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Guide to the Rebel Master Pilot Mission: Star Ravager
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ShortTimer
SWG Second Lieutenant
Posts: 311
Registered: 06-26-2003


ShortTimer

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Since my original post I have completed the rebel master mission and now I give unto you all of the data I have compiled on it. 
 
How To Sink The Corvette
Sinking the Star Ravager is no easy task but it can be done with about a minimum of seven or eight players.  Please be warned now that this mission has a time limit.  From the time the Ravager jumps in you have about 30 to 45 minutes to sink the thing.  Wasting time will make you fail this mission, and trust me no one wants to have to repeat this thing.
 
The Fighter Escort
The Star Ravager is escorted by a fighter group and two gunboats.  The fighter group will engage you first when you come within 1k – 2k distance of the Ravager.  You’ll need to knock them out first because they will be a constant harassment otherwise.  These are all TIE variants, Interceptors and better.  Mostly Aggressors and Oppressors if I remember correctly.  While they are a pain, the fighter escort is probably the easiest part.
 
The Gunboats
Ignore them.  Yup, just ignore the gunboats because you don’t have time to waste on them.  Once the Ravager’s engines are destroyed the gunboats will just fly away anyhow.  Now if you are in a large enough group, say twenty-ish then sinking these guys may be an option.  My group was less than ten people so sinking the gunboats really wasn’t practical because of the time constraint.  Besides, our victory shows that their destruction is not required.
 
The Corvette
Blow up the shields first, focus on the guns second.  Those turrets will blow up a lot faster once the shields are down so go after them first.  Be warned now that you must destroy ALL of the subsystems before the Ravager will blow up.  Once the shields and turrets are gone you’ll need to take out the engines and reactor.  When the engines are down the Ravager will be dead in space and the gunboats will fly away.  I’m not sure if it can still hyperspace away at this point or not, my group wasn’t willing to wait around to find out (go figure).
 
Attack Runs
For all phases of your attack you need to go as a group.  If your ships take individual runs at the corvette you’ll all just get blown up.  When that corvette’s guns hit you it’ll take maybe 2-3 hits before it’s chewing up your armor.  I’d say 4-5 good hits at the most and you’re dead.  Mind you when you make an attack run the gunboats will be shooting you too so those 4-5 hits will come FAST.  You need to attack in groups so that the damage will be spread out among the group.  Then you need to hit it as many times as you can and afterburner away.  Rinse and repeat.  Also you should bring with you as many high damage ordinance weapons that you can.  Space bombs for everyone!
 
Besides these strategies you’ll also need to know where to find the thing, so here is my original post integrated into this one.
 

The master mission is difficult for everyone but I’ve got something that can help.  Many Bothan spies died to bring me this information.  Ok it was really just me in an X-Wing acting like a stalker.  Anyhow, I’ve now followed four Star Ravagers through the Kessel system and I have their entire flight path.  Why four you ask?  Well actually they were spawning in a pair, that’s why.  
 
Here then are a list of waypoints that are the flight path of the Rebel Master Mission target: code name “Star Ravager.”  Please note all of these points are approximate so don’t complain if your SR is 100m in a different direction.  
 
FYI: I’ve watched four of these guys jump out and into Kessel.  Time between those two events is about 10 minutes.  If you actually blow the thing up I don’t know what the respawn is on them.  The 10 min is between the time the hyper out and hyper back in.  
 
Observation point:  7000, 5000, 2500
This first point is actually a relatively safe (wasn’t attacked for over an hour) waypoint where you can watch the Star Ravager spawn in.  Great for use as a staging area as it is about 5.6k from the spawn point of the SR.  Imps do pass close so nerves of steel required.  
 
Spawn Point: 7448, 7524, 7555
Like it sounds this is the spawn point of the Star Ravager.  
 
Waypoint A: 3651, 6786, 5939
 
Waypoint B: 3301, 5929, 4564
 
Waypoint C: 4235, 5212, 2357
 
Waypoint D: 4386, 4171, 127
 
Waypoint E: 2501, 3819, 738
 
Waypoint F: -148, 3337, 1506
 
Waypoint G: -449, 2919, -155
 
Waypoint H: -431, 2420, -2874
 
Waypoint I: -2070, 1600, -2483
 
Waypoint J: -3621, 1085, -1642
 
Waypoint K: -4079, 732, -1803
 
Waypoint L: -3938, 627, -2983
 
Waypoint M: -3510, 117, -4900
 
Waypoint N: -4328, -101, -5683
 
Waypoint O: -5937, 150, -6035
 
De-Spawn Point: -6924, 319, -6055
 
Happy Hunting! 
11-28-2004 09:59 AM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Zeon_Zaku
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Zeon_Zaku
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Awsome. This'll come in handy.

NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

11-28-2004 10:52 AM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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HimFan
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Nice Work!

4Tearfin The-Wise Smuggler Gorath3
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Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
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11-28-2004 11:26 AM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Stealth42o
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Stealth42o

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THanks, all I got to do is get by 4.3 and 4.4
11-28-2004 04:51 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Zeon_Zaku
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One thing I forgot to ask... what sort of spawn timer is the Ravager on? I've heard 45 minutes, I've heard three hours, I've heard one hour... one of my guild mates just today said she had to wait over six hours.

NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

11-28-2004 09:44 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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gregdlewis
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The spawn is in one of the corners every 45 mins to 2 hours.

I disagree with the tactics you use. yes they are effective, but very dangerous. Gunboats are nasty and the corvettes guns are worse. I always drop the gunboats and take the corvettes guns before the 2nd shield. You usually can find a sweet spot after the gunboats are gone where the thing can't shoot you, but you got a clear shot at the turrets.
11-29-2004 05:59 AM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Goochman
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One reason I've heard as a potential explanation for the observed variability in Star Ravager spawn times (45 minutes to upwards of six hours) could be related to the gunboats.  I have heard that if you leave the gunboats to fly away, that the next Star Ravager will not spawn until these are taken out.  And because the original Star Ravager did not hyperspace out of the system, the gunboats simply hang around, preventing the next Star Ravager spawn. 
 
I have not observed this myself, but have seen it discussed in various other threads on this forum and others.  If it is true, though it doesn't affect the current corvette assault group, it might be a good idea to go ahead and take the gunboats out as a sort of "service" to the next group wishing to complete their mission.  Perhaps initially, let the gunboats fly away, but after the Star Ravager is down, and everyone's "kill juices" are still flowing, hunt down the remaining two gunboats and destroy them.  At least you won't have the time pressures at that point, and you will set up the next spawn of the Star Ravager.
 
Can anyone confirm whether this is true?  That Star Ravager spawns can be affected if the gunboats are not destroyed?
11-29-2004 07:43 AM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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ShortTimer
SWG Second Lieutenant
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ShortTimer

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The reason I suggested ignoring the gunboats was due to the time constraint.  The group I was in actually almost let the thing get away.  LOL  Anyhow, they didn't seem to pose a real threat when we were fighitng the thing so ignoring them worked for us but your milage my vary.
 
Thanks for all the great replies!
 
/bump
11-29-2004 12:09 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Okram2k
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An A-wing or two flying around it at about 500-700 meters makes a great distraction while the main group does the attack run. That's how we managed to get her engines down, then everyone just piled in behind it and blasted it to death with torpedoes, which you didn't seem to mention as the only things that really damage it.

dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
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11-29-2004 12:23 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Evelas
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Just FYI:
 
A group of 20 can take this thing out in around 10 minutes with minimal losses (if everyone attacks).

Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
11-29-2004 08:12 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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CaileSathinor
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A master pilot, if you know one, can disable the Star Ravager with 3 pairs of space bombs (Mk 2).  easy as pie.
 
-Caile
 

Valcyn's hawtest AS Caile Sathinor married to Naea
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11-29-2004 08:22 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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NoShoesTrandoshan
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NoShoesTrandoshan
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This is a great guide, however you make it seem like the time constraint is such a huge problem as to ignore the gunboats.  The first time I did it to get master, we did have a huge group, but it was horrible, we kept dieing.  After I got my B-wing and got all the droid programs this got a lot easier.  Once the fighters are knocked out, my group of 2 B-wings and the Black Sun bomber took out the Star Ravager for one of our guildies. 
 
Don't underestimate the droid programs.  Reactor 4 + Engines 4 + Weapons 3 + Rebel Shields makes fighting this thing so much easier.  The Droid programs last a long time, so while you are waiting for the spawn, activate them all, even if you only have room for a lvl 1 slow droid command module.  My B-wing can take down a tier 5 gunboat in about a minute or 2 with all those programs activated, and no fighters are around me.  As for speed, my impulse is 1018, no booster.

----
Bosrlok - Bria
Rebel - Colonel - Ace Pilot
Leader of the Brotherhood of Nod
11-29-2004 09:49 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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ShortTimer
SWG Second Lieutenant
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ShortTimer

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Actually I tried to help a group tonight, it had 11 people in it.  We failed the mission because people didn't keep the pressure up and the Star Ravager hyperspaced away.  The group was also rather unfocused, so that didn't help either.  So my experience tells me that time is a real issue.
11-29-2004 11:06 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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Evelas
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ShortTimer wrote:
Actually I tried to help a group tonight, it had 11 people in it.  We failed the mission because people didn't keep the pressure up and the Star Ravager hyperspaced away.  The group was also rather unfocused, so that didn't help either.  So my experience tells me that time is a real issue.


The group I did it with was very unorganized.  We still managed to kill all fighers, the two gunboats, and then the Corvette.  Easily within the time limit, although we had many deaths early on.

Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
11-30-2004 01:17 PM  

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Re: Guide to the Rebel Master Pilot Mission: Star Ravager
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HimFan
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/whatareyoudoingdownhere

4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

12-14-2004 11:26 PM  

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