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Re: Guide to Sarguillo Quest: Phase 3
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Fastus
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Fastus
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Gelotri wrote:
Another question...lets say the two of you enlist the help of someone that isnt doing Village quests or someone that has already completed it......Can you do that to add some skillsets to your group that you are lacking like Ranged?



Absolutely.

10-15-2004 10:54 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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Gelotri
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Gelotri
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Thanks for answering those quesions Fastus.....

Gelotri - Shadowfire - Elder CL90 Jedi
EX Master Pikeman - EX Master Ranger - EX Master Tera Kasai - EX Master Marksman - EX Master Bounty Hunter - EX Master Creature Handler - EX Master Swords

***That which Does not kill us, only affects our HAx***
10-15-2004 11:04 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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Jyeoi
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Jyeoi
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Ok i get the part that one has to drop the shields and the other has to capture the commander.  But what if one in the group of 2 does not have the quest but is grouped with someone who does, will both still get the Mind Crystal?  Or do both have to take the quest?

"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron
10-16-2004 07:05 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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Fastus
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Fastus
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Jyeoi wrote:
Ok i get the part that one has to drop the shields and the other has to capture the commander.  But what if one in the group of 2 does not have the quest but is grouped with someone who does, will both still get the Mind Crystal?  Or do both have to take the quest?



Both have to take the quest to get the Mind Crystal.  One person must turn off the shield generator, the other must capture him.  If you do both, you just get the LS crystal.  Just wait by the Captain for about 5 minutes, I'm sure you'll find someone who needs a partner.
10-16-2004 08:38 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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Jyeoi
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Fastus wrote:

Both have to take the quest to get the Mind Crystal.  One person must turn off the shield generator, the other must capture him.  If you do both, you just get the LS crystal.  Just wait by the Captain for about 5 minutes, I'm sure you'll find someone who needs a partner.


Thank you.. hehe but i was asking because i was the one without the quest (did reflexes) so i was wondering if i could still get the mind crystal if i grouped with someone who has teh Combat Quest.

"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron
10-16-2004 08:50 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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winddrake
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winddrake

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i am pretty sure this is going to be a no. I think that you need to be doing the mission to get the rewards, although I am sure you can aid those who are trying to get it done. You just can't get any rewards and you cannot drop the shields or capture the commander.
 
 
 
 

Ja'Sen Blacktree [lvl 80 jedi]
Ja'lex Blacktree [Trader - Structures]
~FRONT~
10-16-2004 09:26 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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tmcdaniel
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tmcdaniel

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any one have any waypoints on wonderhome for the  Sith Commander Camps
10-16-2004 09:53 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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Splain
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My partner and I tried this yesterday and got slaughtered. We are both TKM and we took a Master Combat Medic. We didn't even get the disk, mostly because we didn't have a plan.
 
Here is my new strategy, I'd like to know if you think it will work.
We will bring 2 riflemen and the combat medic. My partner and I are both Master Creature Handlers, as well as TKM. I'd like to pull a high lvl pet w/ ranged attack. Target one Sith, send the pet out w/ the ranged attack command until they pull aggro on the one sith. Call the pet back to where my partner and I and the 2 riflemen are waiting. We engage him in melee combat while the riflemen snipe at him and the combat medic heals us. Rinse and repeat.
 
Does this sound like a strategy that will work, at least on the sith?
10-16-2004 10:21 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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wstar
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Regarding completing the quest:
 
- you have to have the quest in your log (i.e. you accepted it) to get any rewards.
- if you do it in a group, regardless of how many ppl that are in the group only the person who deactivates the shields and the person who "captures" the commander and walks him back to the village get credit for completing the quest (and rewards).
 
10-16-2004 12:46 PM  

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Re: Guide to Sarguillo Quest: Phase 3
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garthish
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Registered: 10-17-2004



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You know, I don't mind that the quest is difficult or that I have failed several times. I do mind that they don't tell you there's a time limit or give you a countdown. My partner and I were just finishing off our 5th Sith when a dozen more spawned right on top of us. Naturally, we both died and I got the message that said I would have to capture the commander myself. I cloned, let my stomach empty, and got rebuffed - about 15 minutes total. Just as I arrived back at the base, I got a message saying that the commander had eaten some bad food and died!!! I was so mad I had to log out before I smashed my computer. I have heard from others that the commander died while they were escorting him back. How does he eat bad food while running behind your bike?!
 
Another time, I kept testing the shields of a base after the commander had been removed. It was well over an hour before they came back up. Surely it didn't take the victors that long to escort him back to the village. And the base couldn't be reused by another group during all that time. The point is we should have more time to complete the mission (and some warning) and less time between resets for this to be at all fair.
 
Gathish, the disgruntled
10-23-2004 12:48 PM  

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Re: Guide to Sarguillo Quest: Phase 3
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kingpin21344
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kingpin21344
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Splain wrote:
My partner and I tried this yesterday and got slaughtered. We are both TKM and we took a Master Combat Medic. We didn't even get the disk, mostly because we didn't have a plan.
 
Here is my new strategy, I'd like to know if you think it will work.
We will bring 2 riflemen and the combat medic. My partner and I are both Master Creature Handlers, as well as TKM. I'd like to pull a high lvl pet w/ ranged attack. Target one Sith, send the pet out w/ the ranged attack command until they pull aggro on the one sith. Call the pet back to where my partner and I and the 2 riflemen are waiting. We engage him in melee combat while the riflemen snipe at him and the combat medic heals us. Rinse and repeat.
 
Does this sound like a strategy that will work, at least on the sith?



sure as long as the pets don't get aggrod by too many...I saw a kimo and a rancor go down to these guys within about 10 seconds of engaging.....

2nd Lt. Pat-rick O'Ryan
OMEGA
"Death Before Dishonor"
10-23-2004 01:15 PM  

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Re: Guide to Sarguillo Quest: Phase 3
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DocSchlock
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DocSchlock
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I have a question.. or two..

At what point does the 1 hour timer start?

Some say when you power down the shields.. others say when the commander spawns.. so which is it?
Is there a message telling you that "you have one 1 hour to complete this quest".. like the Corvette?

My experience so far with this quest:
I tried it with a friend last night.. we never killed 5 sith to get the commander to spawn.. but after lowering the shields we received no message of a 1 hour timer starting (assuming there is one). We are both master swordsman so it was difficult to pull the sith away one at a time.. even when we managed it and were wailing away on him, several more would spawn right on top of us.. almost every time. This has led me to believe that having a rifleman with you to pull them would be very handy, as was suggested. I've read a lot of good guides and excellent ideas/suggestions on how to complete this quest.. and I thank all of you. I have also observed the polarization of opinions.. either some really like this quest or they think it's way to hard. Well, everyone is entitled to their opinion. Personally, I'm a little of both.. I think it's difficult and will take repeated efforts.. but I like it I am glad that finally there is a quest that presents a real challenge and I welcome it.

The only thing that is really frustrating to me is, for example, seeing posts that say "you have to kill 5 sith".. others say "you don't have to kill 5 sith".. I wish the latter were true but I can't help but wonder why that would be listed as a requirement in your crystal. It's these types of posts that cause me to doubt just about any suggestion.. they both can't be right. So which is it?

Now you watch.. I'll probably get a 50/50 split on this one.. lol.

Oh well, I'm still having fun with this quest and I'll continue to try different methods until something works.. and you'll be the first to hear about it if/when me and my guild mate(s) finish it


Zurielle Isxeo - Master Musician
-Samantha- Carter
Master Architect & Merchant
Come enter the Stargate.. League City, Dantooine -493, -884
USE IT >>> SWGCraft.com <<< OR LOSE IT

10-23-2004 02:53 PM  

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Re: Guide to Sarguillo Quest: Phase 3
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garthish
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Registered: 10-17-2004



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Finally completed the mission last night. We did use a rifleman to pull the sith. He was also a doc, so could heal, rez and buff us. Two well-armored TKM did the actual sith killing. We got stuck running the mission at a distant base so it took almost 40 minutes to get back to the village. The battle itself was nearly that long too, so I dont know when the timer started. Small groups of sith pirates ambushed us along the way including a final attack at the gates of the village itself! I think the trip back was more nerve-wracking then the battle - constantly worrying the commander would suicide or get rescued before we got him back. There was a nice feeling of accomplishment (and relief)  at the end and I met some great players I hadn't know before. But I still think the time limit (however it works) shouldn't be a secret.
 
P.S. The mind buff crystal reward shows up as a "dancer buff" when you use it. LOL
10-24-2004 12:24 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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MadAdder3
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MadAdder3

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Good guide.
10-24-2004 12:33 AM  

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Re: Guide to Sarguillo Quest: Phase 3
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DocSchlock
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I agree with you Garthish.. the timer shouldn't be a secret. I just finished the quest last night with my guild mate and there was never a message at any point indicating we had only 1 hr left to complete it. The only thing that gives you some idea that you're time is limited is the fact that the commander injests some poison right after being captured. This led me to believe that the 1 hr time limit began at that point.

The mind buff crystal appears as a dancer buff when you use it to prevent you from getting a real dancer buff on top of it.

Well, I said I'd let everyone know how we accomplished this quest when/if we did.. so here it goes...

(Disclaimer: this is in no way meant to be a guide.. I am merely sharing my experience in hopes that this may benefit others)

There were 2 of us in the group.. both master swordsman and I am also a master doc.

We did the quest at a not-so-crowded time.. there were only a few people at the village when we proceeded with this quest. I believe this will avoid any doubling-up of groups on any one camp which is what happened to us on our first attempt thus causing much confusion and ultimately, failure.

Both of us spoke to Captain Sarguillo at the village.. I opted to be the "capture guy" while my friend chose to be the "shield lowering guy." The Captain said we needed a base shield code. The first time we attempted this, we went to a base (all the base waypoints are now provided in other posts/guides) that was close to the village, pulled at least 3 or 4 thugs one at a time, and came up with nothing. The 2nd time around we found random spawns of sith pirates, which are MUCH easier, near the science outpost, and within a few kills we had what we needed.

After turning in the base code and waypoint disks to the Captain, he gave us the device we needed to lower the shields to the 'alpha' base and he gives you a waypoint to a base. I had already copied the waypoints down to all the bases so I checked the coords to the 'alpha' base against the waypoint the Captain gave us.. no match. I have no idea what that waypoint the Captain gives is for.. so we ignored it and went with the coords provided here on these forums. Once we got to the base I checked the little mouse droids in the area to make sure that we had the right base.. indeed we did.

This was the 1st base that we had come across that looked undisturbed.. not a sith in sight and all turrets untouched. My friend had a level 10 pet and I had a probot droid that we proceeded to unleash on the turrets while we stood at a safe distance. We compared the damage of the two and found it was pretty much the same. Our pet/droid took out all 3 turrets and the antennae without so much as a scratch.

My friend now proceeded to lower the shields. Sith started spawning at the sides and front of the base. We ate steak, ahrisa, and washed it down with some brandy. My friend now ran right through the middle of the sith thug group now formed at the front of the base and dragged most of them away except for a few stragglers. He tried several times but never could get all of the thugs to follow. Our plan was for him to drag them all away while I took down the gates and hid inside. Since it didn't seem like this was going to happen, we decided to just try killing 5 thugs. My friend pulled them one at a time until we had killed 3 thugs. A few times we couldn't seem to get just one thug away so we would burst run until we lost the pack and try it again. When trying to pull our 4th thug, we both ended up getting one thug each. This worked well since we could each easily take on one by ourselves and we didn't have to attempt another pull. Don't know why we didn't think of that sooner.. hehe.

Now with 5 thugs killed, we went back to the front of the base and waited for them to despawn.. which didn't take long. I ran in and started wailing away on the front gate while my friend diverted any thugs that spawned. After taking down the 1st gate, we had to retreat and wait for another thug despawn.. again, it didn't take long. We both ran into the base, knocked out the 2nd gate, ran into the tent.. and no commander. We waited a few minutes.. and still no commander. I remembered reading another post somewhere about you not having to kill 5 thugs to get the commander to spawn.. just have the "shield lowering guy" die. So, we decided to give this a try. My friend went outside the base and died. Immediately after, the commander spawned.

Fortunately, our base was only 1600m from the science outpost so I knew that I wouldn't have to wait long for my friends return. After capturing the commander he injested some biotoxins. As I mentioned in the beginning, this seems to be the only logical point to start a timer.. but whoever said SOE was logical? Btw, I kept my map up the entire time throughout this quest. It was very helpful in seeing the sith spawn at the base and along the trip back to the village. While I was "patiently" waiting for my friend to return.. the sith despawned. I couldn't resist so I ran out. By then my friend was about 1k away. He met up with me at the same time some of the commander's henchmen tried to rescue him. My friend took care of them while I kept cruising on my speeder. I went at a very slow pace because I didn't want to risk the commander escaping. He was never more than 40-50m away from me. We only got "jumped" twice along the 6k journey back to the village and they were very easy for my friend to take care of... plus, with the map up, I could easily see them coming and avoid a direct attack on me, and my friend, who was following behind the commander, picked them off. Other than that, it was a very easy trip back.

We both got our rewards and /struted about the place

I must admit, at first we were stumped on how to go about doing this quest. I read a lot of good guides but many suggestions conflicted with others which added to the initial frustration. But stick with it. This quest is very do-able and far from impossible or too hard. If I remember correctly, when the Corvette missions first started, it was much the same.. a lot of confusion about how to go about it.. but eventually many techniques were discovered and we all realized it was not too difficult but nonetheless a challenge.

I hope that my experience will help others to complete this quest successfully because there is some awesome loot coming out of it.


Zurielle Isxeo - Master Musician
-Samantha- Carter
Master Architect & Merchant
Come enter the Stargate.. League City, Dantooine -493, -884
USE IT >>> SWGCraft.com <<< OR LOSE IT

10-25-2004 11:16 AM  

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