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IC4: Path of the Jedi   [ Edited ]
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Thunderheart
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Ready, are you? What know you of ready? For eight hundred years

have I trained Jedi. My own counsel will I keep on who is to be trained! A Jedi must have the deepest commitment, the most serious mind.

 

This one a long time have I watched. Never his mind on where he was. Hmph. What he was doing. Hmph. Adventure. Heh! Excitement. Heh! A Jedi craves not these things.

 

You are reckless!

 

Welcome to our In-Concept Jedi Thread!  Please note: this is not a Jedi System question and answer thread.  This thread is for people who have quest ideas only.

 

The path to become a Jedi will be a long series of quests that will take place over a period of time.  Each quest will be of a different type and have different characteristics.  There will Force Sensitive quests, padawan quests, Lightside quests and Darkside quests and master trials.

 

The developers are interested in hearing what you would like to see for:

  • Whole Quest ideas
  • NPC’s players might interact with throughout the quest
  • Progression quests and trial ideas
  • What skills a Jedi might use on these quests
  • Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc.
  • Player interdependencies and cooperation’s
  • Jedi Titles earned through the quests from Force Sensitivity to Jedi master

Request For Comments:

The community is invited to make comments through March.  At that time, the thread will be closed to further comments.  Feel free to comment on any or all of the above items.  Please stay on topic.

 

This is sure to be a creative and exciting thread.  Good luck and I look forward to reading your suggestions and contributions.

 

 

  

 

Message Edited by Thunderheart on 02-19-2004 10:59 PM

Kurt "Thunderheart" Stangl
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02-19-2004 06:58 PM   Report Abuse to a Moderator
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skullandbones
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i saw make a trainer for each jedi that sends jedi on different quests to different planets that last a long time and have to do many things. These quests are not things completed in 1 day but perhaps 1 week. These quests would allow jedi xp granted

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D3st0r
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The first thing I am going to suggest, is making sure that the quests are given out by a Jedi's trainer.  Making the quests only accessible by visiting certain static NPCs is just going to lead to people (Bounty hunters, mainly) camping the static spawns and waiting for Jedi to come do the missions.

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02-19-2004 07:01 PM   Report Abuse to a Moderator
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The_Great_Destroyer
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I would like to see quests to obtain your lightsaber components. For instance, your master sets you on a journey to find a Krayt pearl. This could result in a few different paths, which could be either random or based on your own decisions. For instance, one would result in killing a Krayt, while another path may result in doing a favor for a Merchant who has acquired one in his travels. There's also the possibility of killing another Jedi and removing the Krayt pearl from his saber. I cannot begin to list all the possible ways to obtain the rare components needed outside of merely killing things and praying they drop or spending millions of credits on them. This also opens the opportunity for lightside/darkside points that could dictate your progress...I'm just throwing some ideas out here, let me know what you think and I could try to brainstorm through them a bit more detailed...

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02-19-2004 07:05 PM   Report Abuse to a Moderator
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jkbond
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i believe having titles for doing the missions isn't that great idea. i also think a combat based missions to get your jedi isn't that fair in the sense that if it's too hard then you will have a very difficult job and that would have to include others to help, something you shouldn't have. i believe all missions should be able to be completed by yourself. most of us will be coming out of holocron based professions and would have to work to get to a decent combat level.
 i think

"War isn't supposed to be easy. It's hard and the harder the better. Maybe there would be less war if it were just a little harder."

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jkbond
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i believe having titles for doing the missions isn't that great idea. i also think a combat based missions to get your jedi isn't that fair in the sense that if it's too hard then you will have a very difficult job and that would have to include others to help, something you shouldn't have. i believe all missions should be able to be completed by yourself. most of us will be coming out of holocron based professions and would have to work to get to a decent combat level.
 

"War isn't supposed to be easy. It's hard and the harder the better. Maybe there would be less war if it were just a little harder."

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Astorgus
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Would it not be possible to make certain Dynamic events affect a Jedi's final path. Similar to some of the early broken quests such as the Twi'lek slave girl and the stormtroopers random events would spawn around a Force sensitive character and their actions would influence the character's development. Save the girl and you move towards the light, ignore her or aid the stormtroopers and move towards the dark side. Jedi should be aware that every action they take has consequences so randomly chopping down hermits in the desert should also lead to the dark side etc.
02-19-2004 07:11 PM   Report Abuse to a Moderator
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777erc
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hmmm... the personal jedi thing sounds cool, but there were no jedi hanging around helping out the new guy.  And the bh camp jedi trainer would cause a problem.  Maybe have a blue glowy should up and direct a person to a random npc's which normaly gives quest, but instead of the normal quest the jedi potential would get a jedi quest. 

It would also be nice if the player was not able to choose the dark or light side, but the choices the player would make with npcs would decide. 

See evidence of vader's hunt for the jedi would also be nice to see.  Maybe in the later missions vader might even show up.  Making the jedi mission a "run for your life" kinda thing.

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02-19-2004 07:16 PM   Report Abuse to a Moderator
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Hellshot
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--------------------------------------------------------------------------------
Thunderheart wrote:

Ready, are you? What know you of ready? For eight hundred years

have I trained Jedi. My own counsel will I keep on who is to be trained! A Jedi must have the deepest commitment, the most serious mind.

 This one a long time have I watched. Never his mind on where he was. Hmph. What he was doing. Hmph. Adventure. Heh! Excitement. Heh! A Jedi craves not these things.

You are reckless!

 

Welcome to our In-Concept Jedi Thread!  Please note: this is not a Jedi System question and answer thread.  This thread is for people who have quest ideas only.

The path to become a Jedi will be a long series of quests that will take place over a period of time.  Each quest will be of a different type and have different characteristics.  There will Force Sensitive quests, padawan quests, Lightside quests and Darkside quests and master trials.

The developers are interested in hearing what you would like to see for:

Whole Quest ideas
NPC’s players might interact with throughout the quest
Progression quests and trial ideas
What skills a Jedi might use on these quests
Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc.
Player interdependencies and cooperation’s
Jedi Titles earned through the quests from Force Sensitivity to Jedi master
Request For Comments:

The community is invited to make comments through March.  At that time, the thread will be closed to further comments.  Feel free to comment on any or all of the above items.  Please stay on topic.

 

This is sure to be a creative and exciting thread.  Good luck and I look forward to reading your suggestions and contributions.

Message Edited by Thunderheart on 02-19-2004 10:59 PM

--------------------------------------------------------------------------------


Hmm, the sensitivty quest could involve showing that you have ventured to all the planets (use existing badges, faction standings), aquired a broad base of knowledge (mastered a certain number of professions, committed yourself fully to a cause (factional standing in rebellion/empire), and helped a number of people (completed a certain amount of static quests). These should be a part of it. Once a player has completed the prerequisite there should be a super themepark that spans every planet in the game, and requires the player to do different things (i.e. enteratain the troops on talus, build enough speeders on rori for the rebellion, take down a kimigola (sp?)). Make the theme park completable in any order to allow players to enjoy it in their own way at their own pace. Whatever the system is, it should be transparent so that people can actually know what they are doing, since a lack of clarity leads to frustration, which in turn leads to cancellations, which is bad for everyone. Really, the themepark does not even have to be jedi-centric since you start a new character thats a jedi, your main toon stays as is.

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02-19-2004 07:17 PM   Report Abuse to a Moderator
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jkbond
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 i believe having titles for doing the missions isn't that great idea.
   i also think a combat based missions to get your jedi sensitve slot isn't that fair in the sense that if it's too hard to complete,  then you will have a very difficult job doing the task  and that would have to include others to help. that is something i don't believe should be necessary.
   i believe all missions should be able to be completed by yourself. most of us will be coming out of holocron based professions and would have to work to get to a decent combat level.
  i think that also the npc's should be like trainers so people do not camp around and await jedi to come up. i think that doing jedi trials is an excellent idea, using a particular power for each missions, force push, force heal on another...saber training. that would be great!
  another one that i would like to see is apart of the trials is making your own saber, i know this will get a bad reply, but i've read several books that have this included.
  
 
i think later up in the jedi tree obi-wan could help you with the trials, or maybe another jedi master we have seen to give advice or give missions.
 
don't make it too difficult to get your jedi slot, i mean many of us have done plus 15 professions, don't make it too easy either, let us enjoy earning that slot!!! thanks!!

"War isn't supposed to be easy. It's hard and the harder the better. Maybe there would be less war if it were just a little harder."

02-19-2004 07:18 PM   Report Abuse to a Moderator
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D3st0r
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777erc wrote:

hmmm... the personal jedi thing sounds cool, but there were no jedi hanging around helping out the new guy.  And the bh camp jedi trainer would cause a problem.  Maybe have a blue glowy should up and direct a person to a random npc's which normaly gives quest, but instead of the normal quest the jedi potential would get a jedi quest. 

It would also be nice if the player was not able to choose the dark or light side, but the choices the player would make with npcs would decide. 

See evidence of vader's hunt for the jedi would also be nice to see.  Maybe in the later missions vader might even show up.  Making the jedi mission a "run for your life" kinda thing.



This is why the Jedi-specific quests have to be given by the trainer only.  There is no way to tell who a Jedi's trainer is.

------------------=[ Dark Jedi Guardian ] ------------------
~There is no Death, There is the Dark Side.~
"Now where were we? Ah, yes, I believe you were surrendering." - Obi-Wan
02-19-2004 07:20 PM   Report Abuse to a Moderator
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SinterWretch
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I think the mission givers should either be very, very hard to find,( not static to prevent posts of Jedi quest givers) or timed so that players must wait up to a month to take their next quest.  I'm very interested in any idea for unlocking your force sensative characters without completely destroying your main character.  Whatever new system is devised I hope that it involves behaving like a Jedi with your main, in order to unlock your FSCS.
 
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OdiousEncounter
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Whatever it is, it should NOT be one step kill, escort, fetch, or deliver missions, ala themeparks. Act III was a good example of mission varity, and although i still don't think they're up to snuff for the jedi system, it's a good starting place. Conversing with jabba's NPC was interesting and relatively well done. Having to think your way through the conversations knowing that you won't get a second chance (outside of shuttling off planet to grab the mission again) was very good. Even the defend the base mission was much more interesting than destroying the base, even if the mechanics really aren't much different.) Variance is important. I don't want to fetch 10 datadisks in a row. I don't even want you to invent a brilliant mission and us play through minor variations of it 20 times. The only way the quest system will work is if you get many DIFFERENT forms of missions, all providing an interesting and well-made deviation from the norm. Having different sort of missions (requiring acheiver, explorer, and socializer skills all) is also a necessity. Require all of those skills, but not to such a radical extent that we will have to stop doing what we enjoy for long periods of time. That is why the profession mastery system failed.
 
I can't think of any specific ideas within the bounds of the current code. How much are you planning to expand the game with this? Will you be sticking largely with the current code? Will you be adding new, but similar missions sorts (such as Act III)? Or are you planning to implement radical, never-before seen or expected sorts of missions? Give us some sort of idea on what you're limits are so we know what to suggest.

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02-19-2004 07:31 PM   Report Abuse to a Moderator
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Vigeant
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i played MUDs long ago and when ya wanted to be remorted you had to pass the GAUNTLET.

The gauntlet was a serie of fights going from very easy to deadly.

To win you had to kill all mobs in a given amount of time.

To access to gauntlet you had to provide a list of items (some easy, some hard to get) and an amount of cash. That was to avoid people trying the gauntlet 10 times in a row.

You could add a gauntlet type quest.

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02-19-2004 07:32 PM   Report Abuse to a Moderator
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XBlue
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A FS quest Idea
 
I was thinking maybe some kind of random NPC,that would spawn on a planet once a day every three days,with a different location on a different planet.(so to not let the NPCs location be spread though out the forums and such.)Then this random NPC would give you a quest that would last about a week.THen when you have completed this quest you would have to take missions from static NPCs on the different planets to either have yourself go to the dark or light side.These missions would be either to help others in need or to ruin the lives of others by being like a crime lords bounty hunter or his protection money guy.
 
After doing enough of these static NPC quests,you would have to find that random NPC again,he would give you quests based upon which side(dark or light) you were on.Then after completing a few of them,maybe seven.And these quest could be a range of things to getting items or protecting people,or killing people.
 
You would do one last test which could be to say get a rare anctient Jedi thing(could be a holo or a pendent anything realy.)And getting this item would take great time and skill and be drop by a rare NPC in a tempal on Yavin 4 that only the people that have finished the seven random NPC quests could go in.You could all so bring friends with you to the tempal,but they would not be able to loot the item,or get the item out of a crate like thing,only the person that did all the quest could.
 
Now this is the combat version of my idea,I have yet to think up a crafter version.
02-19-2004 07:33 PM   Report Abuse to a Moderator
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Strikke
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SinterWretch wrote:
Whatever new system is devised I hope that it involves behaving like a Jedi with your main, in order to unlock your FSCS.
 


So, if someone wanted a Dark Jedi?  Would one then need to be angry, fearful, aggresive, etc, "in order to unlock your FSCS"?

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CalicoAsta
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As far as the skills are concerned, you should not have to excessively change your characters template in order to complete the quest. So that means you would have to create several variations of the Jedi's quest in order to account for this. The difficulty comes when trying to make the quest for say a tailor as difficult as a quest for a Teras Kasi Master.

I dunno. Still have to ponder on it some more.

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02-19-2004 07:35 PM   Report Abuse to a Moderator
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UnknownX11
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Crafters:  A good quest for crafters would be successfully assembling a lightsaber, or successfully assembling a holocron. You could make a series of quests to find components for a (training) lightsaber. Another good one would be for assembling a holocron or other force articles.

Entertainers: Entertainers could have a quest where they have to successfully entertain a crimelord to keep him from killing some kind of prisoners. As long as they keep the crime lord happy he will not execute the prisoners. Maybe put a time limit on it so there is a special strike force team on the way to rescue them and you need to keep the crime lord busy.

Combat Types: Obviously some combination of search and rescue, escort or other types of missions. Also, defeating high powered opponents (rogue dark jedi etc) will help you gain force xp or something like that.

Medics: This one is kind of obvious. There could be a medical emergency (distress call) from small camps or downed ships that require you to keep people alive for a certain amount of time. Similar to the entertainer one I said above.

Scouts: This one is kind of hard. I would say missions where you are to find certain ancient ruins or artifacts that are force sensitive objects. (Holocrons or force crystals come to mind)

I do think that there should be a mix of all of these types of missions because a jedi should be well rounded in all the disciplines.

 

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Are these quests for Jedis only? I.e. you have to unluck your FS slot by grinding profession first? Or quests for unlocking FS slot? Or did I misunderstand all together?

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D3st0r
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UnknownX11 wrote:

Crafters:  A good quest for crafters would be successfully assembling a lightsaber, or successfully assembling a holocron. You could make a series of quests to find components for a (training) lightsaber. Another good one would be for assembling a holocron or other force articles.

Entertainers: Entertainers could have a quest where they have to successfully entertain a crimelord to keep him from killing some kind of prisoners. As long as they keep the crime lord happy he will not execute the prisoners. Maybe put a time limit on it so there is a special strike force team on the way to rescue them and you need to keep the crime lord busy.

Combat Types: Obviously some combination of search and rescue, escort or other types of missions. Also, defeating high powered opponents (rogue dark jedi etc) will help you gain force xp or something like that.

Medics: This one is kind of obvious. There could be a medical emergency (distress call) from small camps or downed ships that require you to keep people alive for a certain amount of time. Similar to the entertainer one I said above.

Scouts: This one is kind of hard. I would say missions where you are to find certain ancient ruins or artifacts that are force sensitive objects. (Holocrons or force crystals come to mind)

I do think that there should be a mix of all of these types of missions because a jedi should be well rounded in all the disciplines.

 




These are good ideas, but they would need to be extended by a huge amount.  This quest isnt supposed to just be go here, do this, and your slot unlocks.  If that were the case, then everyone who wanted to be one could be a Jedi instantly, just go here, talk to this guy, do this and you're a Jedi.  It has to be either comparable to or above the difficulty of mastering 10+ professions.

------------------=[ Dark Jedi Guardian ] ------------------
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02-19-2004 07:40 PM   Report Abuse to a Moderator
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777erc
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D3st0r wrote:


777erc wrote:

hmmm... the personal jedi thing sounds cool, but there were no jedi hanging around helping out the new guy.  And the bh camp jedi trainer would cause a problem.  Maybe have a blue glowy should up and direct a person to a random npc's which normaly gives quest, but instead of the normal quest the jedi potential would get a jedi quest. 

It would also be nice if the player was not able to choose the dark or light side, but the choices the player would make with npcs would decide. 

See evidence of vader's hunt for the jedi would also be nice to see.  Maybe in the later missions vader might even show up.  Making the jedi mission a "run for your life" kinda thing.



This is why the Jedi-specific quests have to be given by the trainer only.  There is no way to tell who a Jedi's trainer is.


but don't u think that having jedi trainers is inconsistent with the time period, considering the only jedi's i know of at this time would be obi-won and yoda. and bens about to have a close encounter with vader's saber

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Netninjax
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whatever type of quest it is, offer decent xp and force sensite items such as hooded cloaks with resists maybe and crystals.  A new title for completing a quest would be real cool as well for jedi. 
 
Some of these quests should be tef free but offer alot less xp since the risk factor is much lower.
As to what type of missions.....Personally, I plan to go Dark so I would like see alot of destroy type missions..But visibility will be a factor as well and Noone will do them really until the BH mission bugs are dealt with.  I dont want to do a mission and then find out the same mission landed me on the boards.

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All I know I better open my slot before these changes are placed.  I have worked my ass off and am now on my 17th profession.  And if you are now going to change the system in a way that I will have to spend several more months working on it, I will leave the game.  I have been around since day 1 and yet have not been lucky enough to have opened my slot yet.  But people that clearly do not deserve having a Jedi have one. 

I will sit back and wait to see what your plan is, I am sure I am not the only one in the boat that has been working on opening there slot and will see all our work goto waste or be slowed down from opening our slots for several more months.

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The plural of cooperations shouldn't have an apostrophe.  I'm just trying to help, not troll.  You might want to edit that.
 
I'll add my input.
 
Considering somehow that SOE will handle Jedi population, I'll make the following comments.
 
-Whole quests should involve varying tasks from contact to contact in order to find objects / clues leading toward a final product.  What do I mean by varying tasks?  Things like incapitations to providing an NPC some entertainment (ie. meeting them in a cantina and either having a dancer dance for them or dance for them yourself), to arranging to get a few pieces of armor delivered to someone in a dangerous locale.  You know, stuff that sort of runs in some oddball storyline that leads your character to a useful hint toward the final goal, which is of course finding a jedi teacher.
 
-NPCs, and I can't emphasize this enough, should be unlikely ones; the ones you wouldn't suspect.  That's the only input I feel I should put forth right now.
 
-Jedi are often misconceived as being über.  I don't think they should have to do a lot of everything at once.  Often enough, they've had to be stealthy and clever more than righteous and all that business.  Perhaps even little research projects such as answering questions correctly and doing little riddles should be in, at least for flavor.  Oh and please, please separate these tasks per light vs. dark jedi.  Sometimes dark jedi are trained that way; they don't all fall.  Note that I'm not talking about sith.
 
-Crafting quests are your problem here.  I've read a half-dozen Star Wars novels and they don't mention much in the way of Jedi being spectacular architects and that somehow having to do with their command of the force.  What comes to mind is a goofy little man like Yoda asking the crafter to maybe make him a house, and I can't emphasize how annoying this muppet should be.  "Now make me... a really big tatooine house!"  We want players to cringe just a little when they do this, because when Jedi are tested above the age of like 4, they have to be tested for patience, which I think was the whole point of Episode V on Luke's half of it.  Dancers are your second issue, but at least they've got something physical going for them.  How about them pursuing a new type of dance that is supposed to sort of tune them into some force meditation?  Exploration and combat are far too easy and I'm not even going to try to help you guys with that stuff.  Finding holocrons and fighting for them are already two really based ideas.
 
-I hate dependence on other people to become a Jedi.  I can't think of any reason there should be one, other than just pure MMORPG reasoning to keep the Jedi population low.  In fact, I'm almost certain the devs will ignore me on this.  It's grossly against what we've seen in Episodes V and VI. 
 
-Guardian, Padawan, Sentinel, Scholar, Consular, Knight, Master, Savant, Dispatch... just put Jedi or Force before all these.  That's all I got.  Shift-F7 in MS Word gives you a thesaurus, so I say go nuts.
02-19-2004 07:47 PM   Report Abuse to a Moderator
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Re: IC4: Path of the Jedi
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Strikke
Community Leader
Posts: 1768
Registered: 06-30-2003


4 ratings - 3.5 average




777erc wrote:

but don't u think that having jedi trainers is inconsistent with the time period, considering the only jedi's i know of at this time would be obi-won and yoda. and bens about to have a close encounter with vader's saber

During the time period of SWG, Ben has already had his "close encounter with vader's saber".

Jedi trainers could be blue glowies or hidden/failed/minor Jedi.  Maybe some of them aren't 'Jedi' in the purest sense of the word, maybe they are Dark Jedi who have seen the light or, for those pursuing the Dark Jedi path, an actual Dark Jedi who has escaped the Emperor & Vader's notice.

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02-19-2004 07:48 PM   Report Abuse to a Moderator
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