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   Advanced Guide Bio Engineer Chapter 7
Chapter 7: Master Bio Engineer

Skill Mods

  • Bio-Engineer Assembly +25
  • Bio-Engineer Experimentation +25
  • DNA Harvesting +25

    Commands and Abilities Granted

  • Carbocaloric Eliminator
  • Fear Release
  • Nanonutrients,
  • Pet Stimpack - D
  • Pet Vitality Medpack - C
  • Tensile Resistance
  • Clones: Fambaa Graul, Huf Dun, Kimogila, Malkloc, Rancor, Sharnaff, Torton, Veermok, Woolamander

    Who do Bio-Engineers need and interact with mostly? Your most obvious interactions will be with all your potential customers - creature handlers, pet owners, tailors and chefs. In addition, you will need suppliers for your resources. When buying resources, don't forget that the best pet medicines will be made using subcomponents from a Doctor. Your best bet is to either cooperate with them to make schematics for you or find someone that is willing to sell them to you in bulk if you don't have the doctor skills yourself. In the field, you may find you need someone for protection. A Ranger is a valuable ally for tracking down that hard to find DNA.

    Where your money comes from and where it goes... A Bio-Engineer has a variety of potential income sources. In the cloning line, clones can be sold to creature handlers and non-aggressive clones can be sold to anyone. A pet owner who is not a creature handler will need the services of a creature handler to train their new pets the commands. In addition, clones can be placed in deed form in houses as statues. Generally, DNA from easily sampled weak creatures is used to make these statues.

    The tissue line has even more variety for income. Pet stims and vitality packs can be sold to any pet owner to heal and care for their pet. Tailors will buy bulk tissues, although people will often buy small quantities to take to their favorite tailor. Finally, Chefs will buy crates of the chef additives.

    A Bio-Engineer's biggest expense will be in resources. Bulk runs of chef additives and tailor tissues take large amounts of flora and creature resources. Pet medicines will also take several types of inorganic resources. You will need either to maintain harvesters for the flora and inorganic resources or you will need purchase them from others. In addition, if you don't buy your creature resources from others, you will need to hunt for them yourself. You will also need to head into the field if you want to make clones. Both these activities will, of course, require the equipment you will need to survive in the field as well as travel costs to reach the far corners of the galaxy.

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