BoShek:Welcome everyone
Q-3PO: Welcome to
the Star Wars Galaxies: An Empire Divided Developer's
Chat! We have turned on Full Moderation - meaning that
only the Devs can talk now.
Q-3PO: The purpose
of this chat is to give you a chance to ask the Devs
questions about the game. We're only going to be able
to get to a fraction of the questions tonight, so please
bear with us.
Q-3PO: To ask a
question please /msg Marluka. We will get to as many
as we can tonight. Please do not spam your questions.
The chat will last 1 hour.
Q-3PO: To start
we will by asking our Devs to introduce themselves.
Shug_Ninx:
I'm Haden Blackman, the LucasArts Producer for Galaxies.
I'm also in charge of helping to maintain the Star Wars
content.
Holocron: I'm Raph
Koster aka Holocron and I am the creative director for
SWG. That means I'm basically in charge of the game
design.
BoShek:Hi there,,,my
name is Rich Vogel,...Executive Producer of SWG...
Griff: Hello, I'm
John Donham, producer for SOE. I try and get everything
done much faster than can actually be accomplished.
BoShek:Welcome everyone
Q-3PO: And I'm Kevin
O'Hara the Community Relations Manager
Q-3PO: Here comes
the questions
Marluka: *Acritus* Will characters start out
with enough money to start their trade? They need to
because how else is a character supposed to gain his/her
first credit.
Holocron: Newbie
characters will start with some money and also with
basic items for their trade. You can however still earn
credits even if flat broke,
Holocron: because
you can always just go do a few easy delivery missions
or something in order to make some basic money.
Marluka: *ArtemisPrime* how many beta tester
(ballpark) have we got at this time?
Q-3PO: We've got
several thousand invites out. Last I checked we have
over 2000 external testers.
Q-3PO: We're adding
more this week and next.
Marluka:
Please /msg me with your questions
Marluka: *Catonine* Can healings (any type of
healing) only be done at camps and facilities?
Holocron: You can
heal certain types of injuries anywhere (such as regular
damage to your health, action or mind).
Holocron: You can
heal wounds only at given locations, such as campsites
or cantinas.
Holocron: However,
a medical droid will also let you heal wounds if you
are near one you own...
Holocron: So it
kinda varies.
Holocron: There's
also combat medics, which can heal more in the field...
Marluka:
*Xor_Li* It it a "skill" to check the quality of an
item to be purchased, or is it Buyer beware?
Holocron: It's info
available to everyone, actually, you can just look at
the item details when you are browsing goods.
Marluka: *Rickey* what features have been the
most troublesome to test so far?
Holocron: For me,
it has been the interface. Everyone seems to have a
different idea of what the best "defaults" should be
for camera and controls.
Griff: Multiserver
- it's going to be unstable at first, yet we need hundreds
and hundreds of people to really test it. Makes for
a frustrating conversation while we make progress. Shug_Ninx:
UI for me too - everyone has a different notion about
what feels like it fits in the Star Wars universe. Ranged
combat has also been difficult, just because it's such
a new concept for MMOs.
Marluka:
*BluScreen* Will people be able to creat their own emotes?
(motions)
Holocron: There
is the standard /emote or : command which lets you put
in your own text emotes.
Holocron: To make
your own animations, well, you'd probably need your
own motion capture studio. ;) So No on that part...
Marluka:
*kebernet* With the removal of Zones of Control, will
there be a concrete objective between the PvP factions?
Holocron: We believe
the answer is yes, but we're not talking about those
objectives just yet. :) Stay tuned!
Marluka:
*Durek* When an Animal Tamer logs off how will they
be able to keep their pet?
Holocron: You can
pack up the pet when you log off, so that it logs out
with you; you can also leave it out but in the game
if you're only going to be logged out for a brief while
Holocron: (like
if you lose connection)
Holocron: You can
also leave them inside one of your structures.
Holocron: If you
abandon a pet, though, expect it to wander away and
then you'll lose it.
Marluka:
*ZurixRoxx* Any narrowing of release date from the Dec.-Feb.
time frame?
Shug_Ninx:
No. We don't have a final release date. It's not likely
to be December or even January, though. We're taking
the time to do the product right, which is most important
to us. There's still a lot of polishing that needs to
be done, balancing, etc.
Shug_Ninx:
A lot really depends on how the next two phases of beta
go - we're load testing right now, for example, and
as stability improves, we'll feel more comfortable with
announcing a release date.
Marluka: *Ravazkahn* Has their been a limit set
to the number of skills you can master?
Holocron:
Yes, there is such a limit. It's actually a bit hard
to explain because it's a cap on the number of skill
points.
Holocron: You get
200 skill points. That's enough fully master around
3 full professions, plus a smattering of other skills
(like maybe a half dozen more).
Holocron: But you
can choose to spend those points in different ways--you
could master the bottom half of every single newbie
profession for example, and that would also burn your
points
Marluka:
*TheDross* Will there be a certain limit on how many
stories the houses can be?
Holocron: Yes, there
is a limit on how many floors they are, the houses are
prefabricated and the biggets player structures are
3 floors Shug_Ninx:
Some have basements... :)
Marluka:
*Sando_Mar* Will we be able to paint armor?
Griff: When you
craft armor, depending on your skill, you are able choose
a hue for it - the more skill you have, the more colors
you can choose from.
Marluka:
*Sansin* Creature Handler Question: can you give some
examples of the "voice commands" that we might expect
for trained pets. Examples perhaps of low level and
advanced?
Holocron: You can
actually train your pet to accept any word for a given
command, so you can make a pet use "chomp!" as the "kill"
command.
Holocron: Some of
the commands available are tricks, kill, follow, formations
for follow, guard, patrol (and setting and clearing
of waypoints...)
Marluka:
*Felinius* can we get an answer to the recent firestorm
over pets. is death permanent or temporary? any penalties
if temporary?
Holocron: Pet death
is permanent. However, pets go incapacitated, just like
players do, so death isn't as frequent as it is in other
games, we hope.
Marluka:
*Jasconius* Will there be actual player atrributes like
strentch and intelligence, and if so will you be able
to modify these points after character creation?
Holocron: Yes, and
the attributes are strength, constitution, focus, willpower,
stamina, and quickness.
Holocron: And yes,
you can modify them after creation. You open your character
sheet, set a target for what you want them to be, and
they migrate there over time.
Marluka:
*Chich327* What is the ultima purpose of the community?
What happens to this community after the game is released?
Q-3PO: Community
is vital to the long term success of these types of
games.
Q-3PO: We're going
to continue to build the community on our site and in
the game.
Q-3PO: In fact,
I just had some meetings today about our Live site
Marluka:
*FSTTHRAWN* Are we going to be given more information
about the specifics of the game as it gets closer to
release? Like as in for the crafting skills, what will
be needed to make a certain item and about the skill
levels?
Holocron: Probably
not. We want to save SOME thing for you to discover
when you actually play. :)
Marluka:
*GrandCzar* has the design process stoped completly
at this point?
BoShek:No, that
is why we have beta ;-)
Holocron: The bulk
of it has, but that's what beta is for--to make you
re-evaluate the design and adjust it based on the feedback.
Marluka:
*Sevur* WIll there be very powerful mobs that will need
to have aggro concentrated on one "main tank", will
numerous healers such as in EverQuest?
Holocron: There
will be very powerful opponents. I wouldn't really try
to take on an AT-ST with "one tank" though.
Marluka:
*Chich327* How much of the staff is going to stay after
release? We all know that the talented staff will want
to move onto newer projects? For example, Holo, Q, Shug
do you plan on staying after release? How long?
Holocron: Newer
projects? I was thinking the Bahamas...
BoShek:We are planning
to do the space expansion and continue to add content
in the game. We will still be here after launch
Holocron: Can I
do the space expansion from the Bahamas?
Q-3PO: I'll be here
at least through Space, probably longer. It's a good
project. Plus new things scare me ;)
Holocron: Please?
BoShek:And yes this
is Boshek not some Droid..;-) Shug_Ninx:
I plan to stick with the project at least through the
space expansion. I really want to see how everything
evolves and how the community changes as we expand.
Griff: Everyone
will be working here until their task lists are done.
Griff: And I'm sure
I can make a long task list.
Marluka:
*Toolarka* What are the mechanics of a death blow? What
role does it have now that out casting is out?
Holocron: Actually,
it still plays a pretty significant role in large scale
battles... you currently have to get fairly close to
do a death blow, so in big firefights it creates a role
for medics who revive fallen comrades.
Marluka:
*BataiBatoo* Will a player’s map show an indicator to
indicate the location of that player’s lost corpse?
Holocron: Yes.
Holocron: You get
a waypoint to it...
Marluka:
*IceMaster1* Can you give us your current guess at the
population cap per cluster?
BoShek:We are waiting
for Beta 3 to determine the amount of people in a cluster.
BoShek:It will depend
on how the servers take the load and how much lag will
be present during gameplay Shug_Ninx:
Some of it will also depend on how it feels - if the
servers feel too crowded or too empty, we'll try to
make adjustments.
Marluka:
Tux[Lurking]* is it random becoming a beta tester or
is it selected?
Q-3PO: Most of our
tester at this point are random (with some filters),
but we also hand pick some each week. We are also to
the point of adding specific others, like some hardware
partners.
Q-3PO: Don't send
use bribes though. :)
Marluka:
*Quetzimo* How much variation are there going to be
for missions? Environmental, type of missions (Assasination,
delivery, crafting)? Many people are afraid that missions
will be like AOs for instance, deja vu through all missions
you make.
Holocron: We have
a bunch of mission types--delivery, escort, recon, destroy,
bounty and assassination...
Holocron: A big
difference from other games is that all mission take
place in the game world, not in private areas
Marluka:
*VampyHoshi* Will all SWG emotes be listed in-game or
in the manual, or will some be considered easter-eggs
and have to be discouvered? Shug_Ninx:
They'll all likely be listed both in-game and in the
manual. You can even drag an icon attached to any emote
into your toolbar to allow you to use it with just a
hotkey.
Q-3PO: We're about
half way done now and there are A TON of questions to
sort through. :)
Marluka:
*Midgethand* Can you heal all types of dammage on the
battle field?
Holocron: No, some
types of damage need to be healed at a campsite, hospital,
or cantina.
Marluka:
*BataiBatoo* Will houses and other player owned structures
eventually disappear with disuse? If they do disappear,
will the player still own the land?
Holocron: Yes, structures
will go away if the maintenance fees are not paid.
Holocron: The ownership
of the land is tied to the sturcture so it will go away
if you do not have the structure. Someone else can take
over the space in that case.
Marluka:
*JewaHan* What are the chances of us getting a character
creation prog before launch?
Griff: I'll be the
bearer of bad news. Unfortunately not. We'd like to,
we think it'd be cool, but at the end of the day, it's
more important to get in all the game features and polish
we can.
Marluka:
*Terriaksis* Since their is item decay, when an item
decays all the way, will be become unusuable or does
it become destroyed and dissappear from your invantory?
Holocron: Items
will decay all the way, you have the chance to repair
them, but if you don't, they will go away all the way.
Marluka:
*Sando_Mar* If you own a house, can you deconstruct
it, move it somewhere else, and then reconstruct it
there?
Holocron: Yes.
BoShek:yes, you
can
Holocron: You do
need to have the maintenance fees paid off before you
can move it though.
Marluka:
*Ichnisanchi* Am I going to be able to own my personal
droid, that follows me wherever I go, and serves sort
of like a personnal assistant? (extra inventory room,
repair armor/weapons, light up dark places, etc.)
Holocron: Yes, you
can own a droid, it acts as a pet. And different droids
do serve different purposes, including several of the
ones you cited.
Marluka:
Please /msg Marluka with your questions.
Marluka: *Shifty3000* How many characters can
I make per registered account? Thanks.
Holocron:
We don't have the "light up dark places" thing, but
we do have extra inv, crafting station, medic, power
droid, etc. Shug_Ninx:
Look for the answer to that in an upcoming issue of
PC Gamer... :)
Marluka:
*JoserJedi* will we be able to use 56k modems
Griff: Ues. Shug_Ninx:
I beta test on one right now at home...
Griff: Err, Yes.
Marluka:
*Logiii* What kind of music instruments will be implemented?
what various styles are there
Shug_Ninx: We pulled
a bunch of instruments from the continuity - the kloo
horn, Max Rebo's organ, etc. We're trying to make sure
that we cover all types of instruments, though.
Shug_Ninx: We'll
have stringed instruments, horns, percussion, etc.
Marluka:
*Quoth* Are the skyboxes finished yet? and will there
be sandstorms on Tatooine, how will they be handled?
BoShek:The skyboxes
are not finished yet..we are still polishing them and
yes, we have sandstorms on Tatooine. They really awesome!
Holocron: Weather
does not cause damage to players. That's a thing to
know...
Marluka:
*Guise* this has probably been asked 578 times already
but what is the guesstimation for beta 3 start?
Griff: We hope before
Christmas - we're trying as hard as we can. But no promises
- my whip is pretty bloody already.
Holocron: Actually,
it's only been asked 522 times. Well, 523 now.
Marluka:
*Naa_OkthSwenta* does "You can always give up a skill
in order to apply those points towards something that
you find more interesting and useful." mean you can
do this at any time ? i mean if you need heal so you
put your XP in heal skill, and if 5 minutes later you
need fight skill then you move your XP to fight skill
as you want ??
Holocron: Yes, you
can do it at any time. But just to be clear, giving
up a skill gives you SKILL POINTS back. It does NOT
give you the relevant XP.
Marluka:
Please /msg Marluka with your questions. Don't message
the devs directly.
Holocron: Skill
points cap the number of skills you can get, but you
still need to acquire the XP in order to get a skill,
and go to the trainer to obtain it, etc.
Marluka:
*Barsook* Following up on Incapasitation. Will the incapasitated
player be able to 'suicide' if they find they're being
camped and re-incapacitated evry time they 'come to'?
Holocron: We're
finding a need for that ability as the beta test proceeds.
We actually had a bantha camping someone's corpse two
weeks ago...
Marluka:
*Swaggsus* Will we recieve some kind of hint as to what
attributes suit each profession best? or is that something
we will need to use our personal discresion for?
Holocron: Actually,
when you choose a starting profession, we set up attributes
that we think suit the profession.
Holocron: I imagine
that players will find we were stupid about it and will
find much better optimum starting values though. :)
Marluka:
*Warfarin* Will there be bonues available only to Imperials
that will make them more desirable than the rebels (and
thus, limit the unlikely continuity-straining rebel-heavy
polls)?
Shug_Ninx: Yes,
but we're not giving out any further details right now.
Marluka:
*Dekar8686* Will Bounty Hunters have any kind of skill
that keeps them from showing up as an enemy on their
target's radar, or just not showing up on the radar
at all?
Griff: No - bounty
hunters will show up on the radar just like everyone
else. However, they won't show up any differently than
anyone else either - if you're walking in a city with
200 other players, you'll be hardpressed to know which
of those blips on your radar is a potential bounty hunter.
Q-3PO: There are
about 15 minutes left in the chat.
Marluka:
*Schwartzbewithyou* Speaking of corpse runs, is there
the equivalent to the EQ "/corpse" command?
Holocron: Yes.
Shug_Ninx: But you
don't need to do it if you'd rather pay insurance on
your items.
Marluka:
*DelTorak* If you need to be near someone to perform
a deathblow, how will ranged fighters be able to kill
their opponents without medics running in all of the
time?
Holocron: That's
part of the point; the best large combat groups will
have a range of roles in them. Snipers, medics, commandos
charging the lines, etc.
Marluka:
*ashatumar* How long can we expect to wait before the
first player made structure is up? How significant an
accomplishment is it?
Griff: You should
see the first player-made structures almost right away.
However, there are some larger player structures that
are a much more significant accomplishment.
Marluka:
*Psychodude17* whats happens if a person's corpse is
in the heart of enemy teritory.....
Holocron: They can
insure their gear before venturing into enemy territory...
but if they die out there with uninsured gear, well,
they've got a tough road ahead of them. :)
Marluka:
*Faleran* Is there going to be monsters that you can
solo as any character? Like there was supposed to be
in EverQuest?
Griff: Everyone
can solo against (and die to) a Krayt Dragon. No restrictions.
Holocron: Yes, there's
lots of creatures that you can solo right now in fact.
There are also targets that you probably cannot solo
ever.
Marluka:
*YouDieByMyHand* Will you generate most of the conlict
and challenges for players, or will you let players
do it themselves?
Holocron: We hope
to do both as much as possible. We want to have a solid
roster of content in the game, but we also want to encourage
players to generate conflict and challenges for each
other as much as possible.
Marluka:
*Rudo9* will most the combat in the game be with range
weapons? Also how well will ranged combat work with
lag?
Holocron: Most will
be with ranged weapons. We do use an RPG system for
it, so it's relatively resistant to lag. We are not
an FPS.
Marluka:
*Falorf* Is it possible for other players to stumble
onto your mission target before you get there?
Griff: Probably
not - though we pick the location of your mission target
when you accept your mission, we do not MAKE the mission
objective until you get close to it. It's still possible
for someone else to steal it if they are there at the
same time you are, but it's much less likely because
it doesn't exist until you get there.
Marluka:
*Swaggsus* when campsites are set up how long do they
last? are they one time use or do they stick around
for a bit?
Holocron: Campsites
stick around as long as the camp owner is there, plus
alittle while as an abandoned camp. If left abandoned,
they go away. But if someone comes across an abandoned
campsite, they can take ownership of it
Marluka:
*FSTTHRAWN* What will determine the maintenance fees
for a structure?
Holocron: Mostly
size of the structure, but there's also a skill factor
(level of industrialist skill).
Marluka:
*psbryan* where do we purchase lots from?
Holocron: You don't
purchase lots. You purchase a deed to a structure (which
is crafted by an architect). It takes up lots when placed.
Marluka:
*Yojimbo3* Is there a "casting time" on combat medics
healing while in battle?
Holocron: Well,
it's not a spell, so it's not casting time, but your
stimpack does have a recharge time. :)
Marluka:
*Nagalore* What happens to a players shops and structures
if someone would cancel their subscription?
Holocron: The shops
and structures will stick around for a while, and then
as the maintenance costs accure, the shops and structures
will go away.
Marluka:
*KrimisSuuArk* can you master two elite proffesions
at once?
Holocron: Depends
on the profession. If it's a specialist profession,
like say, pistol specialist and rifle specialist, you
do have enough skil points to do that.
Holocron: If it
is a profession that requires two whole professions
as prerequisites, you're not going to have enough skill
points left over to master a fourth.
Marluka:
*Aayla_Secura* How are the planets besides Tatooine,
coming along? Do you plan on Beta testing any of them?
If so which ones?
Q-3PO: Five more
minutes.
Griff: Yep, we're
going to test a few more planets, in addition to the
travel system. We're testing travel on the Q/A server
now, so hopefully within a couple of weeks we have it
out on the Beta server. Let me put my typical disclaimer
here - if we run into any problems it might take a little
longer.
Shug_Ninx: Dathomir
looks incredible, but you might need to wait until we
launch to see it... It's easily one of the creepiest
planets we have.
Marluka:
*theLegendiryoku* how many players can there be in one
group?
Holocron: Currently,
we're testing in beta with 8, but I think that number
is probably going to be higher. We have many pieces
of content (like say, an Imperial outpost) which would
call for a much larger group to tackle.
Marluka:
*TembreFell* If someone were to steal your mission target
(if it's a pickup) will they get a bounty?
Holocron: They can't
actually steal your mission pickup. The NPC will not
give it to them, and if the NPC is killed, the item
will not be there for them to get.
Marluka:
*wookiehelper* can you just throw stff on the floors
of your house
Griff: Yep - it
has to be YOUR house, but as long as it is, you can
make as much of a mess of your house as you want.
Holocron: Up to
the limit of stuf you're allowed to have.
Marluka:
*vilagefool* would maintenance fees go to the architect
or an NPC?
Holocron: They go
to the game so that we can take the money out of the
game to keep the economy moving.
Marluka:
*Odyssius* So does the architect or the player choose
the location. And does this mean that Architects are
going to be estate agents as well
Holocron: The player
chooses the location, the architect is more of a crafter
who makes the deed objects.
Marluka:
*Vrhead* can you sell your shop to some one else
Holocron: Youc an
transfer ownserhip of a building, but it has to be empty
first.
Q-3PO:
Okay, that's it for tonight's chat
BoShek:Thanks for
coming. I hope you got some good stuff tonight to chew
on.
Q-3PO: We had a
ton of great questions. Shug_Ninx:
Thanks for stopping by. See you on the forums!
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