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Cries of Alderaan - Act 3 Timeline
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Pex
Dev
Posts: 1360
Registered: 07-21-2003


Pex

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On Monday April 5th we will be doing our final tally of the awarded Act 3 badges. This means that players will be able to affect the outcome of Act 3 up until very late on Sunday night.
 
After the tally on Monday the act will remain open until publish 8. This means that players will be able to collect their badges, even though we stop tracking the data, until publish 8 goes live. Publish 8 dates will be announced as it draws nearer.
 
 

Jason "Pex" Ryan

SOE Events Manager
03-23-2004 10:42 AM  

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Re: Cries of Alderaan - Act 3 Timeline
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p4Samwise
Jedi
Posts: 2135
Registered: 09-19-2003


p4Samwise

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noooo!  I haven't finished mastering Rifleman yet so I can help all the crafters through it!    Can we have another couple weeks?

"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
03-23-2004 10:54 AM  

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Re: Cries of Alderaan - Act 3 Timeline
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SwiggyMidget
SWG Second Lieutenant
Posts: 371
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SwiggyMidget
PA: HFS
Server: Chilastra

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Kewl,

As a rebel I thought I would have to miss the badge in order to let the imperials win.

Now I can get it anyway

Swiggy



---------------------------------------------------------------------------------------

Mos Swiggy - Tatooine - Chilastra -1200 -5000
Merchant Town Located Between Bestine and Anchorhead
03-23-2004 11:04 AM  

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Re: Cries of Alderaan - Act 3 Timeline
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bspence
SWG Ensign
Posts: 129
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bspence
PA: Mind Over Matter
Server: Bloodfin

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I hate these story things.
 
1.  They're always bugged, big time.  I tried several times to go to a planet, spending 7000 credits for a round trip ticket, only to find that there's nobody at the waypoint.  HUGE waste of time and money.  I'm running out of cash, and wasting it on a wild goose chase.  I only have 20,000 credits left, and this has hurt me, big time.  (This also just happened to me when I tried to start Jabba's theme park this week, only to find the Tusken wouldn't spawn in the first mission!!!!!)
 
2.  Way too hard.  I thought this was supposed to be content that everyone could enjoy.  Unless I've got tons of skills, or a group of people, forget it.  And, if I don't form a group when the Act begins, there's no way to get a group later.  They'll all have finished it, and won't be willing to help me through it.  Most people seem to be able to get it done in no time, and I'm stuck trying to complete this stuff by myself.  It sucks.
 
Why not make these Acts easy?  You should WANT people to be able to complete these things.  If I don't complete this act by the time you wrap it up, I probably won't participate in anymore acts.  What would be the point?  It would be like missing the third issue of a comic book.  Sure, I could get issue four, but since I missed out on the third part, I wouldn't know what was going on.
 
I'm getting seriously disillusioned by this game.  What little non-repetitive content is out there, is out of the casual player's reach.  TH, Q, etc all know that I've been one of the longest supporters of this game.  I was in Beta 1, long time poster before beta, etc.
 
Looking for fun...

Goloane Spence - Bloodfin

Cerebud Spence - Bria
03-23-2004 11:55 AM  

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Re: Cries of Alderaan - Act 3 Timeline
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Yec
Jedi
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Registered: 09-25-2003


Yec

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I have no idea what you're talking about.  Hard and buggy?  Didn't see it.  Finished the whole Act 3 in one day (Rebel).  Had an assist by 2 others in the final mission.  Then I assisted them in finishing thiers, a day later.

_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!
03-23-2004 11:59 AM  

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Re: Cries of Alderaan - Act 3 Timeline
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bspence
SWG Ensign
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bspence
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I'm a casual player, so my character isn't uber, at all.  In fact, my character has more dance skills than anything.  I do have my marksman rifle skills maxxed, but that's the best I've got.
 
You're not a casual player, apparently.  With all the travel involved in completing an Act, you must have played for several hours to finish it in a day.  I just don't have that time.  Sometimes I can't play SWG for several days at a time, meanwhile, my whole PA finished the Act.

Goloane Spence - Bloodfin

Cerebud Spence - Bria
03-23-2004 12:07 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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Yec
Jedi
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Yec

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I'll grant you that.  Here's my suggestion to you: Go to your galaxy's forum and make a post requesting help from others to complete Act 3.  People will step forward and help you.  They want it complete as much as you.  Some of them will even pay air fare most likely.

_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!
03-23-2004 12:10 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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LeBob
Blue Glowie
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LeBob
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SwiggyMidget wrote:

Kewl,

As a rebel I thought I would have to miss the badge in order to let the imperials win.

Now I can get it anyway

Swiggy




why would a rebel want the imps to win?

SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005
03-23-2004 12:27 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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Haruspex77
Jedi
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Registered: 06-30-2003


Haruspex77

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bspence wrote:
I hate these story things.
 
1.  They're always bugged, big time. [snip details]
2.  Way too hard.  I thought this was supposed to be content that everyone could enjoy.  Unless I've got tons of skills, or a group of people, forget it.  And, if I don't form a group when the Act begins, there's no way to get a group later.  They'll all have finished it, and won't be willing to help me through it.  Most people seem to be able to get it done in no time, and I'm stuck trying to complete this stuff by myself.  It sucks.
 
Why not make these Acts easy?  You should WANT people to be able to complete these things.  If I don't complete this act by the time you wrap it up, I probably won't participate in anymore acts.  What would be the point?  It would be like missing the third issue of a comic book.  Sure, I could get issue four, but since I missed out on the third part, I wouldn't know what was going on.
 
I'm getting seriously disillusioned by this game.  What little non-repetitive content is out there, is out of the casual player's reach.  TH, Q, etc all know that I've been one of the longest supporters of this game.  I was in Beta 1, long time poster before beta, etc.
 
Looking for fun...


I don't know what bspence's characters look like, but tend to agree.  Actually another response said something about helping crafters through Act 3 which supports the point.

The current game design leaves crafting and entertainment focused characters out of most of the content.  Because of skillpoint limitations, most crafters aren't going to have any more combat capability than a newbie even after they have been playing for many months.

For act 1 and act 2 you could buy what you needed to get the badge, but for Act 3 you have to kill for it.  That means either getting a group that will do that for you,  using another character instead of doing it yourself, or dropping part of your crafting template.  The group option is rather humiliating, as others have to spend their time supporting someone almost worthless on the event.

If decent combat droids had been introduced and made available to non-combat characters, as had been expected, this problem would largely go away.

03-23-2004 12:35 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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SwiggyMidget
SWG Second Lieutenant
Posts: 371
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SwiggyMidget
PA: HFS
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LeBob wrote:


SwiggyMidget wrote:

Kewl,

As a rebel I thought I would have to miss the badge in order to let the imperials win.

Now I can get it anyway

Swiggy




why would a rebel want the imps to win?




So that all this Dead-Eye I collected will be rare.  If the rebels win, its all worthless.



---------------------------------------------------------------------------------------

Mos Swiggy - Tatooine - Chilastra -1200 -5000
Merchant Town Located Between Bestine and Anchorhead
03-23-2004 12:44 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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Zeon_Zaku
Jedi
Posts: 13133
Registered: 06-27-2003


Zeon_Zaku
PA: Shadow Coven (leKKu)
Server: Gorath

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I got all three badges-- wasn't too hard. The first one was probably the hardest for me. But I was just a Master Marksmen back then.
Wonder if we get any special prize, badge or event after the COA is over?

NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

03-23-2004 12:46 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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Sahnd
Jedi
Posts: 960
Registered: 07-16-2003


Sahnd

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Spence, I missed out on Act 2 while I was rebuilding my characters, and then tried out Act 3. You don't have to miss out on what is going on. If you talk to a coordinator, they will send you to an Information Officer to fill you in on the entire backstory. I though that was exceptionally cool. It was like getting my own personal mission briefing.

Also, this is the end of the Cries of Alderaan story. Don't give up on the story arcs just because this one was difficult. I haven't finished it either. A new story arc should hopefully be coming out, and everyone will be able to get in on the ground floor.

---TestCenter.Stootee
03-23-2004 01:16 PM  

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Re: Cries of Alderaan - Act 3 Timeline   [ Edited ]
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KurtVogner
Jedi
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KurtVogner
PA: ~Gimps!!~
Server: Radiant

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Message Edited by Virrago on 03-23-2004 02:22 PM

-Kurt Vogner-

03-23-2004 01:27 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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Sahnd
Jedi
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Sahnd

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Kurt, please. He has a valid point. These things are difficult for crafters/entertainers/casuals. He's here to share his view, and contribute to the game. Please don't demean him for this.

I think Pex's team is taking it to heart that crafters and entertainers want more content as well. The non-combat characters are a significant percentage of the population.

Let's see what he and his team produce over the coming months. I'm hoeful, and I trust that it will be quality work.

---TestCenter.Stootee
03-23-2004 01:42 PM  

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Re: Cries of Alderaan - Act 3 Timeline
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BabyRancor
Jedi
Posts: 1127
Registered: 07-05-2003


BabyRancor
PA: Antarian Rangers of Sunrunner
Server: Sunrunner

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They've already indicated that some missions will be combat oriented, some won't.  As for getting a group to do it with you - if you are in a PA and they won't help you out with your mission then you need to find a new PA.
 
I didn't see the same bugginess as you - but it is possible that people were killing the NPCs before you got there.  Unfortunately that can happen.
 
<shrug>  Some things will be for you and some won't.  It could be said that the only renewable content in this game belongs to crafters and socialisers, and that more combat oriented content needs to be added.  To each their own.  FWIW, it only took a few hours start to finish - well within reach of the casual player.

Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
03-23-2004 02:05 PM  

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