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Revamp Discussion: Overview   [ Edited ]
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GreenMarine
Jedi
Posts: 630
Registered: 07-31-2003



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The smuggler revamp is still scheduled for "post space." In the mean time, I've been working on a smuggler revamp design proposal. I wrote a similar document prior to the Chef revamp. The goal is to identify and define a series of key changes to the profession that will enhance the game's fun factor. When I have a draft that I like, I spend time discussing the ideas with other designers and integrating the suggestions that I like. Once the final document is complete, I get approval to have it scheduled. I break down how long each section will take and create a personal schedule for implementation.
 
The documents tend to be somewhat more ambitious than the final implementation. There are a couple reasons for that. 1) I might find out that something was easier than expected and I have time to add something extra. 2) I might find out that something isn't technically workable and I need to replace it with something else.
 
I draw a lot of my design from player feedback. I've read the "Smugglers in SWG History" threads. I've read the "Smuggler Revamp Community Vision" document. I also read other misc threads on the profession (as well as PMs, external discussions of the profession, and so forth). Not all the ideas for the profession are inspired by the community, but community interaction is important.
 
So with that long introduction, it's time to start discussing some of the details of the revamp. Remember, I cannot give any dates on when the revamp will happen. We are going to be working out details well advance of the implementation date. We should avoid getting too detailed...talking about specific numbers, recipes, or system details isn't necessary at this point. We want to identify and categorize the goals for a revamp.
 
First, let's set overall goals for the profession revamp:
  1. The first goal of the revamp is make all of smuggler fun.
  2. The second goal of the revamp is to make smuggler more thematic.

These are very much the same goals the Chef revamp had. First, we want the profession to be more fun and offer smugglers lots of options and interactivity. Second, we want the profession to feel more like what a smuggler is all about.

The second step is to realize that we do not need a consensus to accept a feature for the revamp. Not all smugglers will agree to everything in the revamp document. Just saying you don't like something isn't sufficient grounds to kill an idea! Explain why you don't like it. Think about and describe how you think the game would change as a feature is implemented. The best thing you can do as a smuggler (or aspiring designer) is to be clear, concise, and creative.

I have several areas defined in my design document. They are:

  1. Contraband Rules
  2. Smuggling Missions
  3. Underworld Skills
  4. Spice Crafting
  5. Slicing
  6. Dirty Fighting
  7. Player Casinos
  8. Option: Sidekick

Over the next few weeks, we'll discuss each of these areas and try to work out a common plan for smuggler that addresses as many of these areas as possible. I'll create seperate threads for each section and introduce discussions over time. I have a lot of responsibilities in my day to day work, so if I post everything today, I'd be hard pressed to keep up with the discussion.

So keep your eyes open for "Revamp Discussion" posts.

Message Edited by GreenMarine on 06-14-2004 02:02 PM

06-14-2004 02:01 PM  

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Re: Revamp Discussion: Overview
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Ipseck
Jedi
Posts: 4280
Registered: 10-15-2003


Ipseck
PA: Ater Imperium
Server: Kauri

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thanks take it away fellas



7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
06-14-2004 02:06 PM  

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DRWolfe
Life Day Reveler
Posts: 2946
Registered: 07-22-2003


DRWolfe
PA: Dark Lotus Ninja
Server: Eclipse

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Welcome GreenMarine! Your presence is beyond a doubt most appreciated as will your work be most appreciated

        Renn Jeret u Joraan Stormwing
 Elder Smuggler u Elder Jedi              
     Smugglers' Alliance u Arkon's Havoc Squadron
 Eclipse - Dark Lotus Ninja
06-14-2004 02:07 PM  

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Re: Revamp Discussion: Overview
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WayneInAustin
Jedi
Posts: 2382
Registered: 07-08-2003


WayneInAustin

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Thanks, GM....
I think there will be a lot of happy smugglers when they see your note...
Personally, i was excited by the inclusion of Casinos !!


____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol (Man, I love this job!)

06-14-2004 02:07 PM  

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LeGoLaS_EcHeLoN
Jedi
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Registered: 07-09-2003


LeGoLaS_EcHeLoN
PA: DHC
Server: Bria

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Awesome.


Edeka
Cancelled due to WoW's uberness
Leaving Novemeber 1st, 2004

06-14-2004 02:07 PM  

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yimaz
Jedi
Posts: 6292
Registered: 02-19-2004


yimaz
PA: Dark Lotus Ninja
Server: Eclipse

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wow....a.....thank you so much, really its so cool of you to take time out for us. Thank You... oh and side kick?!? first time i have heard of it and i like it, i like it a lot!

Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé
06-14-2004 02:09 PM  

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Re: Revamp Discussion: Overview
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nolan007
Jedi
Posts: 3820
Registered: 06-26-2003


nolan007

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GreenMarine:
 
Here's an idea to build an in-game Bounty Hunter and Smuggler Community:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=22922
 
 
 
 
 
 

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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )
06-14-2004 02:09 PM  

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actnjcksn
Jedi
Posts: 520
Registered: 06-26-2003


actnjcksn

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GreenMarine wrote:

I have several areas defined in my design document. They are:
  1. Contraband Rules
  2. Smuggling Missions
  3. Underworld Skills
  4. Spice Crafting
  5. Slicing
  6. Dirty Fighting
  7. Player Casinos
  8. Option: Sidekick

I really like the idea of Player Casinos and would like more info on the Sidekick option.  If anyone can pass on some info on sidekicks that would be great.

 

Thanks GM!


 

[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)
Wandering the galaxy we call Kettemoor
06-14-2004 02:09 PM  

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Karamak
SWG Crewman
Posts: 47
Registered: 06-04-2004



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Thank you. I look forward to seeing more and participating in the progress.
 
Karamak
06-14-2004 02:10 PM  

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nolan007
Jedi
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Registered: 06-26-2003


nolan007

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Option: Sidekick
 
 
 
 
Maybe the sidekick should support ventriloquism?  
 
 
 
 

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )
06-14-2004 02:12 PM  

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PlayeroftheDay
Jedi
Posts: 532
Registered: 06-26-2003


PlayeroftheDay

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9. Smuggler Bounties
06-14-2004 02:13 PM  

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Re: Revamp Discussion: Overview   [ Edited ]
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GreenMarine
Jedi
Posts: 630
Registered: 07-31-2003



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Nolan, I'll read the link, but my current design for smuggler quests & changes to the contraband system will give a lot of content for bounty hunters. I'll post info on it soon. Tonight or tomorrow night. I want to pass over my stuff a couple of times first.
 
Smuggler bounties...and bounties on other professions that use contraband...would be a side effect of the changes to the contraband and specifically for smugglers, slicing & smuggler quest systems.

Message Edited by GreenMarine on 06-14-2004 02:16 PM

06-14-2004 02:15 PM  

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yimaz
Jedi
Posts: 6292
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yimaz
PA: Dark Lotus Ninja
Server: Eclipse

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  1. Contraband Rules
  2. Smuggling Missions
  3. Underworld Skills
  4. Spice Crafting
  5. Slicing
  6. Dirty Fighting
  7. Player Casinos
  8. Option: Sidekick
  9. Bounty's on Smugglers

Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé
06-14-2004 02:15 PM  

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HimFan
Jedi
Posts: 1537
Registered: 06-26-2003


HimFan
PA: RBL Squad
Server: Gorath

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Smuggling Missions:

I dont think there is anyone that wouldnt like that . It would matter on how the missions run, like delivery or fast talking (like in COA part 3).

Player Casinos: 

Sounds like fun. I heard that theres going to be a hutt casino. Will player casinos just be just a rip off of the hutt one?

Option: Sidekick:

I would love to see this. If the revamp does come out, post space, it would be great to see a sidekick helping you out on a ship.

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

06-14-2004 02:21 PM  

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Fezzig
Jedi
Posts: 5378
Registered: 07-15-2003


Fezzig
PA: None Chosen
Server: Ahazi

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5.  Slicing
 
I always thought that there should be some risk not only to the items being sliced, but to the actual act of slicing an item in a public place.  Perhaps each time a smuggler slices an item the system performs a check to see if he gets a factional TEF.  This would make smugglers more prone to slicing items out of the public eye, as opposed to right in the center of a starport.  Then add mods so that a Master Smuggler has less of a chance of getting "noticed" slicing, hence getting a TEF.  Just my 2cr...


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06-14-2004 02:21 PM  

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