station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Game Play Discussion
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page
 
Re: Update
Options    Options  
Milec
Community Contributor
Posts: 212
Registered: 07-25-2005


Milec

Reply 31 of 1369

Viewed 26313 times


ROLLBACK
11-25-2005 08:25 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
AntiXryst
Jedi
Posts: 12792
Registered: 07-14-2003


AntiXryst
PA: VA
Server: Kettemoor

Reply 32 of 1369

Viewed 26309 times


A huge issue for alot of us are respec bugs.

I was CL90 and respec'd to a crafter and when I respec'd back, I was only CL80. Both Thunderheart and CS support said I should be CL90 and they recognized I was 90 before.

They said development is working on it and I am slightly skeptical that it will be addressed.


Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.

11-25-2005 08:25 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
Smed
Dev
Posts: 131
Registered: 05-03-2005



Reply 33 of 1369

Viewed 26506 times


This is one of the options we are going to consider.
 
John Smedley
11-25-2005 08:25 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
Canvas
Wing Commander
Posts: 2359
Registered: 07-15-2004


Canvas
PA: FBI
Server: Bria

Reply 34 of 1369

Viewed 26308 times




Smed wrote:
I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley



Rofl, just go apply to get a job at Tetris Online already. You ruined the best & most complex MMORPG beyond belief.

/rude

 

 

"You have enemies? Good.
That means you've stood up for something, sometime in your life." -- Winston Churchill
11-25-2005 08:25 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
talansen
Master Carver '06
Posts: 2653
Registered: 08-17-2005


talansen
PA: LSW
Server: Tarquinas

Reply 35 of 1369

Viewed 26297 times




 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley


Target lock. You should be able to integrate this with the FPS system currently in live. Other FPS games have it. And it would make everything a LOT better.

Talan'sen Corby Rebel Swashbuckler 
Kaif Corby Elder Merchant
 sNs
vendors located in New Dublin, Dantooine at -1209 3469
11-25-2005 08:25 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
Azhreal-
SWG Chief Petty Officer
Posts: 79
Registered: 09-01-2004



Reply 36 of 1369

Viewed 26258 times




Smed wrote:
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?

In all honesty I think you should just go to the lock target method and still have the single click hold to do a primary attack.  As long as you've got your target and are pressing buttons you should just attack your target if you are in range.  It can still be action paced without having to put your cursor over the target... it's just annoying that you can't attack someone if they go into a group of dead banthas or something. 

Think about huge scale 40 v 40 PvP.... targeting will be rediculously impossible and you will never be able to stay on 1 target.  It's just not a good system imo.  Go for a target lock system and leave everything else like it is... no more hover aiming, it really ruins the feel.

11-25-2005 08:26 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
lovebandit
Jedi
Posts: 679
Registered: 02-12-2004


lovebandit

Reply 37 of 1369

Viewed 26246 times


This is one of the options we are going to consider.
John Smedley

 
Please tell us your talking about rolling back


SLGHTRHZR
Darkside Adept
True life lies within the death of the lighT

11-25-2005 08:27 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
jaaded
Wing Commander
Posts: 495
Registered: 07-25-2003


jaaded

Reply 38 of 1369

Viewed 26234 times


You also have not been able to "fix" the lag since launch, oh please do tell how your going to fix it now?

CANCELLED - Dec. 8th last day
Jaaded ~The best "bite me" in the world!
Going out with a bang!
QFE
11-25-2005 08:27 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
bandeckko
SWG Crewman
Posts: 157
Registered: 08-17-2004


bandeckko

Reply 39 of 1369

Viewed 26232 times


do you think its wise to piss this guy off or he will never help us  

seems so simple a rollback or classic servers has my vote also

11-25-2005 08:27 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
jopenack
Jedi
Posts: 2576
Registered: 10-19-2003


jopenack

Reply 40 of 1369

Viewed 26186 times


OMG another post lol

it means ole smed lost some hair and the deodorant isn't working anymore lol

 

heres the best thing you can do to save the game

 

Quit and before you do fire all the cowards who didn't have the sack to tell you this whole thing would be crap.

 

Liars

Con Men

You cannot be trusted after 2 years of the same old shaat

 

SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
11-25-2005 08:27 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
Torqued
Squadron Leader
Posts: 1208
Registered: 06-08-2005


Torqued

Reply 41 of 1369

Viewed 26146 times




Cebre_Opasloa wrote:


PurpleMoon wrote:
Is there not a way to target lock and keep the fast action combat? I honestly don't see why not. We need a target lock.



That's a starter, also melee attacks need to be able to work when moving since ranged opponents will kite all day long otherwise and Jedi will remain impotent shadows of what they should be, rather than the equals they at least deserve to be.



Yes, this too would help greatly.
 
 

Relanor
Elder Jedi
--------------------
Manx
Rebel Soldier
11-25-2005 08:28 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
duritz
Pilot
Posts: 723
Registered: 07-10-2005


duritz

Reply 42 of 1369

Viewed 26136 times


I dont understand this post. Why must we fix your mistakes? Give us something we all love.

-----------------------------------------------------------------------------------------------------------------------------------------------------
You dance with the ones that brung ya, whether they are the market of your dreams or not. -raph
11-25-2005 08:28 PM  

Report Abuse to a Moderator
 
Re: Update   [ Edited ]
Options    Options  
seline
Jedi
Posts: 1191
Registered: 03-10-2004


seline
PA: Disbanded by NGE

Reply 43 of 1369

Viewed 26118 times




Smed wrote:
I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley



1. SLOW SPEED RUN (IN COMBAT, OUTSIDE COMBAT)
 
2. TARGET SPECIFIC MOB and ability to hit only mob...
 
3. MOST IMPORTANTLY TARGET "NOT TO CHANGE" WITH MOUSE OVER! ONLY WHEN CLICKED ONCE...
 
 

Message Edited by seline on 11-26-2005 06:30 AM


Hail to my all fellow players.. Time for us has ended.. New Era may not come.. May the Force be with you all.. always..
Account 1 | Account 2 | Account 3 | Account 4 | Account 5 | Account 6
Do you realise how sad to burry R.A of Intrepid (PRE-PUB9 Jedi), S.A of Infinity (POST-PUB9 Jedi) | .. and nameless 18 other living breathing characters?
11-25-2005 08:28 PM  

Report Abuse to a Moderator
 
Re: Update
Options    Options  
Skyhop
Pilot
Posts: 3666
Registered: 10-24-2005


Skyhop
PA: LIZRD
Server: Lowca

Reply 44 of 1369

Viewed 26117 times




Smed wrote:
I've been reading the replies to that other thread nearly all day.  Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
 
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
 
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
 
John Smedley



2. Just make it so when you click and HOLD DOWN, you automatically stay locked on and doing damage till you let off. (So lock can't be broken by someone walking in front of you.) And maybe some sort of secondary system that'd allow you to tab targets so we could use some items that don't work in this new system.
 
This would do away with the whole twitch based crap many people are having a problem with and would be even faster than what we have now.

Leave decay out of the game
Allow crafters to make any/all current weapons with better than looted stats.

Tombs Rook (Trandoshan Commando) CL90-Lowca
VanHalen Rook (Human Elder SL [BH]) CL90-Lowca

"Always top notch service for our trandoshans, they sue" -highlander_2003
[]]g[FA]|]|]|]|]|]}=[]=X[]ggggggggggggggggggggggggg)
11-25-2005 08:28 PM  

Report Abuse to a Moderator
 
Re: Update   [ Edited ]
Options    Options  
Fortune120
Wing Commander
Posts: 1173
Registered: 07-28-2004



PA: Dark

Reply 45 of 1369

Viewed 8527 times



Smed wrote:
I've been reading the replies to that other thread nearly all day. Thanks to those of you who are contributing with your top items. We will be posting a formal list, but I did want to respond to a couple of issues I noticed pretty consistently.
1. Lag - We have seen some high latency in some parts of the game and it's being worked on.
2. Targeting - this actually seems like the #1 issue and we'll be tackling it asap. Can we get some focused ideas on specifically what could make it better? Please assume the fast-action style of combat stays.. are there suggestions on what could improve this?
John Smedley




Make the targetting the way it is, but once the mouse is over the target, right click locks it. Once the target is locked, you STILL need to be aiming at the target to hit it, but at least you won't shoot something else by accident. As it is right now it makes me feel nauseous. Also, special actions should NOT require a right click, simply press the key and it fires. Or press the key and the next LEFT click will shoot the special.

Oh and, slowing down the game a tad wouldn't hurt either.

Message Edited by Fortune120 on 11-26-2005 05:34 AM




Arjapa Adou
Dark


Fetching bio...

...is still owning, now in the NGE
11-25-2005 08:29 PM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page