in the old days i knew what rifle a new player needed, and what rifle an advanced player needed. I could stock both.
Now we have CL 88 CDEF rifles.
We don't have any way to construct level specific weapons.
You're right. The current loot game within SWG is in direct opposition to the trader profession. That's why we're changing what traders are and how they operate so that they operate in congruence and harmony with the current loot game. While no concrete plans have been made, I suspect schematics, mass harvesting, factory crafting and similar aspects of the current trading game to be adapted to something more suitable.
I am sorry but it sounds like that is completely the wrong way to go about fixing the problem.
I read that as "We introduced a loot system that has made crafters lives miserable and rather than adjust the loot system so crafters can do what they have been enjoying for almost three years we are going to change what they do."
________________________________________ Yoto Romad 12 Point Master of the Obvious Are you on the list?
There is so much i could say to get my point across and so many points i need to make but ive grown tired of this game and the appaling way the Soe has run such a fantastic franchis into the ground. So to get my point across an example of change in me...........
Im a very handsom guy btw
Pre cu - mega cyborz for all devs
Cu - a little cybrz when im bored
NGE - No cyborz for any of you
I know this is harsh but i feel it is the only way we can get the game back to its former insurmoutable glory. Change and you may get some very interesting pms
P.s. Im good at cyborz
-Tephros kthx
This post was brought to you by; -Bastiges of the old skool!- Courtesy of either;
Swiss, Caleso, Tephros, Dervin, or Iroth! -=Its Crowded In Here=-
Please enlighten me as to WHY you think anyone with more than 3 or 4 years of experience in Networking or Programming wouldn't instinctively know SQL inside and out?
Oh, and Smed. I'm getting the feeling you are cherry-picking posts. I'd very much appreciate a response to mine.
Not what I was saying. I know SQL/Oracle, it's hardly "easy stuff" and anyone who thinks they can recreate the pre-cu game (and for more than 4 people playing at once) is high. Seriously. Good luck with that far fetched dream though.
"cherry picking" posts? you've got to be kidding me. I should only answer the "this game is great.. keep up the good work posts"
Smed
Could you respond to an Entertainer's post then please? It would be nice to get a response on why our revamp was cancelled.
2+ month Publish cycle means I am waiting over a year before Entertainers are scheduled to even have a use again. Not before they DO. Just before they are scheduled to.
I don't think that's right. And more than that, I do not think that my profession should be an AFK grind mechanism to help people exploit respecs and get to level 90 in hours/days.
Devs? Can someone answer this please.
Smed
The entertainer revamp that was being worked on would not have addressed the issues that you all are asking for. We could have released what we had worked on, but you wouldn't have liked it. We delayed it so that we could do it right.
Then where is it on the Publish Plan? I do not see it, so I had no reason to believe it was anything but dead in the water. The fact that no one has put up a "Post what you'd like to see in a revamp" thread as Helios and others have considerately done for Commandos and such makes it all but unbearable to be an Entertainer right now.
You guys have ANOTHER Commando Publish before you have one Entertainer Revamp scheduled. Why?
And again, please respond to the concern of respecs and the Master Entertainer -> level 90 concern. Lots of players are currently respeccing their alts to Master Entertainers in order to become instant level 90 when 28 hits. Even more are planning on doing so by grinding Entertainer after 28 hits live. Will Respec NPC's affect this?
The publish plan is still evolving.
We are working on a solution to prevent the respec issue. The NPC's will not impact this.
Grant "Rogue_5" McDaniel SOE Producer, Star Wars Galaxies
One of the more tech headed guys in these forums posted an explanation as to why FPS combat has NEVER been done by other MMORPG's.
Basically he said that it's impossible for the internet to send the combat information needed to every toon in the surrounding area in the speed needed for Real Time combat. This it seems is why we're having so much trouble with our specials either not firing or miss firing because the data simply isn't being transferred fast enough.
Your thoughts on this? (keep it simple please)
Specials not firing is entirely unrelated to this issue. FPSs use mostly UDP. SWG doesn't really use UDP. UDP uses small, fast packets that don't rely on being delivered 100% of the time, because they constantly get resent with updated information. You need a lot more bandwidth for UDP based gaming, generally because you constantly need to send updated about traveling projectiles, etc.
The problem with specials not firing has to do with a timer on the client. It's essentially a problem with trying to fire a special while another attack is still executing (like a default left-click attack). That's why you can let off the mouse for a short while and the special will fire.
As you see, we have identified the issue and the programming staff is investigating a fix.
We recognize that the current profession system doesn't allow for any real level of character differentiation. As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization. The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes. The tech for this system is being developed for the next publish (this won't be visible to you guys). The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that. Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance).
That's the plan.
Helios_SOE wrote:
Legalea wrote: hey
as pvp has been mentioned here..can we expect a pvp system in which pvpers can advance, work together and spend their whole play time in if they wish and actually have fun and opponents .. so something drastic or will it be something like we had up to now again that is just a small part of the game not encouriging anyone to do it?
Yes, we have a large scale GCW battleground as well as a PvP leaderboard and rewards/advancement system in the pipe.
Just wanted you to know you have just made my day. I came back to the game in December after not having played since pre-CU (very busy with first year University and partying =p) and the new system took some getting used to. I was enjoying it, but there were things it was definitely missing that the old system(s) had. Profession diversity and the GCW were the main things. I've been following this thread all day and I don't think I've ever been this excited about a video game. If you implement these two things (correctly =p), I will guarantee I'm going to purchase at least another account, as I've already got a crafter and Jedi char on my main/fav galaxy, and would like to experience even more of the professions.
However, I have to be perfectly honest. When I was grinding my Jedi this December/January/February I used to log on almost daily for at least 3-4 hours at a time. I was excited about getting to 90, and was asking around for the fastest way possible. The majority of responses, however, were to slow it down and enjoy playing because there isn't much to do at level 90. I did; I went on guild quests/hunts, even PVP'd a little (despite being a CL~70), and I set up a vendor char to sell the loot I was acquiring on the day. Once I hit 90, though, I stopped logging in as often because apart from HK, Sher Kar and helping out guildies, there wasn't/isn't much of anything to do. I used to love huge PVP battles, but now all the PVP happens in Theed (on my server) and is no where as fun. I'm at a point where I'll just log on to check on my trader and then log off again. I understand you guys are working on content and I'm not going to try and rush you, I just wanted to let you guys know where I and many other players stand.
For the record though, these two things you mentioned above, Helios, are going to keep me playing this game for months, years even if implemented correctly. I would love nothing more but to have a more Jedi'ish feel while playing my Jedi.
Just in case any devs decide to respond to this: Blixtev (or it could have been EJDev) said in a post before pub 27 hit that him and a few design people were working on bringing back not just the old Jedi animations, but particle effects as well. I really enjoyed the old heal and force run particle effects, they had a certain mystique to them that made them feel very Jedi'ish. I would love to have an update on that.
Oh and this is very awesome communication, I hope you guys keep this up!
Ok here we go again you talk about fixing bugs here are a few
POB booster problem change on axis ?? YT-1300 YT-2400 Firespray need to be re done into a pob like in ep-2 pls smugglers cannot smuggle why should I stay and wait and pay for smuggle content ???
Can you plz define what a hardcore player is and why you think they are bad for SWG?
Thx, Ms. Miller
A hardcore player - hmm. Ok. I would define it this way - The first 300k people that bought SWG were probably hardcore players. They are people that tend to buy more than one game a year. They are typically people that have tried other MMOs.
And in no way do I think they are bad for SWG. I don't believe a game can ultimately last 7-8 years by only appealing to people like us (yes, I am one of them). My son is 11 years old. He plays MMOs with me. He's hardcore too. He knows about every new game that's coming out. His friends.. they are all playing a game called RuneScape that I'll bet most of the people on these boards have never even heard of. It's at www.runescape.com - I urge you to go check it out. It's got a playerbase as large as WoW's... but you've never heard of it because they don't advertise. The only way kids hear about it is from their friends.. but half the kids in my son's class are playing it.
Please, ANYTHING on Creature Handler, I want my pets back
_________________________________________________________ There are two things certain in life: Death and Taxes. -Benjamin Franklin **Co-Manager of -RunningCrest Shipwrights- Jadefalcon TheAvenger Y-8 Guide for Dummies
Thank you to those who has reply saying that the whole thing with the "Secret Project" was from Swede... hopefully Smed will comment on the fact that Light has SHINED on the "Secret Project" subject...
(oh & Pres. Smed.... what about 2 - 6... any comments???)
please link to this post you're talking about and I'll try and find out what it refers to.
Smed
Swede bowed out of spearheading some issues, and speculations snowballed from there...
well, here is a Link to what Swede said... any response {Please don't fire Swede...}
There is no secret project. We are doing a really new cool event which we will be showing off at E3.
So it is a secret until E3 which makes it a SECRET PROJECT.
Hi everyone,
Lots of talk about the "secret" project which really isn't a secret anymore. We are doing a playable demo for E3 and Swede is working on the team that is putting that together. The project is actually going to be larger then just the demo and become a new themepark with a GCW theme (lots of Rebels v. Imperials) to it, which will be put into the game in publish 29.
The intention of this themepark is to cover our bases with E3 and develope a new set of repeatable, high end content for all of you.
The expansion team, which is no more, is now working on nothing but high end content that will be sent out in our regular publishes.
Please enlighten me as to WHY you think anyone with more than 3 or 4 years of experience in Networking or Programming wouldn't instinctively know SQL inside and out?
Oh, and Smed. I'm getting the feeling you are cherry-picking posts. I'd very much appreciate a response to mine.
Not what I was saying. I know SQL/Oracle, it's hardly "easy stuff" and anyone who thinks they can recreate the pre-cu game (and for more than 4 people playing at once) is high. Seriously. Good luck with that far fetched dream though.
"cherry picking" posts? you've got to be kidding me. I should only answer the "this game is great.. keep up the good work posts"
Smed
Could you respond to an Entertainer's post then please? It would be nice to get a response on why our revamp was cancelled.
2+ month Publish cycle means I am waiting over a year before Entertainers are scheduled to even have a use again. Not before they DO. Just before they are scheduled to.
I don't think that's right. And more than that, I do not think that my profession should be an AFK grind mechanism to help people exploit respecs and get to level 90 in hours/days.
Devs? Can someone answer this please.
Smed
The entertainer revamp that was being worked on would not have addressed the issues that you all are asking for. We could have released what we had worked on, but you wouldn't have liked it. We delayed it so that we could do it right.
Call me crazy, but how will delaying the Entertainer revamp by what has been projected to be 2 years be better for Entertainers than what was in the works?
Lots of talk about the "secret" project which really isn't a secret anymore. We are doing a playable demo for E3 and Swede is working on the team that is putting that together. The project is actually going to be larger then just the demo and become a new themepark with a GCW theme (lots of Rebels v. Imperials) to it, which will be put into the game in publish 29.
The intention of this themepark is to cover our bases with E3 and develope a new set of repeatable, high end content for all of you.
The expansion team, which is no more, is now working on nothing but high end content that will be sent out in our regular publishes.
SpaceRancor
Eli Holding
SWG Design
This is a great idea.
Another great addition would be if you could only do something more simular with the old FS village, on more of a PvE end.
Cernex Galda, Elder Dark Jedi Fight The Future "The Truth Is Out There"