while you load, is not war.

Yes, removal means militia is useless [Can't even give myself zoning rights, only others!], and I would like some of the power back, but not without it being fixed first.

You say "griefing" can occur now that it is gone? It'll just be like before you had militia, and little to no real griefing can/will occur.

12-08-2003 10:05 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Kade_Deveron
Jedi
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Kade_Deveron
PA: Veritas Imperius
Server: Naritus

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You know, they could always remove item decay when you die from militia

-----------------------------
Khade Deveron
12-08-2003 10:25 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Meplorium
Jedi
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Meplorium
PA: Saber Wing
Server: Starsider

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Item Decay can be removed from all forms of PvP.

Personally I feel it was stupid of the Dev to put citywarn in to begin with. If you give a tool to players to have power over other players they are going to abuse that power, period. That is part of human nature, a bad part, but one none the less. We can't expect them to have teams fo CSRs banning accounts that abuse this power, why? Because it hurts their bottem line in both CSR costs and revenue loss from ban accounts. Greed is also part of human nature. The easiest thing to do is remove citywarn from the game.

With zoning rights on, there is little someone can do to a city that will affect it in any significant way. The running nude thing, or large pets or any other pet peeve is just that, and does no real damage. Who cares if a neutral or covert enters your town? Do they really do anything to you? Every time I see a blue dot I go and look, and I just see someone going about their business in a game they paid just as much for as I did, and therefore has an equal right to be there. Every part of this game is content, be it some ugly tree to the kryat grave yard. Having content not accessable to me that I paid for, under any circumstances, and especially due to other players, is not acceptable. That is what is boils down to.

I do like the idea of city warn and the ability to police my own city. However this is something that people will not use responsibility without a huge CSR presence removing griefing cities and player accounts from the game. Again, SoE's greed is too much for that to happen, so citywarn is out.

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12-08-2003 10:59 AM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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3D4D
Jedi
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Registered: 06-29-2003


3D4D

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"It isn't a war.. it is a rebellion with occassional sqirmishes between the Imperials and small pockets of rebels."


 

Thats funny, if it isn't a war then why is the title STAR WARS?

Your logic is flawed...

/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
12-08-2003 12:19 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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3D4D
Jedi
Posts: 1728
Registered: 06-29-2003


3D4D

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I just want to add this...

ThunderHeart wrote:


"Remember that one of the main philosophies of this game is if you do not want to play PvP, you do not have to."


 

Well didn't the players have a choice before? Run or get killed. If you don't want to partake in PvP then you leave the area. The problem wasn't with the Warn command, it was the fact that the devs didn't take into account for the time it would take a player to leave and the fact that a player could clone and be killed while loading. If the the Devs would just adjust these issues we could have Warn again.

/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
12-08-2003 12:41 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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GrafvonSoden
Jedi
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Registered: 06-27-2003


GrafvonSoden

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Unsuspecting players may have been taken by surprise when entering a city and actually been DBd. The price to pay for an act of care-less-ness (It's happened to me). They would be stupid to return for more, unless "In-Force". I've been all over the galaxy, and you can bet you credits, if I see a Rebel dominated city, I go around. Unless I've done my homework and have confirmed that I am welcome as a customer, I'm even leary of neutral cities. What's the old addage ? "Screw me once, shame on you. Screw me twice, shame on me".

Graf VonSoden MDE Ssgt (Imperial Reserves)

 

12-08-2003 02:24 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Kade_Deveron
Jedi
Posts: 1954
Registered: 06-26-2003


Kade_Deveron
PA: Veritas Imperius
Server: Naritus

Reply 25 of 189

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Players get choices on several different levels. They get choices about whether to enter a city. They also get choices about whether to run when they get warned

-----------------------------
Khade Deveron
12-08-2003 02:30 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Jarery
Wing Commander
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Jarery
PA: Mortis Consortium
Server: Naritus

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3D4D wrote:

Well didn't the players have a choice before? Run or get killed. If you don't want to partake in PvP then you leave the area. The problem wasn't with the Warn command, it was the fact that the devs didn't take into account for the time it would take a player to leave and the fact that a player could clone and be killed while loading. If the the Devs would just adjust these issues we could have Warn again.



Bingo

The issue isnt /warn, its the implimentation of it, and the bugged cloning centers.

Jarery - Naritus- Mortis Consortium
Jar - test center
12-08-2003 02:37 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Arrya
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Registered: 07-09-2003


Arrya
PA: Brenn
Server: Shadowfire

Reply 27 of 189

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Kade_Deveron wrote:

I, along with many of you, remember the incredible discussions that were had between Holocron and the player community regarding player PvP, territorial control, and player cities, and the VISION that the developers had for what SWG could be. I sensed a real desire to make SWG something different and special from other games by creating self-regulating systems in which players could create and control interesting content. We mused on the possibilities of making our own tusken raider village, where outsiders would not be welcome, on dens of theives where even the citizens might be dangers to each others, and on neutral safe havens where are, of both factions, could co-exist under a flag of truce.  The principle of self-government was a flag the developers waved as a banner to all players, marking SWG as special, something we hadnt seen before.

/agree 100%

With no way of enforcing city policies, there will be very little to distinguish the cities from eachother.  Variety is good, let us help create it.  Alter /citywarn to fix it, but allow the community to retain control over the area in the city.


 

_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
12-08-2003 03:08 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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turelsunstrider
Jedi
Posts: 1335
Registered: 07-31-2003


turelsunstrider
PA: The Imperial Guard
Server: Naritus

Reply 28 of 189

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Most people would agree that /citywarn needs to be kept with a few solutions or modifications. Please we need some responces as to what is being done if anything.

Turel Sunstrider
12-08-2003 03:54 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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Thunderheart
Dev
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Registered: 07-02-2003


Thunderheart

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Its a great feature and someday maybe it can be re-tooled and brought back, but not now.

This problem is larger than is being assumed and all of the alternative suggestions take far more development time than is being assumed. 

 

Kurt "Thunderheart" Stangl
Community Relations Manager
12-08-2003 04:13 PM  

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Re: An Old Timer's Response to Thunderheart on the removal of /citywarn
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FSCSexplorer
Jedi
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Registered: 09-16-2003



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Is it the fault of a city militia or city founders that a player hasn't read recent updates to find out that the new content of cities has an option for them to be citywarned and then attackable by the city militia?

Is it the fault of the city militia or city founders that players are too lazy to clone at an npc city when they arrive there?

I "have the right" to visit Agrilat swamps.  Upon leaving the protection of the city miltia should I expect the devs to turn off all aggresive spawns?  

Every player who walks into any player city has consented to the possibility of pvp, period.

In UO, it's the same way when you cross a moongate into Felluca !!

Yet the Trammelites all whine that they have the right to our specific content.

 

Free the pvp Jedi, stop forced pve
May the force be with you
May 10th 2005
"Removed Jedi PvE experience penalty on death"
I told you they'd make it easier for you !
Coming Pub 20- Group members no longer add to a Jedi's visibility
And so it continues !

Nov 2 2005 You'll get what you've been asking for........Order 66

Fear the RotE
12-08-2003 04:16 PM  

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