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FF Transcript: The Path of the Jedi   [ Edited ]
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Seshemw
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Registered: 06-26-2003


Seshemw
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Rough, from the audio I took. There may be some minor discrepencies, and I did paraphrase in many parts to some degree. Feel free to correct. And I have no idea how many posts this will take, please don't start posting until I hit the End. Unfortunately, I didn't catch names, I came in a wee bit late. I think it was Keldarin and (my mind slips on his name. ANother dev I had a good talk with during the melee combat forum later in the day).

Devs: Core changes summary, and such. Short notes here, not verbatim:

Initial designs were made, the way players ran with it changed from their desire.
The Hologrind is dead.
Instead of changing professions, you'll take a single character through their career and work on a series of quests to enable your character to be Force Sensitive.
That's when a second character slot will be opened for whatever you like.
Whatever you were, you still are after 'unlock'.
If you were a master bounty hunter, you still are.
As you proceed in the Jedi skills, you have to start sacrificing off your old skills.
Once you've earned all the Jedi skills you can get (spent all 250 skillpoints), things become different.
You can take the Jedi knight quest.
At this point, you decide if you're going down the Light Side or Dark Side paths.
At this point, you're required to pvp to advance and are made permanently overt (Imperial for dark side, Rebel for light side)
Before this point, you can participate in any faction you want to just like any other player.

'We know there are going to be more Jedi in the game. But we wanted to have the ability to have some jedi who were really really powerful. Like, you are the head jedi and you can cut swaths through the players. But we can't allow everyone to do that sort of thing, so we came up with the Force Rank system.'

Force Ranked are always overt, and have Enclaves (that only they can enter).
Force Ranked skilltree has a novice box (that everyone's in), four boxes above that, three above that, two above that, one at the top.
Only so many people can be in a non-novice box at any one time.
First tier, only 10 people in each box at any given time (so only 40 tier 1 FRJedi at any given time).
You lose xp every day just for being in the rankings. You lose more xp every time you die.
So people will be losing slots, and as the slots open above you that you're qualified for the slot you can try to move up.
Dark siders can challenge above them to kill someone in their own enclave to move up.
Light siders can squabble and vote, and actually vote people into demotions.
He was speculating that Light jedi would be more nasty than dark, from political infighting.

As you advance, your force lightning gets stronger, your lightsaber gets stronger, etc.
But you have to keep playing constantly, or you lose these abilities.

They realized there was no way to get into the Enclave at this point. Find a QA guy, and they can get you into the enclave, quests should be active Monday/Tuesday.
The majority of Jedi, while they will still be powerful, will not be significantly more powerful than a normal player. It's only in the FRS that the Jedi become more powerful than that, and it's an almost exponential increase in power.

Q/A begins.
Q If you have not activated Jedi as of Pub9, for the next month if we keep mastering and make our mark, is the slot just dormant or what?
A: Once 9 goes live, there will not be any new Jedi enabled. The old method will still be tracked, and credit issued when publish 10 goes live. They have not yet worked out details on quests or the credit will be given to grinders, they DO know every profession you needed to unlock, and they do know EVERY profession that you've mastered and since revoked. And they will be giving credit that will allow you to move through the FS quests much faster than everyone else as a result.


Q: Are we only testing core mechanics, or is retuning (skill point costs per box, balance between trees, transition system, etc) still subject to change? Or are we only making sure that force lightning works, lightsabers can damage lairs, etc.
A: In general they have extensive Q&A that does the standard level stuff like 'does force lightning work', does this box work, etc. They need the TC2 players to see the complex interactions and actual gameplay, that requires thousands of players banging at it. So just play it. Find out if advancement is too fast, or too slow. We need to know if powers are too strong or too weak. If the social dynamics in the enclaves actually work. Etc. That's generally more important than a raw 'does this power work'. Especially force enclave stuff. They're currently running greatly accelerated rates. The whole process of voting, etc, is a 3 day process in the live version, but we've got it at a couple of hours right now. So we've got the numbers tweaked quite a bit right now to see things like 'can you get enough xp to actually get into the next rank or are you losing more from deaths than you're making' and that sort of thing.


Q: We've got statements from Kurt (thunderheart) saying that we would be able to unlock between pub9 and pub10, but wouldn't be able to do anything with it until after 10. When we say unlock, are we talking about getting the second character slot FS enabled, or will it be like it will for new jedi after pub10 where you'd have a padawan, but it would be your primary character.
A: Once publish 9 goes live, you will no longer be unlocking a second character who is a Jedi. The character that you are running on live will be the Jedi.


Q: 3rd party software where people are using tells to track Jedi locations. What will be done to prevent 3rd party software and catch the people doing this?
A: 3rd party software is not acceptible to use. If you're caught using 3rd party software to alter the game or gain an unfair advantage, you will be suspended or banned.

(Editor: discussion between questioner and devs on how tells can be used to track Jedi locations, as the location information isn't sent to clients with the tells. Questioner description sounded like it was someone using social engineering on target jedi to get them to say where they are, then recording locations on a website other BHs could use to swarm the Jedi. Or something)

Q: When 9 goes live: Are you going to tell those of us who haven't unlocked what our unknown actually was?
A: Definitely not when 9 goes live because there's still tracking going on, and you're halfway in the old system. After publish 10, possibly.


Q: Problems already exist with database size. With all these extra slots, each with 10 lots, is there a plan to combat the problems getting worse?
A: Lots will be universal, per server, so while you're getting a second character, you're not getting 10 more lots. (Two characters on a server will share the 10 lots between them as a pool)


Q: About unlock quests: Will that still have mystery, like a holo, or more like a given thing where everyone knows what's needed?
A: Unlock quests are supposed to be totally new things, not like we've seen before. One thing that was sure was that there would be some people that would find out what the quests were and would put them up on the web or the like, and if you searched for it you'd probably be able to find it. but despite this being inevitable, they're going to try to make the FS quests something very cool and new.


Q: Will existing Jedi be able to spend ALL of their existing skills in the conversion, or will they have to spend some of their points in the force sensitive? And will we be able to spend our remaining jedi exp before or after the conversion?
A: Everyone has to have the FS lines. So, some of your points will be spent on being force sensitive. But everyone will be spending these points, so it's the same across the board. Experience will not be taken away: If you had 2 million jedi xp before conversion, you'd still have it afterwards and be able to buy new skill boxes then (after conversion).


Q: If you unlocked a long time ago, went dark side, went to 4444 Guardian would you be knocked all the way back down to zero experience.
A: They've scaled it. If you're a barely initiate and just have the novice box. When you go through the conversion process you'll have 6 FS lines, and one novice box out of the five professions. If you are a guardian 4444, regardless if you're dark or light, after you've picked your FS lines, you will be able to spend all of your remaining skillpoints on force disciplines. So you will have all of the force disciplines possible that you could buy and be set to go immediately to the Jedi Knight trials and into the Force Ranking System.


Q: Amount of experience between Live and TC2 are dramatically different (lower. At first was getting much more, then was seeing it back to normal with Jedi being like combat xp).
A: The combat experience that Jedi get on TC2 is the same as the combat experience they get on live. The only difference is that you don't have lightsaber experience anymore. Everything is now Jedi xp. The other thing we changed is rebalancing the force powers in a pretty major way. As far as the actual damage and ability they do, as well as the costs. The costs are a lot lower now (Editor: I must've missed this. TC2 was higher at the beginning of the week). The Jedi xp that was granted previously was directly related to the amount of force points spent, so the moment we lowered the amount of force points cost, the Jedi experience went down as well. That will probably be compensated for. One of the things they want to make sure is that zero risk skills should not be able to be used to advance. So many of the skills that give zero risk will grant little to no experience.

Questioner clarifies: Not talking about force power xp, but xp from say killing a rancor. Without using specials, I can get 406 jedi xp. On TC2 getting 200.
A: I'll look into that. I didn't change that aspect at all so it should be the same. Regardless, we are still looking at the advancement rate of Jedi, none of that is set in stone.

Questioner clarifies again: Will it be slower, or on par with current advancement?
A: Nothing that was defined before the revamp should be directly compared. We want the once you're a jedi and moving through, we want it to be a fun lengthy experience. We don't want someone to finish the padawan path and be in the force rankings a month later.


Q: On the nature of the new FS quests... Will crafters have an equal chance, or will it require combat professions?
A: Still under design, so still being worked out. Idea is that everyone can have a shot at the FS. Since there are FS boxes with different foci, the idea is to have quests related to those foci. So if you are questing on crafting related FS boxes, they'll have something to do with crafting. But they're still working on that. The goal is that you never HAVE to revoke any skills to complete FS quests.

(Editor: much back and forthing, closest comparsion I see is that Cries of Alderaan wasn't designed to be soloed by everyone. In some cases, you were expected to gather some combatants and go at it as a group to complete it. If you OPT to reshuffle your skills so you can solo it, that's one thing, but you always had/have the option to get help without changing your skills around... so the new FS quests may have end goals completeable by groups, for the one person's credit. He basically revisited that it's a social game, so grouping is encouraged... but not necessarily required. I'm paraphrasing the somewhat long explanation by the Dev, please correct me if I got the gist wrong).

Q: About mixed profession Jedi (like TKM/Jedi/RIfleman). The concern is that a Jedi at the verge of being a knight is roughly as powerful as a normal profession. What's going to keep the hybrids from spending maybe a third of those points in jedi skills for dramatic increases in relative power. So what's the encouragement to 'go all the way' to Knight (especially if you have no intention to join the force rankings/force pvp), when along the way you might actually be stronger than the knight will end up WITHOUT force rankings bonuses?
A: By design, if you don't want to go down the line, you can pick Jedi lines that support your main professions. The price is not being able to get to the pinnacles of power that the ones who go pure-jedi will be able to get. If we do our job right, there will not be a stage where there's significantly more powerful in the middle than there is in the end. Right now there are obviously professions that are out of balance/disproportionately powerful, but that's being worked on in the combat balance.


Q: Does the revamp include any changes in the death penalty system?
A: Yes, skill loss on death has been removed. Before you get into the force ranked system, it's going to just be experience loss. This loss can go negative, but you'll never lose a box. If you build up a huge debt in Jedi xperience, you'll have to work it off before you can advance. As you go higher in the force disciplines, you'll lose a greater and greater amount of xp. Once you get into the FRS, it changes again. In that, every time you die, you lose xp. If you lose too much, you'll lose the skillbox.


At this Point, Arjun gets to ask his List.
1) Lightsaber damage we're seeing on TC2 is not only significantly lower (300% lower base), but we've dropped a generation of lightsaber possible. In addition to that, we've been given vulnerable to every creature in the game, but vulnerable negates the AP bonus on the weapon. Further lowers general damage.
To gain jedi xp, he has to advance in the lightsaber profession. To become viable with this lower damage sabers, you actually have to master the entire lightsaber tree. You've said the balance stage is more or less done. BUt there's a concern in the community that lightsaber damage (and xp) has been exponentially reduced and the xp requirements exponentially raised, because of the skillpoint allocation (8 4 6 2), and the need to master lightsaber, existing 4444 Guardians converting won't have nearly as robust a force power system as they had before.
Arjun suggested reconsidering the master box bonuses (like moving 4th gen sabers down to the rank 4 box). He also suggested flipping the trees (2 4 6 8) to encourage experimenting/dabbling in Jedi skills for a broad general power base (having lightning, force run, basic self healing, etc) instead of taking master lightsaber/master defense/2 lines in some other profession. It would also prevent people from 'too quickly' getting jedi master by spending big skillpoints only on the bottom boxes of jedi, using up their skillpoints faster than designed and qualifying for Knight Trials with little effort.
A: (Deep breath). First off, you won't be able to fast track master. RIght now, it requires at least 2 level 4 boxes (and all skillpoints spent in Jedi related skills) to qualify for Knight Trials. Current skillpoints are set up (8 8 6 4 2 1) because they want a higher barrier of entry (Editor: Long explanation follows. It's to compel dropping conventional skills quickly up front, to make dabblers in Jediness not as strong as they could be if the trees were reversed. They don't want to see everyone and their cousin the 'base skilled' jedi and also a master BH). If you're going down the route of Jedi, we want there to be a significant starting cost for that.

Arjun clarified that the community seems to favor a higher barrier to entry at the initiate box itself.
A: I'm still looking at the initial distribution of points. I want a high point of entry, but I don't want it to be so high it prevents mixing mundane skills in.
A: As far as the lightsabers, the lightsabers were completely redesigned. The numbers are 100% new. The fact that it uses lightsaber damage, that everything in the game is vulnerable to, completely changes things. They tried to make the damage similar to the way it was, but the fact is lightsabers do -unbelievable- damage in the old system. We can't have entry level jedi with access to that kind of damage (Editor: Entry level meaning non-force ranked system jedi?). They want to keep the non-FRS jedi in tune with other professions, because they will be involved in pvp prior to FRS. FRS jedi will see significant increases in their lightsaber damage. But he's still looking at the numbers. Ultimately, with the advancement rate, if you're killing much slower because of the new numbers, the xp rate will increase. I want people to be able to advance through the Jedi system at a reasonable rate, so we're going to balance all that. But at the same time, we're working to prevent every jedi (or partial jedi) from having one-shot capabilities on other players. One-shot kills are bad for everyone.

Ajrun mentions community fears of TKM/Jedi with lightsaber4 running around doing insane damage.
A: 4th gen lightsabers, with high quality pearls, can do 500-600 damage per hit. Nothing in the game allows you to resist that. Even with full-on buffs, that means the battle will be over in a half dozen blows. So if you get into a fight with someone like that, you've got to react quickly, have support, etc. I can't let it go much higher than that.

Arjun clarifies: You mean that damage in PVE?
A: No, I'm talking PVP.

Arjun clarifies: Padawan on TC2, 4th gen all pearl saber, 500 damage per hit -PVE-.
A: What are the stats on the pearls?

Arjun answers: +50 damage on each pearl. (Devs seemed surprised. Arjun posits that when they investigate, they'll find saber damage more insignificant than it should be). Thanks for doing the revamp, ...
(much applause)
On with the show.

Q: What is the expected benefit from force crafting skills? Do you seem them as unbalancing the current crafting economy? Are those supposed to give more experimentation points?
A: You will get more experimentation points. (paraphrased): 2 points is what you can get from FS. ANd this will stack with skill tapes, for a total of up to 14 experimentation points. All FS skills were designed to be enhancements, butnot overwhelming or unbalancing. Devs do not see this as unbalancing, Crafters will always have the option to sell wares as they are, or pursue force sensitive lines, much as they can pursue skilltapes now.


Q: Low level jedi get on bounty hunter terminals, higher level jedi show up on terminals even more often. With this in mind, will there be expedited fixes for (the many jedi hunting related bugs) so when publish 9 goes live, our bounty missions are actually working?
A: We are looking at all of the bugs with the BH and Jedi, and they will be fixed with the revamp. It's an amazingly complicated system and will take this effort.


Q: Jedi robes? In movies, they often pull off their robes. Since our jedi can't wear armor, can they wear pants, boots, whatever, to keep from painting a target on themselves?
A: Jedi can't wear armor. When wearing armor, they can't use force powers or saber specials. We have a whole set of special jedi robes (full outfits: Boots, pants, belt, etc. not just 'robes'). There's ones that you can choose to wear at Padawan, and other special ones that go up the force ranks. The higher up the FRS you go, the more varied your robes can be. There will be very few people at this level, those guys are going to be really powerful. So, yeah, it's like painting a big target on their forehead, but they're going to have the power to back it up and that's their choice.
There's a disparity right now with Jedi not being able to wear armor, and everyone else who can, until the combat balance comes live. The robes will give more protections (not 90% composite, but) that allow you to go out and fight in the world. At the combat balance, this will change as everyone is brought to a level playing field. As well, Jedi now have much better force defenses, so completely naked cna do things other people can't in armor.


Q: On FS skill boxes and transform process: Understood they'll take skillpoints. Currently they're taking whole boxes per line.
A: There was a miscommunication somewhere down the line. At one point we said there would be a 1:1 box conversion. That's not possible. There were three profession trees before, now there are five, and you can only get 2.5 of those. If you were a novice initiate, you'll get 6 fs boxes, and one novice box in a Jedi force discipline profession. If a guardian 4444, you'll get to spend all your skillpoints, to get roughly 2.5 professions. Between those two points, it scales up. So you get credit for the skillboxes you earned, and how difficult those boxes were to earn. Lightsaber skillboxes, really easy to learn, give you less credit than master boxes/novice boxes which are very hard to earn. The amount of work and effort put into advancement should come out equal in the end.

(Editor: Not linear, difference between 0000 initiate and a 2200 initiate who's had to get harder boxes. Brought up that the TC jedi appeared to be following something more linear 1:1 with skill boxes costing for the FS trees).

Q: Someone who's looking to get that second slot, who flat out doesn't want their main to be FS, will that happen after pub9?
A: You will be able to get that second character. If you want that to be the FS, not your main, you have to unlock before pub9.


Q: Publish is scheduled to go live when? I'm working on merchant right now. Do I have any hope of pulling that off before it goes live?
A: Pub 9 scheduled for 22nd. I know people who have gone from no skills to Jedi in 12 days, so it may be possible but I don't like the hologrind system so I'm not going to recommend pushing that.

(Editor: Follows an explanation of the evolution of the Jedi system, with the core goal that Jedi needed to be well rounded players who have experienced the entire realm of the game. It ended up changing directions when players took it on themselves to grind grind grind, though the original goal was met the spirit behind it was lost completely) We're sorry for that.

Q: After you unlock can you have both characters be FS?
A: Absolutely. The second character will have to go through the FS quests again (and you won't get a third character for it). I don't think you can maintain two FRS Jedi simultaneously.


Q: Wookies will be able to wear Jedi robes, right?
A: Wookies will be able to wear Jedi Robes.


Q: With lightside voting, and dark side challenging, who on the light side will be casting votes? The entire body, or a select few?
A: Say there's an open slot in rank 2, and you're rank 1. You petition that you want to move up to that rank. For a day, everyone who's eligible can petition to join it. After that, everyone who's currently in that tier gets to vote on who moves up. When dark siders challenge to move up, they challenge the -whole rank-. That rank is then supposed to seek out and fight them (Editor: Hopefully not all at once) to defend their spot. The challenge times will come at various times of day, and you're expected to participate in a set number of challenges (per week). If you fail to fulfil your duties (by accepting some minimum number of challenges) you lose your spot (and go back to rank 0). With power comes responsibility. There is voting on the dark side when there are openings. If there are no openings, you're challenging to take someone's spot and bump them down.
Every day, you're charged xp just for being in the FRS. To get experience, you have to PVP. If you don't pvp, you don't gain exp, and will fall down the ranks.


Q: Entertainers have no force sensitive skills that apply to them. Will that change?
A: We had a hard time figuring out something that FS skills could enhance. They're considering adding to the healing line for Entertainer Healing. Not a lot other than that, that has a tangible effect mechanically (nothing that can increase socialization, for example, or Image Design, materially).


Q: Forced to solo for FS quests? Or will we have to group?
A: It's a multiplayer game, the more interaction with others the better, we don't want to make you go off on your own.

(Editor: See cries of alderaan comparison above)

Q: Can Jedi be doctor buffed?
A: Yes


Q: (disjointed question about how many missions the FS quests would take, and are they going to be like find/kill missions or what. Seems some confusion that they'd be like mission terminal missions. Not even going to try to decode it verbatim from the tape.)
A: (overall answer) missions completely different from what you've seen, process should take a few months to complete.


Q: What happens to holocrons?
A: Probably just be decorations.


Q: FS boxes. You get 250 skillpoints, will these come out of some other kind of skillpoints?
A: Normal skillpoints, you'll have to give up 24 of your 250 for these.


Q: FRS: losing xp daily in maintenance, is that day played, or day period?
A: Per day, period. We don't want someone getting a council spot, and then idling. We want fast churn on this. If you stop playing for a month, you'll have to work your way back up. As you go up the FRS, not only does your power increase, your responsibility increases, so we want you to stay an active player.


Q: On the voting system, it involves the entire tier. How does that work if the tier is empty?
A: First come, first served. If there's no one to vote, you just get it.


Q: (couldn't make out the question)
A: YOu can be a FS character who's not a Jedi.

Clarification: But what if you don't want to be a FS at all? Who's going to buy weapons from you, if you're not a FS weaponsmith with two extra points?
A: Consider it an advanced advancement system. If you want to compete on that level, you can choose to.

(Editor: Statement was made: If crafting's what you love, and you've been playing a crafter for a year, why WOULDN'T you pursue the force sensitive quests for crafting?

Q: Visibility
A: Visibility numbers are being tweaked. Ultimately, the thing about visibility: It's meant to reflect not just someone telling on you, but rumors. The emperor and vader are actively hunting down all force users. They're the ones putting bounties on you. They don't care if you're dark or light, they want you all dead. If you're with a group of friends, people will talk, they don't mean to, but things will get overheard, it just happens and the BH mission will be triggered. Unless you're completely by yourself, in the dark, there's no total safety.


Q: In the new system, will you be able to be able to declare when you're a low level jedi, or just a high one?
A: Before the FRS, you can do anything a normal player could. Covert, overt, imperial or rebel.

(Editor: And from a forum post, you can use faction pets during this phase, but not when you're an FRS Jedi)

The End?! Seems to fit in one post.
(edited to make reading it a little easier.)

Message Edited by Seshemw on 06-05-2004 04:59 AM

Message Edited by Seshemw on 06-05-2004 05:07 AM

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Nivis Nix [TLC] - Rori
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06-05-2004 01:57 AM  

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loomis001
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QUOTE

Q: Forced to solo for FS quests? Or will we have to group?

A: It's a multiplayer game, the more interaction with others the better, we don't want to make you go off on your own.

QUOTE
-------------------------------------------------------------
just great so this means we are forced to grp for these quest :/

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06-05-2004 02:24 AM  

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Seshemw
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Considering that they wanted you to group for CoA Acts 2 and 3 but any number of template builds could solo the acts no problem, you won't HAVE to. But I betcha it'll be likely unless you have a great build.

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06-05-2004 02:25 AM  

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loomis001
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Seshemw wrote:
Considering that they wanted you to group for CoA Acts 2 and 3 but any number of template builds could solo the acts no problem, you won't HAVE to. But I betcha it'll be likely unless you have a great build.


sucks though for me on tc because hardly no one goes to tc .

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06-05-2004 02:28 AM  

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quote
we don't want to make you go off on your own.
quote
-------------------------------------------

perhaps when he said that he ment they wont force you to solo the quest if you want to grp instead.

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06-05-2004 02:34 AM  

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/Quote:

At this Point, Arjun gets to ask his List.
1) Lightsaber damage we're seeing on TC2 is not only significantly lower (300% lower base), but we've dropped a generation of lightsaber possible. In addition to that, we've been given vulnerable to every creature in the game, but vulnerable negates the AP bonus on the weapon. Further lowers general damage.
To gain jedi xp, he has to advance in the lightsaber profession. To become viable with this lower damage sabers, you actually have to master the entire lightsaber tree. You've said the balance stage is more or less done. BUt there's a concern in the community that lightsaber damage (and xp) has been exponentially reduced and the xp requirements exponentially raised, because of the skillpoint allocation (8 4 6 2), and the need to master lightsaber, existing 4444 Guardians converting won't have nearly as robust a force power system as they had before.

 
Arjun, you got it all here, THANK YOU !!!!
too bad there was no specific answer on this concern tho...
You should have thrown the 400 times longer to level.

06-05-2004 02:40 AM  

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Reubdude
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So what position does this leave the casual gamer?  Do we just not go for the frs because sometimes i dont know when or if im gonna play in the week.  It would suck to get a ranking and not play for a couple of days and come back with my rank gone or xp that i gained the night i played gone.  Again the powergamer is rewarded for having no life.

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06-05-2004 05:05 AM  

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Reubdude wrote:
So what position does this leave the casual gamer?  Do we just not go for the frs because sometimes i dont know when or if im gonna play in the week.  It would suck to get a ranking and not play for a couple of days and come back with my rank gone or xp that i gained the night i played gone.  Again the powergamer is rewarded for having no life.



There is absolutely no point for the casual gamer to pursue Jedi any longer, except to be able to wave a lightsaber around and say "whoo, I'm a scary Jedi!".

With that statement of the best non-FRS Jedi only being 20-30% better than a normal profession there is no reason at all for a casual gamer (or anyone who doesn't want to go FRS and PvP a lot) to grind out the phenomenally more difficult Jedi Profession.

Just go TKM, Rifleman or somesuch and you will be just as good at PvE as the best non-FRS Jedi in one week rather than in one year

And if PvP is what you want (on a casual basis) just go Rifleman or CM and pray that our Jedi Council Overlord's don't jump into the fray.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::: Ailix Fry - assassin/doc/jedi "What you must know is how man reacts. Weapons change, but man who uses them changes not at all. To win battles you do not beat weapons - You beat the soul of the enemy." ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
06-05-2004 05:13 AM  

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Coma101
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Q: In the new system, will you be able to be able to declare when you're a low level jedi, or just a high one?
A: Before the FRS, you can do anything a normal player could. Covert, overt, imperial or rebel.


since he says "you can do anything a normal player could",  does this mean that Jedi can indeed be neutral and avoid TEF's while grinding up to knight?

Coma Smuggler extroidanaire (bloodfin)
Diz Gin Dark jedi (bloodfin)
06-05-2004 05:16 AM  

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Pil_Sung
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this revamp is the biggest crock in history.
06-05-2004 05:43 AM  

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Re: FF Transcript: The Path of the Jedi
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FightClub69
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Thanks for transcribing this, it's been a very interesting read!

"It's a multiplayer game, the more interaction with others the better, we don't want to make you go off on your own."

Yet Jedi can't group with friends or even other Jedi because of the visibility issues... when BH missions are fixed this is going to be of real concern for all but the FRS players.

 

Chrowl, Bria
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06-05-2004 05:47 AM  

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loomis001
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csrGOD wrote:


Q: In the new system, will you be able to be able to declare when you're a low level jedi, or just a high one?
A: Before the FRS, you can do anything a normal player could. Covert, overt, imperial or rebel.


since he says "you can do anything a normal player could", does this mean that Jedi can indeed be neutral and avoid TEF's while grinding up to knight?



you can be a neutral jedi

Member of the inqusitor of the Imperial Navy, imperial dark jedi
06-05-2004 09:04 AM  

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Seshemw
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csrGOD wrote:


Q: In the new system, will you be able to be able to declare when you're a low level jedi, or just a high one?
A: Before the FRS, you can do anything a normal player could. Covert, overt, imperial or rebel.


since he says "you can do anything a normal player could", does this mean that Jedi can indeed be neutral and avoid TEF's while grinding up to knight?




Yes.
Though you can still get visibility (and will, with the insane xp requirements), so will end up on BH terminals. THey can get you whether you're neutral or not, though it may be their groupmates CAN'T (since you're 'neutral' you may ONLY have a mark tef, not something his groupmates can get you with).

--
Nivis Nix [TLC] - Rori
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06-05-2004 12:39 PM  

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tizodd
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I agree with a previous poster...Biggest crock in history.

I wanted to be jedi ever since I started playing...I mastered 21 professions, and now I'm GLAD I never unlocked. If I would have, I would have felt jipped come patch 10.

Luckily the last profession I mastered was Commando, and I really like it, so I'm just going to switch to role-playing a rebel commando.....and await my chance to become a bad-a$$ pilot when the space expansion goes live.

06-05-2004 02:11 PM  

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Monthigos
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Good transcript - thanks mate.

 

-----------------=[ m o n t h i g o s ]=-----------------
06-05-2004 02:12 PM  

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