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Content Database: Geonosian Bio Lab Revealed!
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SWGS » Gameplay Guides » Quests » Geonosian Bio Lab Revealed!


By Reavus



Planet: Yavin IV
City: Labor Outpost
Coordinates: -6494, -418


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Contents

The Keypad and Doors

There are eight (8) key pad locked doors scattered throughout the bio lab. They are labelled i-viii on the map.

Access codes: 32281 (i), 12872 (ii), 51892 (iii), 86332 (v), 11380 (vi), 52577 (vii), 78660 (viii)

Note: The access codes do NOT re-cycle. Once you have the codes they will always be useable.

Door iv (the mercenary room) requires you use a hot-wired electronic passkey or slice the keypad terminal in order to gain access to the room beyond, not an electronic passkey (note the difference).

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Beastiary

The Geonosian Bio Lab has an impressive array of creatures and a few NPCs through the underground complex which resembles more a creature lair than a lab/bunker.

The 2 main creatures you'll be looking for are the Acklay (as seen in Star Wars: Episode 2: Attack of the Clones), and the Fire Breathing Spider.

Acklay
110K HAM
Respawn Timer: 2 hours

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Fire Breathing Spider
35K HAM
Respawn Timer: 1 hour

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Alert Droideka
14K HAM

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Crazed Geonosian
13K HAM

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Enhanced Kwi
31K HAM

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Enhanced Kliknik
31K HAM

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Force Kliknik

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Geonosian Scientist
12K HAM

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Imperial Observer
11K HAM

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Mercenary Sentry

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Cavern Spider
8K HAM

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Loot

Geonosian Relics

A pack of Geonosian rations

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Chemical Ampule

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Data Device

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Royal Jelly Carafe

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Spice Container

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Small Ball

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Technical Kit

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Components

Acklay Bone
No Info Available
Acklay Hide

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Acklay Venom
No Info Available
White Power Cube - Generic

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Yellow Power Cube - Damage

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Red Power Cube - HAM Reductions

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Reinforcement Core

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Reinforced Kliknik Shell

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Solidifying Agent

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Spider Fang

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Spider Venom

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Sword Core

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Schematics:

Geonosian Sonic Blaster Schematic
No Info Available
Geonosian Tenloss DXR-6 schematic

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[ More Information ]

Reinforcement Core Schematic

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[ More Information ]

Sword Core Schematic

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[ More Information ]

Weapons:

DXR-6b Disruptor Rifle

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Geonosian Sonic Blaster

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Spice:

Kwi Adrenal Boost

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Kwi Fortitude Enhancement

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Misc:

Electronic Passkey

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Engineering Datapad

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Hot-Wired Electronic Passkey

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Poison Stabilizer

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Rebreather

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Issues

I've been compiling a few bugs and issues on the new Geonosian Bio Lab I thought I would share.

Things seem to be getting worse instead of better for the new dungeon. Last night's spawns on Wanderhome were about impossible to deal with. I think that's the first time the place hasn't been packed - that isn't necessarily a bad thing but what caused it is.

SPAWN ISSUES:

Currently, the spawns seem to be anywhere from TWO to FOUR times as it should be. Creatures are spawning on top of each other and just wiping out everything near them.

Example:

  1. All the crazed geonosian spawns were spawning 2 crazed geonosians for every 1 that was intended. So instead of getting 3 you get 6.
  2. The fire breathing spider (on a 1 hour respawn timer) was spawning 2 every hour instead of 1. You get a nice surprise when you try to attack it and instead 1 fire breathing spider you get 2 since they were positioned exactly on top of each other
  3. Also affected were the mercenary spawns.
About the only place that wasn't spawning double was the Imperial Observer.

UPDATE: Most of the double spawning appears to be resolved now; however, should you camp a spot for too long then double spawning will eventually occur.

SONIC DRILL

Has anyone ever gotten this, or know what it is (for)?? Supposedly the Geonosian Scientist NPC (next to where the fire breathing spider spawns) gives it to you but this is not the case. The NPC will thank you for saving him, and say that he gives you a sonic drill as reward, yet if you check your inventory there is nothing. (Now come to think of it, I've never checked my datapad... but).

TENLOSS DXR-6 SCHEMATIC

Be very careful if you are attempting to get the tenloss DXR-6 blaster rifle schematic from the NPC Genonosian scientist. If while you are engaged in conversation with the NPC you are at any time attacked then the conversation will be aborted and you will be unable to re-engage conversation afterward. You will have to exit the bio lab in order to reset it for yourself and go back in. Not fun.

ACCESS CODES

So once you have all the codes that's it? All those people too lazy to go to all the NPCs can just get them from you? Why don't the codes cycle on an hourly or at least daily basis forcing you to get new codes? Random number generating shouldn't be too hard; you have to enter in a random 6-digit code everytime you want to re-deed a harvester, so why not here???

SLICING DOORS

It's great that slicers got some attention in this new dungeon but it's only of benefit to them. If I (as a slicer) successfully slice a door then I'm the only one in my group that can go through the door. No one else in my group can so they have to use the code, or passkey anyways.

With the Imperial Crackdown and contraband scans that were supposed to encourage people to want to group with smugglers why was this portion/opportunity left out?

Additionally, even if I fail slicing the door I can just immediately re-attempt it and cut the other wire. No delay? No penalty? Anyone have anything else to add? Problems with the new dungeon that they've come across or noticed?

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Tips

  • Do NOT use area effect attacks while inside the bio lab. You will aggro creatures from other rooms and down halls that you never intended to.
  • Keep track of spawn locations. Do not rest or stand near locations where creatures and enemies will spawn.
  • Use alarms to keep track of all your buffs (doctor buffs, food buffs, and spices). Try to have them go off at least 10 to 30 seconds before they fail. You do not want to be in the bio lab when your doctor buffs fail.
    Example: /alarmaddin 0 10 Muon downer
  • Keep track of big spawn times. The fire spider respawns on an hourly basis. After the spider dies set an alarm for one hour so you know when it will respawn. Do the same for the acklay (2 hour respawn).
    Example: /alarmaddin 1 0 Fire spider respawns
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Community Comments Add Comment
where
Added 2006-10-15 By Anonymous
i can not find it where is it?




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