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Re: A bit of news arround the SOE rumors and SWG
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Smed
Dev
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Registered: 05-03-2005



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Jaissen-Dunan wrote:
This type of no hold barred conversation between players and dev's is long overdue, and very welcomed. Thank you for this.

Now, onto my bribery. I will fedex the first dev who will respond to these three questions a 12 pack of heineken, or similar brew. No joke.

1. Mando armor color issues - Droid engineer palette change to match Tailor and Armorsmith - or - Armor recolor tool.

2. House decorating option - Allow us to rotate objects on the x y and (Z) planes. Like all the objects in Nym's GH for example.

3. Imperial Royal Guard Uniform - any chance of this hitting the game? Even if its not armor stat'd (that would be awesome), or a loot drop like the Black Sun Helmet in frequency.

I know there are more pressing issues, and many other questions, I have a full 2 page word doc I add to daily on things I like about the game or dislike.

Remember dev's the brews on me if you chime in. Thanks :-)

~j





Devs?

Also - have one of the guys at NCsoft taste test the beer before you drink it!

Smed
03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Imor-a
Squadron Leader
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Imor-a
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Sarelak wrote:
will we be getting melee animations anytime soon?


Yeah. O and like I've been saying (but still no response) Can we please get more xp for killing animals until more quests are put in the game? It is extremely hard to gain lvls right now. I've done every quest worth doing and still come out to be lvl 78.

Veteran Jedi Guardian- Arhreton Venator CANCELED
Veteran MBH- Imor Ewak CANCELED
Veteran Jedi padawan- Vysage Maim CANCELED
Veteran Master armorsmith- Diomede CANCELED
----I miss the good ol' jedi days. PreCU FTW-----

--------------------------------------------------------------------------------
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Super_nice_jedi
Jedi
Posts: 735
Registered: 07-26-2003


Super_nice_jedi

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Smed wrote:


Indene wrote:


Smed wrote:


darkmelvader wrote:

Smed wrote:


darkmelvader wrote:


Sadersam wrote:
What i really like to know smed, is how do u feel about having people pay for beta. I mean really u know the game as it is right now is borked, and u are promising all these changes and fixes yet Soe is taking monthly subs for a game that is knowhere finished.


I know this is a loaded question, but I think the community deserves an answer.  I know this is one of the things I've been upset about for a while.

Yes it's a loaded question, but I'll answer it. I think people that believe they are paying for a beta quit. Am I happy with the state of the game? No way. Do I think it's entertaining for a lot of people? Yes, or we wouldn't have subscribers. Is it good enough? Not yet.. no.

So no, I don't think people are paying for a beta. Again, I'm sure by the very nature of the question that you'll disagree.. but there it is.

Smed

I would like to respectfully disagree with you.  I myself am one of these people.  I know of many others that feel this way too.  If you don't believe me, do a poll on it.






ok. Maybe you're right. I think what you're saying is "I'm a loyal customer that thinks the game isn't in shape to where I should be paying". Is it entertaining you?

Smed

I am also one of those customers who would respectfully disagree with you.   In answer to your question "Is it entertaining me" the answer is NO.   I come here and post.  Lot more fun then current NGE game.  Or I play WoW etc.  During PreCU I palyed WoW just enough to get a feel for it then came back to PreCU SWG and stayed here.  Till the CU.  Started playing WoW more.  Then the NGE and my play of WoW went up and I restarted my play of EQ2.

I do want SWG to become big again so I continue to subscribe even though I could cancel and still post here because I also have a all station pass with my old EQ account.

On a side note I am one of many SWG players that would REALLY like to have our SWG accounts under all station pass but couldnt because of software bugs in the origional login and the transfer options offered by customer support are to delete either our EQ,EQ2 accounts or our SWG account and start over under the all stattion access

Last Thank you all for taking time to talk to us in this thread and to actually try and read and keep up with all the questions.

-Indene-


 







The irony of this situation is that I think YOU are the best example of why we need to make this game better. You should be in the game enjoying it.. not out here complaining about it. Obviously you're not enjoying it enough so we have to make it better! I'd love to see a ghost town on the forums and in-game see so many people we need to add 100 servers. We need to make the game better for that to happen.. and we're working on it.

Smed


Obviously been taking too many coffee breaks!

---------------------------------------------------------------------------------------------------
You're out of time, SOE The whole 2.5 months shouldn't have been. The game was fine up until Nov 15th. If the CU was worked on, instead of devoting time to the NGE (including the many months prior to November), the game could possibly be totally bug free by now.

My account cancels on 2nd Feb, which was a waste as only played game for 1 day to get the life day gifts, will be resubbing when creature handler, Bio-engineer, scout, and ranger return, oh and the FS village.
03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Indene
Jedi
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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.




Thank you Helios_SOE etall for taking time to chat with us today.

On profession specilizations.  The way you describe above is pretty much the same as WoW and similar to EQ and EQ2.   One of the points MANY of us have tried to make in the past is that the PreNGE way of profession specilization was MUCH BETTER than any of the other listed MMOs.  (IMO)

I would like to recommend you remove the NGE wrapper on Professions and return the specilization system you had which worked fine other than balance.  Then the time you would have to spend creating the new system and balanceing it could be spent on just balancing.

-Indene-

 

Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
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03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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hi_i_am_new_here
Jedi
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hi_i_am_new_here
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Please, ANY plans at all to add Creature Handler back, and if so when?

_________________________________________________________
There are two things certain in life: Death and Taxes. -Benjamin Franklin
**Co-Manager of -RunningCrest Shipwrights-
Jadefalcon TheAvenger
Y-8 Guide for Dummies
03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Vicy_Reeco
Wing Commander
Posts: 551
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Vicy_Reeco
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Helios_SOE wrote:


Vicy_Reeco wrote:

Why take away crafting spice? I enjoyed it and if some smugglers didnt they didnt have to.

Why take away slicing - same? I enjoyed it and if some smugglers didn't they didn'y have to.

Why take away bases - I enjoyed grouping with friends on a regular basis for this and now vets are left with nothing execpt pvp for the "GCW"

Why take away faction pets? They werent that good anyway...but most enjoyed them.



Slicing type gameplay will return with the reverse-engineering game for traders.  GCW bases (not to be confused with battlefields) will be making a combeback in an upcoming publish.  One of the systems guys is looking into updating these as we speak.  Faction pets are coming back as part of GCW expertise trees (see my post above).



omg - this is the first response I have ever had from a dev. /tear  thank you.

Please dont let this slicing have anything to do with stupid space or ships ugh.   It just seems like yes you will get some of the old stuff you loved .. not all... but some.  I look back and I liked smuggler soooo much - no i dont use except to make a game table or 2 (bubble tanks btw are broken)

I harvested material

I made my own upgrade kits

I sold some as a smuggler supplier

Im sorry but I just miss it

stuvVicyReecoDarkJedi~Elder~vuts
MNXSage'ReecoScoundrel~Elder~XNM
Needful Things Vendor in The Mall at Mos Arch Mesa, Tatooine 16, 3726
(ggggggggggggWX[[[=CIA=[F]]]WXgggggggggggg)
03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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bmeenan
Jedi
Posts: 1724
Registered: 09-20-2003


bmeenan

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I'm disappointed that UI enhancements aren't on your top 5, Smed. I understand you have to draw the line somewhere but I thought this was something important to you.

1. It looks SO silly when you jump while running.

2. We really need more then 1 row on a toolbar. I don't see why this hasn't been done yet and it would be so well received by the players.

3. We need the ability to customize our interface ... I'm not talking complete customization, but let us drag stuff around and adjust the settings for our own style.

4. I know this has been said before but I'm state it now and then never bring it up again. Vet players should NOT have to go huff out more XP to get to 90. We put in the time. We did the grind. We should be given the levels wrapped in a thank you for sticking with the game. PERIOD.

5. I'm floored at the "insight" of how you guys develop and publish. I thought the biggest waterfall was in Naboo ... turns out it's Austin as part of your methodology.

Smed ... you're the only thing that keeps my faith in this game. I know you can pull this off and I'm behind ya 100%. Let's make this happen!


______________________
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Chilastra Galaxy
03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Kcocemag
Descrambler
Posts: 1130
Registered: 07-11-2004


Kcocemag

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I think I need to side with the crafters here, even though I am not one. (Tried it.....it's not for me.)
 
There was a post here in this forum earlier this week from a Bounty Hunter who made the suggestion that all other profession revamps be put on a back-burner until the crafters and entertaines have been given their revamps. I honestly think this is a great idea since it will reimplement a lost feature of this game.......interreliance of the professions. And it would go a long way to pave the road for whatever comes next.


...................
= Rups Kcocemag =
...................
=Clubbing baby Ewoks since 1985=
...................
If you can read this, then you don't need glasses.

03-24-2006 01:35 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Yivvits
SWG Podcast
Posts: 2966
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Yivvits
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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.




Cool - But just for once... for the love of Yoda, let's see 2 professions OTHER than Jedi get touched first.

 

Y  i  v  v  i  t  s
My words of wisdom to the developers:  Fix, Improve, Never take away.
 
 
Listen to "Star Wars Galaxies with Yivvits and MrBubble"
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Bakunin13
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Posts: 592
Registered: 04-25-2005



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Helios_SOE wrote:





Vicy_Reeco wrote:


Why take away crafting spice? I enjoyed it and if some smugglers didnt they didnt have to.


Why take away slicing - same? I enjoyed it and if some smugglers didn't they didn'y have to.


Why take away bases - I enjoyed grouping with friends on a regular basis for this and now vets are left with nothing execpt pvp for the "GCW"


Why take away faction pets? They werent that good anyway...but most enjoyed them.






Slicing type gameplay will return with the reverse-engineering game for traders. GCW bases (not to be confused with battlefields) will be making a combeback in an upcoming publish. One of the systems guys is looking into updating these as we speak. Faction pets are coming back as part of GCW expertise trees (see my post above).






Let me put this into simple terms that you can understand. I WANT TO CRAFT! I dont want to RE loot all day long, I dont find that fun, I dont find that immersive, I dont find that engaging in the least.

Kez Darksun
Slacker Jedi

Kieren Darksun
Slacker Shipwright
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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ouca
Advocate
Posts: 278
Registered: 10-30-2005


ouca

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6 months for bugs? By that time we will have 2 times at many bugs the way you all put publishes out, maybe if you all took the time to get the kinks out of publishes this goal might not seem so impossible.

-----Proud member of DW-----
Ouca - level 90 Jedi - Ace pilot - Elder melee stacker -
Siatoep - level 90 smuggler
NGE makes me P155Y...
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Evilgrim
SWG Commander
Posts: 453
Registered: 08-01-2003


Evilgrim

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Yivvits wrote:


Helios_SOE wrote:
The reverse engineering system planned for the trader revamp will replace things like clothing and armor attachments.  In the mean time, it's unlikely that we will add content that will be replaced with an upcoming publish.  So the short answer is we don't plan on adding too much to trader until we do their revamp.



Ok - Here is the problem with the proposed RE system - IT ISN'T CRAFTING. Look, RE can be a fun little game for people, and it does work. But is isn't crafting.

Here is what crafting is:

  1. Locating resources with good stats.
  2. Finding some chef foods or an entertainer buff to help make better items.
  3. Working with a customer to make a component/item that fit their needs.
  4. Having pride in making good items - and trying to best yourself.

Here is what RE'ing is:

  1. Combat guy loot camps or hunts for days and days to get items with good stats.
  2. Combat guy takes loot to crafter.
  3. Crafter dumps their items in an RE tool and an item is spit out.

Now, Smed, Devs - You tell me. Which version do you think is more fun for the crafter?

 

 



QFE!!   I want to run the harvester fields and do surveys and gather the best resources, I want to craft the items that players want and have those items be better than LOOTED items, I want to be part of the player-driven economy again.  NOT be an add-on component to a combat system... which is what RE is. 

Where are you guys getting this information about this is the way the traders want to go?!?!?


 

[[[[ Kiomec Tanov ]]]]
___________________________________________
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IBC - Interplanet Bakeries Corporation
ä Near Deux Soleil, Tatooine 2238 -4827; Intrepid å
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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JetStrike
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Posts: 3800
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JetStrike
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Reply 1138 of 3133

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Imor-a wrote:


JetStrike wrote:


JetStrike wrote:


Imor-a wrote:


JetStrike wrote:
Smed, could you increase the XP made off of killing creatures, OR add quest xp to terminal missions?

at least until there are more quests added to the game, it would be very nice for us all, the xp nerf on kashyyyk was a kick in the teeth for all player's below lvl 60.



Smed please take a look at this post.


please smed, also consider Quest XP for space quests.


sorry to bump my own post again

Although this isn't the fix you guys are looking for, it at least makes the game bearable until there is enough quests in the game

PLEASE respond to this..



SOMEONE PLEASE RESPOND TO THIS


I know you guys are swamped, but we really would like to know this.
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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Altyrell
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Posts: 9458
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Altyrell
PA: NDA - ECW
Server: Bloodfin

Reply 1139 of 3133

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Smed wrote:


Jaissen-Dunan wrote:
This type of no hold barred conversation between players and dev's is long overdue, and very welcomed. Thank you for this.

Now, onto my bribery. I will fedex the first dev who will respond to these three questions a 12 pack of heineken, or similar brew. No joke.

1. Mando armor color issues - Droid engineer palette change to match Tailor and Armorsmith - or - Armor recolor tool.

2. House decorating option - Allow us to rotate objects on the x y and (Z) planes. Like all the objects in Nym's GH for example.

3. Imperial Royal Guard Uniform - any chance of this hitting the game? Even if its not armor stat'd (that would be awesome), or a loot drop like the Black Sun Helmet in frequency.

I know there are more pressing issues, and many other questions, I have a full 2 page word doc I add to daily on things I like about the game or dislike.

Remember dev's the brews on me if you chime in. Thanks :-)

~j





Devs?

Also - have one of the guys at NCsoft taste test the beer before you drink it!

Smed


ooooh... yet another Joke

d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
03-24-2006 01:36 PM  

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Re: A bit of news arround the SOE rumors and SWG
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StownGaijin
Jedi
Posts: 4793
Registered: 07-01-2003


StownGaijin
PA: Obsidian Dagger Squadron
Server: Kettemoor

Reply 1140 of 3133

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Helios_SOE wrote:

We recognize that the current profession system doesn't allow for any real level of character differentiation.  As such, we're currently working on an "Expertise" system, that grants the players "points" to spend on specialization.   The expertise system gives the profession system a similar feel to what we had pre-nge as far as character customization goes.  The tech for this system is being developed for the next publish (this won't be visible to you guys).  The publish after that, we're looking at pushing out the first two professions's worth of expertise trees, with two professions targeted for every publish after that.  Generally speaking, we'll have three trees for each profession to choose from, including a GCW tree and a "path" tree that will hold things like "dark" and "light" side powers for Jedi, for instance (or droid specializtion, vs poisons for Bounty hunters - for instance). 

 

That's the plan.



\QFE

 

and this is the best thread EVER in the history of these forums , wonderful work, all of you, I'm starting to feel

"over-communicated"


 

StoneGaijin
Day One Vet - June 2003
Retired Oct 2005 pre NGE
Returned January 30, 2006
Finally retired for good, July 2006

"One day I shall come back. Yes, I shall come back. Until then, there must be no regrets, no tears, no anxieties. Just go forward in all your beliefs, and prove to me that I am not mistaken in mine." - The First Doctor, Doctor Who - 1964
03-24-2006 01:36 PM  

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