Are Politicians and Player Cities factored in any future plans for SWG? Right now, both are a mess. Everyone is a Politician. Player Cities are absolute ghost towns. Politicians have very little control over their cities and no content to speak of.
I don't think there should be a profession to deal with player structure placement. The only place I see politictians in the future is the part where they are assassination targets for GCW content. I'm just talking here - nothing's set in stone.
So thats how the "Senate" was "Dissolved...
d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Yes of course that wasn't a cantina in Episode IV where they meet up with Han.
That also wasn't Entertainers playing songs and dancing for Jabba in VI.
And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)
And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.
Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft
At least now we know why we get screwed so often.
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.
I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.
KO
i still fail to see how a medic droid that was so outdated he was left behind on hoth in favor of newer models is an iconic profession if you use that reasoning to debunk entertainers and crafters.
--------- Im no Jedi, but ive got a lightsaber anyway--------- --------- --Omisi Rila-- --------- --------- --Diovaa-- --------- --------- Vendor Located at 540 -5875 Tat - Outside Mos Nihil ---------
Never Underestimate the power of stupid people in large groups.
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Yes of course that wasn't a cantina in Episode IV where they meet up with Han.
That also wasn't Entertainers playing songs and dancing for Jabba in VI.
And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)
And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.
Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft
At least now we know why we get screwed so often.
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.
I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.
KO
No, you should have just left the 32 professions in the game that were already here. Easy.
___________________________________________________ Re' Tak Oldschool Jeedai Kuyler Prawner Of Faces Derivation 12pt WS/12pt AS/R.I.S. Certified
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Yes of course that wasn't a cantina in Episode IV where they meet up with Han.
That also wasn't Entertainers playing songs and dancing for Jabba in VI.
And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)
And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.
Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft
At least now we know why we get screwed so often.
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.
I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.
KO
The problrem is that you havent supported them. You have ignored them for the past 5 months as it is. At least as far as the crafters and entertainers are concerned. Heck your idea of a fix for entertainers was to give them combat. Copout anyone?
You're right. We haven't supported Traders as we should. This is a key part of our publish plan going forward.
KO
Um, 5 patchs down the road? At 2 months per patch, how long do you expect us to wait around for you? We are bored now. We dont like combat, and I rather hate it. I havent logged my jedi in for so long, he has gotten gray hair. My poor bh applied for social security benefits. I want to craft. Its what I had fun with, but sadly with the loot drops and no new armor really needed with the no decay, im kinda SOL. So how am I suppose to warrant 15.00 a month to wait?
-Ackire-
THE Retired
dMaster Armorsmithd Located on the wonderful Planet of Naboo Now located at -3256 3748, outside of Theed
I'm not going to get into the argument of what is and what isn't a SW game. I will, however, state for the record that there are some elements that more clearly fit into the SW universe than others. In fact, I'll go so far as to say that there are some elements that are objectively more SW than others.
We're going to put the stuff that's clearly SW in first. We're going to modify or retrofit the best of what was fun but not completely SW in second. We're going to remove or eliminate those things that clearly aren't SW.
And, we're going to do it all at a pace that ensures quality and fun.
KO
You guys have missed the boat on one of the most Star Warsish things: Droids
Ask GL how important R2 and 3PO are to his saga.
Now, ask yourself, "what have we done to droid engineers?"
I'll agree with you here. Droids are a key part of the SW fantasy. But droid engineers are not. What we should've done was implement droids as a player race and really give players the opportunity to experience them as part of the game. I know this may be misunderstood so let me be clear: we're not adding droids as a playable race. In the grand scope of things, however, it's as you said. We missed the boat on them.
We're going to keep looking for ways we can build on what we do have in SWG that meets the SW adventure criteria.
KO
I respecfully disagree, Chris. Who do you think created droids in the first place? Who designs them? It's important, just not in the very narrow view you guys have forced us into with the NGE.
Y i v v i t s
My words of wisdom to the developers: Fix, Improve, Never take away.
Listen to "Star Wars Galaxies with Yivvits and MrBubble"
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Yes of course that wasn't a cantina in Episode IV where they meet up with Han.
That also wasn't Entertainers playing songs and dancing for Jabba in VI.
And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)
And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.
Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft
At least now we know why we get screwed so often.
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.
I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.
KO
The problrem is that you havent supported them. You have ignored them for the past 5 months as it is. At least as far as the crafters and entertainers are concerned. Heck your idea of a fix for entertainers was to give them combat. Copout anyone?
You're right. We haven't supported Traders as we should. This is a key part of our publish plan going forward.
KO
You haven't supported Entertainers as you should either. That was the point. Ignoring them in your post only makes it seem comical.
When are we getting useful abilities as Entertainers? Not "just scraping by combat abilities" as you guys have described them. Entertainer abilities.
I get it, you don't think we're worth the development time because we don't have the screen time.
Well then take it out of the game. If you're not going to make it better, and you're not going to give us beyond cursory support for the next year of publishes, take it out of the game like you did everything else you wanted to re-implement later.
Don't tell us the game is playable for us when we have one ability that no one wants to use.
レイラニ キル'リア Who decided every addition to SWG should be a rutabaga?
They are getting some combat abilitites. If they end up getting some bard-like abilitites, they will have an even bigger part,.
Please....please please please...no bards. Please. We are Entertainers. Can't we do non-combat GWC? Talk to NPCs? Work with the Smuggler professions? ID and Smuggler would be awesome together for that.
Non-combat GCW? I'm not even sure what that means. I'd rather focus on the fighting first.
Part 2 Since I havent had one question directly answered by a dev yet I will try to compose a collection of my questions:
1. Will we see Secondary professions such as rifleman,pike,tk,sword,carbineer,pistols,fencer incorporated into Iconic speacialization?
2. Jedi has been seperated by dark and light in the movies and same pre-nge is there a timetable in which we will see light jedi/dark jedi? Will the enclaves have purpose?
3. Will we ever be able to use the old UI layouts where we can resize our radar, add a second toolbar?
4. Will there be a new system in which we can change our professions without the use of respec or deletion?
5. Can we be given polls so we can have an alternate means to communicate to you, as well with more dev chat sessions so the players arent ignored and the Devs are not bombarded by questions like this and can focus on certain aspects that need changing?
1. No
2. Light/Dark will start coming into play with the expertise system, somewhere around publish 30 for Jedi.
3. Currently there are no plans for this.
4. No.
5. We have been doing new polls and will continue to do so.
Grant "Rogue_5" McDaniel SOE Producer, Star Wars Galaxies
There's a lot of discussion going on and I wanted to jump-in at a more basic level to address the themes I see repeated again and again on this thread:
'Star Warsy' Game: I think this is the principle issue driving all of the furor surrounding SWG. I'll be honest, SWG wasn't launched as a Star Wars game first and foremost. Instead, other priorities such as crafting, vast world space, non-SW activities (e.g. Entertaining) and player-created activities were pushed ahead of the essential SW adventure. The people who wanted an online SW adventure tried it out and left. The people who liked the sandbox nature and deep crafting game stayed. But the general direction of JtL, CU, and the NGE were aimed at adventure. Why? Because we wanted to shift the game to first and foremost be about SW adventure.
Yes. The Entertainer in the movie got eaten.
Note that we're also revamping those features that players find fun but that may not clearly be iconic SW activities. In Publish 28, we start to adapt Entertainers.
KO
Message Edited by ChrisCao on 03-24-200602:33 PM
Yes of course that wasn't a cantina in Episode IV where they meet up with Han.
That also wasn't Entertainers playing songs and dancing for Jabba in VI.
And they didn't chase a bounty hunter into a cantina(club) with music and dancing in Episode II.(as well as gambling)
And Nooo those weren't entertainers performing for Palpatine while he tells Anakin the story of how he killed his master.
Noooo Entertainers aren't Star Warsy. Cause there was only the one that got eaten. Pfft
At least now we know why we get screwed so often.
By your logic, everything that was included as a setting element in the movies should be a profession. Every character who was in the background, every potential action taking place in view, everything that was in the movie should be a role in the game.
I disagree. I think the focus of the movie was on a set of heroic characters who had likewise heroic professions. Sure, there were interesting support characters and we've expanded on that fiction to include Traders, Medics and Entertainers in our game. Like I've said, if players have fun playing them, we're going to support them. But we can't support every possible actvitity so we've narrowed the scope to cover a few select areas.
KO
The problrem is that you havent supported them. You have ignored them for the past 5 months as it is. At least as far as the crafters and entertainers are concerned. Heck your idea of a fix for entertainers was to give them combat. Copout anyone?
You're right. We haven't supported Traders as we should. This is a key part of our publish plan going forward.
KO
Did I just read that right? Not supporting traders a key part of your publish plan going forward? Please do the crafting community a favor and tell them to just quit the game because there really isn't any hope for them. Not only would it save us money but it will save you more negative press if you bleed them for another 6 months and then drop them.
No, I'm saying that they aren't one of the heroic roles from the movie. There were a lot of other entainters in the movies, but, again, they were not the focus of the films. We want to, first and foremost, deliver on the SW fantasy.
KO
I'll be honest - It is this line of thought that has lead me to believe I no longer have a place in this game. You people still don't understand why so many of us are upset. We don't want to be Luke. We don't want to have a heoric adventure when we log in (well, maybe some days).
I was Yivvits, living in the same universe that those iconic people lived in.
Somebody had to make Boba's armor - We could be that person.
Someobdy had to make R2D2 - We could be that person.
Somebody had to dance at Jabba's palace - We could be that person.
Somebody had to make Han's blaster - I was that person.
Somebody had to track down rancors for Jabba's palace - I was that person.
Now, I can no longer have many of those adventures, only ones that you've preprogrammed for me.
Let me expand a bit on this since the tone of the SW plan is "heroic adventures" There can only be ONE han solo. There can only be ONE Luke Skywalker. SWG is a place that needs MILLIONS of extras to play the other parts. Yivvits was one. I was another. SWG WAS our story.
Alas we appear to be about to die.
-Indene-
Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005 http://www.swgcreatures.com/forums/phpbb2/index.php Once Happy contented successful Master Merchant. (RiverBend, Naboo.) Then came the dark times. The NGE "its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force" We're the few, the proud, the Creature Handlers. Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor BE and CH museum at 6627 5365 Tatooine, Chimaera Find me on MySpace