Whenever you die, you will reappear at the last cloning facility you visited (in other MMOs, this process is called "binding"; essentially, you can "bind " yourself to any cloning facility). Cloning costs credits, but it is usually worth the expense. You will probably want to clone yourself every time you travel to a new city or planet.
NOTE: Cloning at a nearby facility that you are not bound to will result in substanial wounds and battle fatigue.
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YEAH, YEAH, I KNOW WHAT YER SAYIN' ... " " BUT THE EMPIRE OUTLAWED CLONING TECHNOLOGY! HOW AM I GONNA FIND ONE OF THESE HIDDEN, ILLEGAL FACILITIES? ! ? " WELL, QUIT YOUR WHININ' . THE EMPIRE HAS PRACTICALLY OUTLAWED EVERYTHING. EVEN BLASTERS ARE ILLEGAL NOW, BUT THERE AIN' T NO SHORTAGE OF THEM ... THERE'S A CLONING FACILITY IN NEARLY EVERY CITY, ' CAUSE MOST OF THEM ARE FILLED WITH CRIMINALS ANYWAY.
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INSURANCE
Cloning facilities also house Insurance Terminals. When you "use" an Insurance Terminal, you may insure any or all of the items you are carrying. Most items that you do not insure will take a 5% decay penalty when you clone. Items that you insure will only take a 1% decay penalty when you clone. Like cloning, insurance costs credits, but it is relatively cheap. You should use insurance whenever you can on the items that matter most to you.
Certain items do not need to be insured. For example Your starting items are automatically insured to prevent you from losing them early in the game.
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