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Gorantoth's Centralized Droid Issues (Updated 03/09/05)   [ Edited ]
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Drashk
Blue Glowie
Posts: 3315
Registered: 08-09-2003


Server: Test Center


This thread is dedicated to Gorantoth for the countless hours that he has devoted to keeping this thread alive.
 
This list is updated as needed and is meant to supplement the work done by the current correspondant and provide an idea of where this profession currently stands. Please read it over and provide any information you have regarding any of these issues, or any new issues you may have discovered.
 
In order to keep this thread accurate and up-to-date, please post any comments on matters of concern. I have tried to personally varify each of the bugs or uncertainties on the previous list, but I may have missed something. Many thanks to everyone that has posted on pervious versions of this thread.
  1. Recent Updates
  2. Issues per Module
  3. Issues per Droid
  4. General Issues
  5. Removed
  6. Wish List Items

Recent updates

  1. Added Creature Harvest module issue.
  2. Added Stimpack Dispensor module issue.

Issues per Module

  1. Auto-Repair Module - None Reported.
  2. Crafting stations
    • Does not require power to use. *Found Present*
  3. Creature Harvest Module
    • If the droid owner is not grouped with anyone else, or is only grouped with the droid, the harvesting function will perform as normal. If the droid owner is grouped with other PCs, the harvesting function will perform at between 20 - 40% less then it did originally, regardless of whether or not the droid is grouped with it's owner or not. *Found Present*
  4. Combat Module
    • Experimention lists as having 2 lines, Effectiveness and Misc, when it only has 1, Effectiveness *Found Present*
  5. Detonation Module
    • If the detonation module kills a spawn without having been damaged first by the PC, loot is unaccessable and no XP is gained. *Found Present*
    • Not all effected targets are recieving the correct damage. The Combat scroll will list a target as having been damaged, however the HAM bars of the target are not effected. *Found Present*
  6. Droid Armor
    • Resists listed in the examine window change from 20% to 40% after the first call. This is only a display change however. *Found Present*
  7. Repair Module
    • The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly.  It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*
  8. Effects Modules (6) - None reported.
  9. Data Storage Module
    • Does not require power to use *Found Present*
    • The Experimental Effectiveness of a Data Storage Module are not reporting the resource weight correctly.  It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*
    • Level 5 and 6 Data Storage Modules have different resource requirements with JtL then they did prior to JtL. Was this a change to the module, or is this a bug? The following is a list of what each module required on Live, before Publish 11 and then what is being required now. These listings do not list the EMM and EGP chips.*Found Present*
        • Level 6 Droid Data Storage Module (Old Live model)
          • 25 Units of Beyrillius Copper
          • 10 Units of Dioxis Inert Gas
          • 12 Units of Low Grade Ore
          • 7 Units of Fiberplast
        • Level 5 Droid Data Storage Module (Old Live model)
          • 20 Units of Beyrillius Copper
          • 9 Units of Inert Gas
          • 9 Units of Low Grade Ore
          • 6 Units of Fiberplast
      • Here is what we are seeing now
        • Level 6 Droid Data Storage Module (Current model)
          • 50 Units of Copper
          • 20 Units of Inert Gas
          • 12 Units of Low Grade Ore
          • 7 Units of Fiberplast
        • Level 5 Droid Data Storage Module (Current model)
          • 40 Units of Copper
          • 16 Units of Inert Gas
          • 9 Units of Low Grade Ore
          • 6 Units of Fiberplast
  10. Item Storage Module
    • Can be used to store Manufactoring Schematics.*Found Present*
    • Does not require power to use *Found Present*
  11. Medical Module - None reported.
  12. Structure Maintanence Module
    • Module becomes useless if a Listed structure is deeded or destroyed, without first being removed from the list. *Found Present*
    • Structure Maintenance Module can disappear while crafting Adv R3 Units. The Socket Cluster with the Maintenance Module must be installed last into the droid, or the rating will disappear.
    • Complete information on both issues and a possible work around for the List disappearing can be found here
  13. Merchant Barker Module - None Reported
  14. Playback Module
    • Droid does not perform ceratin Muscian actions, when a command is issues. Related to general Musician Issues.
  15. Scout Trap Projectile Module - None Reported
  16. Stim Pack Dispensor Module
    • The Stim Pack Dispensor will still function, even if the droid is incapped. *Found Present*
  17. Personality Chips - None Reported
  18. Flight Computers
    • Flight Computers can store Draft Schematics. I was able to place a Factory Draft Schematic into my Flight Computer, as if the FC was a Droid Data Storage Module..*Found Present*
    • Flight Computers no longer have their own category in the W/G/D Crafting Tool *Found Present*
    • Flight Computers are listing as Droid Deeds.*Found Present*
  19. Droid Chassis
    • Experimentation Effectiveness is listed as SR/UT, but should be OQ instead.*Found Present*

Issues per Droid Type

  1. Binary Load Lifter Basic/Advanced
    • Basic BLL has 0 Service Module slots *Found Present*
  2. DZ70 Basic/Advanced
    • Ranged/Melee Toggle no long appears. *Found Present*
  3. LE Repair Droid Basic/Advanced
    • Can not be named. *Found Present*
  4. MSE Basic/Advanced - None Reported
  5. Power Droid Basic/Advanced
    • Must be recharged, though a Power Core is a key item in construction.*Found Present*
  6. Probot Basic/Advanced
    • Damage output has become sparadic. Under certain circumstances, the damage output of a Probot will be equal to a Probot with a maximum Combat rating, reguardless what the actual combat rating of the droid is. *Found Present*
    • The combat sounds and animations occasionally become wonky. The combat sound will change to the generic Pet attack sound, randomly, and the attack animation will halt. This appears to be linked to the above mentioned damage output issue. *Found Present*
  7. Protocol Droid Basic/Advanced
    • Can not be color Customized with a Customization Kit *Found Present*
    • Can not be named. *Found Present*
  8. R2 Unit Basic/Advanced
    • Ranged/Melee Toggle no long appears. *Found Present*
  9. R3 Unit Basic/Advanced
    • Ranged/Melee Toggle no long appears. *Found Present*
  10. R4 Unit Basic/Advanced
    • Ranged/Melee Toggle no long appears. *Found Present*
  11. R5 Unit Basic/Advanced
    • Ranged/Melee Toggle no long appears. *Found Present*
  12. Surgical Droid Basic/Advanced
    • Can not be named.*Found Present*
  13. Treadwell - None Reported
  14. Probe Droid - None Reported
  15. Seeker
    • After a BH hits Investigations III, the "Find and Track" option allows a BH to use a Seeker without ever expending a charge.*Found Present*
  16. Interplanetary Survey Droid - None Reported
General Issues
  1. The Droid Command datapad radial appears on all R-Unit Droids, even if the droid is not an Astromech *Found Present*
  2. The Power Level on all Droids is sticking at 75%. This appears to be a visual display update issue. *Found Present*
  3. Droids auto-store upon launch into space. This nullifies the effectiveness of being able to use a Merchant Barking Droid..*Found Present*
  4. Droids do not give UXP.*Found Present*
  5. The standard name filter applies to droid naming. This keeps our customers from naming their droids with numbers. *Found Present*
  6. Droids often stop following without reason. This is a generic pet problem as it happens to all pets, not just droids. Pets seem to get stuck on invisible zone boundries. Walking up to about 10-20m from the pet and re-issuing a 'follow' command fixes it (most of the time). *Needs Verification*
  7. Some experimental values for a droid and droid components have 0 perceivable effect, such as Durability and Quality. Effectiveness appears to be the only useful field of experimentation. Please remove Durability and Quality Experimentation from the crafting window if they are erroneous.*Found Present*
  8. EXPLOIT: By telling a droid to stay, running approximately 800m (zone boundry?) away and calling another droid, you can effectively call all your droids at once. You can also call multiple instances of the same droid as well. *Any Reports on this since the pet dupe fix?*
  9. The number of charges per battery is not listed on a Factory crate, or during the crafting process. This can create a buyer beware problem. *Found Present*
  10. Experimentation on subcomponents has no perceivable effect on the final droid. There are even signs that suggest that highly experimented parts create a higher chance of Crit Fails on a Chassis or Deed experimentation. *Found Present*
  11. When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used  during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.*Found Present*
  12. Experimentation on certain modules, such as the Creature Harvest Module, have produced odd results. The intial experimention step has shown to wield a slightly higher overall result on random occurances. See this thread for details.*Unable to Repeat*
  13. The number of charges per Droid Customization Kit is not listed on a Factory crate, or during the crafting process. *Found Present*

Message Edited by Drashk on 03-09-2005 07:29 PM

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
10-17-2004 06:16 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04   [ Edited ]
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Drashk
Blue Glowie
Posts: 3315
Registered: 08-09-2003


Server: Test Center


Wish List Items

The following items are community suggestions.

  1. List all data, in deed form, in a way that our customers will understand it. (IE Combat rating = Damage, Speed, & To Hit. Storage rating = # of items storable. Interplanetary Survey droid Mechanism rating = Length of survey time. Armor installed = listing of armor rating.)
  2. List the prerequisites for each module, on the droid deed. (IE List Novice Scout as needed to use the Creature Harvest Module, List Advertising 4 as needed to use the Merchant Barker Module, List Novice Musician or Dancer as needed to use the Entertainment Modules, etc.)
  3. Add a module that will benefit the Smuggler profession.
  4. Allow us to drop batteries into the droid's inventory and have it recharge itself as needed until the batteries run out.
  5. Change the naming process, so that droid owners have a 'Set Name' tab on the datapad radial.
  6. Change the way that items are listed in the crafting tool, so that kit components, modules, and subcomponents have their own categories. See this thread.
  7. Add some form of a Decay system. Community Suggestion
  8. Allow droids to be bound to Player owned structures/Cities. Community Suggestion
  9. Additional active Droid for a Droid Engineer.
  10. Allow used droids to be re-deeded by a Novice Droid Engineer or increase the number of droids that can be stored in the datapad. Not having the ability to call one of each droid, without destroying droids in the process, makes it difficult for a DE to present his wares. Add a Makers mark to the droid Examine window so that anyone can see who made the droid.
  11. Create a more diverse crafting system for Droid Engineers, so that installed subcomponents, modules, and deed experimentation have a more pronounced effect on the final droids abilities. (IE Krayt dragon tissue produces higher rated armor. Loot modules change damge output.)
  12. Allowing subcomponents to effect things such as movement speed, battery charge life, and increased stats would give DEs a more complex crafting system than we currently see. (IE Chassis experimentation would offer additional HAM or damage bonus. Higher than 0 rated Droid Motive System would allow the droid to hold a charge longer.)
  13. Add a Grenade Launcher module, for use by Commandos
  14. Increased number of droids that can be stored in the datapad for a Droid Engineer.
  15. Droid / Flight Computer Decay on Ship Destruction - Adding some sort of a Decay system based upon each space 'death' would really help to ensure a steady droid market, and would be a step towards creating a Decay system that would effect all droids. Here are my suggestions...  Add a Vitality rating to all Flight Computers.  When ever a Ship is 'destroyed' in space, any Droid or Flight Computer associated with the ship loses 2 points of Vitality. I would suggest that Flight Computers have a base Vitality of 50/50, or 100/100. Once the Flight Computer is reduced to 0/50, or 0/100, it is no longer usable. Droids can have thier Vitality 'fixed' in the normal method, of using a Pet Vitality Kit. For an asthetic role, I would suggest that the term Vitality be replaced by term Integrity, for all Droids. This would be only an asthetic change, to distinguish Droids from Creature pets one step further - much like the deed 'tame' change that was made months back.
  16. Droid / Flight Computer required for Hyperspace - We learned in the movies and books that Droids or Flight Computers are required to make the jump to Hyperspace, yet in JtL this isn't the case. This needs to be reconsidered, since it would have a large impact on the use of a Droid or Flight Computer in a ship. As it currently stands, a considerable number of people don't even install a Droid Interface into their ships, to cut back on mass use, due to the rather limited function of some Droid Command Programs. Please, consider this request.

Message Edited by Drashk on 11-04-2004 02:58 AM

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
10-17-2004 06:18 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04   [ Edited ]
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Drashk
Blue Glowie
Posts: 3315
Registered: 08-09-2003


Server: Test Center


The following are all known links to the Centralized Droid Issues thread, starting from just after Launch up until now. I wanted to include all of these links, so that everyone can see what has happened with our profession over the last year. Please let me know if I have missed any.

Message Edited by Drashk on 10-17-2004 06:56 AM

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
10-17-2004 06:20 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04)
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Jenden
Droid Engineer Correspondent
Posts: 3592
Registered: 07-10-2003


PA: DarkStar Inc.
Server: Tarquinas


I can verify the detonation module issue.  I can also expand on it that you don't get xp for the kill either.  Also, the module will list some targets as damaged (in combat spam) but no damage is actually done to the target (no sure way to reproduce it, but send a droid into a crowded space and it almost always happens to at least one MOB)

Jenden Morn - Master Droid Engineer, up and comming Shipwright, and Musician in Training- Mos Vegas, Tarquinas
Droid Engineer Correspondent
Mos Vegas Minister of Public Relations
Owner, Operator, and Founder of DarkStar Inc.
Member of the best band in the galaxy, Solar Flair
DSI Customer Appreciation Day party pics!
10-17-2004 07:46 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04)
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psikobunny
Pilot
Posts: 1509
Registered: 12-09-2003


PA: Brotherhood of Bub's
Server: Bloodfin


Please add something about all deeds listing required skills for installed modules.

---
Gilack Mehoipou- Bloodfin
MArtisan/MDroid Engineer/MRifleman/Vortex Ace/Mayor of Bub's Acres 0/2/2/3 going for the quintuple mastery
Member- Team Automaton
Peasleblossom Fari- Starsider
MMusician/MEntertainer/MShipwright all ship parts made with extra funk or your money back

10-18-2004 11:17 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04)
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GnomeAd
Wing Commander
Posts: 1009
Registered: 07-15-2003



I can verify the seeker issue.  They do not use a charge when you use the "Find and Track" option.  I've gone through lots of them with one of my alts and they've never used a charge.  And yes, I delete them after 10 uses.

Mereork - Master Droid Engineer - DE for Life
10-18-2004 11:45 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/17/04)
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Drashk
Blue Glowie
Posts: 3315
Registered: 08-09-2003


Server: Test Center



GnomeAd wrote:
I can verify the seeker issue.  They do not use a charge when you use the "Find and Track" option.  I've gone through lots of them with one of my alts and they've never used a charge.  And yes, I delete them after 10 uses. a


Jenden wrote:
I can verify the detonation module issue.  I can also expand on it that you don't get xp for the kill either.  Also, the module will list some targets as damaged (in combat spam) but no damage is actually done to the target (no sure way to reproduce it, but send a droid into a crowded space and it almost always happens to at least one MOB)a


psikobunny wrote:
Please add something about all deeds listing required skills for installed modules.a

Updated 10/18/04 2:30 PM PST

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
10-18-2004 02:28 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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Electro5
Wing Commander
Posts: 808
Registered: 06-29-2003


Server: None Chosen


I don't know if this is solid enough evidence, but I can somewhat explain what I think has happened to Probots.
 
I use a Probot all the time along with my other pets (I'm a master CH), and it would seem to me they have changed the probots so that they behave like a creature pet instead of a droid. The sound that they make is the same sound a pet makes when using ranged attack. They still have the script to go out to around 50-60m when attacking, as they did before, but when they get to that range, they end up running back and getting into melee range. Creature pets have a maximum range of 30m for ranged attack. If you order them to attack outside of 30m, they will likely run up into melee range rather than just stopping at 30m, just as a Probot seems to do now. So I would guess that while they can hit at greater than 30m, they also have the creature script of not being able to hit outside of 30m, so they end up running in closer.
 
I can verify the issue about telling a droid to stay and calling another at 800m. It was totally by accident I discovered it. I had my droid crafting in Theed, and I told it to stay and forgot about it. Went to my house about 1100m away, and hit call for my storage droid. When I went back to Theed, I saw that my crafter was still there. Afterwards I tried it again with both creatures and pets, and it is indeed an exploit. Had 3 pets and 1 droid called in Theed, went to my house and called 3 more pets and another droid. Went back to Theed, and sure enough, my others I called earlier were still there, gave them the follow command and had 6 pets and 2 droids following me around. And no, I don't use this any more, I just happened upon it one day.
 
I'm not sure if this is what your refering to, but it seems if certain modules (I've noticed it with Auto-Repair and Creature Harvest) are put into a cluster in multiples, to a certain point you can get an extra point out of each cluster, and a third extra point out of the final combine. Using 6 Creature Harvest Modules, each rated 17, I can get a 105 rated droid. Each cluster ends up as 52 rated.
 
17 x 3 = 51, so thats 1 extra point per cluster
52 x 2 = 104, so there's another point
 
However, if I try using 18 rated harvest modules, I get no extra points and just end up with 108 rating. I don't know if this is intended so that you can make better droids up to a certain point or if its a bug, but it does appear to have a cap on it.
 
And one extra bug to add to your list. I've only tested it with a combat R5, but I would guess it applies to all R# droids. If you have an R5 thats using its ranged attack (if you had a droid before the ranged attack command was lost on the program menu, it retains the command and you can still use it, just can't reteach it), it seems that it will only shoot lightning when it is moving around. Once it stops moving, it attacks using the buzzsaw, even from 50m out. Not a huge issue, but its really lame to see a droid attacking from that far out with a saw . The lack of ranged attack command is really a bad issue though, if your not using a tanking droid you really don't want it to go melee and get beaten up.
 
 

Bria - Electro (N): Master Droid Engineer ~ Master Creature Handler ~ Master Artisan

Shadowfire - Hydrolus (R): Master Ranger ~ Master Scout ~ Master Pikeman

Sunrunner - Zaxu Trizki (I): Master Commando ~ Bounty Hunter ~ Pistoleer

Ahazi - Xonoryt (R): Swordsman in Training ~ Musicain in Training

Goranth - Geitizo Nimoirist (I): Carbineer in Training ~ Combat Medic in Training

10-23-2004 11:40 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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tuls
Pilot
Posts: 579
Registered: 01-22-2004


Server: None Chosen




Drashk wrote:
 
Playback Module - None Reported *Needs Verification*



Ready to add one.
 
Playback modules does not /bandflourish in same group other than owner causing bad music in a band playing same tune.
 
eg.
 
2 musician droid (one owner, one other) in same group
While both plays in same song, when a musician does bandflourish, droid of person who does bandflorish responds, but not other droid. Hope I could tell what I mean.
 
 
 
10-24-2004 11:11 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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Drashk
Blue Glowie
Posts: 3315
Registered: 08-09-2003


Server: Test Center


This information is from the JtL Beta Centralized Droid Issues Thread. Adding it here for reference, for when I update this thread

Data Modules

  1. The Experimental Effectiveness of a Level 1 through 6 Data Module are not reporting the resource weight correctly. Using 999 OQ ore, 994 OQ Inert gas, and 999 OQ / 942 Con Copper, I produced a Level 1 and Level 2 Data module with an initial Experimental Durability of 28% an initial Experimental Effectiveness of 14% with a Great Success on the initla assembly. I was able to repeat this more than once.

    The inital Mechanism Quality on the Level 2 Data Module was -2 and the Data Module Rating was 3. After using full experimentation of 10 points, I was able to get an Experimntal Effectiveness of 86%, with a Mechanism Quality of 11and a Data Module Rating of 4. With the Resource qualities that were used, the Experimental Effectivenss should have been at approximately 98%, when experimentation was completed.

    It would appear that the Experimental Effectiveness code was changed to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness. On th upside, I was able to discover that highly experimented Level 3 Data Storage Modules can be achieve a Level 4 Data Storage Rating.

  2. Level 5 and 6 Data Storage Modules have different resource requirements with JtL then they did prior to JtL. Was this a change to the module, or is this a bug? The following is a list of what each module required on Live, before Publish 11 and then what is being required now. These listings do not list the EMM and EGP chips.

    Level 6 Droid Data Stoage Module (Old Live model)
    25 Units of Beyrillius Copper
    10 Units of Dioxis Inert Gas
    12 Units of Low Grade Ore
    7 Units of Fiberplast
     
    Level 5 Droid Data Stoage Module (Old Live model)
    20 Units of Beyrillius Copper
    9 Units of Inert Gas
    9 Units of Low Grade Ore
    6 Units of Fiberplast
     
    Here is what we are seeing now
     
    Level 6 Droid Data Stoage Module (Current model)
    50 Units of Copper
    20 Units of Inert Gas
    12 Units of Low Grade Ore
    7 Units of Fiberplast
     
    Level 5 Droid Data Stoage Module (Current model)
    40 Units of Copper
    16 Units of Inert Gas
    9 Units of Low Grade Ore
    6 Units of Fiberplast

Item Storage Module

Related to the Live Issue, Droid Command Programs can be stored in a Droids Item Storage Module. Storing a Program in the Item Storage does not associate the Program with the droid, while in space, but it does allow for additional Program Storage. 

Flight Computers

  1. Flight Computers can store Draft Schematics. I was able to place a Factory Draft Schematic into my Flight Computer, as if the FC was a Droid Data Storage Module.

Droid / Flight Computer Decay on Ship Destruction

Adding some sort of a Decay system based upon each space 'death' would really help to ensure a steady droid market, and would be a step towards creating a Decay system that would effect all droids. Here are my suggestions...

Add a Vitality rating to all Flight Computers.  When ever a Ship is 'destroyed' in space, any Droid or Flight Computer associated with the ship loses 2 points of Vitality. I would suggest that Flight Computers have a base Vitality of 50/50, or 100/100. Once the Flight Computer is reduced to 0/50, or 0/100, it is no longer usable. Droids can have thier Vitality 'fixed' in the normal method, of using a Pet Vitality Kit.

For an asthetic role, I would suggest that the term Vitality be replaced by term Integrity, for all Droids. This would be only an asthetic change, to distinguish Droids from Creature pets one step further - much like the deed 'tame' change that was made months back.

Droid / Flight Computer required for Hyperspace

We learned in the movies and books that Droids or Flight Computers are required to make the jump to Hyperspace, yet in JtL this isn't the case. This needs to be reconsidered, since it would have a large impact on the use of a Droid or Flight Computer in a ship. As it currently stands, a considerable number of people don't even install a Droid Interface into their ships, to cut back on mass use, due to the rather limited function of some Droid Command Programs. Please, consider this request.

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
10-26-2004 04:31 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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Vampiric_Hoshi
Squadron Leader
Posts: 624
Registered: 07-31-2003


Server: None Chosen


I can verify that there is no current issues with the Planetary Survey Droid.
 
I've been vigerously using them for the past couple weeks franticaly trying to find some Lidium Extrusive. Experimentation is working great on them and they are sending back a comfirmation email each time. Nice to see something working well for a change
 
On a side note, is there any news on if the "ranged attack" command dissapearing from Astromech radials is a bug or as-intended because all droids that had this option programmed while it was available STILL have the command in its program list displayed in the datapad. Everytime I sell a combat Astromech I get asked about this and am baffled as to what to tell them... it was a very handy feature if you didn't want your droid running in and getting mashed.

Abandon all hope

10-26-2004 04:53 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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Gorantoth
Wing Commander
Posts: 1206
Registered: 06-26-2003


PA: Fair Trade Alliance
Server: Bloodfin


I have a complaint as of today...
 
DZ-70s when being crafted - artwork seems to have lighting issues.  The light source seems to rotate with the droid, so there are now light and dark sides to the droid (no force related puns intended).  Rather annoying when you're trying to colour the droid and you're staring at the dark side and wondering why everything is coming out 'black'.

---
Keeper of the Centralized Droid Issues threads (retired)

10-26-2004 11:43 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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psikobunny
Pilot
Posts: 1509
Registered: 12-09-2003


PA: Brotherhood of Bub's
Server: Bloodfin




tuls wrote:


Drashk wrote:
 
Playback Module - None Reported *Needs Verification*



Ready to add one.
 
Playback modules does not /bandflourish in same group other than owner causing bad music in a band playing same tune.
 
eg.
 
2 musician droid (one owner, one other) in same group
While both plays in same song, when a musician does bandflourish, droid of person who does bandflorish responds, but not other droid. Hope I could tell what I mean.


I think you'll find that the droid in that case won't be doing bandflos from anyone, owner included. There are bugs with the playback droid and bandflos, that have to do with starting, stopping, and changing music. I just haven't been able to pin down anything more effective than "sometimes they stop accepting flos"

If this bug keeps happening as you describe, try using the "befriend" command. Target the person leading the flourishes and have your droid be friends with it.


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10-27-2004 01:21 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues Pre-JtL (10/18/04 Updated)
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tuls
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psikobunny wrote:


tuls wrote:


Drashk wrote:
 
Playback Module - None Reported *Needs Verification*



Ready to add one.
 
Playback modules does not /bandflourish in same group other than owner causing bad music in a band playing same tune.
 
eg.
 
2 musician droid (one owner, one other) in same group
While both plays in same song, when a musician does bandflourish, droid of person who does bandflorish responds, but not other droid. Hope I could tell what I mean.


I think you'll find that the droid in that case won't be doing bandflos from anyone, owner included. There are bugs with the playback droid and bandflos, that have to do with starting, stopping, and changing music. I just haven't been able to pin down anything more effective than "sometimes they stop accepting flos"

If this bug keeps happening as you describe, try using the "befriend" command. Target the person leading the flourishes and have your droid be friends with it.





Musician A: Bandfloruish
Musician A's droid: Bandflorish
Musician B: Bandlorish
Musician B's droids: Does NOT bandflourish

Tried Befriend etc. too.. not working

 

10-27-2004 01:36 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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Drashk
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Everything should be up-to-date now, post JtL.
 
Anyone see anything that isn't current or correct?

Gorantoth's Centralized Droid Issues

Calous Calistivan
-7060 5225 New Unity, Naboo
Test Center
11-04-2004 02:58 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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Capt
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Only the General Issues, no. 10:
Experimentation on certain modules, such as the Creature Harvest Module, have produced odd results. The intial experimention step has shown to wield a slightly higher overall result on random occurances. See this thread for details. *Unable to Repeat*

No link to thread.

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11-04-2004 04:55 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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Blakmoor68
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K, hopefully I got the right place to put this now,not big issues...
 
1 - On my vendor the v5 Flight computer lists as "droid deed", the rest of the FC's list as misc.
 
2 - and from the general list above (#9) 
When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used  during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.
 
I've had this happen fairly often, usually when using the last component in a crate and I can get it several times in a single craft, doesn't appear to affect anything, just annoying.
 
Blakmoor
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11-04-2004 01:30 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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Gorantoth
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Found out the other day when I was restocking a DZ with data module... it gives me an Astromech level.  Would be nice if it gave me the data storage value instead of an astromech level.

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11-05-2004 12:24 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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Capt
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Gorantoth wrote:
Found out the other day when I was restocking a DZ with data module... it gives me an Astromech level. Would be nice if it gave me the data storage value instead of an astromech level.



Oh, I noticed that on a protocol droid too.

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11-05-2004 01:09 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)   [ Edited ]
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Refah
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Drashk wrote:

Repair Module:
  • The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*


and




Drashk wrote:

Data Storage Module:
  • The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*



Are similiar. Just change the repair module in the second part to Data storage Module

Message Edited by Refah on 11-05-2004 05:33 AM



Refah Deon, Heaven/Tatooine (Chimaera)
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11-05-2004 05:29 AM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/04/04)
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DarthRoe
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PA: efon's droids
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Drashk wrote:
9. When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.*Needs Verification*




I can verify this.

Also, in the new requirements for level 5 and 6 data modules, "Storage" is misspelled.

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Ideas to Enhance SWG Crafter Experience | Proposal to fix droid naming!

11-05-2004 04:37 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/05/04)
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Drashk
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Updated a everything listed, with the exception of the Astromech Entry, since it covered with Wish List Item 1
 
 

Gorantoth's Centralized Droid Issues

Calous Calistivan
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11-05-2004 09:00 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/05/04)
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Gorantoth
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Shows how much I'm paying attention

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11-06-2004 03:33 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/06/04)
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shfire
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As far as a benefit for Smugglers in the movies R2-D2 was able to smuggle lukes lightsaber with out being detected and R2 is a good slicer.

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11-22-2004 03:45 PM   Report Abuse to a Moderator
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Re: Gorantoth's Centralized Droid Issues (Updated 11/06/04)
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DarthRoe
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Forgive me if this was covered elsewhere, but didn't I hear that 11.3 would fix the long-standing surgical droid storage module bug? Can anyone verify if this was fixed (or is still present)?

Thanks.

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Efon - 12 pt. FS Master Droid Engineer (Ahazi) | Mayor of Tranquility, Naboo
Efon's Droids - Tranquility, Naboo at -3427 5851 (2km NE of Theed)

Ideas to Enhance SWG Crafter Experience | Proposal to fix droid naming!

12-03-2004 09:33 AM   Report Abuse to a Moderator
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