This list represents the issues whose resolution are required to ensure this revamp is a success:
1. Lightsaber damage carefully examined and increased
Taurin has requested saber stats from people on TC2, I'm sure it will be evident just how underpowered the sabers are even at 4th generation.
Dave stated our sabers should be doing a MAX of 500 in PVP...they currently do 500 a hit in just PVE with normal attacks only if you have an all damage pearl 4th gen..... This is very important to us, we no longer weild kinetic baseball bats, however the damage output even on a 4th gen saber with all pearls has gone down 600%.
2. Skill point system carefully examined and relaxed
First off, having to spend 24 skill points in force sensitive skills and having all skill boxes RAISED in skill cost is a very bad combo.
8,6,4,2 is simply too restrictive. We have jedi coming from a system where you can have all powers, to a system where you can not possibly have even the most basic powers and be viable.
That's just not "fun." This revamp is about what is fun, as much as what is good for the game as a whole.
We aren't looking for overpowered here, but we would like to be able to have viable templates and still have enough points to learn some of the necessities such as Meditate and Force run.
Please lower the skill requirements to 7,5,3,1 which will let jedi master 2 trees and achieve 4444 in another. This is hardly overpowered, will still allow for great diversification between Jedi, and will discourage dabblers. Please do us this one favor, it is not asking too much.
3. Skill Conversion
The Initiate tree boxes of Jedi, while being less experience overall, should have a greater weight applied to them compared to the higher level boxes.
The reason is, it is incredibly harder to achieve Padawan then it is to achieve Guardian on a purely XP to XP ratio.
This translates into a disparity in effort if only the experience needed is what is gauged.
The Jedi community would like to have this conversion algorithm plaintively explained and presented prior to conversion. It is our right as players who are being converted into a completely new system to at least understand empirically how this process is being done in the eventuality some considerations such as the above stated are not accounted for. /legalese off
4. Make sure that our power level at the max PVE level (just before Knight) is commensurate with the incredible amount of time it takes to get to that point.
Grinding professions, doing quests for 6 months, and churning the equivalent of 100 normal professions in experience MUST equal a very powerful character. You can't expect any player to have a desire to go through all of this if they are only going to be marginally better than a FOTM template. Giving us a more robust template by lowering skill costs is a big step in the right direction.
The FRS can build upon this and further increase a Jedi's power, but with the incredible requirements on the class, there must be a reward in power.
5. Twin crystals converted to color crystals just like regulard crystals (In a pole saber they already
convert to pearls like other sabers FYI )
This should be fixed soon supposedly?
6. Both characters becoming Force Sensitive when you unlock in the new system, or at the very least an option box to choose which character you want FS.
As a matter of fairness, both characters should be FS....to give that reward to people that unlock before publish 9 only is very unfair and will leave permanent bitterness.
7. Meditate should be in Synergy 1 and have +meditate bonuses up through master just like TKA.
This not only makes very logical sense, but it is a very cool dynamic how the TKA meditate scales in power. Additionally a self buff should be included just like TKA at the highest level so we don't have to rely on doctors.
8. Master Healing should be able to cure a firedot (Master healers will most likely be rare)
9. Color Crystals must be a quest or craftable item, there's no reason a Jedi should ever be without a saber
Our number 1 complaint with Jedi has always been the requirement for loot components just to be able to use our weapons effectively. Making all saber crystals solely lootable is taking us down this same path. If there were a way to obtain Color and even damage crystals from quests the community would be very happy.
10. Lower the amount of Jedi XP needed for the 4440 portion of the Lightsaber tree.
Jedi should be able to earn 4000 (or convert) without spending months hacking away at creatures. This is the revamp, and having to earn the equivalent of 64 million Jedi XP just to use our Lightsaber somewhat decently just isn't fun. I believe one of the main focii of the revamp is to make this profession more fun to play, and lowering the XP needed for the lightsaber tree will do just that.
This can also be addressed by increasing the weight of the Initiate boxes in the current system based on actual "effort" instead of just XP.
11. Force Cost on Sabers has been doubled.
Even with all -9 crystals/pearls the best result is double the cost of current sabers. Please re-examine the force costs and lower them. It costs far too much force just to be able to use a simple special.
Message Edited by ArjunThakur on 06-10-2004 01:18 AM
Message Edited by ArjunThakur on 06-10-2004 01:19 AM Message Edited by ArjunThakur on 06-12-2004 04:47 PM
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