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Arjun's Skill loss/Deathcount Explanation (simplified version of philosopher's post)   [ Edited ]
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ArjunThakur
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This is how I believe deathcount works, which conflicts with the official statement by Blair and is in line with philosopher's post (which I borrow from).  I will try to simplify things for everyone:

 
Ok.  There are two types of death:
 
1. deaths that decay
2. deaths that do not decay
 

 
There are different death "zones." for each of the Jedi trees as follows:
 
Initiate zones are:
[1,2,3] [4,5,6] [7,8] [9]

Apprentice zones are:
[1,2,3,4]
[5,6] [7]

Guardian zones are:
[1,2,3,4,5] [6]

Now you see the green numbers?  Those numbers will not hurt you.  If you never go higher than those numbers on /deathcount then you will never lose a skill.

Deaths will decay 1 week from when you die.  Each has its own 1 week decay timer.

As an initiate, if you ever reach 4 tracked deaths, you are now on the path to skill loss.  You see, once you hit that [4,5,6] bracket number 4 is in, you can't get out, it has you in its clutches.  Your deathcount can decay back to 0, but it doesn't care, you are trapped in that bracket, and after 2 more deaths you will lose a skill no matter what.

If your tracked deaths went to 5, you would likewise lose a skill on your next death no matter what.


example:

So lets say you are a Jedi Initiate and you die 4 times in a row because a group of bounty hunters camped you at the cloning station.

/deathcount tells you there are 4 tracked deaths, and like I said, you are now trapped in the [4,5,6] bracket.

You wait a week, and the next time you use /deathcount it says "You have 0 tracked deaths."

You proceed to die 2 times and lose a skill.  /deathcount would look you straight in the face and tell you without blinking:

 "You have 2 tracked deaths."

You are now free of the [4,5,6] bracket, and are back in the green [1,2,3] zone.   If your tracked deaths rise to 4 again, you will be trapped in that bracket until you die twice and lose another skill.


example 2:

If you were to die 7 times in a row as an initiate, you would have lost a skill at the 6th death and would now be trapped in the [7,8] bracket. 

Even if all your deaths decay to 0 you will lose a skill on your next death, and then will again be back in the safe green zone [1,2,3].


Is that clear?

Message Edited by ArjunThakur on 03-21-2004 10:46 AM

-=BLUE GLOWIE=-
03-21-2004 01:48 AM  

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Re: Arjun's Skill loss/Deathcount Explanation   [ Edited ]
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msiegmund
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so once more the men up top lied to us thank you for telling us
 
 
PS i cant beleve it but i was 1st

Message Edited by msiegmund on 03-21-2004 01:56 AM

03-21-2004 01:56 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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AnXdiety
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It doesn't seem that complex as long as you never lose more deaths than your current buffer. Losing 3 lives a week is pretty tough to do. Especially if all you are doing is PvE levelling.

But is this entire situation changing with the revamp as well? If so why should we even fret now.



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03-21-2004 01:56 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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inf-badguy
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AnXdiety wrote:
It doesn't seem that complex as long as you never lose more deaths than your current buffer. Losing 3 lives a week is pretty tough to do. Especially if all you are doing is PvE levelling.

But is this entire situation changing with the revamp as well? If so why should we even fret now.


I'd say the revamp is probably a good 8 years away so yeah probably good to make sense of the system. This is the first time I've actually seen the system make any sense.

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03-21-2004 02:55 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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Dingooooo
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Yup very clear now.

Thanks philosopher and Ajurn

 

 

Dingooooo

03-21-2004 04:01 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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Metalrat
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I was hoping that this was not going to be the case, I liked the system that Blair outlined to us before more than this one

Can we get someone to say if this is actually how its ment to be or if this is a byproduct of an unintentional code 'glitch' Skill loss is part of the paradigm of Jedi but it would be nice to know the system so that one can make educated decisions about when to play and when not. (since we have actually had an 'official' system touted to us we deserve clarification on its veracity. If we were still just 'fishing' for a system that was ment to be a secret for gameplay reasons then we would not)

Not like I expect to make Guardian like some of you have (and will) but I'd like to know the systems I play under so that I'm not caught emotionally as such when the proverbial pineapple is one day inserted into my posteriour (rough end first) then removed suddenly as I lose a skill. when I was expecting to be safe for the moment. (that sort of emotional whiplash I can well do without)

 

 


Andover D'Monet

03-21-2004 04:20 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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zeroday
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People either understand the concept of a "buffer" or they don't. If they are Jedi and cannot grasp this concept after so many times this has been explained then I have no sympathy when they lose a skill.
03-21-2004 04:26 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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theamericanlie
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well i beg to differ cause i lost a skill on my fifth death and i had never been out of the 3 death satety zone before. 
i also got 2 deaths at once when i was killed by a BH logging into theed.  i went from 1 tracked death then got killed logging into theed and checked again and it said i had 3 tracked deaths.  can you explain that to me arjun?
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03-21-2004 04:32 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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JediNerfherder
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ArjunThakur wrote:

example:

So lets say you are a Jedi Initiate and you die 4 times in a row because a group of bounty hunters camped you at the cloning station.

/deathcount tells you there are 4 tracked deaths, and like I said, you are now trapped in the [4,5,6] bracket.

You wait a week, and the next time you use /deathcount it says "You have 0 tracked deaths."

You proceed to die 2 times and lose a skill.  /deathcount would look you straight in the face and tell you without blinking:

 "You have 2 tracked deaths."

You are now free of the [4,5,6] bracket, and are back in the green [1,2,3] zone.   If your tracked deaths rise to 4 again, you will be trapped in that bracket until you die twice and lose another skill.


So in this example you would actually have a /deathcount 2 and have lost a skill, But the system would actually see it at 0 towards the [1,2,3] ?

 

03-21-2004 04:45 AM  

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Ace2
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Sounds clear to me, i just wonder why the devs didnt tell us that before.



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03-21-2004 06:10 AM  

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Djferio
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lol you know what make me laugh?

 

The devs created the system and all their explainations are wrong how it works. lol

iOziss Zirzosski
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03-21-2004 06:33 AM  

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rogi
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makes sense, thanks to philosopher and arjun for clearing this up!
03-21-2004 06:46 AM  

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Re: Arjun's Skill loss/Deathcount Explanation
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Zarathustra
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Why do things have to be so complicated?

In the words of Chris Farely, "I can get a good look at a butcher by sticking my head up a bull's ass...no wait, it's gotta be your bull".

~Zarathustra~
~~Founder of Zaracorp Weapons~~
~Etheara Greame~
4/4/4/4
~~~Dark Jedi~~~
03-21-2004 06:49 AM  

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Hakari
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kool.. tnx

------------------------------------------------------------------------------------------------------
Jedi Database for Bounty Hunters
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THE ULTIMATE grind-crafting GUIDE!!!!!!
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SPAR Thread: Finnest SIlent Guessing
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Official Stance: Jedi Selling their Deaths to BH's
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Bria's Master Bounty Hunter - Jedi Killer.
03-21-2004 08:26 AM  

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Huin
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They actually explained it in a different way but I understood the same thing as here.

"Men have less hesitation about offending one who makes himself loved than one who makes himself feared, for love is held together by a chain of obligation which, because man is sadly wicked, is broken at every opportunity to serve their self-interest, but fear is maintained by a dread of punishment which never abandons you."
Dark Side Force Master
Dau Ji-Quan
03-21-2004 08:59 AM  

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