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Re: The skinny on Padded Segments experimentation from an Armorsmith
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Rizzaka
Jedi
Posts: 4428
Registered: 09-12-2003


Rizzaka
PA: Shogn
Server: Shadowfire

Reply 16 of 25

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Okay so what stats will help me boost above the average of 65% that i was getting last night? does expirimentation help or is it assembly that will help boost me up there?

also what is the point of being capped at +12 if those last 2 points don't effecivly help?




Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.
03-31-2004 12:20 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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Slider067
Jedi
Posts: 1827
Registered: 12-11-2003


Slider067
PA: Tai
Server: Kettemoor

Reply 17 of 25

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As an armorsmith, I will be asking for factory crates. (Or schematics to run them myself.) Mainly for storage and ease of use. Also so I can make factory runs of the final pieces.
I'm so glad that the first thread I viewed here is a positive one. There are many "other" threads on the armorsmith board.
And to confirm earlier posts...the resists will be most important for these components. Reducing the encumbrance is also important, but not nearly as much. (Only because this is fairly light armor anyway.) Be thankful that this isn't heavy armor. That's where all the fun comes in when making composite armor that's wearable without buffs.

__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
03-31-2004 12:31 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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ChryssSR
Wing Commander
Posts: 548
Registered: 10-02-2003


ChryssSR

Reply 18 of 25

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Just as a general rule of thumb for resource quality, most armorsmiths strive to use materials that have OQ+SR at a combined total of 1600.  This translates into roughly a minimal experimental effectiveness (the line that affects the base resists for armor) of 80%. 
 
As a secondary bonus, if you can get the combined total of OQ+MAL to at least 1600 you will see an increase in the experimental durability which raises the overall max condition of the armor and lowers the encumbrance.
 
A couple of other things to remember about experimentation.  A "great success" is for the most part your baseline result.  Great successes will give you roughly a 7% increase for each point used during experimentation.  Amazing successes will give 8% increases for each point during experimentation.  Something to consider when you look at the results of your experimentation is that the game hides the decimals so don't be discouraged if that 4% base you achieved doesn't seem to increase as you put more points into it...you're 4% might have actually gone up to 4.9%.  The improved result is there...just the game is hiding it!
 
On a side note, and this is for the Tailor correspondant, I helped my master tailor friend get an additional "+10 clothing experimentation".  This should have in theory given her 11 experimentation points to play with but when working on the new padded segment she still only had the standard 10 points that a master tailor receives.  As for details, she received teh +5 from the crafter's apron and an additional +5 through various clothing experimentation tapes.  The skill sheet correctly reflected the addional +10 to her total clothing experimentation skill modifier.
 
 

Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
03-31-2004 02:05 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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meschuster
Jedi
Posts: 593
Registered: 11-03-2003



Reply 19 of 25

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Rizzaka,

for Armorsmiths that extra 2 points makes a world of difference. As it stands now, if you are a master AS with only 10 exp. points you won't make nearly the money as 12 point masters. This is because with composite hitting the resist caps is no problem. It all comes down to how low HAM you can get with the extra points.

Now, this might not matter as much to tailors right now, but as heavier wookie armor comes out that requires experimented tailor components this could possible mean the difference between rich tailors and poor tailors, at least as far as the padded segments go. Armor exp. tapes go for 1 mill or more a point.

Though at this point HAM on wookie armor is low, the lower the better. if you could make the same 90+% quality segments with base of 4% and HAM at 2/2/2 you could probably charge a bit more for schematics or segments.

Gondolin-Tarquinas
Genjin Hatsumi-Chimaera-Europe
Old-man Potts-Radiant
03-31-2004 03:31 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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RandDarkstar
Jedi
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Registered: 07-11-2003


RandDarkstar
PA: Immortals
Server: Gorath

Reply 20 of 25

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The hides I used were all 950+ in OQ, SR and UT but I only have 10 experimentation points.

Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
03-31-2004 05:24 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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ChryssSR
Wing Commander
Posts: 548
Registered: 10-02-2003


ChryssSR

Reply 21 of 25

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RandDarkstar wrote:
The hides I used were all 950+ in OQ, SR and UT but I only have 10 experimentation points.



All I can think of is that you either had a less than great success at assembly or during the experimentation of the segment.  "Successes", "moderate successes", "good successes", and of course everyone's favorite critical failure will result lower the experimental effectiveness (amount varies upon the result).  For the most part, if you aren't achieving at least all "great successes" during assembly and experimentation you should throw it out and start again.
 
If you are getting all great/amazing successes...sounds like a bug and you might want to do a /bug report for it.

Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
03-31-2004 06:40 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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meschuster
Jedi
Posts: 593
Registered: 11-03-2003



Reply 22 of 25

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And by the way, unless they fixed it, sometimes if you get a moderate success your stats will actually get worse and not better. Welcome to the wonderful world of experimentation

Gondolin-Tarquinas
Genjin Hatsumi-Chimaera-Europe
Old-man Potts-Radiant
04-01-2004 04:51 AM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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Srednii
Jedi
Posts: 3034
Registered: 09-24-2003


Srednii

Reply 23 of 25

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 I think that in the future maby it might be preferable to experiment the durability and hams on these instead of the resists.

  With new wookiee armors coming soon this may be relegated to pure pve armor with only the kinetic resists mattering. Once that happens adding to the base resists won't matter much, and if might be preferable to get more durability and less hams instead of added base resists from these padded segments.

 This is all speculation right now of course, the wookiee armor I'll be making I'll want base resists to be fairly high as well as the kinetic, simply because it's the only wookiee armor atm, and thus wookiee's will use it for everything, and not just kinetic pve. So when making my padded segments I'll go resists. But that might change in the near future.

------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
04-01-2004 06:01 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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FloridianJen
Jedi
Posts: 757
Registered: 07-10-2003


FloridianJen
PA: | avaleena |

Reply 24 of 25

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Thanks for all of this info, I glady appreciate it

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It surrounds us and penetrates us.
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04-01-2004 07:40 PM  

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Re: The skinny on Padded Segments experimentation from an Armorsmith
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NJ62
Blue Glowie
Posts: 8789
Registered: 07-28-2003


NJ62

Reply 25 of 25

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Unstickying, but linked in the faq/directory.

n'Jessi
former correspondent, former player

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04-07-2004 12:33 PM  

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