Changing style of play.... if you think of that, it sort of implies that there are a few "predefined" styles of play (in indeed, you are required to change your play stle BEFORE you obtain FSCS). The truth is that there are many, many, many styles of play, facilitated by the large number of skills one wants to learn and work with.
I don't believe that there will be a set "template" of skills an individual character must learn. That would be counterproductive. I'm already assuming a power gamer will be the first Jedi... for this to happen, the "template" theory required said power gamer to give up his mastered skills in order to pursue a style of play he doesn't like (master CH to novice Entertainer, or master Chef to novice Medic) just to *try* to see if he can get a *step* closer to FS. The only thing going for this argument is the fact that any given power gamer may get bored with his current set of skills and choose to pursue a different career. However, I have a lot of trouble seeing Boba Fett, the baddest Bounty Hunter in the galaxy, flipping bofa treats at your local Small Corellian House Style 1 just because he got tired of killing people... I just don't see that, however funny it would be .
I really don't have much of a concrete theory, as I'm just enjoying myself and helping my PA, not really trying to unlock FSCS. However, I tend to lean towards the item/quest/skill checklist...
For example, one can master Smuggler, but as the devs stated, "each character will have enough skill points to master three skills and *dabble* in another." Perhaps that slack in the skill points could be used to train in other skills (and not necessarily a set list of skills). Said smuggler trains in novice medic and plays in a hospital or heals himself in battle... useful for him, and perhaps the extra skills he's learned adds some XP to his FSXP bar (if you're a fan of the FSXP bar theory). Therefore, people can enjoy the game while playing around with other skills. Conversely, the devs stated that some of the most interesting characters will not be the masters of three trees, but the medly of 5 to 7 trees, using the skills from one to compensate for lack of master in another.
Then, our fearless smuggler continues to play the game, completing quests (theme parks seems to be the most obvious quest areas in the game)... with each Jabba, Imp, Reb, what-have-you mission adding a point or two to the FSXP bar. He also completes a few badges, Acts I and II (possibly III, whenever it comes out). In his spare time, the smuggler sits at a hospital, healing people.
Then, when the smuggler finally gets powerful enough, runs enough missions, learns enough miscellaneious skills, he travels to the depths of SWG and obtains a Jedi Holocron, providing the final bit of XP he needs to fill the FSXP bar... bingo... he has it unlocked. He gets 200000000 emails and tells and messages, and even if he recounts all of his basic achievements, he cannot remember all the quests he's done, all the skills he's learned, and all the items he's collected. Bingo, no other instant FSCS's....
This is my idea. It covers most of the bases. Each character's journey is different, often widely different. There will be a few tell-tale items/quest sets one must do, but they are just a step in the journey. Power gamers will accomplish more in the skills/quests/items department, while the casual gamer takes his time, completes a quest or two once a week if he feels like it, learns skills slowly, but eventually spends most of his skills points while re-spending the "dabbling" points a few times, and the gets lucky and grabs a holocron at some point. Also, the FSXP bar idea holds water since the devs are saying some people are getting close, and "checking items off the list."
All in all, "changing your style of play" could possibly mean "evolving" one's play style as he/she advances through the game, making subtle, yet strong changes in the course... from playing music in a bar to healing in a hospital to running theme park quests to killing dark jedi's (or being there when one is killed). Thus, the more a person explores the game, within and without the bounds of the cities, the quicker he/she unlocks the FSCS.
Take it for what it's worth.
Aeos D'Vega VeeCo Cartel [Arbiter of Order] "Order evolves from Chaos. Use Chaos to silence the enemy; for when they fall and your fists go quiet, Order will be restored." Pre-Cron: Scout, Creature Handler, Teras Kasi | Crons: Weaponsmith, Architect, Swordsman | Post-Cron: N/A
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