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Re: FOr the starting Rifleman *NEWBS READ THIS!*   [ Edited ]
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Ackehece
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*OFF TOPIC*
but a reward for those who care about jtl and have read this far in the Newb FAQ
 
http://www.eurogamer.net/view_screenshot.php?filter=&image=/assets/articles/a55292/screenShot0344.jpg
 
read the race list on the left hand side..... check out the bottom listing

Message Edited by Ackehece on 09-03-2004 10:57 AM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-03-2004 09:56 AM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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XaverriJade7
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Booooo, Sullustans are yucky!!

Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
09-03-2004 01:55 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*   [ Edited ]
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Ackehece
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Micro bump

Message Edited by Ackehece on 09-07-2004 10:54 PM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-05-2004 07:37 AM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*   [ Edited ]
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Ackehece
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Race maximums for stats:
 
please follow the following link
 
 

Message Edited by Ackehece on 09-28-2004 12:11 AM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-07-2004 09:58 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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can't remember if I dealt with food buffs yet - but as I saw a neophyte ask about it today I will post the answer Kezia/xaverijade posted
FOOD BUFFS FOR RIFLEMAN

"Ahrisa adds 400+ to Focus for ~45 minutes at 33 filling. Canape adds 700+ to Focus and Willpower. If I recall, it has near 33 filling as well with a duration of about 10 minutes. I prefer Ahrisa to Canape, but Canape can be better in tighter situations. In the worst situations(basically just the DWB), Muon Gold(spice) is good to have. +500 to Mind/Focus/Willpower for 10 minutes with the opposite effect for 3 minutes afterwards."

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-07-2004 10:11 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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Creating and Loading an external macro
(by Applejack @alkazam)
I'll try my best to clarify how to load in a macro text file and run it in the game. This method lets you create very complex, very long macros. Much longer than the ones you can create in-game. However, it DOES NOT allow you to create looping macros. Looping macros are now impossible in the game, FYI.

If you follow these directions exactly, you should be able to load and run macros from text files.

STEP 1: CREATING THE TEXT FILE
Run notepad or any other text editor. Begin by typing in the following macro text. Don't just cut and paste from this posting, because it's possible for you to unknowingly copy special characters, which will cause SWG to not read the file correctly. So type. By hand. I'll surround the text with a line to indicate the beginning of the file and one to indicate the end of the file, but DON'T TYPE THESE LINES. These are just for your reference here, and shouldn't appear in your text file.

----< BEGINNING OF FILE - DON'T INCLUDE! >----
testmacro: /wave;/pause 10;/cheer;/testmacro2

testmacro2: /wave
----< END OF FILE - DON'T INCLUDE! >----

Make sure you type this EXACTLY. Note the spaces, punctuation, etc. If it's not exactly right, SWG won't understand your file. Now, save the file somewhere you'll be able to find it. The desktop, or whereever. Save it as "test.txt" - the .txt extension is important.

STEP 2: MOVING THE TEXT FILE TO THE RIGHT DIRECTORY
Now that you've created a text file, it's time to move it to the directory where SWG can access it. Normally, this is C:\Program Files\StarWarsGalaxies. But you may have installed SWG in a custom directory, so you'll have to determine this yourself. It's the same directory that contains the file SwgClient_r.exe. So if you search for this file, you'll know you've got the right directory. Copy the test.txt file into this directory.

STEP 3: LOADING THE TEXT FILE INTO SWG
Start up SWG. If you're already running it, quit and restart. Now in the chat/command entry field where you'd normally type commands or chat, type:

/load test.txt

No quotes, just like above. Make SURE you include the ".txt" part. You should get a response:

Aliases loaded from: test.txt

If you get any other response, you've probably accidentally done something wrong. Go back to the beginning and double check all your steps. It's also possible that there's some unusual issue with your particular machine, in which case all I can say is sorry

Once you get the "Aliases loaded" response, your macros are now loaded into SWG. What's happened is that SWG has read your text file and learned two new commands: /testmacro and /testmacro2. These will now be treated like normal commands just like any other command (until you quit the game, at which point it'll forget them).

STEP 4: RUNNING THE MACRO
At the command line (where you'd normal enter chat or commands), type:

/testmacro

Your character should wave, pause for 10 seconds, cheer, and then wave again.

What's happened is that /testmacro has issued the /wave command, then the /pause command, then the /cheer command, then the /testmacro2 command. /testmacro2 is a new command you just loaded in, and when executed will issue the /wave command. Here's the text file again for your reference:

----< BEGINNING OF FILE - DON'T INCLUDE! >----
testmacro: /wave;/pause 10;/cheer;/testmacro2

testmacro2: /wave
----< END OF FILE - DON'T INCLUDE! >----

STEP 5: REAL APPLICATIONS
Ok, so waving and cheering isn't very useful. However, now that you know how to make a macro text file, you can do useful stuff, like using the supersampler macro posted earlier. Or creating a custom music macro to do flourishes and earn you musician XP while helping people heal. Here's an example music macro:

----< BEGINNING OF FILE - DON'T INCLUDE! >----
musicjam: /flourish 2;/pause 13;/flourish 6;/pause 10;/flourish 3;/pause 8;/flourish 6;/pause 13;/flourish 8;/pause 13;/flourish 8;/flourish 3;/flourish 5;/pause 24;/flourish 1;/pause 8;/flourish 5;/pause 15;/flourish 6;/pause 10;/flourish 3;/pause 14;/flourish 4;/flourish 3;/flourish 3;/pause 18;/flourish 5;/flourish 1;/pause 18;/flourish 1;/flourish 6;/flourish 7;/pause 15;/flourish 2;/pause 13;/flourish 5;/flourish 4;/flourish 8;/pause 24;/flourish 6;/pause 10;/flourish 7;/pause 8;/flourish 8;/flourish 3;/pause 20;/flourish 1;/flourish 5;/pause 20;/flourish 1;/pause 16;/flourish 8;/pause 10;/flourish 1;/pause 12;/flourish 6;/flourish 1;/musicjam1

musicjam1: /flourish 3;/flourish 7;/pause 10;/flourish 7;/pause 8;/flourish 2;/pause 10;/flourish 8;/flourish 2;/flourish 3;/pause 23;/flourish 5;/flourish 2;/pause 19;/flourish 3;/flourish 5;/flourish 5;/pause 23;/flourish 6;/pause 17;/flourish 1;/flourish 2;/pause 20;/flourish 4;/pause 16;/flourish 2;/flourish 6;/flourish 1;/pause 12;/flourish 1;/pause 9;/flourish 2;/pause 14;/flourish 7;/pause 16;/flourish 8;/pause 15;/flourish 7;/pause 8;/flourish 7;/pause 11;/flourish 5;/pause 13;/flourish 8;/pause 16;/flourish 1;/flourish 6;/pause 18;/flourish 6;/pause 12;/flourish 3;/flourish 1;/pause 10;/flourish 8;/pause 9;/flourish 3;/pause 17;/flourish 5;/pause 14;/flourish 6;/pause 12;/flourish 3;/flourish 7;/pause 10;/flourish 4;/flourish 1;/flourish 5;/pause 14;/flourish 5;/pause 11;/flourish 6;/pause 12;/flourish 4;/pause 10;/flourish 4;/pause 8;/flourish 6;/pause 12;/flourish 6
----< END OF FILE - DON'T INCLUDE! >----

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-10-2004 11:56 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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Ui Action is your friend (or is that fiend!)
 
ok there are many ui actions but the ones I will deal with are related to looping and also to using something in a toolbar slot
 
the number system for toolbarslots is from 0 to 23 so f1 would be slot 00 and f24 would be slot 23
 
to call a particular toolbar slot you use the command /ui action toolbarSlotXX;
(where xx would be the slot number counted from 00)
 
ok so we can stick a piece of armor or such in a slot but we also can stick a macro in a slot just like the armor
so we can actually have a macro call itself or another macro
 
eg:
dance macro in the f1 position
 
/pause 10;
/startdance exotic;
/flourish 1;
/pause 10;
... ...
/ui action toolbarSlot00;
 
when it hits the ui action toolbarSlot00 it would select f1 on the toolbar and start that macro. Since it is itself it will loop and start from the beginning again.
 
it could also be set to call another fx location and start a macro there which in turn could recall the previous macro
 
To find names of commands you can use in a macro just do ctrl+a and look at the keyboard commands for the different skills you have.

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-11-2004 12:09 AM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*   [ Edited ]
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Ackehece
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Creating a Keyboard alias for a macro
this is taken from another source and modified to fit here
 
 
/alias [nameofalias] [/command or list of commands]

----- syntax explained -------

/alias = the command to create an alias.

[name of alias] = what you want to call your alias, you can activate this alias by typing /nameofalias and hitting enter, it will then execute the list of commands behind it.

[/command or list of commands] = the commands that you are assigning to the alias.


------------------------

an actual alias for a pve novice, note I use the word 'aimtokill' as the alias here, however you may want to find a shorter name for it, so that  the name is not so long and irritating (is changed in the code to /atk as that is much faster then /aimtokill)
 
(pseudo code... can't remember the command for concealshot)

----type the following ----

/alias atk /prone; /pause 1; /aim; /aim; /aim; /concealshot;

-----end-------

you need the space after "/alias" and the one after "atk" ,

but the spaces after the semicolons are not necessary.
 
Now anytime the word /atk is typed or used in a macro it will do all the actions listed in the alias ^_^
 
 
 
now whenever you type /atk at the command line you would go prone pause for 1 sec then use concealshot after doing three aims on the target so that you have a huge chance to hit
alias's can also call other aliases or macros and macros can call aliases
create a macro called enter battle then assign it to a fkey (say f4)
enterbattle
/atk; (goes prone, does a series of aims and then fires a conceal shot)
/concealshot; (guess ^_^)
/concealshot;
/concealshot;
/peace; (peaces out)
/pause 5; (time to dump macro if you want to)
/ui action toolbarslot03; (loops back on self)
 
 
to dump a looping macro do /dump either in a function key or on the command line
 
 

Message Edited by Ackehece on 09-11-2004 01:22 AM

Message Edited by Ackehece on 09-11-2004 01:32 AM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-11-2004 12:20 AM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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/bump
Any Topic Suggestions for this Thread?
I shall be consolidating the more important info to the front of this section again.

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-11-2004 11:33 PM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)
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BountyHunter_1503
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Very constructive guide...thanks

Rexian Ranneroth
Commando-In-Training

09-12-2004 11:07 AM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)
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Ackehece
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Slicing and You (Myths put to rest)
 
Slicing Decay:
Slicing does not affect the speed at which a weapon decays
 
Sliced Weapon Repair:
It does however reduce the chance that an Item is fixable.
 
Who to repair it?:
As well weaponsmiths do get a greater chance to repair weapons
(and I would assume the same for Armorsmiths and armor) then
regular players - so it does pay to have the proper person repair
your items. Repair Before 25% (or at Worst once you Hit 25%)
 
 
 
 
 
*following are quotes from TH backed up by Green Marine on this subject*
 
 For smugglers, slicing in no way effects the rate at which a weapon decays,
but a sliced weapon will make the weapon repair even chancier than it
already is.
  Weaponsmiths have a slightly greater chance of repairing a
weapon than other professions
.  Additionally, trying to repair a weapon
with less than 25% gets more and more risky with each percentage point
and will probably destroy the weapon outright.

--------------------------------------------------------------------------------
Thunderheart wrote:
For smugglers, slicing in no way effects the rate at which a weapon decays
--------------------------------------------------------------------------------

   Has this ever changed?  I could have sworn that the original statement was
   that a sliced weapon would decay faster than an unsliced weapon.
--------------------------------------------------------------------------------
GM says nope, not in the code.  It reduces the chance to repair the thing
near to nil though.

Kurt "Thunderheart" Stangl
Community Relations Manager
 
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=232594&page=1
 

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-15-2004 08:01 AM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)   [ Edited ]
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XaverriJade7
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Oops

Message Edited by XaverriJade7 on 09-15-2004 07:39 PM

Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
09-15-2004 04:37 PM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)
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Ackehece
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*bumppitty bump as the link in the official faq is still busted*

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-20-2004 11:00 AM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)   [ Edited ]
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Ackehece
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How to Make a Clicky link In the SWG forums
 
1: Your Message

Use the default current view (graphical editor) and type your message.
 
2: Your Link
 
Copy the link that you want to create a "clicky" for.
 
http://starwarsgalaxies.station.sony.com/
 
3: HTML Editor
 
At the bottom of the Reply box are these buttons.
 
Submit Post - Edit As HTML - Preview Post 
 
You will want to click on the EDIT AS HTML button
 
Your message will then appear converted into HTML coding.
 
Your message is now embedded between tags labeled <DIV> and </DIV>.
 
For example:
How do I make a clicky?
Appears as this in the HTML editor:
<DIV>How do I make a clicky?</DIV>
4: Insert Your Link
 
The HTML code for creating a hyperlink is:  <A HREF="Your link address here">Name of Your Link Here</A>
 
For example:
 
<a href="http://starwarsgalaxies.station.sony.com/">Visit SWG Home Page</a>
 
This would appear as:
 
Visit SWG Home Page
 
Type in the <A HREF="  Insert your link. Type in "> to close the first tag.  Type in the name you want for your link.  Then type in the closing tag for the link </A>
 
When finished with your message and creating your link - SUBMIT YOUR POST. DO NOT PRESS THE RETURN TO GRAPHICAL EDITOR BUTTON.

 

this is from a post by Mystyrys


Message Edited by Ackehece on 09-27-2004 06:44 PM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-27-2004 05:39 PM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)   [ Edited ]
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Ackehece
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The Speed you Need
 
to cap any rifleman special (SS2 inclusive)
 
Rifleman Speed    Rifle Speed
90                          3.0
91                          3.3
92                          3.7
93                          4.2
94                          4.9
95                          5.9
96                          7.4
97                          9.9   (cap)
98                          14.9
99                          30.0
100+                      Infinity
 
 
T-21 with a speed of 7.4 firing a SS2(master and slowest shot)would be calculated as such
Actual Speed= 7.4 * 3.5(SS2) * (100 - 95[Your rifle speed]) / 100

Message Edited by Ackehece on 09-29-2004 01:25 PM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-29-2004 07:53 AM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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1 rating - 5.0 average


Constructive Posting 101
 (or reasons why you should be a nice poster )
 
Politeness is Expected not just wanted: If you are polite people are much more likely to hear what you have to say and not reject you out of hand. If you are Polite the general responses will be polite as well.
 
Constructive Posts: Will not be lock by the Moderators ^-^
will be read more then unconstructive posts will lead to changes for the better (even if it takes a long time!)
 
Never Disparage Other Professions: Calling for a nerf etc usually has a equal effect on the profession who calls for one. Always suggest ways to help other professions as well as ours and try to get others fixed
not nerfed!
 
A good presentation is worth the time: If you take the time to think through what you are saying  it will be better understood
and more likely to be agreed with.
 
Accuracy: (I fail here sometimes) If you are 100% correct 100% of the time most people will  believe you when you say
something. Accuracy means that when you state something it should be believed because
A) you tested it extensively B) you have researched it in the forums c) You can back it up with screen shots etc ^_^
 
 
Finally it is a good idea to read over the forum rules Rules

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-29-2004 11:05 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*
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Ackehece
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DOH! never dealt with this yet!
 
RIFLEMAN TRAINER LOCATIONS (generic)
 
this is only the ones in the NPC cities - each galaxy will have more but they
vary from player city to player city
 
Tatooine
Mos Eisely
3551, -4710 or
3426, -4917

Naboo
Keren
1274, 2687

Corellia
None listed

Rori
Narmle
-5215, -2373

Talus
Dearic
587, -2870

Yavin 4
None listed

Lok
None listed

Dathomir
None listed

Dantooine
None listed

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-30-2004 02:10 PM   Report Abuse to a Moderator
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Re: FOr the starting Rifleman *NEWBS READ THIS!*   [ Edited ]
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Ackehece
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A Big Help
 
(if it is not here in the newb faq - follow this link)
 
 
and please please please tell me what I missed so I can add it ^_^
 

Message Edited by Ackehece on 09-30-2004 03:29 PM

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

09-30-2004 02:27 PM   Report Abuse to a Moderator
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Ackehece
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Need to Target Something that is charging and moving in to Close?
 
Ui Action Macro to protect yourself ^_^ (also useful for other things ^_-)
 
/ui action targetSelf;
/ui action cycleTargetOutward;

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-03-2004 04:55 PM   Report Abuse to a Moderator
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Ackehece
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CSR's And You
 
By CSR Robyn
 
Q. I have an in game issue how do I get help?

A. To contact Customer Support please use the Ticket system in-game with Ctrl H. Choose New Ticket and be as detailed as possible regarding your issue. It never hurts to always include your Character Name, Galaxy Name, Planet Name, and Coordinates. This can only speed up the process. You can also email SWGSupport@soe.sony.com, please make sure that the Subject has In-Game issue in it.

Q. I have a new problem, do I have to delete my old one Ticket?

A. No, please just Add a Comment to it.

Q. How will CSR contact me? Through a /tell?

A. We try to contact all Tickets in game with a /Tell. If you are not online when a CSR answers a Ticket they will try to resolve the issue if there is enough information. However sometimes they can not resolve the issues first with out talking to you. They will then leave a Comment on your Ticket for you to review. If you are getting the message “Your CSR request #00000000 has a status of Unread” this means that “Your Ticket has had a message added to it by a CSR and has not been read yet by you.”

Q. What if I need immediate help with being stuck or harassment?

A. If it’s an urgent in game problem like being stuck please try the /unstick and /eject commands. If you are having problems with an abusive player please make sure you have used /report OffenderName command. If you get the error message “Invalid Name”, just use /report MyName, and place a Ticket explaining what happened.

Q. The Automatic Generic Response did not resolve my issue. Do I start over?

A. No. Do not delete your Ticket; please make sure that you have reviewed and understand the Automatic
Response and see if more information is required. If more information is required please Add a Comment back and be as detailed as possible regarding this situation.

Q. The CSR is in game with me, but being a jerk and not helping!

A. Take a deep breath, calmly tell them your problem and don't get defensive. Most of the time when CSRs are in game they are being inundated with /tells from other players. However if the contacting CSR is being completely unprofessional please use the /report Offender command. You can at this point ask for the CSR’s Supervisors contact information or email SWGSupport@soe.sony.com.

Q. What do I do if the CSR refuses to help me?

A. Please review our Rules and Policies at http://starwarsgalaxies.station.sony.com/content.jsp?page=Policies%20Index. You can try going to the live chat, email, or phone support. However please be aware that the phones and Live Tech Chat are for Technical support issues. Any CSR should be willing to supply with the appropriate contact information at that time.

Q. Where do I find information?

A. The Star Wars Galaxy main site has a lot of up to date contact information on it. http://starwarsgalaxies.station.sony.com/content.jsp?page=Support%20Index.

Q. I bought this game used, without the CD Key or the CD Key says it is already in use, and the CSR won't give me a new one.

A. If there is a possibility that your account key was pre-owned, the original owner of accounts are responsible for any further use of their accounts. If you purchased the game as brand new, please return the game to the vendor you purchased from, for an exchange. Your local vendor may have additional return policies that you will have to contact them about. Be advised, we will not support previously owned copies of Star Wars Galaxies.

Q. None of this as helped me! What do I do?!!!!!

A. Please try using our Knowledge Base at http://help.station.sony.com/esupport/esupport/consumer/esupport.asp?selected=solutionlist&user=&strCurrentSymptom=&strDisplaySymptom=.



Q. My server just came up from being down and I can’t see my house?

A. Structures can take any where from thirty minutes to an hour after a server reboot to fully load back into the world. If after an hour your house has not returned, please place a Ticket with Ctrl H and include all needed information.

Please be sure that you have a good cushion of maintenance on all of your structures. Currently there is no notification in game that alerts you to your structure being low on maintenance, so keep an eye on it regularly. If you need to leave for any period of time either be sure to provide ample maintenance or redeed your structures prior to leaving.

Q. What do CSR’s mean when they ask for needed information or be highly detailed?

A. If you supply us with enough information we can take care of your issue even if you are offline. Please let us know your character name, galaxy name, planet name, coordinates, item names, house name, who owns the house, vendor name, who owns the vendor, who owns the house that the vendor is in, offender name, were reports done, and what happened. Please feel free to include the color of your shirt if you think that it might be helpful – the more information the better!

Q. At character creation I didn’t know what surname I wanted. Can I change it now?

A. Unfortunately we how complicated name changes are we are unable to provide this service. Your surname is connected to your first name which is tied to all of your structures. If we change your name it could cause issues with all of your structures, bazaar, and pets. We have limited name changing to only those names that violate our Naming Policy at http://starwarsgalaxies.station.sony.com/content.jsp?page=Policies%20Character%20Naming.

Q. If I Add a Comment on to my Ticket will it change my place in the queue?

A. No, all issues with Ticket creation time has been corrected. If you Add a Comment on to your Ticket it will refresh it in our queue but it will keep the original date of when it was placed.

Q. What does it mean when “Human has tipped you”?

A. This means that a Human raced player has tipped you from a location far enough away to be on a different server on the same galaxy. We really don’t recommend using /tip for trades. When you trade your items, this is the best time to trade your credits as well. /Tips are best used for thank yous to people that just preformed a service near you. We recommend keeping tip amounts as low as possible. If you want to give them more please trade it to them. You can only /tip someone on the same galaxy that you are on.



Q. What does Helper mean?

A. The Helper flag is a title that characters in game can give themselves. They open their Community screen with Ctrl P, click on Character, and then the check box Newbie Helper. This flag tells the community that this character is willing to answer questions. This flag is completely voluntary and at the discretion of that character.

Q. How long should I expect to wait for a response to my Ticket?

A. If you do not receive a response in forty eight hours, please make sure that you have opened your Ticket, and check for a response from a CS Agent. If there is no response, please feel free to Add a Comment. Make sure that your Comment expresses the issue you are waiting for a resolution on.

Q. What is the best way to make sure I get a resolution to my Ticket?

A. The best way to make sure that your issue is resolved is to supply us with all of the necessary information. Please be as descriptive as possible. If you remember or find out more information at a later date you can always Add a Comment on to your Ticket.

Q. When can I expect an answer to my Ticket?

A. Tickets are answered in the order that they are received, even if you are offline. CSRs will try to resolve the issue if you are offline if they have enough information. Please make sure that you are very detailed in your Ticket. You can even let us know what times you are usually on, if it is okay to handle your issue even if you are afk, or an outside email address that we can reach you at. Also you may want to make sure that your email address on file is up to date.

Q. When do the CSRs work?

A. We have CSRs on duty seven days a week and twenty four hours a day. However as we have more players online during prime time hours (US Pacific GMT -8:00), we have most of our staffing on duty during those hours. A smaller number of CSRs are on duty between the hours of midnight and noon daily.



Q. What does it mean when a CSR responses back with “Please email me back at MyEmail.”

A. What this mean is that this CSR would like to personally address your issue and wants to make sure your issue is resolved as quickly as possible. If your Ticket is left in the queue it will become available for the next CSR to review. Currently there is no way a CSR can become an owner/assigned to a Ticket. You can choose to leave your Ticket in the queue because it has a lot of detailed information, but you may want to add in your Ticket that you are working with a specific CSR. Please make sure that your CSR has your Ticket number. You may want to keep your Ticket number written down for tracking purposes.

Q. What does a CSR mean when they say “Please reply to this Ticket.”

A. Unfortunately most of the times this means that we do not have enough information to solve your issue while you are offline. Please Add a Comment back on this Ticket with this information or let us know when you will be online so we can discuss it with you. You can Add a Comment by opening up your Ticket and clicking on the Add Comment button. Please make sure that you don’t Esc or X out, but that you always hitting Submit or Add.

Q. Do CSRs delete Tickets?

A. CSRs do not delete Tickets. They will always inform you or leave a message saying “If this issue has been resolved please delete this Ticket.” There been a lot of concern over Tickets disappearing. Unfortunately this is still an issue we are looking into. We have tested the leaving Tickets and unread Tickets in the queue for lengths of time and have yet to be able to recreate this issue. If you feel that you can reproduce this issue, please do a /bug with the details, or private message me with that information.

Q. A CSR just asked me to delete my Ticket. Why?

A. The CSR is under the impression that this issue has been resolved and CSRs do not delete Tickets. If this situation has not been resolved, please inform the CSR or Add a Comment back on to the Ticket.

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-03-2004 04:57 PM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)
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Ackehece
Squadron Leader
Posts: 2822
Registered: 08-11-2003


PA: Eclipse ITC-IM : TestCentre New Unity
Server: None Chosen


Rifle Speed Review (or didn't  you get it the first time?)
 
I have a laser rifle that fires every 3.1 seconds.
I have notices that there is a mod that is rifle speed that you get when climbing up to Master.
How do these 2 stats works together?  Do they average themselves out?  Does the lower of the 2 take effect? (orryhazard)
 
The Rifle Speed mod is a percent reduction in the base speed of the weapon. So if you have a Rifle Speed of +50 you would reduce your 3.1 rifle speed by 50%. That would give it a base speed of 1.55 . You would then multiply this by the delay mod of the special you are using if any. At Master Rifleman you have +90 Rifle Speed. So you are only doing 10% of the base speed. Hope that helps some.    (waste93)

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-05-2004 10:58 AM   Report Abuse to a Moderator
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Orryhazard
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Registered: 07-29-2003


Server: Ahazi


LOL
I made the FAQ.        ^
10-05-2004 12:50 PM   Report Abuse to a Moderator
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Ackehece
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PA: Eclipse ITC-IM : TestCentre New Unity
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Orryhazard wrote:
LOL
I made the FAQ.        ^



*pet* - well you ask the question in a way no one else had - and waste's explanation was so good I had to comment on it ^_^ It does make it more understandable then all the math we usually throw at people

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-05-2004 01:51 PM   Report Abuse to a Moderator
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Ackehece
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PA: Eclipse ITC-IM : TestCentre New Unity
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Redundant shots in the rifleman tree
 
if you have the good shot do not bother with the redundant shot in your hunting as the redundant one does exactly the same as the good shot -minus the stun effect. In otherwords they are pointless!
 
Good:

Flushing Shot 1 – Rifleman Counter-Sniping I : This attack can cause a Stun state on the target. While Stunned, the target has lower defenses and forfeits its next attack. Damage 2.0X  Time 2.1X  Effect : Stun + Posture Up

Redundant:

Startle Shot 1 – Rifleman Counter-Sniping II : This attack can cause the target to raise its posture. Damage 2.0X  Time 2.1X  Effect : Posture Up

Good:

Flushing Shot 2 – Rifleman Counter-Sniping III : This attack can cause a Stun state on multiple targets. While Stunned, the target has lower defenses and forfeits its next attack.Damage 4.0X  Time 2.6X  Effect : AoE Stun + Posture Up

Redundant:

Startle Shot 2 – Rifleman Counter-Sniping IV : This attack can cause multiple targets to raise their posture. Damage 4.0X  Time 2.6X  Effect : AoE Posture Up

pointless shots in Rifleman

these shots will never be used by you ever ever ever even as a novice

Strafe Shot 1 – Rifleman Novice : Attack that can clear a target from a covered (Take Cover) state. Damage 2.0X  Time 2.0X  Effect : Removes Cover (Take Cover)

strafe shot 1 is barely better then Head shot one (from marksmen) for damage and has no pool targeting. Head Shot 2 in marksmen is way better for damage and has pool targeting - as no one is ever in cover in pvp or pve the removes cover aspect is pretty useless as well - this is special you will never use once you are past novice and even then you probably did not use it!

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-13-2004 12:01 PM   Report Abuse to a Moderator
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Re: Novice Rifleman FAQ (*NEWBS READ THIS FIRST*)
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Ackehece
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1 rating - 1.0 average


MAX RANGE:

Max range for any player attack is 64m. No attack by a player can reach outside the 64m range

(excluding an old CM bug(fixed), Lag(+/-10m), and Turrets (80m))

Newb Rifleman FAQ ---- Basic Rifle Templates FAQ ---

fRiflewomen are all about Sex, Drugs and Rock & Roll

10-18-2004 11:57 AM   Report Abuse to a Moderator
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