To tame a creature as a pet, you must approach it very slowly (to avoid scaring it away), and then access its radial menu and select Tame. If you do not possess the skills to tame a creature, Tame will not appear on the radial menu. As you gain new skills, you' ll learn how to tame new types of creatures.
After selecting Tame, remain close to the creature while your character performs a series of actions to calm and befriend the creature. Taming is not automatic: the type of creature, its age, and your taming skill all affect the outcome.
NOTE: If you fail an attempt to tame a dangerous creature, the animal might attack you.
< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >
I'M NOT MUCH FOR KEEPIN' ANIMALS. I' M AT HOME SURROUNDED BY POWER CONVERTERS AND STRIPPED HYPERDRIVES, AND PETS ONLY GET UNDERFOOT. BUT I DO KNOW THAT CREATURE TAMING IS AN ART, NOT A SCIENCE. IF YOU' RE LOOKIN' FOR A PET, START WITH SOMETHIN' SMALL AND PEACEFUL. A GNORT ISN'T LIKELY TO TEAR OUT YOUR THROAT WHEN YOU STARTLE IT ....
< < < RESUMING NORMAL DATA TRANSMISSION> > >
Once you have successfully tamed a creature, a new set of commands will be available via its radial menu:
For example, if you want your pet to follow you every time your character says "Heel," you would first select Train then Follow from the radial menu. Immediately afterward, type "Heel " in the Chat Input bar. From that point forward, your pet will follow you every time you say "Heel."
You can use any words you want as verbal commands for your pet. If you possess multiple pets, you can train each to recognize different cues, allowing you to order them about independently; or, you might decide to make them all obey the same word so that they can act in concert.
You can also name your pet using the Train command. To do so, add any name to the verbal command. Select Train then Follow from the radial menu, and finish up by typing "Bobo Heel " in your Chat Input bar. Your pet will learn to recognize its name after you include it in three or four verbal commands.
If your pet receives a Mind wound, use the verbal Trick command when it asks you to play to heal its Mind.
If your pet dies in combat, it is gone forever, so be sure to heal pets often.
With proper care and feeding, your creature will grow to full size over time. In fact, given enough effort, your creature can grow even larger than a normal member of its species. This growth process can take days or even weeks. As a creature grows, its attributes increase dramatically.
Creature Handlers with the skill Creature Empathy IV are capable of training certain creature pets to be mounts. These animals may be tamed out in the wild or created by a bio-engineer. These creatures must also fit within certain size limitations; if they are too big or too small, the Creature Handler won't have the radial option available to train them as mounts. The mount may be traded or given like a normal pet and follows all the standard rules of pets.
Any character can ride a properly trained mount (up to a level 10 pet for non-creature handlers). When targeting your mount, select "Climb aboard pet" to get on the back of the mount. You can also store mounts in the data section of your datapad (default CTRL D). Use the call option to bring out the mount.
The advantage of riding a mount is being able to move at a sustained faster speed than normal running. Additionally, you may use the /gallop command to move faster.
The disadvantages of mounts are you cannot use special combat moves while mounted. Additionally, you cannot use any combat moves while galloping. Mounts will not attack or defend while being ridden, but will act like normal pets if they have no rider on them. Mounts cannot go inside buildings.
The six mounts available are:
There are three different vehicle models in Star Wars Galaxies; Speeder Bike, Swoop Bike and the X34 Landspeeder. Each can be crafted by a Master Artisan. Similar to houses, vehicles require deeds to be used. If one wishes to purchase a vehicle, he must find a master artisan and acquire the deed after a successful crafting session. The deed can then be selected and, by holding down the left mouse button, can be used to "Generate Vehicle". The vehicle deed will disappear and a system message will inform the new owner that a new option has been entered in his data pad control. Vehicles can be "generated" from the owner's datapad control the same way mounts can be "called", by pressing (CTRL D) to call up the datapad and then by holding down the left mouse button over the vehicle icon. The radial menu will offer the "Generate Vehicle" option which calls the vehicle from the owner's datapad. Once the vehicle has been called, the owner can climb in it by using the radial menu. The controls of a vehicle are similar to those of a mount. By using the arrow keys, the vehicle will move forward and turn depending on what arrows key are used. The speed of the vehicle depends on the model chosen (outlined below).Each vehicle starts slowly, then moves at full speed, careening through the landscape with comfortable ease. Driving a vehicle does not require a certain skill in order to operate it. Anyone can own and drive a vehicle, provided he has enough credits to supply their friendly, local artisan with the funds. The owner can store his vehicle by using the radial menu, enabling it to be stored in the owner's datapad.
The Mounts and Vehicle systems are quite similar in usage, both being stored in the owner's datapad, and movability functions. However, there are a number of differences between the two ridable options. Unlike the mounts, vehicles have no AI. When an owner leaves the seat of his vehicle, the object stays stationary. Mounts, when dismounted, will become a pet and follow its owner. Vehicles will not follow its owner when left out in the open. Additionally, vehicles do not have a "train" option. One cannot "train" a vehicle to do tricks, to follow, or to stay. Vehicles do not have a "burst run" option and can only go as fast as they were made to go. Mounts, on the other hand, have a gallop option, which increases the speed of the pet. However, vehicles provide the fastest mode of transportation. The slowest of the vehicles provides faster travel to that of the quickest mount. Even when under attack, a vehicle grants the owner a faster getaway, versus a mount which will slow when it faces a hostile situation.
On a mount, the owner can use default attacks, defending himself when unwanted creatures become hostile. While riding in a vehicle, even default attacks are disabled, preventing "kiting" (attacking a creature and staying outside of it's attack range). However, like mounts, the vehicle can be targeted and attacked. The vehicle will accumulate damage when a creature, or another humanoid, succeeds in delivering an attack. If the vehicle becomes severely damaged, sparks will light, visually representing the damage the vehicle has received. If not properly repaired, the vehicle will lose its functionality and may possibly be destroyed. A damaged vehicle can be repaired by visiting a Parking Garage in any one of the many cities. To do so, simply get within 64 meters of a Vehicle Garage and use the repair command from your radial menu while targeting your vehicle. If your vehicle becomes damaged to 0, it becomes disabled and cannot be repaired.
The vehicles are compared, in detail, below:
The functionality of the Mounts and Vehicles systems enhances the visual and mechanical game play within Star Wars Galaxies and provides a quicker way of travel for the commoner and wealthy alike.
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