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11. Dancing And Musicianship

Dancing and musicianship are key components in the healing cycle for Star Wars Galaxies. Battle fatigue and certain types of wounds can only be healed by skilled Entertainers.

All would-be dancers and musicians begin as Entertainers. Even as a Novice Entertainer, it's important to understand how to use dancing and musician skills.

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YOU WANNA BE A ONE-DIMENSIONAL KILLIN' MACHINE? THAT' S FINE WITH ME. BUT EVEN THE BOUNTY HUNTER BOSSK HAS HOBBIES; HE SPENDS HIS FREE TIME BRAIDING WOOKIEE SCALPS, BUT YOU MIGHT BE MORE POPULAR IF YOU LEARN TO PLAY THE SLITHERHORN.

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11.1. Performance Venues

While Entertainers and more specialized characters can perform virtually anywhere, performances will only have healing effects when staged at specific sites. However, different sites have different properties; some venues may be more effective than others.

11.2. Performance Basics

To initiate a dance or a musical piece, you need to have the appropriate skills. You gain new songs and dances by advancing through the musicianship and dancing professions. The more complicated the song or dance, the more potent its healing effects.

11.3. Dancing

To start a dance, you can use the command /startdance [dance style], or use the icon that corresponds to the specific dance. You can drag these icons from the Abilities page and into your toolbar to assign them to a Function key ( F1- F12 ).

A skilled Dancer can learn the following dances:

You can end a dance by typing /stopdance or /stop, or by simply moving.

DANCE FLOURISHES
Each dance has a basic dance step, along with up to eight flourishes. Flourishes play special animations and provide brief bonuses to XP, but cost Action points.

You can execute a flourish typing the command /flourish [flourish number ]( ex. : /flourish 1 ) . Also, you can add flourishes at any time by typing /flourish [flourish number]( ex: /flourish 2 ).

WATCHING DANCERS
Anyone who wants to obtain healing from a dancer needs to "watch" that character. To watch a dancer:

11.3. Complete Mood List

Here is the complete list of supported moods in Star Wars Galaxies. Type /moods to see the entire list in game.

Mood Expression
Absentminded
Adventurous
Alert
Amazed
Ambivalent
Amused
x
Angry
x
Approving
Belligerent
x
Bitter
Bloodthirsty
Bored
Brave
Bubbly
x
Callous
Calm
Careful
Careless
Casual
Cheerful
x
Clinical
Cocky
Cold
Compassionate
Condescending
Confident
Confused
Contemptuous
Content
x
Courtly
Coy
Crotchety
x
Crude
Cruel
Curious
Cynical
Dainty
Defensive
Depressed
x
Devious
Dignified
Dimwitted
Diplomatic
Disappointed
x
Discreet
Disdainful
Disgruntled
x
Dismayed
x
Disoriented
Distracted
Doubtful
Dramatic
Dreamy
Drunk
Earnest
Ecstatic
x
Embarrassed
Emotional
Emotionless
Emphatic
Encouraging
Enthusiastic
Envious
Evil
Exasperated
x
Exhausted
Exuberant
x
Fanatical
Fastidious
Fearful
x
Firm
Forgive
Friendly
x
Frustrated
Gloomy
x
Goofy
x
Grumpy
x
Guilty
Happy
x
Haughty
Heroic
Honest
Hopeful
Hopeless
Humble
Hungry
Hurried
Hysterical
Imploring
Indifferent
Indignant
x
Innocent
x
Interested
Jealous
Joyful
x
Lazy
Lofty
Logical
Loud
Loving
Lustful
Malevolent
x
Mean
Mischievous
Nervous
Neutral
Nice
x
None
Obnoxious
Offended
Optimistic
Painful
Pedantic
Perturbed
x
Pessimistic
Petulant
Philosophical
Pitying
Playful
x
Polite
x
Pompous
Proud
Provocative
Puzzled
Quiet
Regretful
x
Relaxed
Relieved
Reluctant
Remorseful
x
Resigned
Respectful
Romantic
Rude
Sad
x
Sarcastic
Scared
Scolding
Scornful
Sedate
Serious
Shameless
Sheepish
x
Shifty
Shocked
Shy
Silly
x
Sincere
Sleepy
Sly
Smug
Snobby
Sorry
Spiteful
Squeamish
x
Stubborn
Suffering
Sullen
Surly
x
Surprised
x
Suspicious
Taunting
Terrified
Thankful
Thirsty
Thoughtful
Timid
Tired
Tolerant
Uncertain
Unhappy
x
Unwilling
Vengeful
x
Warm
Whiny
Wicked
Wise
Wistful
Worried
x
Wounded
x
Youthful

11.4. Musicianship

To start a song, you can use the command /startmusic [song name ] ( ex: /startmusic rock ).

The following songs are available to skilled musicians:

To stop playing, type /stopmusic ( or /stop ), use the corresponding Function key, or click on the Ability icon.

INSTRUMENTS
Based on your skills, you can play the same song with several different instruments. Songs will sound slightly different and provide you with unique flourishes depending upon the instrument you use.

Most instruments only need to be equipped for you to play them. However, organs and other large, unmovable instruments must be targeted ( single-click) before you can start playing the song. You must locate these instruments in the game world.

LISTENING TO MUSICIANS
Anyone who wants to listen to a musician for healing purposes can:

11.5. Bands

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FIGRIN D' AN WAS JUST ANOTHER MEDIOCRE BITH WAILER UNTIL HE FORMED THE MODAL NODES. STARTIN' UP A BAND MADE HIS CAREER. IT MIGHT DO THE SAME FOR YOU, IF YOU CAN FIND THE MUSICIANS TO BACK YOU UP.

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Dancers and musicians are more effective when performing in groups. Players who share the ability to perform the same dance or song can join together in a band or dance troupe and become more effective at healing.

The process for forming a band or troupe is identical to creating a standard group. To start a band, simply invite another player using the radial menu or the /invite [player' s first name] command.

Up to 20 people can form a band or dance troupe. The character who made the initial invitation is considered the bandleader (or dance leader) . Because the band is essentially a group, all group leader and group member commands remain the same (For more information on Grouping).

Once the band or troupe has formed, the bandleader is responsible for starting the song. The bandleader starts the performance using the same commands used in solo play ( /startmusic [song name]; or using an Ability icon) . All players in the group need to know the same song in order for the group to perform that song, but the dancers can use any dance. Once the bandleader initiates the performance piece, he will play a short intro. The group will then join in. At any time, any group member can insert a flourish of his or her choice.

Any member of the group can stop performing by using /stopmusic or /stopdance commands. However, the song will come to a more pleasing end if the bandleader uses the same command; once the bandleader brings the song to a conclusion, all members of the band will play an appropriate finale.

Other players will heal more quickly when enjoying a group performance. To watch or listen to a group, you can use any of the methods outlined in this chapter ( /listen or /watch; or choosing these options from the radial menu) on any member of the group.

 

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